Football Manager is, and always has been, the ultimate virtual footballing experience. It leans into the simulation genre much more than the other top games on the market, such as EA FC or eFootball, as it allows you to control almost every aspect of the club, aside from the players themselves. It is so effective at judging player potential in real life, thanks to in-depth scouting data, that even real football clubs reference the property's information. And until just a few years ago, the full version of Football Manager was exclusive to PC, with FM Touch being the edition available on handheld devices.
That is still effectively the case, but in 2021, an Xbox console exclusive version launched, with a PlayStation version of FM23 landing in February this year. At first glance, this is the same experience you'll find on PC, but once you dive in deeper, there are some missing features — managerial attributes, for example. At the start of a career on PC you'll be able to choose your coaching badges and stats in a number of key areas, but this is missing from the console port. As is the ability to sell players via an intermediary, which is a brand new feature in the full game, that assists with selling players quickly, albeit with the intermediary taking a cut. You also cannot speak one-on-one with your players, there are only four team talk and shout options, and talking to the media is completely absent — though that latter point may be a positive for some players.
However, if you're a newcomer to the series as a whole, a lot of the above may seem nonsensical to you. Football Manager is a difficult game to get into for the first time; all the spreadsheets and data can be quite daunting, as can the potential depth of actually managing your club. Do you take charge of everything, from training and transfers to scouting and finances, or do you delegate some aspects of the job to your staff?
The beauty of Football Manager is that so long as you can get past that initial barrier to entry, you can take control of as much or as little as you like. Instant result — a much-loved feature from some third-party FM skins on PC — has even made its way into the console version of the game, so you can breeze through seasons fairly quickly. And there's nothing quite like the feeling of elation when you take your chosen club to the very top, whether you started at the bottom of the pyramid or took over a team who were on the fringes of success.
For those of you wondering if Football Manager 24 as a whole is worth the upgrade over 23, it's tough to say no. The match engine is improved, with player animations and lighting undergoing some slight enhancements, and there's an all-new set piece creator that gives you much greater control over how you attack and defend corners and free kicks. And don't fret if you're attached to your career from FM23, because for the first time ever, you can carry over your old save file into the new game. But, with the colossal overhaul to the match engine coming with FM25 next year, we know that'll be a much bigger leap forward — so bear that in mind if you're upgrading this year.
As you'd expect, navigating through the intricate menus and spreadsheets of Football Manager is much slower with a controller, and it comes with its fair share of inconsistencies. Using the left stick to adjust values in contract and transfer offers is ultra sensitive, so it'll take a few goes to land on the figure you want, and selecting the correct player in your lineup can often prove tricky. The game also uses the left stick and the d-pad simultaneously: the former to select a specific area on-screen, with the latter to choose individual options within that zone. And while relatively innovative, it takes some getting used to.
There are a couple of areas where the console edition does impress, though. On the pitch itself, the match engine appears smoother, and player animations are slightly more fluid. Principles are introduced, which are essentially the style of manager you're going to be — examples include dedication, resilience, perfectionism, and consistency, and don't feature in the full PC version of the game. Challenge mode is exclusive to console too, offering bite-sized scenarios to tackle when you don't fancy a fully fledged career.
However, it's tough to look past how cumbersome simply progressing through the game is. Making a substitution mid-match is a lengthy affair as you navigate to the player you want to take off, select the specific option to substitute him on a radial menu, then scroll all the way through your subs to his replacement, as opposed to a quick drag-and-drop with a mouse. Looking at the advice from your assistant mid-match is completely hidden — if you didn't know it should be a thing, you could easily play for hours without realising. At first, we didn't even think team talks were in the game, but it turns out they're just omitted from friendly matches. Interface bugs such as tooltips persisting through multiple menus, obscuring whatever is underneath, are common as well.
It cannot be understated how much of an achievement getting Football Manager on console is to begin with, but the fact of the matter is that it isn't a game suited for a controller, and the limitations around the amount of leagues you can have on console, plus seasons only running for 30 years, are more drawbacks in a long list.
Were we reviewing Football Manager 2024 on PC, we'd be looking at an especially high score. Each iteration continues to improve upon the last and while it isn't perfect — rate of goalkeeper injuries and the ability to buy back players on a free the season after they're sold are two minor flaws — it is a consistently great game each and every year, albeit without much competition in the management subgenre. But on console, it's another experience entirely — and most people will struggle to persevere with this version of the game.
Conclusion
While the console edition of Football Manager 2024 is admirable and certainly serviceable for those who can't play on PC, it's tough to recommend thanks to how stripped back it is by comparison. Entire features are missing, and navigating through menus is a slow, frustrating chore. This is a subpar port that's fine as a gateway experience, but it's hard to look past its flaws — especially when the grass seems so much greener across the way.
Comments 19
It's not mentioned in the review so I'm not sure if the reviewer was aware that if you click the left stick it changes the controls to a cursor, which makes some things much easier and enables you to drag and drop for swapping players too.
