When you think back on the Soul Reaver games, you think about their atmosphere, their tone, and that often immaculate voice acting. What you don't necessarily think about, is how awkward and clumsy they were to actually play — and ultimately, those same ups and downs apply to Legacy of Kain: Soul Reaver 1 & 2 Remastered.
To be clear, both Soul Reaver and Soul Reaver 2 are deserving of the remaster treatment. Even now, they stand out as unique journeys through a memorable dark fantasy setting, complete with great characters and some fantastic storytelling.
In particular, the original Soul Reaver helped define a console generation. At the time of its release in 1999, it was intriguing and mature in ways that few other action adventures were.
Player character Raziel is cast down and killed by his master, the all-powerful Kain, in the game's opening cutscene. He's then resurrected hundreds of years later, coaxed into a quest for revenge through the honeyed words of an ominous power.
Even by today's narrative standards, it's a superb setup, and as alluded, the storytelling does some very heavy lifting in carrying the entire experience. Soul Reaver's script remains elegant and compelling; the writing can appear overly dramatic, but it's brought to life by some truly excellent performances. The game was ahead of its time in this department, and it still holds up exceptionally well.
Structurally, Soul Reaver consists of mostly linear environments that connect to one another and loop back upon themselves, not unlike the design in a classic Metroidvania. What's more, Raziel unlocks new abilities that pave the way to additional areas and secrets as you progress.
In the original release, backtracking could be a source of frustration — even with the inclusion of locations that you can fast travel between. But in this remaster, the introduction of a map screen helps you maintain a better sense of direction. You'll still need to make a mental note of previously inaccessible areas and collectibles — which does feel like a bit of a chore as the game opens up — but the map means that you'll spend a lot less time trying to remember which locales neighbour each other.
So the remaster gives you a map, but beyond that, developer Aspyr has decided against any gameplay adjustments. Soul Reaver's mix of action combat, puzzle solving, and platforming still works as a whole, but individual parts are really showing their age.
In particular, combat is annoyingly unwieldy here in 2024 — an oddity, given how basic the system is at its core.
Many of the foes that Raziel fights are vampiric in nature, and can't be killed unless they're submerged in water, shoved into sunlight, or impaled. As such, battles can feel more like puzzles than skirmishes, as you'll need to utilise your surroundings in order to achieve victory.
Conceptually, combat is engaging and interesting, but in practice, jittery controls and stiff animations make fights feel weightless and imprecise. Soul Reaver isn't a difficult game, but its more demanding encounters may have you cursing Raziel's stubby slashes, a dodge that doesn't always register properly, and opponents that barely telegraph their attacks.
Soul Reaver 2 does improve upon its predecessor in this regard; combat is a touch more in-depth, with better defined enemy types and an expanded selection of weapons for Raziel to experiment with.
But despite launching two years later — on a new generation of hardware, no less — the sequel plays very similarly, to the point where it still feels like a PS1 release, just wrapped up in PS2-era visuals.
Soul Reaver 2 is also a shorter game on average, although you could argue that this is because it spends less time on lengthy puzzle sections. Indeed, the sequel takes what Soul Reaver was praised for — the story, the characters, the atmosphere — and attempts to double down.
The result is, unfortunately, a less impactful narrative due to how self-indulgent the title becomes. An often overwrought script slows the story's momentum — a key strength of the first game — and it's all just a bit too clever for its own good.
That said, there's still enjoyment to be found in how the sequel elaborates on the surrounding lore and motivations of its main characters. Soul Reaver 2's storytelling may not be as tightly constructed, but it is a well-meaning escalation — and that's probably enough for players who are already invested in the series' world.
In summary, then, Soul Reaver and Soul Reaver 2 hit the same kinds of pros and cons that they did over two decades ago — it's just that those cons are even more prevalent when viewed through the lens of modern gaming.
But we'd be lying if we said that these flaws drag the remasters down to any disastrous degree — and that's because, as mentioned, the atmosphere and tone of Soul Reaver is still so strong and unique. Those with nostalgia for the series — like ourselves — will relish the opportunity to relive Raziel's journey, warts and all.
