Part of its lovingly curated Gold Master Series, Digital Eclipse’s exploration of Llamasoft is a comprehensive and fascinating package. Essentially an interactive museum, Llamasoft: The Jeff Minter Story presents documentary snippets, archival materials, and, most importantly, the games.
A truly singular voice, Minter has been cranking out psychedelic bullet hells and light synthesisers since the birth of console gaming. The legacy of his chaotic, yet rhythmic audio-visual style can be seen throughout indie development even to this day.
The compendium divides Jeff’s journey into four eras, the events of which are spread across aesthetically pleasing and easy-to-navigate timelines. Each point on a timeline contains a game, documentary segment, pristine high-res photo, or 3D model to peruse. There are handwritten notebooks offering a glimpse at Minter's vision of game design and most materials are accompanied by a quote from Yak himself. These items offer intriguing insight into the struggles of indie game development in those tumultuous early days, while still keeping the spotlight firmly on Jeff’s place in it all.
As for the games themselves, they begin with vibrant spins on existing properties (Defenda, Centipede) and quickly transition to bonkers explosions of colour and sound. Mechanically, Llamasoft always tried to build on existing trends, but aesthetically, these games are pure Jeff. The light synthesisers (which power the menu backdrops) are still capable of eating hours of time, while the curios (anything with 'Camel' in the title, really) will have you frustrated and intoxicated in equal measure.
It’s unfortunate that Llamasoft's newer titles are not included, with the exception of an excellent Gridrunner update. Thankfully, we do get a crisp version of Jeff’s enduring masterpiece, Tempest 2000.
Much like last year's The Making of Karateka, Digital Eclipse’s format sets a high standard for retro collections going forward. It's made the story of these games accessible to all audiences. As a portrait of Jeff, it’s a heartwarming and educational depiction of a personality every gamer should know about.
Comments 15
Love these gallery-like compilations. Will definitely grab this and Karateka when on sale!
Sadly no Amiga ports,(albeit Mr Minter generally led with ST versions anyway),& not many 16bit titles albeit ones like Photon Storm used mouse input anyway.
Happy to see Llamatron in there!👍 Though might prove a bit much for the over-excied ALL CAPS lad on twitter who complained one of Jeff's hits was a blatant Empire Strikes Back Atari rip-off!!🤯🤣
Erm,yes? It's kind of how devs would make games back then if they didn't get ports or got bad ones! If that poor chap saw the late Archer McLean's classic Dropzone I fear he'd need a nice camomile tea & a lie down!😅
Wonder if Hover Bover image the cut? Pinching the neighbours mower gave me a laugh!😂
If it has Hover Bovver, I'm in! Jeff Minter was a legend even way back in the C64 days!
oh yeah, I was buying this no matter what, but this review sealed the deal for sure.
Good lord I remember playing a game written by yak on the Vic 20 called Andes attack. It was not great from what I recall but was fun. I have played a lot of his games over the decades and my favorite is probably tempest 2000. I love the smell of nostalgia in the morning..smells like old age.
I remember getting a headache trying to work out what the **** was going on on Ancipital!
Ahh, tape decks! And people moan today about loading times! Hah!
Is this coming out on physical?
Jeff Minter has been a stalwart of game development since the very early days and I've spent many an hour playing his surreal and fascinating titles.
Although many of these will now be past their sell by date, just the inclusion of the amazing Tempest 2000 is enough to see me pick this up for another round.
Thanks for this review - I'm glad this one didnt slip by me.
@Bingbongboyo Hover Bovver is in there! Along with a lot of supplemental materials just for the mower mayhem
@sanderson72 I can still hear the sound of my Spectrum games loading...
@Bingbongboyo @kendomustdie There are two versions of it, even!
@Mince that "rando" is one of the greatest creative minds in gaming history, young man!
@kendomustdie was it like the C64's "guuuurrrr-brrrrrrrr-dud-uh-dud-uh.."?
@morrisseymuse Exactly. Don’t forget to add an ear splitting whine and the sound of 100 dial up modems all trying to connect at the same time. Memories.
I remember reading Jeff Minter's 'Yak's Yak' column in ST Action magazine way back in the late 80s/early 90s - I still vividly recollect some of his fascinating insights into game design, like how he described working on Defender, and found that a slight tweak of a vector explosion routine suddenly made the whole gameplay experience feel smoother and more cohesive.
Llamatron (boss battle fighting a toilet, anyone?) and Revenge of the Mutant Camels ate up dozens of hours of my childhood. Might have to check this collection out.
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