There's an awful lot to like about Shadowrun Trilogy — a chunky collection of three sci-fi-fantasy role-playing games available on PlayStation platforms for the first time. At its launch price of $39.99 / £34.99, you're getting good bang for your buck here, even if you'll have to endure some especially rough edges throughout all three titles.
The Trilogy consists of Shadowrun Returns (2013), Shadowrun: Dragonfall - Director's Cut (2014), and Shadowrun: Hong Kong - Extended Edition (2015). All of them take place in the Shadowrun universe — a future world where cyberpunk aesthetics meet fantastical races like elves, dwarves, and trolls, as well as magical spells. Thanks to its tabletop origins, there's a lot of lore and world building to absorb in Shadowrun, which lays a solid foundation for the video game adaptations.
At their core, the Shadowrun games are RPGs that require a lot of reading (there's no voice acting), although the writing itself is fairly straightforward and largely engaging. In fact, 'straightforward' is a word that we'd use to describe this collection as a whole. Despite the tabletop flavouring, these aren't intimidatingly in-depth CRPGs in the mould of something like Divinity, where more casual players might be put off by layers upon layers of menus and the need to micromanage every little thing.
Instead, Shadowrun adopts a mission-based structure, where the games are essentially broken down into levels. This makes each campaign feel approachable, and although you will be distributing skill points and managing multiple party members, Shadowrun is still streamlined in its design when compared to its peers. It's kind of like an isometric Mass Effect 2, in some ways.
This streamlined approach allows Shadowrun Trilogy to focus on its storytelling, which is generally great across all three instalments. The first game, Shadowrun Returns, is the least impressive of the bunch both in terms of narrative twists and player choice, but it still does a great job of setting the tone for the campaigns that follow.
Its sequel, Shadowrun: Dragonfall, actually started out as a Returns expansion, but was made standalone with its Director's Cut release. It successfully builds upon Returns and ups the stakes in just about every way, while also offering roughly double the playtime. On that note, Shadowrun Trilogy will take you around 60 hours or so to complete — maybe more depending on the side quests that you see through.
The third and final title, Shadowrun: Hong Kong is probably the best overall instalment. It boasts more intricate environments, more nuanced characters, and a narrative that branches off in some really compelling directions.
But trying to measure the three games against each other isn't all that productive — not when they're practically identical in terms of gameplay and structure. Indeed, don't go into Shadowrun Trilogy expecting significant improvements or adjustments game-to-game; this is very much a trilogy of stories rather than a typical three-part gaming franchise. And with that in mind, we would caution anyone who's looking to play through all three titles back-to-back, because things can certainly start to feel samey two or three games in — even if the storylines are suitably unique.
Sitting alongside these storylines is Shadowrun's tactical combat system, which works a bit like XCOM. When battles begin, you're locked into a section of the map, often complete with cover and other environmental details that you'll need to be aware of. The turn based system sees you expend action points to move, attack, or use specific abilities. Regardless of your weapon, you'll always have a percentage chance to hit an opponent, so positioning is usually paramount. Flanking enemies to flush them out of cover is the kind of strategic thinking that you'll have to engage in, while also considering the strengths and weaknesses of your current party members.
Your own main character can be whoever you want them to be — character creation and progression being one of Shadowrun's key selling points. When you're not role-playing through dialogue choices — of which there are many — you're deciding on which skills to invest in, and tweaking your build to capitalise on certain styles of play. Again, Shadowrun doesn't have the deepest character progression, but your decisions do carry weight, and watching your hero (or antihero) transform into a force to be reckoned with is always rewarding.
Combat can be a bit drab, though. It's not what you'd call flashy — visual effects are basic and the animations lack impact — but the tactical side of things does keep each encounter interesting, at least on a cerebral level. Fights reach a point in each game where you'll really have to start planning out your moves — either to contend with entire enemy gangs or a big boss — but combat rarely feels unfair or insurmountable, because your own arsenal is always evolving. And, if you do happen to hit a wall, there's an easy difficulty setting, which is also a great option for those looking to focus on the story.
Shadowrun Trilogy is an enjoyable collection of RPGs, then, but as mentioned at the top of this review, it does have some rough edges that can be hard to ignore. For starters, the camera can be an annoyance — both in and out of battle. The default camera setting has a horrible habit of jerking around to keep up with your character's movement, and the perspective can make interacting with cover way more finicky than it needs to be.
What's more, menus are awkward to navigate on a controller, and the technical performance across all three games is frustratingly hit and miss on PS5. We encountered more than a few bugs during our playthroughs — thankfully nothing game-breaking — and the frame rate noticeably stutters every now and then when new areas are being loaded in. Audio spiking is another issue we didn't expect, with some music and sound effects absolutely blaring into existence for a brief moment before normalising. Strange.
Conclusion
If you can stomach its rough exterior, Shadowrun Trilogy is an easy recommendation for RPG fans. The games' straightforward structure makes them approachable in ways that other tabletop-based titles on PlayStation aren't, and the role-playing options are engaging throughout. Combat could do with a bit more punch, and the technical issues are an annoyance, but there's a lot of value to this well written sci-fi-fantasy package.
Comments 17
Seems it's very much retro review day at PS. Not a compliant, just an observation.
Did you happen to notice whether each game had its own trophy list or not?
All on game pass for those who have it /want to play it
These are fantastic games, can't wait to replay them.
I enjoyed all three of the games included in this collection. I've never played the tabletop game, and don't care much for the cyberpunk setting, but these games were enjoyable because I really liked the gameplay.
@Martsmall Alternatively, buy the game outright so you don't have to worry about losing access to it when it leaves GP.
@Knave21 Yeah, they have individual Trophy lists. They show up as separate games on the PS5 menu, too.
The games look like solid classics, but the fantasy creatures brought to modern society has me thinking of Netflix's Bright. That is something I'd rather like to forget. Guess shadowrun is where they got the inspiration from.
Played years ago on PC and I'm glad I can own them on my PS5. Going to replay all 3 again. The story really picks up towards the end of each game.
I preordered for 30 with the plus discount and can’t wait to play these. They were the last hold outs of the crpg renaissance to come to console after the divinity games,pillars and wasteland and I had given up hope because of the whole last gen passing so I was shocked when they were announced and had to be there day one.
They should have also included the Megadrive/Genesis game.
Ages since I played them on pc, really enjoying the second run. Feels new again. If you like RPGs, give it a try. I would love a large scale entry into this series.
I only realised what this was yesterday when I saw a few screenshots, a cyberpunk CRPG that isn’t torturous and has Xcom style battles sounds absolutely up my street. I do think I’ll go with the PC version based on some of the things mentioned in this review though.
@AdamNovice I can’t think of a single time where a game has gone off GP and I wasn’t done with it. I find the whole obsession with ownership weird, but each to their own.
I'd be down for a remake of the original action Shadowrun. The one where you controlled four agents and ran round blastin stuff. One of my all time favourite games. Up there with potty pigeon.
What's the difference with ps4 vs ps5 versions?
Edit: just got it, tried the 1st game ps4 version on ps5.
Its clean , smooth, easy to read, control..
Seems to work well, was a pain on eyes when i tried them on my phone back then, so small.
Same cool mood, wish we got more like this with maybe a little higher budget, for animations, look of characters in 3d, etc.
Still ok though.
@Jtheripper apr 3rd is my birtday thats why you got a like, the only thing i didnt like about this game was the "retro" graphics, fallout 2 is a top down isometric rpg thats nearly 25 years old and has better graphics was like 700 or 900MB and as for black isle's size as a company didnt have what shadowrun has which is a fully established back story, so yeah the game should have been much better but i loved it
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