This is a game that needs very little introduction. In 2019, Hideo Kojima returned with Death Stranding on PlayStation 4, and that name alone made the game an important one. As it so happened, the game was unlike anything else released at the time, mostly eschewing violent conflict in favour of a quest to bring people together. While we won't be going through all the basics here — read our review for the PS4 game for the skinny on story and gameplay — Death Stranding Director's Cut proves that, two years later, Kojima's vision remains wholly unique.
This PS5 version of the game is the same experience as before, only now there's more of it. You're still controlling Sam Porter Bridges as he treks from the east coast to the west of a broken North America, tasked with bringing isolated groups onto the Chiral Network to reestablish some semblance of order. The titular event has transformed the landscape and brought the spooky, spectral BTs into the world. The main thrust of gameplay is delivering cargo from A to B, aiming to avoid confrontation and keep those goods strapped to Sam's back in perfect condition. All of that is here, of course, and it remains a surprisingly captivating adventure. Some of the original's issues remain; it's still overly finicky to play at times, missions become repetitive, and the UI feels overcomplicated. Hardly dealbreakers, but if you didn't enjoy Sam's excursion on PS4, this is unlikely to change your mind.
Director's Cut doesn't make enormous changes to the format, but new equipment gives you some interesting extra options when walking from place to place. The cargo catapult is exactly what it sounds like, letting you load it up with stuff and then firing it across the environment, bringing it down to earth by slowing its descent. This is a fun and useful way of getting deliveries across particularly tricky patches, or over areas you know will be crawling with potential enemies. The Maser Gun is another new addition, and an extremely useful weapon against MULEs, bringing them down quickly (and non-lethally) in a pinch.
Speaking of weapons, a Firing Range is introduced early on, a new location that allows you to get better acquainted with the various firearms and tools at Sam's disposal. You can freely shoot targets or engage in drills, which feel similar to the VR missions from a certain other Kojima game. It's a fun way to compete with other players via leaderboards, although we imagine it'll be new players who will get the most use out of this area.
Our favourite — and no doubt the silliest — feature in Director's Cut is the Racetrack. Once you've constructed it via a new terminal in the game's central region, you will be able to engage in numerous time trials around Fragile Circuit. With various routes to master and vehicles old and new to drive, it's a stark change of pace from the rest of the game, but it's a welcome distraction if you want to blow off some steam after all those deliveries. Hop on a reverse trike, drift around those bends, and set a killer time. Like the firing range drills, you can also compete on leaderboards here for racing supremacy. It's daft, and quite the tonal shift when Sam crosses the line with a smile and a thumbs up, but it only adds to the game's charm.
Next up is the Ruined Factory, a brand new location that forces Sam to take a stealthy approach. Some dodgy dealings are going on in this facility, and sneaking inside and taking down MULEs without raising the alarm forces players to explore this side of the action, which is great. There are certainly enough mechanics and tools you can use to go covert, and it's another refreshing break from the usual hikes. Of course, you can go loud if you need to, but this is clearly intended to be an MGS-style throwback. We wish there was more to it than just a couple of missions, but it's cool while it lasts.
It's not just added content that Director's Cut brings to the table, though. While all of the aforementioned new features are great, and smartly woven into the overall experience, work has also gone into the game's visuals and performance, and it really makes a difference. Death Stranding was already one of PS4's best-looking titles, but on PS5, those stunning environments, excellent character models, and ethereal visual effects have been polished to an even finer sheen. It looks pretty immaculate. Better yet, the performance mode puts the game at 60 frames-per-second, and it feels wonderful to play at a higher frame rate. To be honest, even on the fidelity mode, which kicks the resolution up to full-fat 4K rather than upscaled, the frame rate seems much higher than 30 a lot of the time.
The re-release makes the most of PS5's unique qualities, too. Loading screens are still there but are much, much faster than on PS4, so there's far less waiting around reading tips. The Tempest 3D audio engine gets a workout as well; with headphones on, Death Stranding Director's Cut does great work with directional sound. Combined with some subtle but effective use of the DualSense's haptic feedback and adaptive triggers, it feels as though Kojima's oddball odyssey is right at home on PS5.
Conclusion
Death Stranding Director's Cut is a fantastic port of a fascinating game. It introduces lots of new features that enrich the experience, the graphics and performance get a big boost, and PS5's bells and whistles are all put through their paces. It all adds up to make this the best way to play Kojima Productions' insane adventure, whether you're new to the experience or want to pick up where you left off. It's not going to change anyone's mind one way or the other — it's still Death Stranding, like it or not — but Director's Cut certainly presents the game in the best light.
Comments 58
I can’t wait to jump back into this again.
Walking for miles in the rain listening to Low Roar.
I liked it so much, I bought the retail version for a third time.
Have never played this (shock), so am looking forward to getting into directors cut and seeing just how weird it is
Wish I had more time to revisit this on PS5. No interest in replaying the story, but I'd love to make some more deliveries in the driving rain.
Sounds like the perfect excuse to get back into this. I will definitely be getting the upgrade.
