So, who remembers Tomba!? Also known as Tombi! in Europe, it was a distinctly Japanese platformer that charmed many a PS1 player all the way back in 1997. Often bizarre but almost always bright and cheery, Tomba! offered something very different to the genre's blockbusters, like Crash Bandicoot or Spyro. It was a curious blend of sprite-based, 2D platforming and layered 3D environments. It even had RPG elements.
The game always deserved another crack at finding a wider audience, and so we're delighted that Tomba! Special Edition exists. This is a port that comes equipped with a couple of key modern conveniences: the ability to save anywhere, and a rewind option. In the original release, saving could only be done at signposts scattered throughout the title's interconnected environments, and actually finding them could become something of a chore — especially if you were in a rush to set the controller down.
Needless to say, these new features can spare you from a lot of potential frustration. Tomba! isn't a particularly hard game, but it can be surprisingly tricky — and a little tedious at times. As mentioned, the adventure is set across a web of interconnected areas, and so there's quite a bit of backtracking in order to access previously unreachable locations, or to finish off a quest.
Yep, Tomba!'s got quests. The pink-haired protagonist runs into a bunch of weird characters on his travels, and sometimes, they'll cough up a task, and a subsequent reward when you're done. From finding lost dogs to solving strange riddles, the game's world is stuffed with daft little storylines. The only problem is that actually keeping track of your current objectives can be difficult. There's a quest list and a map, but you'll still need to remember who asked for what and where.
As such, backtracking, complete with chatting up every NPC in the vicinity, can start to bog the experience down. To be fair, it's not like the game's world is especially sprawling — but you'll still find yourself having to exhaust every possibility when you hit a wall. Was there a hidden quest that you missed? A treasure chest with a special item? Maybe you had to talk to that one NPC not once, but multiple times? It gets a bit... convoluted every now and then, in typical PS1-era fashion.
But even with these annoyances, there's a serious amount of charm and madcap 90s energy that runs all the way through Tomba!. It can be an intoxicatingly odd adventure that still feels unique close to three decades after its initial release — and that's partly down to the core gameplay, which has, thankfully, stood the test of time.
The platforming's a satisfyingly tactile mix of jumping, leaping, and grabbing. Indeed, our shorts-sporting hero can grab just about anything — including his enemies — and he can even clamber up most walls, which leads to some interesting level design. You're also afforded a lot of directional control during a jump, and although the sensitivity can take a little getting used to, it gives a kind of skill-based edge to Tomba! that isn't necessarily present in similar titles.
It just feels consistently fun to play once you're in the zone, pouncing from ledge to ledge, swinging on branches, and chucking evil pigs across the screen. What's more, the adventure doesn't outstay its welcome, clocking in at around 7 hours — probably less if you make regular use of the aforementioned rewind system.
The performance is also pretty much flawless on PS5, as you'd rightfully expect. Although having said that, the port does throw up some surprisingly long load times when entering certain locations. Don't get us wrong, the pig-themed load screens are joyous, but the lengthier breaks can be a tad jarring.
Conclusion
Tomba! is still a weird and mostly wonderful little platformer, packed with character and charm from beginning to end. Some of its more convoluted design elements can frustrate, and the backtracking's a bit of a slog at times, but the core, grab-happy gameplay remains satisfyingly fun. And, with the addition of unlimited saves and a rewind function, it's hard not to appreciate and enjoy this revived PS1 oddity.
Comments 31
If anyone's got any questions about the game or the review, let me know and I'll try to answer them.
Had a great time revisiting Tomba! (Tombi!) after so many years. Played the demo disc to death as a kid, finally played the full thing via emulator much later. Still holds up!
"I would really prefer it if you were quiet"
Might try this
@Miserablefish I'm so glad someone referenced this.
I managed to snag a free copy and didn't really like what I played. Might give it another shot later.
@ShogunRok Thank you for calling it Tombi
Having fond memories of the original game, and being low on funds some time after and selling the game for triple digits, I would really like a limited run copy but as someone with high anxiety and knowing how far behind those guys get.. I'm hoping to pick one up from ebay or Amazon next year or something.
@ShogunRok How are the graphics? I mean, in terms of a ps1 remaster. Are the backgrounds and characters blurry and how is the game looking in general when compared to its SD original being played on a CRT?
Not being sarcastic, I'm genuinely looking to buy it from LRG
I have fond memories of bringing my PS1 along on holiday (how did my parents ever allow this?) and playing this off of a demo disc as a kid. Ended up never playing the full game, so maybe the time has finally come.
