
The true brilliance of tycoon titles like Two Point Museum is their ability to keep you occupied. In this sequel to Two Point Hospital and Two Point Campus, there’s always something to do: a new interactive exhibit you need to research, a staff member you want to educate, or an expedition you have to send your experts on.
If you’ve played the likes of Theme Park or Theme Hospital before, you’ll know largely what to expect from this light simulation. The campaign sees you working through a series of distinct museums, each with their own gameplay gimmick or theme.
The introductory area focuses on prehistoric creatures, for example, but you’ll quickly find yourself building aquariums or overseeing a house of horrors dedicated to the supernatural. Of course, there’s a sandbox mode too if you want a bit more creative freedom.

Each stage has a strong foundation: you place exhibits to attract interest, decorate them to build buzz, and construct information boards to impart knowledge. Some exhibits will require cooling; others will need meticulous maintenance to prevent them from spoiling. Keep everything ship-shape and attendees will be encouraged to dig deep into their pockets and give you a donation.
As you progress, you’ll be able to send staff out on expeditions in order to discover new exhibits. There’s often a random element to these – your staff may get injured or encounter complications which impede their progress – so there’s always a risk/reward element. You can train your employees and equip them with helpful items in order to reduce the probability of things going wrong.
Of course, the usual simulation systems return as well. Guests will lose energy as they explore your carefully crafted curations, so you need to consider placing benches and brewing coffee to keep them energised. Staff, too, will grow increasingly unhappy if they’re not feeling fulfilled in their work, and may threaten to quit, leaving you high and dry.

Managing all of these elements, as well as the look and flow of your museums, is critical to success. As the difficulty gradually increases, you’ll need to be more strategic about how you manage your galleries and ensure customer satisfaction. It’s a time-tested loop, but it’s executed as excellently as ever here.
As we alluded to earlier, the game also brings some new wrinkles to the formula. Take the aforementioned supernatural museum, for example: here you can create viewing galleries for the poltergeists you’ve tamed, but you’ll need to create rooms that suit their tastes, otherwise they’ll escape from their confines and begin haunting your guests.
Even when you’ve largely finished building a museum, there’s a level of micromanagement that the game requires which will keep you occupied. This means the hours can quite literally fade away, as you subconsciously tweak and tinker with your setup to maximise your overall income.

