
RGG Studio hasn’t been entirely upfront about Like a Dragon: Pirate Yakuza in Hawaii. More of a side game in a vein similar to 2023’s The Man Who Erased His Name, the developer has suggested in the lead-up to launch it’s quite a bit bigger than Kazuma Kiryu’s tear-jerking interlude. Every bit of that is indeed true, but it still feels like the Japanese team is selling the first chance to play as Goro Majima since Yakuza Kiwami 2 short.
The story chapters charting the popular side character’s journey from amnesiac to pirate master make up roughly 18 hours of play. With another lengthy list of substories, new locations to explore, and the returning Honolulu resort boasting both familiar and fresh activities, the latest effort from Masayoshi Yokoyama and co comfortably more than doubles your playtime. While it can’t match the series’ mainline epics, Pirate Yakuza in Hawaii is still the sort of investment longtime fans love. Its only issue is the life of a freebooter can’t compare to the recent highlight Like a Dragon: Infinite Wealth.

For the first time in the franchise’s near 20-year history, the fan favourite Goro Majima plays protagonist — but he’s not quite as you’ve come to know him. Once declared the Mad Dog of Shimano, his merciless attitude has left with the tide as he washes ashore on an island with a bad case of amnesia. He’s nursed back to health by young boy Noah and his father Jason, and after embracing the culture and people of the area, it isn’t too long before he finds himself the new captain of a pirate ship.
Despite marking quite the departure for the IP, the game earnestly embraces the pirate’s life and everything that comes with it. The main driving force behind the narrative is a quest for secret treasure, for both the wealth it brings and its potential to heal Noah of a respiratory illness. He and Majima quickly form a close bond, making their voyage across the seas just as much about the retired Yakuza member as it is the youthful series newcomer.
All the events of the game’s five chapters are considered canon in spite of the preposterous premise, and it assumes you’ve played Infinite Wealth. The plot remains mostly standalone, though it does refer back to some of the events, characters, and places of the previous title.

Unlike the last instalment, however, what’s most surprising about the overall plot is how straight it’s played. A franchise famed for its unexpected twists, turns, and betrayals, there’s very little of that in Pirate Yakuza in Hawaii. The lack of them results in a story that proves a little unexciting and won’t grab you quite like the trials and tribulations of past efforts. What’s there is entirely competent, but it’s hard not to come away disappointed considering the pedigree.
Fortunately, that familiarity and expectation hasn’t bred contempt elsewhere. RGG Studio brings back Honolulu and Nele Island from last year’s game, and then expands the playspace with a number of new ocean-based maps featuring islands to explore and plunder treasure from.
Navigating those waters is done from the helm of a pirate ship, with all the confidence and grace as if Majima has been sailing all his life. Simple controls and straightforward mechanics lean into the developer’s endeavour to make the new addition as easy to master as possible. It isn’t trying to be a Sea of Thieves or Skull and Bones; you don’t need to factor in things like wind direction or leaving your post to drop the anchor. Instead, you simply push the left thumbstick in the direction you want and off you go.

The ship comes equipped with two machine guns on the bow and a set of cannons on each of its port and starboard sides. The former requires manual aiming while the latter automatically locks on to enemy vessels when in range, allowing for easy control and navigation. The feature is kept painless on purpose, and it’s all the better for it. You can get straight to sinking other pirate ships, searching the coastline for treasure, and trawling the sea for resources.
Some amount of depth is sourced from ship and weapon upgrades, but really, the most complex thing you can do while controlling the illegal barge is a drift — and even that’s really easy. The Like a Dragon series is renowned for having impressively in-depth minigames built into all its releases, yet RGG Studio has correctly shown some restraint here. It doesn’t need the sort of depth Sea of Thieves offers, so by placing all the focus on fun combat and easy-to-pick-up controls, the feature seamlessly slips into the overall experience.
Besides sailing from one main location to the next, you can also journey off and search for hidden treasures on the beachfronts you find. This is where the title falters somewhat, as these smaller areas look and feel like carbon copies of each other. They mostly subscribe to one of two aesthetics at a base level: a jungle scene or an indoor facility. There is incredibly little variation in their visual design, reducing what may seem like a substantial addition to the game into something you’ll want to spend as little time as possible engaging with. You simply run down a linear corridor, beat up some pirates, and grab the treasure at the end — you can conquer some islands inside 60 seconds if you’re fast enough. The reward at the end will always be worth it, but the journey to it quickly dulls.

