Genshin Impact has changed the console gaming landscape. Once solely the fancy of smartphone gamers, free-to-play gachas have become big business on PS5 and PS4, with many of the format’s most played titles subscribing to the business model.
Wuthering Waves is the latest contender to launch on Sony’s system, an anime-inspired open world adventure which first deployed on PC and mobile last year. It’s, in many aspects, a direct clone of HoYoverse’s biggest hit, with many of its systems replicated wholesale.
But with Teyvat feeling a little long in the tooth these days, Kuro’s made meaningful improvements in all the right areas – especially in its v2.0 quest line, which this version of the game has launched alongside.
You play as Rover, an amnesiac who can be male or female, depending on your preference. The top-level storyline subscribes to the worst of these Chinese gacha games, as it’s infested with nonsensical naming conventions and lore so dense you’ll need a PhD in its various proper nouns to extract any meaning at all from it.
The writing is by far the worst aspect of the game, although its opening chapters are particularly slow and tedious. After completing the first few missions you can skip directly ahead to the new Rinascita environment, which is inspired by the architecture of Italy and the colourful carnivals of countries in South America.
While the script slumps to the same old problems, the mission design is vastly superior. Throughout the 15-hour story, you’ll perform a heist, learn to dance as part of a performing troupe, and witness dozens of impeccably animated cutscenes. It’s such a shame the whole escapade is undone by the writers’ reluctance to hire an editor to dial down their bullsh*t.
If you can get past the obnoxious script, the gameplay is superb. Genshin Impact has gradually been trying to evolve its archaic traversal with new environment Natlan, but Wuthering Waves is already lightyears ahead. Movement is fast and fluid; climbing is speedy and responsive, and; new movement methods, like flight and gondolas, make navigating the open world genuinely entertaining.
This makes the core exploration much more engaging, and so you’ll want to seek out all of the secrets in the world and check off the copious list of tasks presented to you. Pretty much everything you do in the game rewards you with in-game currency, which can then be spent on rolling for new characters. More on that later.
The combat is the real highlight here, as the game feels much more like a classic character action game than a weird MMO hybrid. Newcomer Carlotta subscribes to good ol’ fashioned gun-fu, somersaulting into the air with her frost-powered pistol; Roccia, meanwhile, has a kind of ghostly jack-in-the-box, and can summon hurricanes before pounding the ground to do big damage.
As is the case with all these games, synergies are the key to success. You’ll need to spend time not only building your characters, but also considering which teammates complement each other. There are metas to research, but as a largely single player experience with some optional co-op elements, it’s ultimately up to you to build the parties you enjoy using.
Of course, in order to unlock characters, you’re going to need to engage with the gacha component. Wuthering Waves is a little more generous than some of its immediate peers, as weapons are guaranteed and you only need to invest 80 pulls to get a five-star.
But there’s still an element of gambling here: there’s a 50% chance you’ll unlock a banner’s promoted character, and duplicates provide desirable buffs, encouraging the investment of real money. You do earn a lot of currency through pure gameplay, and you don’t ever need to spend anything – but the system is designed to reward opening your wallet, so just keep that in mind.
When you consider the sheer quality of what’s on offer for effectively free, though, it is staggering. The soundtrack is absolutely stellar throughout, and some of the environment design – specifically in the new Rinascita area – is truly extraordinary.
One thing we’d be remiss not to mention is the Pokémon-style character building aspect, which sees you collecting Echoes from the foes you find out on the field and equipping them to buff your stats. These have random attributes, and collecting full sets gives you further statistical advantages.
It’s no different to the Relics in Honkai: Star Rail or Discs in Zenless Zone Zero, but your primary Echo actually adds a unique attack to your arsenal, making colleting really powerful ones much more rewarding than in the aforementioned games. Furthermore, it’s more fun farming them in the open world than running the same combat gauntlets over and over and over.
The new update actually adds dozens upon dozens of new Echoes to the game, opening up countless new character-building opportunities. This is the core appeal of the game, and it’s what will keep you coming back once you’ve beaten the quests and explored every square kilometre of its open world.
And as a live service, there’s a never-ending stream of content to put those builds to the test. Regular events, minigames, and story updates mean there’s always something to do, with major updates coming every six weeks. It’s a game designed to be enjoyed over years rather than days, and you’ll already have a good idea whether that appeals to you or not.
Conclusion
Wuthering Waves is launching on the PS5 at the perfect time, as its new quests are action packed and its improvements over the likes of Genshin Impact are obvious to appreciate. Its story is unfortunately infested with the worst of gacha game writing, so you’ll need a strong stomach to get through the abundance of proper nouns. But stick with it and you’ll find a beautiful, anime-inspired experience with quality combat, rewarding team building, and hundreds of hours of excellent exploration.
Comments 29
Sounds like this is worth a shot. Shame about the crap story but if its skippable should be OK.
@Icey664 I'd say the first few acts are indeed pretty crappy but it gets better. I especially liked the story of the newest update
Solid review. Completely agree about the writing and how every character fawns over the Rover / main character.
A few other things to add:
But despite these flaws I love the game, exploring the world is great.
P.S. there's a Wuthering Waves forum thread here on Push Square for anyone wanting to discuss specifics, builds etc.
Is this a game that if you stop playing you fail to keep up with things on and fall behind other players or does that not matter so much?
