We originally reviewed MultiVersus back in July 2022 based on the version available at the time. This review is based on the latest version of the game available from May 2024.
After a lengthy open beta, WB Games' free-to-play platform fighter MultiVersus went dark while developer Player First Games prepared it for a full, official launch. The game is now out, with numerous improvements and changes that make it a far more complete experience. Most importantly, it's still super fun to play, offering up a brawler with engaging combat and a varied roster to get to grips with.
MultiVersus is a coming together of all Warner Bros.' disparate franchises into one multiplayer melting pot. The cast of playable characters runs the gamut from Looney Tunes and Scooby-Doo through to Game of Thrones and even The Iron Giant. The breadth of IPs represented in this one game is pretty wild; it's still a little uncanny to see Tom & Jerry smacking Superman around, but for us that's part of this game's bizarre appeal.
Even better is how each of the game's characters play. As you'd expect, they all have their own move sets, but it goes so far as to give some characters completely unique game mechanics. Finn can gather coins when he strikes opponents, then use them to buy quick stat buffs. Gizmo is the only character that can attach himself onto allies like a backpack, giving benefits to both players. Bugs Bunny can tunnel underground, which affords him a brief window of invulnerability. There are lots of neat combat touches like this which speak to the persona of each fighter. You can feel that a lot of care has been taken to ensure they're both fun to play and true to their characters.
The combat itself is definitely where MultiVersus really shines. The default mode is 2v2, as the game is skewed towards cooperative play. Indeed, each character has moves that benefit your teammate, and it's this interplay that helps this brawler stand apart from the rest. You may need to party up with friends to make the most of this, though, because in our experience, online play with strangers almost always falls into typical platform fighting chaos.
Even so, the moment-to-moment scrapping is really solid. This is a responsive, Super Smash Bros-esque fighting game that's easy to pick up and play, but there's definitely depth to delve into for more serious players. Rollback netcode has been implemented, and aside from some teething issues at launch, we've not had a single issue with lag.
Alongside competitive modes (which also include 1v1 and local multiplayer), Rifts mode is a brand new way to play solo. It provides themed campaigns made up of matches against specific opponents and minigames, like destroying targets or defending a crystal from drones. It adds a much-needed extra layer to the game, mixing up the usual action with special gameplay modifiers, unlockable Gems that enhance your characters, and daily rewards to earn. There are only a couple of Rifts available at the time of writing, but there are a few more due to unlock over time, and it's clearly the plan to keep this rolling indefinitely.
A big concern with free-to-play games is how they monetise themselves. This new version of MultiVersus definitely feels improved in that regard, though progression through the Battle Pass and other parts of the game can still feel slow. The good news is that the premium Battle Pass now awards enough Gleamium (the game's buyable currency) to get the next season's, if you complete it. Along that path are rewards that are generally more interesting, with an emphasis on new skins, taunts, ringout animations, and the game's various currencies. It all feels fairer and more transparent than before, even if it is quite grindy.
While the core game plays very well, what lets it down is some relatively rough presentation. The visuals and sound are generally great, but the menus and navigation are quite confusing in places, and some other rough edges just take the sheen off here and there. One or two cinematics lend the game a more premium feel, but the inconsequential dialogue in Rifts mode and some slightly choppy transitions stop that feeling from sticking.
Despite these nitpicks, though, the overall effect of MultiVersus is strong. If it can keep a steady schedule of new maps, seasonal goodies, and playable fighters (such as Season 1's trio of Banana Guard, The Joker, and Jason Voorhees, with Agent Smith to follow), this has every chance of remaining a popular alternative to Nintendo's all-star brawler — and one that should only get better over time.
Conclusion
MultiVersus is back and in a much better place. Its chunky, satisfying combat is lots of fun, especially with so many unique characters to toy with, and the roster will only get bigger and weirder in future. The Rifts mode adds a neat way to play singleplayer, and there's always plenty to keep you occupied with various missions to work towards. There is still room for improvement; it's a little rough around the edges, and Battle Pass progression can still feel like a slog. However, there's a lot to like about this free-to-play fighting game's zany crossover premise.
Comments 21
Its a fun fighter and has a great roster but its MTX are terrible and the game is an extreme grind.