Two fighting styles can be swapped between during those many island skirmishes — and indeed the entire game — though one is so much better than the other that the loser is borderline obsolete. You can seamlessly switch between the Sea Dog and Mad Dog styles, with the former allowing Majima to take his pirate cutlasses and equipment into combat while the latter is more traditional to the series.
When using the Sea Dog style, Majima can swing his two swords about and throw them, fire a pistol, and employ a chain hook to pull himself towards enemies. When using the Mad Dog style, Majima can… punch and stab with a dagger.
It’s the usual sort of Like a Dragon action you’ve long expected from the veteran series, this time subscribing to the action-brawler combat systems of old rather than the more recent turn-based bouts. You’ll be able to get by no matter which combat style you choose, but the disparity between the two is so stark that Mad Dog feels like it’s there purely just to make up the numbers.

Only its special attack, powered by a Madness Gauge, has any real relevance. Majima can create clones of himself that help beat down enemy pirates for a limited time, which proves hugely beneficial when you’re up against a large crowd. Besides such situations, though, Sea Dog trumps it across every facet.
While the mismatch is a little strange, given how enjoyable the Sea Dog style is, it provides more reason to engage with all the hallmarks of a conventional Like a Dragon experience. Honolulu has been refreshed with more comical side stories, Dragon Kart is back from Yakuza: Like a Dragon, bounties litter the map rewarding cash, and a new activity sees you rescuing animals to keep as pets.
Pirate Yakuza in Hawaii still provides all the highlights of any other Like a Dragon entry of recent times; it’s just that its peaks can’t compete with the mainline efforts. That’s okay for now, as we await the proper follow-up to Infinite Wealth. You’ll find fun and welcome comfort food in Pirate Yakuza in Hawaii to tide you over.
Conclusion
A thoroughly enjoyable side game that looks to offer familiar Like a Dragon action with a swashbuckling twist, Pirate Yakuza in Hawaii is a flamboyant distraction between mainline entries. The story doesn’t compare favourably to the mainline entries and the new island areas quickly become repetitive, but the novelty of Goro Majima at the helm of a pirate ship never quite wears off. Stay for its frenzied action and jolly pirate ship battles and you’ll have a good time.
Comments 50
Ehh, tried Demo. And it is too much reading. KCD2 everything is voice acted, here it is deal breaker for me. Looks fun but I really like to "hear" more. (
Excellent!
I am excited for this.
RGG has never let me down.
Arrrggghh Matey.
Exactly what was needed then - Anything to get rid of the stink of Skull and Bones 🙂
Dumb question but can I play this game even though I've only played Yakuza 7&8 yet (meaning I'm not that familiar with Majima) or should I hold off til I played Yakuza 0-6 as well (which might take a while)
Or in other words: Is it important to know Majima as a character?
Removed - offensive remarks
@mariomaster96 You'll be fine to play this straight away. Besides the links to the story of Infinite Wealth, the game is probably the most standalone experience in the whole mainline series.
been burnt out on yakuza. can't wait for MHWilds
@LiamCroft I see, thank you
@REALAIS I feel sorry for you, and will think of you for a few moments as I play this on Friday, knowing you’ll be missing out on yet another fantastic Yakuza game.
@mariomaster96 He has amnesia and one of the writers said this is a good game for newcomers. But if you’re worried, you can watch a recap of Infinite Wealth.
@MidnightDragonDX Ok, thx. Also I did play Infinite Wealth (Yakuza/LaD 8) so that shouldn't be a problem
@mariomaster96
Personally I feel that if you really want to understand Majima as a character, you only really need to play Yakuza 0. Though his character mainly boils down to the "Japanese Joker" I guess.
Oops, wanted to quote a line from tropic thunder, pointing to the fact that the a story should not get too ridiculous in order for people to still care about it, but could have figured that the original wording wasn't suitable, my bad.
@REALAIS though I'm fine reading I get your point. Especially looking back at Yakuza 6 where everything was voiced, having things revert back to lots of text boxes was a real downer on production value.
