Sword and Fairy: Together Forever is a straightforward action RPG based on Chinese mythology. It's the latest instalment in Taiwan-based developer Softstar's long running Sword and Fairy series, and in terms of presentation and overall tone, there's a lot to like about the game. But when it comes to actually playing through this 30-hour or so adventure, genre enthusiasts may be left feeling unfulfilled.
The title's very linear in structure as the plot whisks you from one isolated location to the next. Some larger environments allow for exploration, but there's little to discover outside of by-the-numbers side quests and extra combat encounters. And this is a bit of a problem, because you'll spend most of your time in Together Forever either watching cutscenes or listening to lengthy conversations between characters. Indeed, the gameplay (that is, the combat and exploration) to non-interactive scene ratio is heavily weighted towards the latter, sometimes to the point where it almost feels like you're watching a movie.
To be fair, some of the cutscenes are rather spectacular. It's clear that a lot of time and effort has been put into telling a cinematic story, complete with some excellent choreography and impressive direction. It's just a shame that such flamboyance seemingly comes at the expense of longer gameplay scenarios. One early portion of the title is a prime example, in which you're presented with a boss battle that lasts around 30 seconds, and it's bookended by cutscenes that stretch over five minutes each way.
It's a pacing issue that starts to grate, because Sword and Fairy's combat system is reasonably fun — basic, but enjoyable. It's built around your standard light and heavy attacks, tied to a generous dodge button and special techniques. Character animations are elegant, movement is responsive, and the enemy designs are generally fantastic — but if you're an action aficionado, you'll probably find it all a touch too easy, even on the game's hardest difficulty setting.
As mentioned, that dodge button is highly evasive, and you'll see your foe's attacks coming from a mile away. There were only a couple of encounters throughout the entire game that gave us trouble, and even then, we were so stocked on healing items that any incoming damage was of little consequence. Now, we're not saying that easier combat systems are bad, but given the title's gameplay imbalance, we think that more demanding encounters could have gone a long way.
Having said that, unlocking new moves and watching your heroes lay waste to monsters is still a highlight of the experience. Each party member has their own fighting style — which helps keep things fresh — and figuring out the best ways to utilise your abilities gives you something to think about when the enemies themselves don't pose much of a threat.
Because Sword and Fairy's mostly fun combat is forced to take a backseat, you would hope that the game's story goes above and beyond — but it's annoyingly hit and miss. There's no doubt that its best moments come from its main characters, and the relationships that they forge. In particular, the romantically-tinged interactions between outgoing teenage spirit maiden Yue and aloof deity warrior Xiu Wu are endearing from beginning to end. There's good character chemistry here, and it's often explored in charmingly comedic fashion.
It's admittedly more difficult to care about the overall plot, even though its origins are rooted in intriguing myth and legend. Things aren't quite right in the human realm, with powerful demons attempting to upset the peace, and it's down to Yue and the gang to sort everything out. It's predictable stuff, both in premise and execution, although there are a couple of plot points that had us surprisingly hooked towards the end.
There is one big problem with Together Forever's storytelling, though — and it's not necessarily the game's fault. Indeed, the English localisation is not good. The translated script is often awkwardly written, with broken English and odd phrases making dialogue difficult to read and understand (the game's voiced in Chinese, it should be noted). Even menu text can be poorly put together, creating a strange scenario where you're reading English, but the meaning doesn't really register. To be clear, much of the script is serviceable, but such a text-heavy title, complete with likeable characters, deserves a lot better than this.
Conclusion
Sword and Fairy: Together Forever won't satisfy everyone. Action enthusiasts will be disappointed in how underutilised the combat system is, and those looking for a lovingly crafted story will have to stomach an especially poor English localisation. But even with its obvious flaws, Together Forever has undeniable charm in its endearing characters and elegant presentation. An enjoyably breezy RPG, if you can keep your expectations in check.
Comments 20
If anyone's got any questions about the game, let me know and I'll try to answer them.
Thanks for reading!
I noticed this on the store and was amazed by just how good the environments looked. Not surprised that the translation is dodgy though, these Chinese series usually skimp on the English translation.
