Every time you boot up Eiyuden Chronicle: Hundred Heroes, you're met with a dedication that reads: "With our appreciation to all JRPG fans", which we take as a declaration of intent. Hundred Heroes is a triumphant return to the golden age of esoteric PS1 JRPGs; equipped with a few modern conveniences but designed for an old-school mindset. Visually stunning, with an incredibly vast cast of voiced characters to collect, the game nails the tension of a political thriller and epic of war, but the pace of play, and — at times — lack of direction, can sometimes grate.
From the mind that gave us the Suikoden series, the late Yoshitaka Muriyama, Eiyuden Chronicle is a Kickstarter success story, and the wait has been long for those invested since the onset. Developed at Rabbit & Bear Studios (founded in 2020) and published by 505 Games, it adheres strictly to precepts established in Suikoden and Suikoden II specifically, the titles Muriyama directed. But building on that already strong foundation, the developer has crafted an incredibly confident first effort, delivering on the premise of the project and offering what a particular segment of the audience has been craving.
Set in the incredibly diverse world of Allraan, the discovery of mysterious objects known as Rune-Lenses brings the simmering tensions between various peoples to the fore. The Galdean Empire, in collaboration with the League of Nations and on the pretext of peace, organises a joint expedition into the mysterious ruins of a lost civilisation known as the Runebarrows, setting in motion a chain of events that will set the world ablaze.
Hundred Heroes is primarily the story of Nowa, a classically heroic young man from a frontier village, but there are plenty of opportunities for the game's vast cast to come to the fore. Other core characters include an enigmatic Guardian of the Runebarrows, Marisa, and Seign, the second-born scion of House Kesling and a promising graduate from Galdea's military academy. They each have their parts to play, along with successive tiers of supporting characters — although it's true that not all are created equal.
Hundred Heroes looks, simply put, stunning. The lavish 2D-pixel character animations lend life to interactions, both in battle and out, and the portraits of each of the more than 100 recruitable party members are singularly great. It's in the name, of course, but Hundred Heroes does an excellent job of breathing life into each of its scores of characters, giving them, at the very least, a unique voice and gimmick, and the vast ensemble encountered across this sprawling adventure truly steals the show. Some will have significant parts to play in the story; others will be battlefield-focused warriors, wizards, or tacticians. Most are human (our favourite is a pitch-perfect Aussie kangaroo-man), some are children, and more than a few exist to populate the upgradable castle where you keep them all.
Building this castle is immensely satisfying and occurs throughout a playthrough; players can name it, develop its various functions, and be rewarded appropriately. More than just a gathering of vendors, Hundred Heroes has a surprisingly in-depth regional trade mechanic, and buying resources in one place and selling them in another can be highly lucrative. Various resources will be required to upgrade the castle, as will the specific character needed to operate that addition. Everyone comes together to support the war effort, and seeing Nowa's adoptive aunt, Martha, happily toiling away to supply food for everybody is strangely somewhat soothing.
While modern (relatively speaking) features like a limited autosave and occasionally giving you a map marker to follow stop this from being a true return to the bad old days, resource management will be essential, and you should expect to wander at times. One early section of the game simply tasks you with finding allies, and it took us several hours of just running from town to town, talking to everyone we could, to find out exactly what the game was demanding.
As another example, dungeons are designed to be quite gruelling — tests of stamina more than strength — and could potentially be frustrating for those unused to the pace it demands. A restriction exists on the number of items that can be carried, and making more room for medicine means less for any potential loot. Casting magic consistently requires a bunch of MP, and staying at inns to restore it is prohibitively expensive. Teleportation is a thing, but you don't gain access to it for a surprising amount of time. We played on normal difficulty (there is a hard option), but we found the level of challenge to be consistently high, with some proper grinding required.
Like Suikoden, one-on-one duels and army-on-army engagements occur during specific story moments. Both duels and these climactic battles are an epic and welcome inclusion, even if they lack mechanical depth. Think of them as recurring minigames, which, along with some light fishing and the Bayblade-like battling top game Beigoma, do meaningfully break up what you're doing.
Combat is largely an automated affair: you can enter each action manually if you like (and at times, it will be essential), but with a party of six active characters and a reasonably high random encounter rate, it's something you'll want to streamline. Thankfully, you can get surprisingly granular with how each character acts. Final Fantasy XII fans will appreciate the simplified Gambit system, allowing up to four Priority Actions to be set for each party member, with parameters like healing any character under less than 50 per cent HP or targeting the enemy with the lowest armour.
This is where the pace of Hundred Heroes really bogs down: in the upkeep of characters. Equipping them with armour and accessories and ensuring every unique weapon is appropriately upgraded is one thing. But then you'll need to know in what position to place them and what abilities each has and outfit them with runes accordingly. Auto-equip helps, of course, but it's hardly optimal, and we found ourselves gravitating towards the same characters in a pinch, which didn't seem in keeping with the theme and occasionally felt like we were somehow playing "wrong".
Conclusion
Eiyuden Chronicle: Hundred Heroes is the true spiritual successor to the Suikoden series, capturing what made those games magical and expanding on the premise a hundred-fold. It tells a well-written and verbose tale of courage and endurance, but adherence to some fairly brutal old-school design precepts means it won't appeal to everyone.
Comments 29
I've been playing this the last few days and it's been a lot of fun. I especially appreciate the writing style compared to modern JRPGs. I agree with basically everything in this review. For those of you looking for a return to that PS1 and PS2 era of JRPGs, this game hits just right.
