Given the immense popularity of Demon Slayer, particularly in Japan, it was only a matter of time until it got a video game adaptation. And who better to head the project than CyberConnect2, the talented Japanese studio that crafted the largely fantastic Naruto Ninja Storm series? The studio's flair for adapting anime is clear to see in Demon Slayer: Kimetsu no Yaiba - The Hinokami Chronicles, but the game as a whole is lacking in both depth and content.
The Hinokami Chronicles covers the first season of the Demon Slayer anime, ending with the Mugen Train movie. Just to recap, it tells the tale of a young man named Tanjiro, who trains to become a titular Demon Slayer after one of the monsters murders his family. The first season is pretty straightforward, as Tanjiro gets to grips with his new job. He takes on a number of different demon-slaying missions one after another — all while meeting weird and wonderful characters — which forms the backbone of the game's story mode.
Said story mode takes roughly five or six hours to run through, which certainly doesn't sound impressive, but it does hit all of the main plot points. The mode's made up of a few different elements, highlights being gorgeously animated cutscenes and dramatic boss fights. Outside of those headline acts, you'll be spending most of your time listening to dialogue and traversing linear environments.
There are definitely times when the story mode sags — usually when fights are few and far between and you're just walking from one cutscene to the next. But for what it's worth, The Hinokami Chronicles does a brilliant job of capturing the look and feel of Demon Slayer — as expected of CyberConnect2 — even during its slower moments.
But what if you're unfamiliar with Demon Slayer? Well, as with just about any anime-based title, you're going to get more out of The Hinokami Chronicles if you're at least somewhat up to speed with the original work. That said, we actually think that this is a decent gateway into the world of Demon Slayer. The story itself is well presented and quite easy to follow, while stills taken from the anime are used to fill the gaps between main narrative beats.
Now then, the gameplay. At its core, this is a fighting game very much in the mould of the aforementioned Naruto Storm franchise. However, that series was given the opportunity to evolve and expand over the course of numerous instalments. Demon Slayer, on the other hand, absolutely feels like a first attempt. Combo structure is incredibly basic, defensive options are limited, and there just really isn't much to the back-and-forth of each battle.
Things get a bit more interesting when you're playing against a human opponent — as always — but even then, you're mostly just waiting for them to make a move before blocking and unleashing the same old combo. A tightly-timed parry mechanic does add a touch of spice to proceedings — baiting your foe into attacking is always fun — but at the end of the day, combat is pretty one-note. Not necessarily dull — it looks great, at least — but undoubtedly samey.
Fortunately, the story mode does its best to keep the action engaging. Rather than face off against foes that resemble regular characters, enemies in the story have set attack patterns and unique mechanics. Demon Slayer becomes less of a fighting game and more of a straightforward action title, which helps mask some of its less developed gameplay systems.
Again, boss fights are the most entertaining and varied encounters. You'll have to dodge incoming attacks, time your own attacks so that you're not left open, and nail cinematic button presses to best the biggest baddies. These battles aren't especially difficult, but they're always a spectacle. And, if you do fancy more of a challenge, you can always try the 'hard' versions of each fight.
Working your way through story mode unlocks all kinds of stuff, like additional playable characters in versus mode, along with costumes, artwork, and other in-game rewards that can be viewed in a gallery of sorts. If you're looking to obtain everything (and get the Platinum Trophy along the way), then Demon Slayer could run you a decent 15 hours or so. Online battles against other players are always an option as well, but as is the case with most other anime-based fighters, the lack of depth and character balance means that online brawls will never amount to anything more than casual fun between fans.
Conclusion
Demon Slayer: The Hinokami Chronicles is carried by its fantastic presentation, which expertly captures the look and feel of the anime. Bombastic boss fights and some stunning cutscenes are enough to sell the otherwise short-lived story mode, but outside of that, this is a rather barebones package. Battles can be flashy and fun, but the combat system doesn't have the necessary depth to hook anyone who isn't a Demon Slayer super fan. If this is just the first step in a new series from CyberConnect2, then it's a solid debut that'll no doubt form the basis for a much meatier sequel.
Comments 29
If anyone's got any questions about the game I'll try to answer them — just let me know.
I did enjoy reviewing Demon Slayer (I even read the manga earlier this year to prepare!) but the game's just a bit lacking. A joy to behold, though, and fun while it lasts.
@ShogunRok how does it run on PS5? Did they offer the 60 FPS Patch they talked about?
@IonMagi Nope, the patch isn't out yet. Solid 30fps until it lands.
@ShogunRok ooff thats...kinda bad for an Action Game like this. They never gave a timeframe for it either, didnt they?
@ShogunRok oh ok, Thank you - what i was going to ask also.
I’m kinda interested in this one, but I’ll be waiting for a deep sale and/or a substantial content patch before I bite. Besides, between FIFA 22 and Hades, none of my other PS5 games that I’ve yet to start are getting a look in right now.
