From turn-based to Musou to tactical, Atlus isn't at all interested in resting on its laurels when crafting the gameplay systems fuelling the Persona 5 series. It's impressive how the developer is able to reinvent those familiar mechanics and character abilities in a new light, making them fresh once more for a different take on combat. Persona 5 Tactica continues that impressive streak, but as the third game (or the fourth if we're counting Persona 5 Royal) in the tales of the Phantom Thieves, it's difficult not to feel a tinge of fatigue start to set in. A more stripped-back experience largely about the fights, Persona 5 Tactica satisfies — but only just.
More akin to Ubisoft's pie-in-the-sky mash-up Mario + Rabbids than XCOM 2, Atlus has opted for a somewhat casual take on tactical encounters that skips the randomised elements and complex features associated with the genre. You won't have to worry about your shots missing an enemy, and there's no base building to consider either. It's a relatively simple title when compared to past Persona 5 efforts — even Persona 5 Strikers — which is why it fails to reach the same heights Joker and co have managed in years gone by.
Persona 5 Tactica only ever consists of battles, menu navigation, and dialogue scenes. Gone is any sense of exploration; instead of touring an environment and picking out fights, they happen automatically in sequence. In between them are only ever opportunities to upgrade your party through menus at the hideout and conversations between characters — some optional and others that progress the story.
The omission leaves quite the gaping hole in the overall experience as it never feels like you can get away from combat for a breather. There's none of the relationship-building, city sightseeing, or high school class taking to distract you; even the side content is just more combat encounters with set requirements. The narrative justification is the entire game is set inside the Metaverse, but the game feels too basic compared to previous titles as a result. If you're not feeling the fights, there's absolutely nothing else to tempt you back.
For those who do enjoy their tactical undertakings, though, the combat does at least reach a good standard. You'll form a party of three with Futaba supporting and work your way to overthrowing leaders of Kingdoms (not Palaces) and their armies. Every member of the Phantom Thieves has had their toolset and slate of abilities ported over to Persona 5 Tactica, meaning they can all perform close-range melee attacks, deal damage from afar with guns, and use elemental skills.
Fights play out as you'd expect: you'll strategically position your party members around the map so they can reduce HP bars while taking cover when the enemy retaliates in the next turn. Objectives typically consist of defeating all the enemies on the map, reaching a certain point, or accomplishing something in a set number of turns. Along the way, you'll want to take advantage of trademark Persona 5 mechanics to get a leg up on your rivals.
The likes of the Baton Pass, One More, and All Out Attack have been given a tactical twist, allowing you extra turns and bonus damage on top of your standard moves. Factoring them into your playstyle is vital to success — even if the game isn't all that difficult — and they add an extra strategical layer that rewards spreading your party out as well as working out elemental weaknesses. All told, it makes for a satisfying and consistently enjoyable combat experience.
Atlus has gone the distance expanding customisation options, though, by letting you equip every party member with a second Persona. While Ryuji will always have Captain Kidd by his side and Ann can call upon the fiery strengths of Carmen, the campaign gives you the option of expanding each character's ability list by calling upon the powers of a second Persona. This allows you to work more elemental skills into your build (thus utilising more enemy weaknesses) and diversify your play. A welcome addition to the experience, the Phantom Thieves are handed the chance to tap into more power and variety, expanding your options during tough situations.
So while it lacks the depth and complexity of a Firaxis Games joint, Persona 5 Tactica can still go toe to toe with the better examples of the tactics genre in terms of customisation and sheer enjoyment. It falls short of an XCOM 2 when all is said and done, but Atlus has invested the time and effort to ensure the combat holds up against something like a Mario + Rabbids Sparks of Hope.
If only there was a half-decent narrative to match it. Though it would probably be a bit foolish to expect a plot on the same level as Persona 5, this is still Atlus at the helm, and Persona 5 Tactica represents a significant step down in storytelling compared to the mainline entry. Instead of conquering Palaces and sending Calling Cards to the worst of society in the real world, the game ploughs through a series of Kingdoms that take place entirely in the Metaverse. The villains that rule them aren't nearly as interesting as they lack the real-world characterisation, and what they're up to in the Metaverse simply isn't gripping.