Buzzing this has got a good score! Have it ready and waiting on Gamepass too jump straight in
N.i.c.e. more video games is always welcome.word up son
Despite being a huge jrpg fan this has never appealed to me for some reason. It may be down to the fact I have no nostalgia for Suikoden, or perhaps just because playing a game with such a large cast sounds tiresome.
I'm sure many people will enjoy it though so I'm glad it seems to be reviewing well considering the long wait many have had.
I've never played a game in the Suikoden series so I hope there is a demo available. The game sure looks gorgeous.
Switch version getting hammered for performance issues
FF7 got me into JRPGs, and I found Suikoden 2 in a bargain bin in Game in 1998 (still got it). Really looking forward to this (and the remakes), I’m sure it’s going to remind me of a really awesome time in my life. Just need to fit it in now!
That whole bogged down of keeping track of character equipment and abilities and positioning has been apart of the suikoden series since the 1st game
@Steelhead As a self-proclaimed huge JRPG fan, you are doing yourself a MAJOR disservice NOT playing the Suikoden games! I could go on explaining why, but I'd need to know your tastes first!
Personally, I don't put much stock in nostalgia dictating a game's value, so it's safe that I'm not overhyping it for personal reasons (although this is my own opinion regardless, haha).
With that being said, depending on your tolerances, the earlier games are surely aged in some of its mechanics. This review does well in recalling them, as Eiyuden shares some of its DNA. Happy gaming!
"Lack of directions may be frustrating"
Yeah, that's a big ''no'' from me then. The game looked pretty good, but I absolutely hate it when they just throw you into a world with little to no direction to follow. Oh well, I'm still busy with Trails from Zero anyway
@Taiiromo Suikoden was just one of those series that managed to pass me by. I didn't have a PS1, so couldn't have played the earlier ones. As for the PS2 releases my limited spending power let them fall through the cracks.
These days my lack of free time means that I rarely play more than 4-6 big games in a year and have to be very selective. From the start Eiyuden Chronicles fell in to my 'interesting but lacking in that something special' category.
Played the first couple of Suikodens back in the day, but at this point not willing to invest the time and energy into this type of game anymore.
Glad that it is reviewing well, though. For those who dig it, enjoy!
Will give it a go, but ain't got the time atm.
Will wait for a good deal on it. Hopefully it meets my expectations as a Suikoden fan.
@Steelhead Totally understand your situation! The same happened to me on quite a few titles. Again, it's really about the kinds of games we naturally enjoy to feel the confidence to pursue a game despite not knowing much about it, so I'm sure you have your preferences!
I haven't experienced Suikoden until The PS1 Classics in the PS3/Vita era, so nothing wrong with the timing being out of key. I'm a big fan of sprawling plots and characterization; the sheer gravitas that the Suikoden series has is very rare in JRPGs of any era, and that's why I felt compelled to make it your business lol. Murayama was a special man, so I look forward to anything he touches. If you don't wanna bother though, that's cool! This is just dialogue between two JRPG fans~ I have yet to begin Eiyuden to see for myself if it's any good, as I don't let reviews affect what I want to experience ultimately. ^ u^
I was interested in this, but the challenging difficulty puts me off. I'll probably grab it when it's on sale and hope that I can grind my way past any battle I find difficult.
@Taiiromo Yeah it's tough to find the time. Sometimes I know I'll like a game but also know that I won't have the time to truly savour it and give it the attention it deserves.
Sad to say but I've learned that it can be better to let a game slip by instead of trying to rush through it.
I hope Eiyuden lives up to your expectations. Happy gaming.
@Maubari There are a few times where the game gives you a vague hint on where to go next, but most of the time, there is a map marker that points you in the story direction. I've been playing the game for a good number of hours now and have once never felt lost on where to continue the main story.
@jorel262 if Konami ever decides to give us a new release date for the Hd collection of the first 2 games you can give them a try then.
Is it true that PS5 graphics are way worse than PC?
Must admit haven't fired up Suikoden in quite a while,(have it sitting on emulation & even ps3 digitally along with my ps1 copy). Do recall sections (esp. during the first walkthroughs of),where you had limited spots to rest/recharge spells but didn't recall inns etc.,being overpriced.🤔
Oh well,sounds like it ticks all the right boxes. Guessing picking up the spin off will help complete the experience.
Hopefully might inspire Konami to mention a release date on Suikoden 1 & 2 remasters,& pray they let its devs give them the TLC they deserve!🙏🤞
I thinks it needs some patches and fixes. I'll wait for the discounts
Thanks for the review. Not sure when I'll get around to playing, but I'm looking forward to it immensely.
I might pick this up for my PS5 since the Switch version seems to have some problems at the moment (unless there will be a patch soon) but it may take some time for me to actually play the game.
Excited for this, but I may wait to play it until the Suikoden remasters finally come out. Seems like it makes for a nice follow-up.
Waiting for my copy but Amazing being amazon.
I played Suikoden and Suikoden II at release in the UK, getting copies was a nightmare but I was one of the lucky ones. Had this pre ordered a good while, as soon as my current Skyrim run is done I'll be giving Murayama the send off he deserves. RIP to another great, sad he didn't see his last project released.
@Bentleyma Suikoden II was very hard unless you understood its systems and boss level/party requirements. I expect this will be no different. Any II vets will remember their first Luca Blight experience lol. Last time I played it I steamrolled him.
Is anybody here playing Eiyuden Chronicle on PS4? It looks great and I'm enjoying it so far, but the loading times going into/coming out of battles is pretty BRUTAL. I'm almost considering finally upgrading to a PS5 just to reduce the load times, lol.
Yeah, not feeling this one. Probably because I never played the Suikoden games. Just gonna wait on Trails Through Daybreak. Hope everyone has fun though!
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