Part of me is a bit worried that Like a Dragon's jumped the shark with this one — especially since it's considered fully canon. But you could argue the series has been going in this kind of insane direction for a while.
Like the review says, I'm sure it's still good fun. But I'd be lying if I said part of me wasn't missing the more... 'grounded' drama of the older Yakuza games.
It's a shame, but I get the feeling that RGG are resting on their laurels and milking the franchise and its fans for everything they can.
I only played Infinite wealth a couple of months back but after 14 hours and lots of unvoiced reading, I put it back down, it felt like I'd seen it all before, and done better.
I like the madcap attitude, but this game appears to be minimum effort.
@ShogunRok I'm a little bit of this but since I love Majima and I love pirates it hasn't upset me or anything. I'm into the groundedness of it too, but in Yakuza 2 Kiryu beat up two tigers and there was magical golden castle that came out of another castle so the series has always kinda had the silly thing going on.
I've always just kinda had a thing where in my head I separate the silly from the grounded, and the grounded is the real story of what happened, and the silly is just embellishment for fun and games. Granted, that's a little less obvious of a line here since the whole game appears to be about being a pirate Majima, but I'm sure I'll manage.
The pirate stuff seems really cool and the combat in the demo was really satisfying with how fast it was, and the ability to pull off air combos.
This game is definitely next on my Yakuza list to play, but it'll likely be a bit since Wilds is out next week and I'm trying to finish Rebirth before that.
@tameshiyaku
I'm a bit disappointed you don't end your sentences with the word michi!
I’m kinda fine with the nonsense but honestly a little disappointed it’s so long. Haha. Don’t get me wrong it’s great there’s lots to see and do, but I don’t really consider 30+ hours to be a side story! 😂
I’m not sure when I’m going to fit it in!
@johncalmc Yeah don't get me wrong, Yakuza's always had moments where you've had to suspend your disbelief (your Kiwami 2 example is perfect really), but purely from an onlooker's standpoint, a game where amnesiac Majima becomes a pirate captain sounds like total madcap fanfiction.
I adore Yakuza and I'll likely really enjoy this when I get around to it, but there's a growing absurdity to the latest games that's just starting to rub me the wrong way. Or maybe I just got burned out by Infinite Wealth being so long!
The last one was the first Yakuza I really got into ..and I would play this one ..if I didn't already have so many games on my plate
@ShogunRok I do get it. My partner is a Yakuza super fan. Like ridiculous. She's got the Majima Construction hat and everything. And she's very much in that old school Yakuza mentality too. She isn't as much of a fan of the modern turn based, sillier Yakuza stuff, but still plays it and likes it. She was bawling during Infinite Wealth. I just know she'd rather be drinking whiskey in a seedy Tokyo bar with Date discussing how to stop whichever Yakuza supervillain is on the loose than she would fighting giant baby men in Hawaii with Ichiban.
I love Yakuza too, but I don't have that thing where I'm as wistful for the past with it. I do prefer the Kiryu games and I prefer the tone and the stories of those, but I'm also fine with it getting a bit out there. Either way, I'll be playing this day one, and I'm sure I'll find something to love here.
I did Platinum Infinite Wealth on both PS4 and PS5 though so maybe I'm not the best person to speak to about this :')
Thank you for the excellent review we always get here.
I have a question. I really want to play this-Yakuza and Pirates and Majima is an amazing mix for me. But there is no way I am getting to IW any time soon. I am playing through the whole series, but I am only on Song of Life right now. I usually play one every six months or so, and IW is supposed to be huge.
How essential is it to play IW first, given the links discussed here? Will I be lost in the game, or is it just a matter of missing some references? I really want to play it before the year is out, but if IW is required I am just going to have to wait. Thanks for any feedback!
@dskatter Each to their own Mr D Skitter 💩
I am a massive fan of the mainline series, but I just can't see myself ever playing this as I don't really have any interest in it.
I'm glad it exists (we all need some Mad Dog of Shimano in our lives) but I'd rather play one of the other "side" games like Judgement.
@REALAIS that god damn typewriter sound with the text. Just let me disable it.
The demo is a ton of fun. Has way more pirate content in that demo than the entirety of Skull and Bones so I am excited to play the full game. We need more pirate games!