It makes for a tale that fails to add much of anything to the Persona 5 universe besides a few new entertaining characters. Erina, the leader of the Rebel Corps, joins the Phantom Thieves in their quest to escape the series of Kingdoms they face while the overall plot hinges on the disappearance of Toshiro in the real world. They're fun faces to have around the group that introduce a new dynamic and perspective to the Phantom Thieves.
The issue is those who are part of the famed secret club are starting to grow a bit stale, with little in the way of proper character development meaning these are pretty much the same personalities we’ve known since 2017. Of course, Persona 5 Tactica takes place just after the events of the original game so it makes sense why Morgana is still lusting after Ann and Futaba remains awkward in social situations, but fatigue is becoming a factor out in the real world after six years of the same interactions.
Though new characters Erina and Toshiro establish other viewpoints, the Phantom Thieves are still the stars of the show, and they continue to be their same old selves, meaning surprises and thrills personality-wise are at a minimum. It feels like Atlus has now scraped the barrel with its Persona 5 series; a proper, all-new sequel must be next.
Had the story and its established characters had the same transformation as the title's visuals, the experience wouldn't have felt nearly as dry. Just as stylish in its menus as the original game, this tactical spin-off goes for the chibi look seen in the Persona Q titles on Nintendo 3DS. It's quite the departure from the stylised but sharp character models of the PS4 title, but it works. The cute graphics make for a pleasant ride through the various colourful Kingdoms and complement the chipper nature of the Phantom Thieves.
Conclusion
Atlus has successfully translated the turn-based combat of its 2017 masterpiece into a competent tactical experience, though Persona 5 Tactica won't be heralded with the same praise. Consistently good during fights, customising your party and mastering its many stages is where the game is at its best. However, there's little to the title besides those skirmishes, and without any exploration or sense of character progression, this feels like the Phantom Thieves at the end of their tether. Joker and co have enjoyed a great run, but Persona 5 fatigue is well and truly beginning to set in.
Comments 36
Not much of a shocker that the story is a letdown, but a shame
I think it's time Atlus finally left Persona 5 behind and focused on Persona 6.
It isnt the last we will see of the phantom thieves. Another 1 or two titles have already been teased. Its definitely time to move on though
I'm not a fan of RTS games but it looks like a fun time for fans of the genre.
But I agree on the Persona 5 cast getting stale. I love Persona 5 and it's characters as much as the next person, but we really need a refresh.
If they made a Persona strategy game in the vein of Final Fantasy Tactics or Tactics Ogre I'd be all over it. I'll probably give this a pass
This sounds custom made for me. More like Mario + Rabbids: Kingdom Battle in terms of the focus on battles over exploration, which I actually liked compared to the sequel.
The story being lame is unfortunate, but I expect it with the sillier spinoffs.
It just doesn’t look deep enough for me to bother with. Definitely time to move onto Persona 6, I mean 5 released on PS3 for God’s sake.
i think the fatigue term is adequate.
Persona 5 i exceptional. but every other thing related to it didnt catch up with me.
Don't forget the Mobile game people, you ain't seen the last of the phantom thieves yet, there's more to be milked.
Kind of funny how your group of sites all scored this differently. PS - 7, PX - 8, NL - 9. I’m excited to dig into this.
That chibi style is so off-putting to me that I would never touch this to begin with.
@Ennui agreed. it was long in the tooth with about 20 hours of padding. i enjoyed the game, but it is the weakest of the trio under hashino.
Title and sub-title are funny considering that, just today, I read a rumor about at least two more projects involving the P5 cast (one as part of a series crossover, and another focused on them).
I love me a bit of Xcom or similar type strat games but this does sound like it's lacking in any sort of depth.
Time for the Phantom Thieves to take retirement on move on to P6, think we have done 5 to death now.
wow, based on the lack of comments on here, there was even less interest in this game than initially expected. p5 spinoffs have clearly run their course. glad the milking is coming to its end after nearly 7 years.
