Penny's Big Breakaway comes from some of Sonic Mania's key contributors, and you can certainly see and feel the influences. This 3D platformer encourages speed, using momentum to your advantage, and exploring colourful, open levels, much like SEGA's mascot series. Despite the through-line, however, this game's core mechanics set it apart from its genre peers — even if it takes some getting used to first.
Penny's living, cosmic yo-yo is both companion and enabler for some super fun manoeuvrability. After initially struggling with the controls — which encourage sending out the yo-yo with the right stick and jumping with R1, although face buttons can be used — we eventually settled into them and discovered the game's rhythm. Once it clicks, chaining together Penny's mid-air swing, air dash, and riding the yo-yo along the ground feels great. Much of the level design encourages maximising momentum to escape those pesky pursuing penguins and find collectibles, mid-level objectives, and alternate paths. There's a good amount here to encourage replaying stages, not to mention aiming to improve your times and scores.
Combined with the attractive visual style and some proper ear-worm music, there's a lot to like about this title. However, it isn't without its issues. There are several examples of collision simply not working how it should; we've had to agree to the licence agreement every new day we boot it up; and the end-of-level minigame won't register certain inputs. Furthermore, some of the boss fights are fun but others are hard to read and difficult to combat with Penny's abilities.
So, Penny's Big Breakaway is a flawed gem in the end. Once you're comfortable with the controls, the fundamental gameplay works very nicely indeed, and there are some fantastic levels (especially in the latter half) which really accentuate this game's unique ideas. It's a shame it's launched with some unusual bugs, as they take the shine off of an imaginative 3D platformer with lots of potential. Hopefully, after a few updates, this promising debut from Evening Star will please the crowds with a tighter performance.
Comments 13
It really was a mistake to shadow drop this. The game is clearly lacking polish and would’ve benefited from a couple of weeks or months in the oven more. Not to mention that so many other things were shadow dropped in that direct, that I haven’t seen anyone really talk about it, not to mention all the other games we’re still playing from February. Such a shame when I saw so much hype around it before.
Of all the things to be influenced by Sonic, being buggy and having collision issues definitely shouldn't be two of them.
@Deoxyr1bose Yeah, it clearly came in hot and probably should've been given a little more time. Hopefully the bugs are sorted out in patches soon, though, and then we'll be left with a very enjoyable game.
Finally a game for everyone.
Being buggy with collision issues reminds me even more of Yooka Kaylee who’s entire 4th world in the casino I just messed around flying thru walls and running around under the world in the dark. 😩
Hopefully they can update this and fix it a bit. Can’t be easy for a small company make a game that’s the same on PS5 and Switch. We’ll see what it’s like when the sale hits.
@Quintumply @Deoxyr1bose Agree 100%. It feels like this one was rushed out the door in some capacities. It was one of my most anticipated titles this year and, after my first session, I came away from it feeling like they tried a little too hard to replicate how it felt to play a game on Sega Saturn. I still like it for the most part, but it joins Ultros and maybe even Pacific Drive as being not quite what I expected. Like those other two games, I’ll still hammer through it, but I was sort of expecting something more from the team that put Sega to shame and made Sonic Mania. It feels like the game lost all its hype following release too.
My kids are big Hat in Time fans and liked the look of this from the direct.
By the look of things, I will wait for a few patches before I get it for them.
"controls — which encourage sending out the yo-yo with the right stick and jumping with R1"
Cool! Sounds like Ape Escape. I'll read a few more reviews before deciding whether to buy. These mini ones are never terribly helpful.
I will buy it anyway!
Great game. I haven't noticed any bugs, I'm playing on the switch! Reached world 6 tonight.
I'm getting this. Loved the look of it from the first reveal. I agree the shadow drop wasn't a good idea and from the sounds of it needs some more TLC. But definitely one I'll pick up down the road.
I've been loving this but haven't had time to do more than a few levels
I will wait till this is about £15 on sale then buy it. It looks really good but with the bugs and so many games to play I think £15 is the sweet spot for me
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