This will be Chris Colin Dustin Furman's first video game
I knew it as Tombi in the UK
@BecauseBecause You might as well order from LRG if you really want it. They may take a little while, but you’ll be guaranteed a copy and at a FAIR price. Promise I don’t work for them lol, just encouraging your gaming collection habit 🤪
Why the heck are PS1 copies so expensive???
@Czar_Khastik I'll be honest, it looks more pixelated than I remember! But that's probably down to playing the original on comparatively tiny TVs.
But yeah, it is going to look very pixel-y on any reasonably sized TV. It's definitely not unplayable or anything, but it might take some adjusting to.
There are a few screen options to play around with too. You can have borders, stretch the game to fit the screen, 4:3, and there's an optional CRT filter to smooth the edges a bit. I played without it, but it's worth trying.
Just to be clear, the 3D environments look fine — it's the spites and stuff that can appear quite blurred.
I think your best bet might be to try and find some 4K gameplay on YouTube and watch it on your TV, because it really might depend on your tolerance for how pixelated it can get.
@ear_wig it's true i did eventually get my Day of the Tentacle - albeit about 5-6 months later than estimated! It really stressed me out, so I'd sooner pay more to be honest from a dealer or if Amazon manage to get any, that's how I got Return to Monkey island on PS5.
Is the PS4 version delayed?
@Czar_Khastik even if it runs poorly, you still have your ps1.
“Catchy (if slightly repetitive) music”
Would’ve been preferable if it was quiet.
Funny enough I remember it as Tomba back in the day and grew up in uk. What weird timeline was I on? Think it must have been import. That's that enthralling mystery all cleared up.
Thanks for the review, Tomba was never one of my favorite PS1 games but I'm kinda fond of it. I may get this Special Edition at a later date.
"I am Tomba, I have fast pants"
The game doesn't know if it's tomba or tombi anymore. I searched it on ps and switch Australian and its still called Tombi like the old Pal spelling but when I bought it on switch it downloaded as tomba.
@ShogunRok Thank you for the information. After reading your comment I decided to buy the digital version of the game. I fiddled around with the settings and there aren't that many options but the CRT filter is nice.
And @Yousef- is right, I actually have my PS1 hooked up to a 14'' Sony Trinitron right next to the 4K tv so I tried a bunch of things in the past, like using the OSSC upscaler to play retro games on my modern tv but the small CRT was the winner every time. Obvious, but again, one must try it for himself.
Regarding Tomba, it looks a bit pixelated but it's bearable when played on a smaller screen since I mostly play games on a smaller portable monitor when the main tv is occupied (the portable monitor is bigger than the PS Portal screen). My conclusion is that I will play the Tomba PS5 port although being spoiled by actual CRT picture.
And just for fun, I also downloaded the Legend of Dragoon PS5 version which was on the store and I was pleasantly surprised with the picture quality. It looks much better than when I fiddled with the OSSC upscaler. Jeanne D'Arc also looks wonderful. So I must say I'm ok with the quality of all these emulations/ports/remasters. It's not the same CRT experience but your eyes won't bleed and the price of the games is more affordable than their original PS1/PS2/PSP discs.
Final Score: 7/10, would play
Although being an LRG release means ridiculous shipping fees to my neck of the woods precludes considering a physical copy,(mores the pity),will keep an eye out assuming they don't stuff up the digital release like they have in the past to select PSN regions & not others. (Only more recently addressed in some cases).
@Czar_Khastik I would really prefer if you’d be quiet… but yes you are correct.
@Czar_Khastik The name must be a real curse when it comes to asking genuine and sincere questions! 😉
"it's official, Santa's little helper is a squirrel."
@ShogunRok Thanks, I was curious about this as well — the 32-bit era still had a fair amount of sprites on 3D backgrounds, which did look fine on a 14-inch CRT, but blown up you can REALLY see the pixels, especially when they're sharing screen real estate with super high-res (albeit low-poly) 3D models.
@J2theEzzo You're absolutely right, in these rare moments my name really is a curse. I actually think I'll get banned if I post a legitimate question. But hey, as Castlevania says:
@SolarSailor Dustin's gonna make lil' Herman Furman play this on a CRT with OG hardware and software.
I remember playing this and being driven insane by the letter ‘a’ in the speech bubbles!!!! It looks (to me anyway) like a capital ‘G’ !!! This review has brought the angst flooding back…..I’m off for a lie down!
I thought this was gonna be some fancy looking remaster like Alex Kidd. It just looks like the PS1 game emulated... Lame.
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