The PSP was many things to many people, a delightful little slice of hardware that ended up with a pretty stellar library of ports and new games — but one thing you could never say about it was that it had a second analogue stick. That sole little control nub on its left had to do a heck of a lot of heavy lifting, and Killzone: Liberation is and was a perfect example of how developers worked around it.
In making a spin-off from its successful first Killzone game ahead of dropping Killzone 2 on the PS3, Guerrilla worked with the PSP's limitations to make Liberation, a top-down strategic shooter that you can now pick up emulated on the PS5 and PS4. Playing it in 2024 makes for a bit of a nostalgia overdose.
If that sounds both good and bad, that's exactly our intention: Liberation is a frustrating mixture of bright ideas and implementation that sometimes feels achingly annoying to play on a modern system, which shouldn't be a surprise. It drops players into the middle of the ongoing conflict between the dastardly Helghast and the Interplanetary Strategic Alliance. We reprise the role of Templar from the first game as he hunts down some Helghast bigwigs over the course of four acts, each comprising five missions.
Each of these stages runs to around 10 minutes long, making for a pretty modest runtime, although the game is padded out by single player challenges that see you drop back into missions with specific objectives in the hopes of unlocking upgrades for your character. There are difficulty options to explore, too, although as we'll cover later they're not exactly welcoming.
You control Templar from a top-down perspective, moving him with your left analogue stick and aiming with the same. You can free-shoot while moving, but the real intention is for you to take cover by holding R1, then pop up while static to free-aim a laser sight at enemies. There's some gentle lock-on here, but it would be too generous to describe it as feeling great. Rather, Templar's accuracy is piecemeal, and it's all too easy to get stuck in a long-range fight that takes 30 seconds to resolve because almost all your bullets miss the target. Throwing grenades, meanwhile, is an exercise in crossing your fingers.
As you progress, discovering briefcases of money will help you unlock new weapons over time, and they'll also be dotted around levels. From machine pistols and shotguns to explosive crossbows, these are all good fun to experiment with, even if many of them are fairly useless. Prioritising weapons that hit harder is essential since the game's difficulty can get frustrating at times; enemy soldiers rinse your health very rapidly, while their own sponginess is a point of contention.
You'll encounter a few different enemy types, from cover-hugging snipers to onrushing shotgunners and mobile grenadiers. These will ensure you have to react to the battlefield around you, although you needn't expect any grand surprises. That mission-based structure means that each stage in the game boils down to almost an obstacle course: you'll have a base, stretch of swamp, or mountainous path to get through, with Helghast spilling out of closed doors or dropships to stop you.
Indeed, levels all too often rely on the same structure: push through a section to a blocked path, backtrack to find some C4, then push through again to detonate the blockage and proceed. Along the way, you'll also find supply caches that give you health refills, new weapons, and explosives, but each has a finite stock. At points, you'll be concentrating hard on resource management, with these supply boxes becoming slightly unfortunate crutches in more difficult moments, ones that you'll trudge slowly backwards to find when necessary.
You'll also sometimes have a buddy along with you in missions, who can be ordered around through a decent command screen, directing them at specific enemies or cover points, or simply telling them to follow you around (as is easiest most of the time). In these moments the game feels a little more bombastic, and less like a weird Metal Gear Solid spin-off that abandoned any pretence at stealth (even though Liberation does have barely-used awareness states for its soldiers).
In the second half of the game, this cadence is interrupted by some of the most painfully difficult boss fights we've encountered in ages. A fight against a spider tank had us questioning our will to live thanks to shonky targeting and Templar's painfully slow movement speed, and we can't imagine we'll be the only ones to jump down to Easy mode simply to squeak through.
Liberation is a also perfect reminder of how addicted to muted palettes we were back in 2006 - it's almost unremittingly brown, dropping that colour only to shift to grey at times, and while its washed-out look felt gritty and realistic on the PSP's display, it's a little less handsome blown up on a modern display. The level of detail was great for the time, but you'll now have to do a lot of imagining to fill in the gaps in its grubby animations and low-poly models.
Still, the game is smooth and crisp in its new upressed presentation, and the addition of both quick Save/Load functions and a rewind feature are life savers. They completely eliminate potential frustrations when Liberation throws you into situations where trial and error might be the only way out.
Conclusion
If you owned Killzone: Liberation back in the day and want to go down memory lane, then $9.99/£7.99 is a low enough price to demand a revisit. However, if you have no nostalgia for this handheld adaptation, there's not much here to draw you in, especially given the sheer number of more accomplished modern twin-stick or top-down shooters that are available on the PS Store these days.
Comments 17
While it’s a mediocre game, I won’t deny that seeing any Killzone news in 2024 was a delight. A surprise to be sure.
top down + handheld game of an AAA console game, not surprising
(also this game exacerbates the gray/brown stigma of my favorite era, the graphics are hideous 🤮)
It's kind of nice to see a realistic/gritty colour palette again. Everything is so neon in a post-Fortnite world. Though admittedly a jungle environment or something to mix it up wouldn't hurt
Nothing wrong with being brown 🥺
The difference between PSP and PS5:
This game will shred your DS5 single stick to drift on PS5.