As someone who likes a game that does something original I'm still struggling to see what this game is. Does it have puzzles? Is it a survival horror? Mystery?
Walking around delivering packages doesn't sound like fun, so there must be more to it, right?
Hang on. Didn't it get a 10 the first time?
Otherwise, I can't imagine playing this again. I loved it. It was a delight. I got the platinum. But once the experience was over I've never felt any inclination to return and it's going to take a lot more than a better framerate and a racetrack to get me back. I heartily recommend it to people who missed it though.
I started this a few months back but put it down as there were rumors of a PS5 version. I'm very much looking forward to jumping back in. For once, procrastination has benefitted me! 😃
Will be upgrading this tmrw and blitzing it over the weekend. Roll on !
@theheadofabroom Delivering packages is the core gameplay but it deconstructs the fetch quest in a way that’s actually fun. Just navigating the terrain is a challenge and the fun comes from finding your route and then inevitably falling off a cliff. There’s also enemies that you can either sneak past, run like hell from or attempt to attack. I wish more open-world games made traversal as interesting to be honest.
@johncalmc two different people reviewing them.
Liam gave the original 10/10. Stephen has given this improved version 9/10.
While it does seem a little odd for a single site to have two review scores it makes sense based on the individual views of reviews. Either way these are some stellar review scores and I can’t wait to play it!
@theheadofabroom It doesn’t have puzzles per se, and isn’t really survival horror, although there is mild horror aspects. While people (jokingly) call it a walking sim or a hiking sim, each delivery is a mini strategy, so to speak, as you have to plan your route, plan the equipment to take and use, and use the controller to keep your balance and navigate the sometimes challenging terrain. All the while there are a few different types of enemies to avoid and occasionally combat. The story is bonkers, but quite interesting, and very much a mystery. Performances are excellent from the actors and the characters are as quirky as you’d expect from Kojima. Couple all this with one of the best uses of asynchronous multiplayer and it’s a wonderful experience. You build structures in a shared online world (maybe a little like something along the lines of Minecraft but not really) to navigate the world and make deliveries easier and if you connect online you get to take advantage of other people’s creations too. If you like unique games you really need to check it out.
I never got that far into this game on PS4, so the £5 upgrade on PS5 is the perfect reason for me to give it another go.
I don't really get why people call it a walking simulator. At least for me, the typical walking simulators we have seen over the years are characterized by intentional limitations to gameplay, a certain linearity in terms of the world and possibilities of interaction within the game. None of which is true for DS.
Little bit confused by the upgrade path; I have this as game as digital edition on my PS4 (which I have now downloaded on to my PS5). However, I cannot find the £5 upgrade path. All I can see is the ability to purchase the Director's Cut outright. Is the upgrade purchase already available to buy, or do I have to wait until release day to get it (which seems odd as it would mean having to download the game on the day rather than pre-installing it), or have I got completely the wrong end of the stick, and I actually do have to buy the game again?
@Fiendish-Beaver The £5 upgrade path becomes available from tomorrow on release day.
Can one import their PS4 save data? I've got 70 hours I'd rather not lose.
I’ve always been fascinated by this game but I could never get the timing right for my time/money budget, and never got a clear answer on how much it hurts to miss out on the active multiplayer.
Now is still not the time for me, but I hope the new release grants another opportunity in the future.
I never played the original version, but the PS5 DC version just arrived today. Going to put it away for now and enjoy it over Christmas.
So just to clarify, I have the PS4 disc version installed on my PS5, tomorrow (would like to know the time if possible please), the upgrade will be available, so what happens then?
Do I pay for it and it will create a 'PS5' version so I can remove the PS4 version, or will it simply download a patch to upgrade it?
I get so confused by these upgrades at times. Thanks guys
Ds is a different game either u like it or not, to me it is a special game, i could always go back to this game to find different experience, because all games out there seems to offer same typical experience, neither is bad, just matter of taste fits or not
Question: Can you use the PS4 save like Ghost of Tsushima or do you have to start a new game?
40 hr fetch quest, nope.
This is a bit confusing, I left the game about a 20 hours in and I'm keen to pick it up again on PS5.
Does anyone know how the trophies work? Will I have to start those from scratch on the PS5 version or will they carry over with the save file?
Does anyone with access to the game know if earned trophies carry over when you transfer your PS4 progress?
Thanks.
Are there time limits on these PS4 > 5 upgrades? I probably won't get a 5 for at least another year but would definitely jump back into this once I do.
@LiamCroft Thank you for the clear and prompt reply...
TLDR; its pretty but [quoting] (a) "repetitive", (b) "finicky gameply" and (c) "overcomplicated UI".
And yet a 9.
Not much room to go there for other games which could be pretty, non repetitive, great gameplay and a great UI.
@Gaia093 @Old-Red @AFCC Hi — You can import your save from PS4 to PS5, and when you do, any Trophies you earned will pop on PS5.
@Quintumply that's awesome, thanks for the reply.