@IonMagi Nope, just "post-launch". Hopefully it's sooner rather than later!
(We'll also probably write a news story about the patch once it's actually out.)
The really bare combat is what I dislike about CyberConnect2's Naruto games. It's just too simple with barely any combo potential which leads it to getting repetitive, and ultimately boring.
Visuals are always a treat though.
Would love to see the final arc animated for the game like they did Naruto's story in the storm games but they'll definitely tone down the brutality and impact of it all sadly
If this becomes a series, I'll probably wait for the last game with all the important characters
When you score the review do you take the price of the game into account? This being £50, did it drop marks considering it's lightweight? Or is it worth that much? It doesn't sound it but I'm interested if it forms part of how you score it. Would it have scored higher if it were £20, considering its content?
Man I was really hoping they would knock out story mode stuff outside of combat. Oh well. Still a potential buy one day.
@Deadlyblack Yeah I think what helps the Naruto games is the character roster. The one in Storm 4 is huge, for example, and that alone gives the combat system additional depth. Team compositions and special team attacks expand things just enough.
But unfortunately Demon Slayer doesn't have that. I think the roster is just 11 different characters, and most of them play very similarly. All just comes back to the game feeling barebones, sadly.
@Integrity We do take the price into account, yeah, but not to a huge extent. If a game is amazing but only 5 hours long at £60, the price probably isn't going to knock a point off or anything like that. I think price becomes more of an issue with games that are lacking in quality, or have questionable DLC practices.
But like you suggest, I think there's a tendency to be more forgiving of a game that has a cheaper price point. I suppose it's only natural.
But it's another problem that reviews have these days, in that they might only be relevant for a relatively short period of time around launch. That's obviously when price can be a major talking point as well.
It's definitely a tricky subject, and it can sometimes be difficult to gauge because most of the games we review, we get for free. In any case, it's always something that we try to keep in mind, but I'd like to think that price usually doesn't have a significant impact on how we review/score games.
Kinda what I expected from a anime/manga game. A great series though.
My kids did well with their report cards and this is what they wanted, so, I bought it. We really like the show but as soon as I started it up, checked out the roster, played a little of the story and saw how similar this is to the Naruto game and barely improved I figured this game will probably be a 6/10 and worth 30 dollars at best. I then came here, saw the review, and guessed correctly that it’s a 6.
They wanted it though and I know we will have some fun with the local MP. It’s a shame that it’s a reduced in content reskin of Naruto.
To be fair, it's still a better anime arena fighter than some of the more lacklustre attempts, like One Punch Man or Jump Force.
@ShogunRok right. Thanks for the explanation. I can see appreciate what you mean that it's tricky and most likely only really a factor in the most egregious cases. And I guess it would get a mention in the review when a game feels like value-for-money if it were short on content but also relatively inexpensive. Ta.
The Naruto Ultimate Ninja Storm games are simply superb and anything but barebones. So if it's similar to those ones, I'm all in!
@SoulsBourne128 Yeah it's definitely higher quality than those two games. CyberConnect2's amazing ability to capture the look and feel of the anime is alive and well here. That alone is enough to put it above similar anime brawlers, for sure.
@Integrity in my opinion review shouldn't take price into account. Instead the reader should come up with their own price point they're comfortable with based on the review.
"6/10 and bare bones, maybe I'll wait for 25% off, 50% off, etc..."
"Demon Slayer!? I don't care about anything else, I'm buying this full price and even mailing some extra cash to the developer's hq."
We really didn't need a Demon Slayer game this early. How do you make a proper game out of 1 season and a movie?
@ShogunRok damn, 6 is so disappointing to me but from the trailers I could tell this would be barebones.
Is the plat too hard? Is it at least fun to do?
@ShogunRok any original content at all or is it just basically the anime in video game form ,also do you get to use all the forms as combos or is it just special moves ,if that makes sense.
@Floki I would've preferred it if it was set after mugen train,a continuation of the story in the video game which then continues in season 2 wouldve made more sense to me.
@vapidwolf That would have been a terrible decision unless they delayed the game well past the release of Season 2. Not everyone who watches the anime plays the game... They would be pleasing only the small group of people who plays the games and watches the anime.
@AFCC The Plat is quite straightforward, it's basically just "do everything". Requires some repetition though, as you'll have to get S Rank on every story fight / chapter.
@vapidwolf No original storylines or anything like that. Just follows the main plot points of season 1 and the movie.
The forms are all special moves, with the more powerful forms being super moves.
@vapidwolf Nitpicking a little here, but season 2 has just started, but it's basically Mugen Train re-edited for TV with some new scenes, music and an extra episode to serve as a bridge between the last episode and the new arc. Will be a while before we get a proper follow up sadly =0(
Respect for reading the manga. I'm big fan of the manga/anime but i wont get it until there's a patch and a generous price drop.
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