One day I'll be wealthy enough to play free-to-play games.
@DennisReynolds Seriously. The grind(s) are pretty horrendous. This feels like a review that was truly done in a week (makes sense) with not much consideration for what it will TRULY take to do something basic like unlock all the characters.
I bought the lowest tier of the premium release to unlock "all" the fighters when it first came out and I now have 5 (not counting Agent Smith on the horizon) I have yet to snag... and the currency needed to buy them all is earned EXTREMELY slowly.
It's a really really bad look to tie literal core gameplay-defining aspects of the game (the characters) behind such awfully painful progression.
How tf can a game like Overwatch 2 get ***** on for the practice to the point it eventually relented, but then something like this gets a pass?
Bottom line is: It doesn't. It's pretty damn egregious.
This game will die if they don't fix character unlocks. The game is fun. It's not good enough to put up with the MTX and grind to play with everyone long term.
Definitely a generous review in my opinion.
People out there saying it takes 40-70 hours to unlock one character, or $10. I'm good.
@LikelySatan If it really takes that long, I'm sure they will adjust it soon enough. Last time I played it, I unlocked several characters pretty quickly even though people online were complaining about it.
@LikelySatan
I don't think it takes that long! Last week I spent all my credits to get Morty and now back up to around 2k (need 3k for another character) and I've probably played less than 5 hours since then.
@LikelySatan that’s definitely exaggerated, but the grind and micro transactions are both predatory af. For example, Agent Smith. No normal person will accomplish the tasks required to unlock him for free. So the grind is technically a ruse to make you think you can get him for free by just playing the game.
@sorteddan because the early missions give out a significant amount of Character Points, but once you've obtained them the rewards drop off. I've played for 3 hours and am about the same as you, but about 80% of the time has been grinding after the purchase, and I've gone through all of the easy missions to get them. It's going to be that the time taken from 1-2 is longer than time taken from 2-3, so it's not really representative that your first character took shorter than expected.
I'm happy to see the game back. It's a good casual alternative to how sweaty some of the other fighters I play can get. I will say I still think it's a bit imbalanced. I play as Taz and I can't lie, I feel like I'm almost cheating with him at times!😄
It's a good time though especially with a buddy. I'm looking forward to Agent Smith whenever he comes out.
@BamBamBaklava89 Agreed, nobody is completing that grind to get Agent Smith for free.
I enjoy the game, but it’s very basic (no end of game stats?) and the whole thing seems designed to get you to grind or pay. Would be much more enjoyable to have some custom mode selections and all the fighters and just have it as a normal priced game.
@BamBamBaklava89 While I agree the balance will need to be optimised and improved, you can get him for free. I agree the requirements are a little obscene in this instance, but that's something that could be improved.
And ultimately, they do need to make money. These characters aren't cheap to balance and add to the game. So there has to be some kind of monetisation.
While I think things will be better optimised in the future, it'd be unfair to expect all of the content to be easily accessible without any input on the player's behalf.
It's a difficult balance to strike, but I think they'll get there.
My bigger issue with the game is how rubbish everything feels outside of the battles themselves. All of the menus and navigation aspects are buggy and basically awful.
the good ol’ pushsquare “8”
If I didn't like smash bros, will I like this?
Also what characters will be available for free at the start?
The menus are terrible to navigate. All of my progress has been reset and perks disabled. I have a ton of one of the many currencies to respec my characters but I cannot figure out how to buy the perks with the currency. Are they actively trying to make it this difficult? And why does it feel like I am fighting against bots now in a 2 v2?
I will pass on a game where you have to buy credits to keep playing if you run out of lives.
@LikelySatan False. I unlocked The Joker, who is double the normal value, in a few hours.
Loved the subheading! Sometimes it just pure humour. Great work 👏
@Realist oh good. I thought this game was a huge embarrassing scam for a moment, lol. Phew.
@LikelySatan I have over 40 hours and havent paid a dime. I play single, multi, multi with friends.
I read about one character got removed in the middle of online tournament match because the devs thinks the character is OP, and that gave me a big "No thanks" sign that i shouldn't touch this game.
People who wants platform fighting game should just played Smash or Brawlhalla. Or played solid fighting games like SF 6, Tekken 8, GG Strive, KOF XV, or GBVF.
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