Viewfinder is a first-person puzzle game that challenges your perception with a brilliant core mechanic. Essentially, you can apply a z-axis to two-dimensional images, stamping them into 3D space and letting you walk into them. Initially you only have particular pictures with which to reach the goal of each stage, but later levels give you a camera, letting you take your own shots to get through challenges. It's a wonderful concept, but one that doesn't feel fully explored in this short experience.
Photos remain as you'd expect until you superimpose them on the level; they'll be inserted from whatever perspective you stamp them, replacing anything behind them. Positioned correctly, you can use a photo's contents to reach the exit. Again, it's a fantastic mechanic that works smoothly, and it's backed up by the ability to rewind time, meaning you can redo any actions if you mess something up.
The camera takes things up a level, as you're given the responsibility to take the pictures you need to proceed, rather than being handed them. This is one of those puzzlers where solutions you come up with often feel like the "wrong" ones — finding clever ways to reach or activate the exit makes you feel like a genius.
Later complications — like cameras in set positions, and surfaces that can't be erased by your photos — ramp up the challenge nicely, but generally the game feels a little lost in itself. Once you get the camera, you don't have it in every level thereafter. One subset of levels concerns itself with optical illusions that are interesting but don't quite fit into the wider game. Many of the most memorable things you can find are completely optional. While each chapter broadly introduces new wrinkles to the gameplay, the game's structure comes across slightly muddled, and it can leave a feeling of the concept not quite fulfilling its potential.
Having said that, some of the puzzle design here is excellent, and the core idea is strong enough to easily keep you going throughout. Setting aside the narrative, which is pretty forgettable, this is a largely impressive, compelling puzzle game with a truly unique gameplay hook.
Comments 8
This has looked like a really cool concept since I first saw it so glad to hear it just about works as a full game. A shorter length doesn’t bother me too much as I’d rather it not get too repetitive but what was the rough play time for you @Quintumply ?
@Thrillho Around six, seven hours I think.
@Quintumply Thanks. The Pedestrian was a little bit shorter than that and didn’t outstay it’s welcome with only a few new mechanics through the game. Will just wait and see what price they go for!
I had a lot of fun with the demo so if the price is right I'm going for it.
I’m so glad to hear this has turned out well. It’s a really great concept. Thanks for the review!
Definitely planning to get this one at some point!
Really curious what the price point will be on this one. I’ve been waiting for it since it was announced and loved the demo. I’m a sucker for “your perspective is your puzzle” games such as this, so I’m ready to buy it and blitz through it. Given the demo, I’m sure this game’ll end up in my year end list.
Seems like it draws some obvious influence from The Witness, which is an all time puzzle game favorite of mine so I’m hoping this game has something a bit beneath the surface like that one did.
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...