Isn’t this the second game in a few weeks where a review criticized the use a lot of proper nouns? LOL.
@Kienda You'll miss stuff, that's just the reality of these games. You also won't have a bank of "free" currency to pull on characters.
But you can, in theory, just come for the big story updates and still enjoy it. That's true of all these games.
@awp69 Yes, unfortunately these Chinese games are absolutely the worst for impenetrable, nonsensical lore.
And while the other games are bad, Wuthering Waves may be the absolute worst.
I find it hard to believe anyone likes this style of writing, but go on the subreddits for these games and you'll find people earnestly dissecting the lore like they actually understood it somehow.
It blows my mind.
@get2sammyb I started playing and immediately got vietnamese flashback to FFXIII and it's "falcie lcie sieth pulse cocoon focus" word soup.
I always find myself looking at the HoYo games on the store, but never downloading them. I feel like I'd be way out of my depth, wouldn't know which game to start with, and if I could even enjoy them as a casual fan.
@MickOnYourFace I'd say ZZZ is the easiest to get into right now, but Honkai: Star Rail is relatively linear and manageable. (You'll be able to skip to the new chapter directly after the first main planet if you want to jump in with v3.0.)
You can play as a casual; they encourage you to sell your soul to them, but you don't really need to. As long as you don't mind missing some stuff, it's fine.
@Dalamar I hate it so much lol.
@get2sammyb The story in 2.0 is less noun heavy and the VA's are on point this time. It's so obvious when Yangyang says "Huanlong" that they used that same dub each time.
It’s amazing to me that the market can sustain so many of these, which at least from the outside looking in, are so similar. Between Wuthering Waves, Genshin Impact, Honkai Star Rail, Zenless Zone Zero, Tower of Fantasy… and whatever other gachas I’ve forgotten, there seems to be an insatiable hunger for this style of game out there.
To each their own, of course, and if the people want it then so be it. Maybe one day I’ll try one. I guess it’s no different than all the live service shooters that popped up for a while, each new one hoping to capture newcomers who are either tired of the one they’ve been playing the last year, or people like me who are uninitiated in the genre and need a jumping in point. I think I’ll pass though. I simply don’t have the free time.
Yep I'm so glad there's a skip feature even for the smallest dialog. I've been zooming past the story cause I just don't care for it but now I've been having a lot more fun going out and exploring and fighting. Idk if I can say I'm truly happy tho. Juggling 5 gachas is kinda torture even if I did it to myself
@Icey664 First few acts are pretty damn boring, 1.1 onwards picks up 👍🏻
@Kienda In regards to "keeping up" that's mainly for challenging endgame content. If you just wanna just enjoy the game and pull for whoever you want, then you're good
I think I'll stick with Wuthering Heights
Tried this...two hours later I uninstalled. If you want standard gatcha character awakes in waifu world, this is for you, but I thought this was mediocre in almost every metric. Every time they called me 'Rover' I just barked at the screen. That's beyond stupid...
Genshin Impact is not without its flaws, but it's infinitely more pleasing than this ' play by the numbers' wannabe imo.
At least it's free! 😀
Who has time? I'm locked into my current live service games and don't have any capacity for anything else
The nyr2k2 that grew up playing games in the 80s and 90s hates that these gacha games are a thing and refuses to even consider them. LOL. But the 2025 version of nyr2k2 acknowledges they're just part of the gaming scene now, and hope everyone who plays, enjoys.
Gacha divides opinionI always found Gatcha the new lootboxes.
For me i left F2P i have a job already. On to my favorite game of 2024 Astrobot no more daily work for me.
Terrible timing from my opinion, I'm still playing Infinity Nikki, I like the look of this but don't have the time for another open world. Also it's lacking the excitement of a new game's launch since it came out on PC ages ago.
I can't fathom why a Western contemporary to these gacha games hasn't been developed. Can you imagine the money that a Marvel or DC universe Gacha game would print?
Endless characters to add, countless POIs people would be dying to explore, loads of great storylines to adapt for quests and events... It's a no brainer imo. It could be the open world super hero game of people's dreams.
I think Marvel Rivals proves there's very much still an appetite for comic book-led action games, despite the reported doom and gloom of super hero fatigue.
@MFTWrecks
The only reason these Eastern-developed Gatcha games get a partial pass in most cases is because of the waifus and fan service. Can you imagine the uproar if a Western developer made a Gatcha game with characters intended for the so-called "modern audience"
@MikeOrator "Can you imagine..."
Yes. That's literally what I was doing.
Every time PushSquare reviews a gacha game, it just reminds me that they never properly reviewed Genshin Impact.
Gonna get cooked here, but I absolutely despise these weird gacha games. Like the artwork is cool but the whole "gacha" system plus the weirder side of the fanbase (if you know you know) gives it a bad name. I've tried playing genshin and I just couldn't get into it. Okay, ready to get piled on here...
I bounced off of this one quite fast. Something about the character designs are really off-putting to me, and the story was very generic. The gameplay seemed fun enough though I just lacked the patience to sit through so many cutscenes of nonsense to get to it.
@MFTWrecks
I think we were imagining 2 different things. You were imagining a world where a Western developer could come up with a Gatcha game based on comic books and it would be well received. I was not imagining that.
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