This game will shred your thumb's flesh to drift on PSP.
I'm not really a fan of Killzone but for a game from 2006, i thought this game is a pretty decent top down shooter. I bought it from PSP store years ago so i got the PS4 version for free which is nice to replay with trophies.
I personally gave it a 7/10 but could be 7.5 or 8/10 if i had the chance to play co-op or MP, which sadly i believe the PSP servers already shutdown and PS4 version only have campaign mode.
And there's nothing wrong with brown or grey color palette for a war shooter that aim for a realistic-gritty vibe. Imagine if Black Hawk Down or Saving Private Ryan has a cheerful & bright color palette, both movie would looks silly to watch.
@Kanji-Tatsumi i agree, its just that this game in particular did it wrong. games like gears of war 1/2, GTA4, prototype (2009), the original assasins creed 2, spiderman web of shadows, saints row 2, MGS4, Need for speed most wanted (2005), the original arkham games, Infamous 1/2 etc are all games that did it right.
but again, im with you about this post-fortnite overly vibrant and cartoon colorful crap its plaguing every game now like the new dragon age. i miss the gritty/grungy era alot.
Killzone Mercenary on Vita a much better game
@Kanji-Tatsumi I believe this game has a snow stage so it's not always looks brown / grey.
@nomither6 what’s your thoughts on midnight club LA? If you’ve played it.
I loved Liberation back in the day! Though I do agree some of the later bosses are a real pain in the ***. I can understand how it might not hold up for newcomers but for its time Liberation was awesome.
I liked it well enough back at release.
I had this on PSP but I admit I never finished it.
But I find it weird that Sony never remastered the PS3 Killzones for PS4 and PS5 (and perhaps PC)... they're quality games that deserve to be played!
Nearly 100%ed other than the Ch5 on hard and maybe a few others.
It's awkward at first but you get used to it. Padded out what do you mean? Did we play the same game? You say it's repetitive yet the parts that mix things up you critique. It is 'padding' yes in more content but you say it's repetitive so what do you ACTUALLY want? You want to breeze through a handheld title? Forget it's a 'focused' not all Ratchet a bunch of devs making whatever minigames & somehow have a flow to it? Killzone does what it does/always did.
Challenges are a breath of fresh air for quick bite size. Main missions are way harder & if die like will in Killzone & Resistance have their challenging parts of AI/level design & damage to enemies.
Environments are varied enough. It's also cover based, like intended.
Metal Gear on PSP to me controls like garbage but has the depth/key factors of the series, a stealth game more in depth then Splitercell Conviction on PS3/360 does, let alone SWAT Target Liberty on PSP where I'd seen the mirror under the door in both games.
So why the comparison of themes & content to Liberation? This person either forgets how Killzone is, haven't played the series or is missing something. Killzone was never a gameplay wild game series. A looker yes but it doesn't need to be wowing people on PSP. Neither did Arctic Edge for MotorStorm. The jetpacks/shop and few things in Liberation/3/Mercenary even. Heavy character feel is spot on too.
Brown is incorrect to con it for, it was common for the time/tone & the whole series colour pallet, I don't like brown/grey/white either but if were going to con in a picky sense makes sense to properly judge it.
Repetitive I mean play any Killzone game there is limits to what you do in them or mechanics/tweaks, or ANY shooter with a focused game design not a platformer, it feels like a Killzone game, it does a fair story. It's on PSP. Did we play the same game with the right mindset as I did.
The DLC Ch 5 is free now but not bundled with this version of PS+ Deluxe/Premium? I don't know for sure. For PSP it's free now to import. Ch 5 is recommended to join up with Killzone 2's story too Ch 4 doesn't connect to Killzone 2.
The jet pack, and a few others do mix things up. Sounds like a Killzone game. I've played all Killzone games now & plenty of 6th/7th gen shooters, Liberation fits right in. But when people focus on current gen too much they miss a bit of details from the past how different they were/hold up.
Mercenary is the most different story/mechanic wise in the series besides 3. So if to judge 1 and 2 or Liberation is just stupid for reviewers to do. Would they call Ratchet oh too complex/too many puzzles/and stuff no one wants but oh they experimented too much.
The challenges are well designed upon beating each chapter. The structure works, cinematic moments yeah of course you would say that. Typical. I think the weapons are good enough for what they tried to offer. Enough of each weapon type.
Targeting I do agree on that, it takes getting used to but still needed fixing. I think other isometric games of the time probably do it better. Even Darksiders Genesis does it better in the modern era.
Glad they didn't con it for not being cough an FPS. It works with the hardware, the staff did so & wanted to do something different. I'm all for it being what it was. Better then the repetitive cinematic trash we get these days & have to ask for Astro among the repetitive current gen IPs.
@Perturbator They could if they wanted to put Killzone 1 from PS2 on there then the HD remaster or 2 & 3 and Mercenary won't get on there. That and well streaming PS3 just works for them still.
Playing this game at the time was amazing, Online was so much fun, No one can mention that the physics is almost perfect.
For me its an 8.8/10
Killzone Mercenaries on Vita I actually think is solid little game.
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