Which brings us to the remaster itself. Both games have received a pretty significant graphical overhaul, and for the most part, they look great. Assets and textures have obviously been enhanced, but these visual improvements don't diminish the gothic stylings that made the original titles so recognisable.
You can swap between the original and remastered graphics with a click of R3, too, which is always an appreciated feature.
However, the remaster does seem to introduce a few minor graphical bugs. The camera clips through certain models in cutscenes, for example, and we came across some weird, out-of-place lighting effects in select environments.
As for extras, Remastered throws a 'Bonus' menu into the deal, which houses all sorts of cool insight into the development of both games. There's a gallery stuffed with art, a full soundtrack player, and even a newly-crafted 'Lore of Nosgoth' collection which recaps key information.
But most impressively, you can explore cut Soul Reaver content through the 'Lost Levels' option. Now, these aren't fully playable locations, but checking them out is still great fun, if only to unravel the team's approach to level design.
Conclusion
Legacy of Kain: Soul Reaver 1 & 2 Remastered is a welcome reminder of just how engaging Raziel's tale of vengeance can be. Tonally, the two games are dripping with atmosphere and intrigue, decorated with some fantastic storytelling and memorable characters. Poorly aged gameplay is the only real drawback, although it can be surprisingly easy to overlook when the world of Nosgoth still feels so richly crafted.
Comments 46
This review's a bit late because we somehow got the embargo mixed up!
If anyone's got any questions about the game or the review, let me know and I'll try to answer them.
I have a feeling that when people asked for a remaster of these games they actually meant a remake, but didn't know it yet.
Gona get myself a PS Portal and blast through the 4 Legacy of Kain games when all the fams back home for Christmas. Be real anti social by the fire
Going through my old turn of the century gaming mags tonight to relive the initial hype
Great write up. Was interested in this one. But the aged combat does give me pause for concern.
@shogunRok are you guys by chance doing a review on The Thing remaster also?
@JonnyAces Yes, I believe so!
How are the trophies? The Tomb Raider Trilogy had a crazy amount that you really had to go out of your way to get, also with no plat on PS5
Already preordered them. This is one of my most beloved franchises! Still playing Blood Omen 1, I will try to plat it to move to Soul Reaver 1, and finally hear again, that KAIN IS DEIFIED.
Old games are just cooler so I'm down
@freddquadros The Clans tell tales of him. Few know the truth.
I feel that Croc Remaster will get a similar review/score.
@CerberusLives He was mortal once, as were we all.
I never played any of the Soul Reaver games so this remaster is perfect.
It's a remaster of a 2 games from 1999 and 2001. The combat was never going to be anything other than a tad dated so was prepared for that.
For me it's a pure blast of nostalgia. Loved the games back in the day. They nailed the atmosphere and the voice acting still holds up.
Can't wait to play it tomorrow
Will definitely pick this up, just wanted to hear it wasn’t a GTA Trilogy botch-job, janky dated gameplay is charming these days - and would love to relive the story and atmosphere!
Got it downloaded already. Really hope it sells well so the franchise can see a revival.
SOLD! All they had to do was not fun it and it sounds like they've managed to not change anything that I loved. Contender for one of my favourite games of all time.
I think this was the first game where I was blown away by the atmosphere and voice acting. Sound and music were impeccable. I played Metal gear platinum release not long after. With Silent Hill releasing in the same year, games had grown up and were, at the time, the crossover for cinema and games. To see the PS1 evolve was such an exciting time in gaming.
As of tomorrow we'll have access to 4 out of 5 of the original Legacy Of Kain story on modern optimized hardware. I honestly never thought I'd see the day. Just have to play Defiance on Steam I guess.
For me this is a nostalgic 10/10 no matter what. Recently platinumed Blood Omen 1&2 via premium and just immersed myself into Defiance again in wait for this release, so looking forward to it 😅
@Kiefer-Sutherland
https://www.truetrophies.com/news/legacy-of-kain-soul-reaver-1-and-2-remastered-platinum-trophy-ps5-ps4-revealed
Not that straight forward that I hoped for... I think there are some interesting challenges there (i.e. not getting hit by Kain in the first boss fight or touch no water while climbing the cathedral).