It’ll probably be more of a parity with the PC version once they switch to the new engine. I’m loathe to switch to 2024 but it’s on Game Pass PC and I have my Doritos 6 months so I probably should. I don’t want to leave Bradford Park Avenue’s PL run behind! Plus I have the ‘98 season mod and it’s glorious.
Oh God.
I took St Albans from the Conference South to winning the champions league in the PS5 version and got the plat. 257 hours. Thought it was finally over.
Now you're telling me I can carry on with the same lads in the new version.
I'm a lost cause.
@Kevw2006
Yeah, it's really no big deal at all when you do that. I got used to it pretty quick. Would be a disaster if they removed the cursor option though!
@nessisonett No idea re mods but if you're on FM23 currently you can continue your 23 saves in 24 - first time this has been a feature.
@Marquez That’s a crazy feature, didn’t even hear about that. Part of me’s glad and the other part is slightly worried that it means there’s practically nothing added! I doubt the mods will work though so I’ll keep 23 installed, which does make it funny playing modern day as the pictures of managers are all of their playing days thanks to the 98 season mod.
@nessisonett Well Steam tells me I have 67 hours(!) in FM24 already and there are some nice tweaks but nothing game changing versus 23.
@Marquez Steam hours are wild, I apparently have like 500 hours in FM2016 but I could have sworn I spent more time in other ones!
As someone who has played FM23 console (150 hours) and FM24 console (5 hours) I have to say this review is not helpful and I disagree with a lot of it.
For a start you can click L3 and use the controller as a mouse. So you do not have to use the left stick, d-pad combination. The second thing is that the console game is the new version of Touch which purposely uses stripped down features - namely for us PC veterans who have tired of the many useless features of the full fat versions.
A lot of the in match things in the PC version are not very worthwhile either - winning is more about formations and tactics than talking to individual players which I have never used in all the years I have played it on PC before moving to console. When you get used to using the UI it is a better version of the game than the PC version unless you like doing pointless busy work.
I understand the subjectivity but I would rate this as a 8.5. Not perfect but better than the review score. Maybe it is because I know my way around the game. The new features have enhanced the game.
I've been playing since beta on pc, it's alright, it's what you'll expect. A solid game with a few upgrades. Not sure how many of these are in the console version though.
@NinjaSixx
Maturity 20/20
Why review this in direct comparison with the PC version? Everyone knows own it's impossible to get the full PC experience on a console, just like every other sim game.
I would've much preferred you review this in isolation. Is it a good football management game?
Two of your negative points are direct comparisons to PC which is pointless, and looking at them understandable limitations.
So it has a buggy interface, is cumbersome to control and has injury-prone keepers. You don't even mention the controller can be used like a mouse pointer. Is that really worth knocking the score down to 6, because it not being an exact copy of the PC version, a totally unreasonable expectation, is not worth knocking off points over.
Who is the random who did this review? New account, never done a review before, points out problems with the game and misses features that mitigate that problem....doesn't even have an avatar photo 😆 are we being trolled 😊👍
@riceNpea Hi! I'm the author - not a random, not trolling, just a freelance writer with this review being my debut on Push Square.
I reviewed it in direct comparison with the PC version because that is where you'll find the complete version of FM. On PC, you can run FM on practically any machine, and even on the lowest settings with a small database, you'll have a much better experience than with FM Console Edition.
I say in the review that taking FM 24 as a whole, it is the best FM has ever been and that this version of the game is fine as a gateway experience for new players, but reviewing it in comparison is essential. As much as there are players getting into FM for the first time wondering if this is worth picking up, there will be experienced PC FM players wanting to know the same for a more casual experience.
@FordJamesGames I understand that there will be PC players who are interested in how it compares to the PS5 version, that's a given. What I am saying is that it's not fair to review it, judge it and score it in direct comparison to a version of the game that the console edition can't hope to match. How is that helpful when trying to understand if this game is a good football management on console in its own right, or compared to other football management that have come to console? Anyway, all the best with future reviews and stuff.
What a mature answer are you sure your not a PC gamer 😂
I used to love Championship Manager on Amiga and PC, with 01/02 being the best ever. The new ones are way too in depth and convoluted to be fun, and the match engine actually takes away the enjoyment of just reading the text and creating images in your head, IMO. Seeing as some amazing people keep the 01/02 game bang up to date I'll stick with that if I ever feel the urge.
Long term CM/FM player starting on Championship Manager 2000/01, though I've dropped off last couple of editions as they are impressive in depth and complexity compared to the older games, but that's also the negative as FM is such a time sink it's difficult to fit any other gaming in. Understand that the game has evolved and still has that addictive 'one more match' hook but FM is almost a full-time hobby how it is now. I've never played a console version on PS or XB back in the day but similar to F1 Manager, if I wanted to play I'd always get the PC version.
Reads like a review tailored to justify the snarky tagline. The alternative control method in the menus is absolutely fine.
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