@Deadlyblack
Luckily for you, it's not RTS, it's fully turn-based
Maybe I'll get it on a really good sale but it's time to move on to 6 now! I don't understand why Atlus has to run the characters to the ground first before moving on from them
The internet always calling out a fatigue... it's been only three games with this wonderful cast of characters, each game having a completely different gameplay genre. It's not like this is the only jrpg coming out this year. Gamers are spoilt brats.
Sounds like a dumbed down game slapped with the tactics genre label merely to cash in on the persona 5 Fandom once again. HARD PASS
I felt like Strikers was a great experience to "join the cast on summer break!" And this is just not needed, and not for $60+DLC either, sadly. I'm still torn on purchasing this to support Persona or not.
Hmm, I'll still get it in the coming months as a thin story is actually kind of okay with me given how enormous Royal was, I just cannot stand those chibi character models and it's inexplicable to me why they went in that direction.
@tameshiyaku it has been more than 3 games:
Persona 5
Persona 5 royal
Persona 5: Dancing in Starlight
Persona Q2: New Cinema Labyrinth
Persona 5 Strikers
Persona 5 Tactica
Persona 5: The Phantom X
I am burned out on anything P5 related, glad I can try this on GP because this doesn't feel like a full price game.
"Joker and co have enjoyed a great run, but Persona 5 fatigue is well and truly beginning to set in."
NO!!!! 'TIS SACRILEGE!!!!!
@Porco persona and persona royale are basically the same game and I'm definitely not counting the Chinese mobile game and dancing game either, but yes the 3ds game looks like a proper installment, so I count four proper games.
Guess I’m the only excited for this game and missed the Phantom Thieves after beating Strikers
@tameshiyaku persona 5 royal was different enough to warrant an entirely new, full priced release (at least according to atlus) and people were more than happy to double dip. those same people may disagree with you on that. the point is, they have milked persona 5 with six seperate releases, hence why people are feeling burned and fatigued at the moment.
@danzoEX Nah, I am looking forward to it. I love all kinds of tactical turn-based games. I'm bummed about the story, but actually prefer a more straightforward experience without all the social links that make the base games great.
I’m probably in the minority who wants as much of the P5 cast as possible. I adore the Phantom Thieves. At this point, I truly doubt it’s getting in the way of P6. fans may be fatigued right now, but some will come to miss them if they don’t continue in some capacity
In reality, Atlus should stick to a side genre for each Persona gang and have that be their new franchise. Obviously it’s much easier said than done but still:
P5 continue either Strikers or Tactica and stick to that.
P3/P4 could combine casts if having both separate is too big a feat (meaning two individual game lines). But in my eyes, it makes zero sense to abandon these iconic and popular casts. So to sum that up: P5 does its own thing, P3 & P4 maybe shares a new game line that’s different from Strikers/Tactica while P6 takes over as the main focus. Bingo.
Atlus needs to keep expanding their company and catalog anyways. Their games are too popular nowadays to not continue growing. (Obviously I didn’t include P1 & P2 because they aren’t really mentioned much by Atlus) But if the 2025 rumors of P6 are true, I need a Time Machine to play it ASAP. Just my opinions
I admit to still kind of wanting a Persona 5 arena, but other than that I agree we need to move on. Funnily enough I remember people where complaining about Persona 4 being overused for awhile right before 5 came out.
Love Mario + Rabbids so might pick this up!
@Porco as a latecomer who picked up royal from the bargain bin and fell in love with it I guess everything still feels more fresh for me
sniff someday devil survivor 3 |
ATLUS will remember you..
@CWill97
eh..
agree to disagree, it's good to move forward rather than backwards.
ATLUS had no reason not to make this a new IP in general.
As much as I love the P5 cast, and as much as I want to like this, it just doesn't do it for me. This review helpfully cemented that feeling, for better or worse.
Bummer that it's just a slog of battles with no exploration or real side content at all. Maybe it'll find its way onto PS+ one day.
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