Soul Reaver 2 is just a DLC list for Soul Reaver 1 which is quite a bummer.
@BrotherFilmriss lazily, I was hoping for a couple of easy “basically just play the game” platinums, oh well 😂
The criticism of soul reaver 2's script sounds frankly ridiculous. There were 2 years between the titles. The "indulgence" was exactly what was needed. Not that i ever felt it as that. I loved every cut scene.
Aside from that, fair enough.
Those cons make it an easy pass.
It's about the atmosphere to me, but admittedly I can't separate these games from nostalgia. Luckily, I am totally fine with that! Thanks, me.
I can't find any PS4/5 physical copy. Oh well...
And 7 is a good score but i already predict reviewer nowadays will removed a couple of points because of the combat.
@GrimWillows nicely put!
My original copy went walkies with my friend who forgot to give it back, and gave me running commentary of plot and boss battles as they played. Will be playing this when I can with maps and subtitles!! In all honesty can't wait .
Tried to play these when they originally came out but somehow just couldn't get through it (was stuck too many times lol).
Pre-ordered it now on PS5 so I am excited to finally take a real effort to finish these PS classics.
I remember being a big fan of 2's script (although admittedly I don't remember a whole lot about it otherwise... mostly the ending)
Modern story driven 3rd person action adventure games owe a LOT to the original Soul Reaver.
Do you need to play the Kain games first?
The problem with grading a remaster negatively for not ageing well in certain areas doesn't make sense to me. How can a remaster score well if it isn't authentic. Maybe as a remaster the scoring criteria should be different.
@slips666 no. You would get more story background playing blood omen 1 first but it won't harm playing Soul Reaver 1 and 2 first
@M-KesaiynCG on ps5 how can you switch graphic modes?
I can't figure what to do to see classic graphics.
I had a big graphical bug after beating the 1st boss
It's definitely lacking polish
@rusty82 Pressing R3 will switch between Classic and Updated graphics.
I'm getting it on Steam as it has my sound system plugged to it and I can't wait to hear that music and brilliant voice acting all over again
@ParboldCoder thought I'd tried that. Definitely did L3 and R3 as that's photo mode. I'll try it later.
Enjoyed what I've played but think its a game that would have benefited more from a remake maybe
@M-KesaiynCG fair enough. I'm still thrilled at the new found Preservation efforts of Sony and devs like Aspyr. Working my way thru the admittedly, VERY dated, Blood Omen 1.
@rusty82 I discovered you press R3 on Playstation to toggle between them. I deleted my comment because I discovered it was a feature I'd triggered that is not mentioned in the controller options (at least on SR1).
@Xbox_Dashboard It seems if you press R3 on Playstation you can toggle between remastered and PS1 graphics. It isn't mentioned in the controller options (at least on SR1), so if you trigger it by accident like I did and don't know it's a feature, you might think it's a bug. It's frustrating they didn't make this a known feature in the game settings.
I'll likely get Blood Omen 2 (and maybe Blood Omen 1 if I feel I can get on with it - never played it before) eventually. The Soul Reaver games are the ones that hooked me. When I played Blood Omen 2 on the PS2 years ago, it had a tendency to give me headaches, largely due to the lighting I think.
@rusty82 I strongly agree that a modern remake would be great. I would definitely pay a Premium AAA price if they remake this with an in-house Engine or the Unreal 5 Engine. I do have fond memories of this on the PS1, and I will admit I never played soul Reaver 2.
@ParboldCoder I have very fond memories of both (and the whole series) but think a few people will get put off by some of the dated aspects and that will be a shame.
A remake or a new claim would be amazing and hopefully introduce a new generation to an amazing series
@M-KesaiynCG I tried blood omen 1 again recently but the controls and combat weren't great in my opinion and I gave up on it.
May try blood omen 2 at some point as did enjoy it on PS2 and GameCube
@rusty82 I'll keep that in mind, thanks.
Hey All, if any of you played the original. Just an FYI, the original PS1 cheats still work 🤣
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