@nessisonett The thing is, the actual visual assets aren't anything amazing — it's all pretty basic. But the way they're brought together under the game's overall art style is really impressive. Looks absolutely lovely at times.
This game looks pretty interesting. Already saw a lot of reviews and some gameplay footage. It looks absolutely stunning. I don't really care about grammar errors (since im not a native English speaker myself anyways) and i like a game with many cinematics. Especially since the game isn't full priced (40 euros) i think ill get it soon when i got room again in my gaming order.
I can completely understand the balance problem between actual Gameplay and narrative . I felt like tales of arise was the same. Boring easy combat was overshadowed by constant cut scenes and dialogue. It was like watching some pretty terrible Anime; Although in my opinion Anime in general is terrible and in our time just creep level misogynistic. These games or genre of games really walk a fine line between being games at all. Rather than just a anime walking simulators.
I should have done more research before getting that game, as it was terrible.
Good to know this is similar, and I expected from the title alone the translation was going to be off.
Thanks for the review
And if you haven't played sword and fairy 6 either, despite its Uber jank. I strongly recommend it.
Honestly, as long it's not super buggy like Sword and Fairy 6, I'll givr this one a shot. I just hope they still fix the issues. The english translation especially. Don't know why a lot of asian games (especially those from China, although Sword and Fairy is from Taiwan) suffers from bad translation.
@AndyKazama I got that one in my backlog actually, picked it up in a sale for like 4 euros or something a while back. Even though i hear its pretty buggy and such and doesn't look very good, i love the chines mythology style and hope we'll get more of those type of games over here. I'm pretty sure ill enjoy myself with both 6 and 7 they look like my type of game.
@SoulsBourne128 Bugs were the main reason why this review is late — I encountered a bug that stopped cutscenes from playing and there was nothing I could do about it.
Fortunately, the developer fixed a lot of the bugs that I initially found with the game's day one patch. It still has minor bugs (like characters popping into existence, and animations not playing correctly) but nothing crazy.
@Lavalera The story is excellent in 6, and the only real issues as you say is the bugs and graphics. I enjoy the turn based mechanics. Can't wait to play 7, although waiting for the disc edition
@ShogunRok how does the structure of the game compare to something like Tales of Arise?
@ThomasHL It's actually quite similar in the sense that you go from location to location in a linear fashion. See the next story beat, do a little bit of exploration, fight some battles, move on to the next area.
But Tales of Arise is a lot longer and there's way more stuff to discover, which helps balance the gameplay with cutscenes.
@ShogunRok Thank you, that's really useful to know.
I want them to fix the pop in before i play. I can't stand it. So far it's pretty bad.
I've enjoyed what I've played so far. Not quite as good as Xuan Yuan VII though.
It's a shame this isn't as polished as I'd hoped, but I do like the aesthetic they have created, so I'm torn!
It might have to stay side-lined for a while as poor localisation is maybe an issue too far for me...
@KundaliniRising333 "Although in my opinion Anime in general is terrible and in our time just creep level misogynistic."
Well, I hope for the sake of the worlds entertainment, that your opinion isn’t shared by many.
You sound like those people who used to undermine and berate comics in my highschool years, and of course this was way before they became popular and trendy as they are today. No offense.
Also, please stop generalizing anime, lol.
@Talon_Zanarkand Hmmmm, not 100% sure on the resolution. I don't think it's much higher than 1080 (if it's even above 1080 to begin with) — but I wouldn't necessarily call it blurry. There are some weird pop-in effects though, and mid-range assets can have a kind of 'shimmer' to them that can be quite noticeable.
No graphics options as far as I remember, just targeted 60fps / something like 1080p on PS5. Definitely a little bit lacking from a technical perspective, even if the art direction carries the visuals.
An excellent RPG. 6 is far too low. As a Jrpg fan (though it's Chinese) Sword And Fairy is a nice throw back of simpler gameplay, phenomenal art and incredible music.
It's a breath of fresh air.
Yes it's translation is below par, there are the typical Unreal 4 bugs and glitches but bare in mind this game is not on an endless budget.
It's a silky smooth, action adventure game with a beautiful world, action based battles and sublime music...
£35... A bargain
@ShogunRok apparently it's 4K? It's certainly pin sharp and above 1080p on my LG Oled.
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