@Quintumply How much additional time would you reckon the new material adds to the game? Just curious, as I’d like to plan when to play the Director’s Cut and it’s just a busy gaming quarter. I’ve had it preordered since Day 1, so I’m excited regardless.
I've still got a copy of this kicking around that I never got around to playing on PS4 so I'll be upgrading for sure. Looking forward to trying it out!
@Quintumply Thank you, I appreciate the reply.
Can't wait to try the dualsense features, and the $10 upgrade price isn't too bad.
Surprised this review didn’t bring up save transfers. I hear it’s a pain because you have to do it at a terminal in game and can’t have open orders. So you need to play through orders or cancel them but some can’t be cancelled. Probably the messiest yet in save transfers.
my favorite game of all time and i have been gaming since 1997. this masterpiece makes every other triple A game feels like a low quality indie game with very simple tasks and story. I am no longer satisfied playing other games as Death Stranding has ruined them for me lol I want something as complex and deep and high quality as DS. and the twists oh booooy the twists
@Quintumply Are there any changes to the story or extra cutscenes that would make me play the game again?
@LiamCroft is it 12am it goes live or early hours ?
@HUMPERDOO No time limits, the upgrade will be available as long as PSN exists.
@somnambulance Few hours or so?
@Athrum No significant story changes, although there is a tiny bit of lore to discover with the Ruined Factory missions (the stealthy ones).
I was umming and ahhing about buying this earlier in the year and the same day the DC was announced. I’ve held off buying it and luckily last week a pal at Sony said he could get me a code on release day. Yay! Roll on tomorrow. So looking forward to this.
liked it first time more than happy to play through it all over again
Did you guys ever play Mudrunner?
I can imagine Kojima playing that (or previous games in the same series) one day, and then loudly exclaiming "I bet this would be fun on foot!" - and thus Death Stranding was conceived.
@Fiendish-Beaver yeah need to wait. Don’t buy in advance folks or you’ll be paying full whack
Am I right in thinking that I can earn all the Trophies again, so long as I don't transfer my save files (not sure how that's done, or if it can be avoided), simply by starting a new game?
This is my next game I am going to play on my PS5 Wasn't sure which version to play but as it's not that expensive the PS5 DC version I'll get that once I finished the AMAZING Ghost of Tsushima DC
Repetitive finicky gameplay, with bad UI - 9
When you look at it, it's a video game at the end of the day. Gameplay and UI are pretty crucial things. I don't get how this gets a 9. I quite liked the game, and it's nice to look at. But I also found the gameplay loop ultimately repetitive and shallow. And the UI over cumbersome and a bit if a mess. I liked it more as an experience than a game. For me, this isn't a 9.
Hi, does anyone know what time the game and offer becomes live? I'm hoping it's midnight.
Thanks
@WVProductionsUK has to be. I’ll initiate d/l and slink off to bed
The guy on the cover of this game looks the spitting image of Daryl from The Walking Dead
@theheadofabroom it is an incredibly crafted experience that grows on you. Calling it a walking simulator is an oversimplification of what the game actually is. The statistics, planning and tension involved make it one heck of an ride.
@theheadofabroom Its kinda hard to explain as there's no game like it, its completely unique. Yes you are 90% of the time just delivering items but the way you do it is like nothing else, the act of simply walking can be a challenge because you have to take into account weight of what you're carrying (every package and item you have is its own physical thing), you also have to take into account the weather, you have to take account the route you will take as one route could be long but easier but one could be short but harder. You have to plan beforehand your journeys and what items you may or may not need, it mind sound boring but its really not and there's a lot of depth to it.
Outside of that you do your boss battles what are brilliant, you have an engaging and compelling if convoluted story, a few action heavy moments, some tense stealth moments and moments where you're just exploring.
The game is not for everyone so it might be best checking out a spoiler free YT review (Yongyea has two good reviews on it with one being the original PS4 game and the other being the DC version).
@Marios-love-child That's because it is him: Norman Reedus plays the main guy here, Sam.
@johncalmc there’s always one… 🙄. So what if was awarded 10/10 by a different reviewer?
Just ordered this and I can't wait.
@Salt_AU Thank you, and likewise. There will be far more fun in re-earning the Trophies...
@AndyKazama indeed, you can. You'll need to open the PS4 version on your PS5 and follow the prompts on the title screen. Begin by loading your preferred save, then head to a delivery terminal and you can upload it to the server. It'll make sense once you're at any delivery terminal in your save. Cheers
I didnt wanna try this... but after getting my PS5 i went ahead and bought it to see. I didnt like it much. Graphics are great. The first handful of hours were interesting, seeing the sights, figuring things out. But having to creep and crawl and duck because of some invisible entities... much like with MGS 5... I was like, nah, either give me an enemy I can see right away and fight, or dont give me one at all! If the game had vehicles right out of the gate and the physics of the landscape affected your vehicle instead of just your feet.. I mighta stayed. Or if you could have built a small base/shelter and sent out robots or drones to help do side missions in the background to help generate money/resources or something.. woulda been more interesting.
Maybe I'll try it again one day, but... too much in my backlog right now to worry about it.
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