A persistent unlock system, like in previous Two Point titles, allows you to unlock new furnishings and features – sometimes purely for decoration, but often for function as well. A big part of the fun is simply zooming in on each scene and seeing how different guests and staff members interact with the new items you’ve placed – the animation is outstanding.
We must reserve a special mention for the in-game radio, too, which is flippant and laugh out loud funny in the ways it mocks modern media. We also really enjoyed a lot of the announcements over the Tannoy, which captures the same sense of irreverent humour as Theme Hospital all those years ago.
Our only major criticism, one that’s consistent with all these types of games, is that it just doesn’t feel quite right on a controller. Don’t get us wrong, this is extremely playable and the developer’s done a brilliant job streamlining things, but there are times when you’ll be pushing buttons to toggle between menus and it’s just obvious a mouse would be better. Despite featuring a UI size toggle, the fonts can also still look a little small if you’re playing on your couch, too.
Conclusion
Two Point Museum successfully transposes an effective gameplay formula to another theme, with this game in particular packing some serious variety due to the different types of institutions you can build. It’s laugh out loud funny, moreish, and there’s an enjoyable difficulty curve. But if you’ve never been particularly fond of this type of tycoon title, don’t expect to find anything here that will change your mind.
Comments 25
Great review, I'm yet to try a two point game but I've had an eye on this one. something about it being in a museum, it just sounds like fun! Also, I love the points made about it having a sense of humour, a big win for me.
i think ill be picking this one up at some point.
I tried 2P Hospital on Steam a while back based on the rave reviews. Good lord did I hate it. I don’t think these management sims are for me. Thankfully it was a sale price.
I don't think font size should lose it one star the 2 point games have always been solid and a small nostalgia trip for those who had the privilege of growing up when Bullfrog was around with Theme Hospital/Park.
2PH is exactly like TH but with extra stuff to do and it's a brilliant game they usually put it on sale with Campus as a bundle as well for like £12 and all DLC to 2PH
Two point games are peak management sims. Really excited for this one. Can't wait to protect my museum from all the little kids and their cheesy gubbins infused fingers
@Nakatomi_Uk Just to be clear, I didn't drop a point because of the font size. That is something worth pointing out though.
@CVCubbington What didn't you like about it? Just not a fan of the genre?
Fair review, I've managed to put a few hours in (5ish) and it's a bit of a departure from Two Point Hospital/Campus but in a good way (the expeditions especially) It also feels a lot more complete at launch than with previous titles. Hospital was fine without DLC but Campus definitely needed the paid extras to really shine. I didn't have too much trouble with the fonts but Sims like this are kind of my go to genre and so many of them have very small fonts with a lot micro-management squished in. I haven't run into any issues with the controls yet either, but that's because they lifted a lot from their other games making it very easy to pick up again. I'm interested to see where they take the game with future DLCs, I'll buy them too because the studio always puts the effort in.
Can’t wait for this. Hospital was good, Campus was excellent. More of the same please!
I own both campus and hospital and will probably buy this when it goes on sale , i find them quite relaxing to jump in and out of occasionally.
@get2sammyb I guess so. It was my first of the genre. The humour didn’t gel with me and it seemed like busywork more than fun.
@GirlVersusGame is it there yet ? ps store says 27/2?
@romanista I don't know about digital but the physical Explorer Edition arrived yesterday afternoon. I doubt it's on the PSN yet, they are very strict with release dates but lots of places ship early nowadays. The difference between both editions is only a few skins and in-game items. I've been on the Roadcraft demo/PC for most of the afternoon.
I might stick with PC for this as with the other Two Point games given that controller still remains a bit clunky for these kinds of games. Potential Switch 2 versions with mouse mode and touchscreen controls could be great though.
My biggest gripe with the series is the AI. Like when a staff member goes on break, instead of fulfilling their needs they would instead waste their break just sitting down etc or going across the map to a less close toilet. Even though I built one right next to the staff room.
So hopefully this one improves that.
This snuck up on for me. For some reason, I didn't think this was due to be released yet. Guess I know what I will be buying soon.
@YeoSprings I got around that by setting the bathrooms to staff only and giving them longer breaks. There's also something funky with the AI if you don't balance dryers and sinks, they don't recognize that bathroom and instead travel the map looking for one that does work. When I do find a layout that works I remove all of the previous bathrooms and paste the new ones in. The default settings aren't great, longer breaks make staff happier too meaning you can pay them less.
Out of any of the 2 point series this one aesthetically has the best setting for me.
Preordered the explorers edition a month or so ago! Very excited for this
I bought Hospital and Campus+DLC together on a big sale year or so ago...to my shame, I played a few hours of hospital but have yet to even load up Campus, it being in my most embarrassing category, the 'bought but unplayed' collection! Alongside the likes of Alan Wake II, Persona 3 Reloaded, Metaphor, FFVII Rebirth....oh my god. And that doesn't even touch the indie and AA stuff of which there is much more...Dredge, Spiritfarer, Cult of the Lamb....etc etc.
So definitely need to stay away from this however good it is until I've dabbled properly in the other two.
@romanista it is the 27th, or early access for £10 (or I guess local equivalent) more.
I’m so hit and miss with these types of games. The hospital one I didn’t like; couldn’t stand the UI menus/sub-menus. That said, I really enjoyed Two Point Campus. I thought the UI menus were better, and I played the heck out of that game and even got the platinum, which is something I rarely even try to attain.
Same thing with the Jurassic Park Evolution 1 and 2, though—hit and miss. I LOVED the first game, but I didn’t like the changes they made with the interface to the second game.
I’m afraid I’m going to need an hour or two of game time with a demo before buying Two Point Museum. Just don’t want to risk getting it and then finding out it plays more like Two Point Hospital than TP Campus.
@Slideaway1983 thanks. I thonk the dino bones can wait a few days for me to exhibit them then…
@romanista haha. I pre ordered it today as I forgot it was even out... so I'm guessing "real" street date is Tuesday.
As I've enjoyed the last 2 and got them in sale, I don't mind giving them the extra tenner.
@jgrangervikings1 I'm glad I wasn't the only one with JWE2. I platted 1 and just could not get into the second for the love of anything. In the end it got deleted.
@Slideaway1983 i understand. I might have dine it as well, but i just bought planet zoo in the sale last week, so not that much in a hurry. Have fun!
Leave A Comment
Hold on there, you need to login to post a comment...