Lost Eidolons is an uncommon sight in the current RPG landscape. It's a strategy title that takes clear inspiration from games like Fire Emblem, but it forgoes a stylised art direction for realistic-looking characters who, at a glance, wouldn't appear out of place in a AAA, blockbuster production. And that's an important point to make, because outside of its largely solid voice acting and decent combat animations, Lost Eidolons feels decidedly thrown together, particularly in terms of presentation and performance. A strange mix, to say the least.
You take command of the battlefield as Eden, a local gang leader whose muddy village exploits give rise to a mercenary company that grows over the course of a 26-chapter campaign. It's a rags-to-riches story set in an intriguing medieval world, where a seemingly mad emperor's once iron grip on the land is loosening. Seeing Eden and his merry band of mercs establish themselves as a major player makes for a compelling story, even if the dialogue and cutscene pacing is tediously drawn out at times.
Naturally, Eden and his initially ragtag group (which is made up of individual, named characters, again, much like in Fire Emblem) have to fight for their right to ascend the empire's hierarchy, and this results in plenty of tactical, turn-based battles. It's a straightforward system on a surface level, as you move units across grid-based maps and take advantage of enemy weaknesses — like heavy weapons being effective against plate armour — but depth is revealed in how each character class gets its own set of special abilities. Knights, for example, can attract the ire of their foes, drawing enemies away from more fragile party members.
About halfway through the campaign, when you've unlocked numerous classes and your army's of a significant size, you'll have more than enough to think about — even during lesser skirmishes. Thankfully, the difficulty curve is mostly well judged, and new concepts are introduced at a manageable rate. It's only when fighting against monsters that combat fumbles, as these beasts require the chaining of specific attacks to deal any meaningful damage. As such, monster encounters can quickly become a slog if you don't have the right weapon types available at the right time, slowing the already methodical gameplay to a crawl.
All in all, Lost Eidolons is a fairly ambitious outing that just about sticks the landing, despite some seriously rough edges.
Comments 13
If anyone's got questions about this game I'll try to answer them. Just @ me.
I'm not a huge fan of these mini reviews. The lack of information about the graphics,performance,audio and controller feed back via the haptics or lack off just really dosnt cut it for me. I know due to time constraints that its not always possible to dive into that level of detail but thats my point. Why bother reviewing the game at all if its just going to be a very brief over view? Some gamers may be ok with this format but me personally i just dont like it.
@Northern_munkey Well, you answered your own question there: sometimes a mini review is our only option due to various constraints. A mini review usually means it's either this or nothing, and we'd rather have something if it's going to help inform people.
For the record, if we don't make clear mention of specific things — like graphics, performance, audio, etc. — then it can be assumed they're unremarkable. Mini reviews will always try to highlight the main points about a game.
Plus, if you really want to know something specific, you can always ask the reviewer. I'm always happy to answer questions!
@ShogunRok: Is there a New Game+, character support system, different endings?
And something specific: Are there playable characters that "die" because of story reasons? If so how many? Altough I'd have to look that up anyway to not waste time training those xD
edit: ah and thanks for the review (and in advance for the additional answers^^)
@ShogunRok yeah i get that..all of it but if you have the time to answer questions then surely you have the time to go over them in the review thus saving time in the long run. Anyway its only my opinion.
@Northern_munkey It's all good, we always appreciate the feedback! Even mini reviews were a product of feedback in the first place, because people told us they wanted a wider range of reviews on the site.
Believe it or not, there was a time when we tried to review everything in the PS3 days. But that all changed when digital exploded and the PS4 was getting 20 games released a week.
@McBurn I believe it does have New Game+, but I'm not exactly sure what carries over, as I don't think your overall character levels do. Maybe skill levels do.
There is a character support system, but it's a little bit obscure. I didn't really notice it coming into play much, but you basically build a bond with characters who fight near each other, and they get slight stat increases fighting alongside their friends.
And there are multiple endings as far as I'm aware. The one you get I assume depends on romance options and some story choices.
As for character deaths, I'm not... sure. Without spoiling anything, I think there was a point where a specific character could have died, but it didn't happen in my game.
Sorry if my answers aren't very definitive, it would take more than one playthrough to get into details!
@ShogunRok: Good info, man. At least enough for me to make a decision^^ I watched a very "suspicious" review that mentioned the character deaths so I got a little worried there. Cool, keeping that on my wishlist for less busy days xD
About how long would you say the game is? Are classes able to "promote" to advanced classes like in fire emblem? Did you find any of the characters memorable or are they just generic fantasy tropes?
@ATaco It's about 40-50 hours long, so it is quite meaty for the £30 price tag. Classes can be promoted, and it's quite freeform, because promotions depend on which skills the character has levelled up. So if you equip a commoner with a sword and shield, they can become a knight eventually. Equip them with a bow and lighter armour, and they can become a fighter and then a more specialised archer. There's a lot of room for experimentation, which is nice.
Characters are... yeah, they're not very memorable. The broader lore of the world and stuff is more interesting than the actual characters, but I wouldn't say they're bad or anything.
I love these types of games so I'll probably give this a roll in the hay
Really appreciate the review! Looks like one to get when there’s nowt on backlog or if I’m craving this type of game.
I will be taking a punt on this at some point.
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