I've expressed being burned out on this series several times but I still cant help being at least a little excited whenever a new one of these is announced.
I remember seeing some of the extra wild stuff in Y7 and 8 like summoning a giant shrimp and whatnot and angrily thinking why they didnt do all this crazy stuff with any of the brawler games so I'm really glad they did just that with this entry.
This is why I've been wanting them to do something like streets of rage for so long. I wanna see them go even further and make a brawler Thats just extra video gamey. Give me helicopter and tank bosses, mutants, cyborgs, or ninja enemies that I can uppercut into a neon sign or something and more super powered characters to play as
@Westernwolf4 The game refers back to events that take place in the ending of Infinite Wealth and it assumes you have knowledge of them. The story of Pirate Yakuza is mostly standalone, but it does have a canon place in the timeline that it uses to build upon previous events.
@LiamCroft Thanks, that helps. And thanks for the great review!
I'm just, finally, starting this series with Yakuza 0, so I'm excited to play this game sometime around 2029.
As a longtime fans since 2005, I'm glad i closed my journey with the series with Yakuza 6. I did tried Yakuza 7 but i just didn't like it and stop playing when ichiban group face m****a, t***a, and even k***u that requires a lot of grinding because their levels are so high. I hate RPG that forced players into a long grind in order to progress the story.
And looking at Infinite Wealth, Gaiden, and this game, it feels like RGG Studio treated Yakuza series as a full comedy / parody series?
I wish there's Judgment 3 but now i fear RGG gonna turn it into full comedy / parody too. So yeah i guess i'm good with Judgment and Lost Judgment.
@mariomaster96 if you want to play it now, play it, but otherwise I'd recommend playing at least 0 and Kiwamis first. I think devs stated that they made 7 the "new starting point" for new players, but the Yakuza series is just iconic and you're missing a lot by ignoring older titles, even if the gameplay in 3, 4 and 5 haven't aged that great.
Have to wait until Saturday to play it, but gonna be fun!
I just tried the demo on steam deck (run so good). As a person that never interested with the yakuza series,im quite like it. The combat is so fun. Now i might consider to buy it on my ps5 or deck
@ShogunRok I think you went a bit overboard with the puns in comment #15.
@N1ghtW1ng I'll work on that... michi!
Thanks for the review. I will be setting sail soon enough.🏴☠️
Bought from Currys and expecting it Friday so I can play all weekend
@ShogunRok wait till they go to space it's gonna get real crazy than 😅😆
@Drago201 Go to space, time travel, fighting against dinosaurs, cyberpunk, or post-apocalyptic. Yeah Sega still have enough silly ideas to milked this franchise until it completely dry.
Already preordered. Can't wait to play it soon <3
Thanks for the review
the beginning of the end for the yakuza franchise? well, it wouldn't be unexpected with over 20 releases, including the spinoffs, not to mention brain drain at the studio in recent years. i think many fans liked the balance of serious drama and slapstick comic relief of the earlier titles... perhaps the new team is losing the "essence" of what this franchise was all about.
Was really late to the game. Started with Infinite Wealth and went back and played (almost) most of the series. I'm not going to miss this one but the current MSRP/playtime makes kind of want to wait for a bit of a sale.
Story proves rather unexciting
Basically every Yakuza game after 2 and especially the Ichiban games which are terrible main plots (Judgement and Lost Judgement are excellent and exempt from this)
@Porco Sega said they want Persona, Yakuza and Sonic to be yearly franchises. So they're going to milk these franchises dry.
I brought the game and feeling a bit regretful I didn't wait for a sale based on reviews. Due to KCD 2 and Avowed now and then Atomfall and AC Shadows in March, I wonder when I will get the time to play this. Might be something I save for the summer drought.
Played 5 hours so far and its great fun as a Yakuza fan. Looking forward to platinuming this
A 7? Even the worst game in the franchise (ishin) wouldn’t get that from me. I’ll definitely pick this up as it’s my favourite gaming franchise of all time. Still can’t help but be disappointed by the non-completionist platinum trophy though. 5 is still the pinnacle.
Also, £55 for a 40hr game (if going for the platinum) that largely reuses assets from previous games, seems a bit much. I’ll get it, but £40 would seem fairer.
Leave A Comment
Hold on there, you need to login to post a comment...