It took longer and was more brutal than a rap battle between J.R.R. Tolkien and George R.R. Martin, but Child of Light has finally made it to the PlayStation Vita. Those of you who have been desperately waiting to see what all the fuss was about can, after almost three months, join Aurora on her rather poetic quest to save the world from a dark witch hell bent on revenge. The content itself is still as fantastic as it ever was, but double-dippers beware: this handheld port isn’t without a few problems of its own.
The title still remains an excellent role-playing game. It’s true that it’s not exactly got the longevity of a Square Enix epic, but it’s deep enough that you won’t feel too underwhelmed in the eight or nine hours that it’ll take you to fight your way to the end credits and collect everything on offer. The atmosphere is perfect – a fairytale wasteland interspersed by small villages and towns, with a beautiful visual style that's reminiscent of an old Brothers Grimm storybook.
To help with the delivery, every piece of dialogue is written in rhyming couplets, a trait which adds a singsong quality to the words, but also offers a nice contrast to the problems that many of the characters face. You're never going to get too invested in your party, and you’re not going to see them grow over a 40 hour arc, but they are given enough airtime that you’ll grow to like them, and that you’ll appreciate their causes. That’s something that even longer RPGs don’t always get right.
While turn-based, the battle system adds a nice twist that helps to make the game stand out. By taking advantage of a little blue firefly called Igniculus, you can slow down an enemy’s move, meaning that you can tactically squeeze in a few extra shots to minimise your own damage. Couple this with the ability to 'knock back' an opponent on the time bar, and you have a mechanic that's incredibly simple, but which adds a brilliant ounce of strategy to the mix.
The more that you fight, the higher that you level up, and, consequentially, you'll unlock access to new abilities. Every character has their own advantages and disadvantages, and levelling effectively to your own playstyle can make things very easy. There’s an extra difficulty setting if you fancy something a tad harder, but, even then, grinding is all but unnecessary.
Despite all of these RPG sounding systems, the release is as much an exploration platformer as it is an RPG. Built in the same engine as the last two Rayman games, as well as the poignant World War I feels-‘em-up Valiant Hearts: The Great War, Aurora’s adventure is packed with simple navigation segments, in which you’ll avoid giant thorns and spiked traps while trying to solve switch puzzles. Exploring all of the nooks and crannies will net you decent items and optional enemies, but it’ll also mean that you get to spend more time in the magnificently designed world.
Unfortunately, the Vita outing is just that little less magnificent than the PlayStation 4 version. The first thing that’ll stand out for people who’ve played the game before will be the slower framerate. The cost of fitting the experience onto Sony’s handheld is that it can’t go above 30 frames-per-second, and, to the naked eye, it seems that it drops below that quite frequently as well. Graphics aren’t everything, of course, and framerate isn't exactly a deal breaker in this genre, but it definitely results in the animations looking a little less sharp.
That’s true for most of the graphical elements here: it just doesn’t pop as much as it did on Sony's next-gen machine – and that's when tested on an OLED screen. It’s not dreadful, and had it released at the same time as the other versions, it probably wouldn’t have stood out so much – but getting the worst version so long after general release is a kick in the teeth regardless of the reasoning behind the delay.
Fortunately, there are some minor improvements, as you can now use the touch screen to drag Igniculus across the screen by his little blue face – a punishment for being so awfully chipper all of the time. This works, naturally, because it provides a degree of accuracy unavailable with the analogue stick. As a result, those light puzzles, which before required you to very carefully line up beams of colour on a wall, can now be completed in a far less frustrating way. The biggest problem with this input method is that those of us with fat thumbs will find that the blue bug rarely stays where you want him to, instead dancing around the edge of the screen whenever you inadvertently lean on the sticks too hard.
It’s probably also worth mentioning that this is a straight-up port – there’s no additional content or any new story. Aside from the advantages that you may glean from playing on the move, there’s no real reason to dish out your hard-earned money to play this version again, and even then, it’s not cross-save, so you won’t be able to continue your console progress on the go. The decision for it not to be cross-buy may annoy some players, who would have liked to have played on the Vita without shelling out again, but it’s obvious why the publisher skipped support in this area. Not adding cross-save in a linear RPG, on the other hand, is something that seems almost lazy, and it’ll be a key negative for those that don’t want to start again from scratch.
Conclusion
The best console version of Child of Light is still only available on the PS4, but the Vita version is more than passable. The story, the characters, and the design can’t be knocked, but the presentation and the decision not to support cross-save means that there’s little reason to give Ubisoft your money again. Still, if you can only play while out and about, then this remains a title that you should definitely give a go.
Comments 35
I think it's odd it doesn't run at 60fps - Rayman Legends did, it's the same engine, and I don't think the graphics are that much more demanding.
It's still great Ubisoft keeps supporting the Vita - not many publishers do that nowadays.
Umm honestly I dont get Vita games reviews. The PS4 version runs better, alright, alright
@N711 It's a great game on Vita, just not quite as great as on PS4. I think that makes sense?
@N711, dude fess up! PS Vita is great! My PS Vita is my love affair. It's wonderful to see more game developers supporting the PS Vita. There are thousands of PS Vita gamers and we want the system to succeed!
@get2sammyb yea. I mean reviews are like 'oh bad news guys its not as good as the PS4 version so you'd better get the console version etc ,
I don't want to sound like a smart ass but I mean yea of course the console version is better specially the new gen but it shouldn't sound like its a bad thing
@N711 That's fair. It's definitely a challenge Vita ports to come at it with the right expectations and analyse it on its own merits, but it would probably be bad form for us to overlook any differences — be they positive or negative. In this case, the performance isn't quite as good as PS4, but the touch controls are better.
Hopefully, that gives the reader enough information to decide what matters most to them.
@Lionhart it's sold 8 million so far as of July 2014. Can't we be upbeat and actually tell the public there are at least 6 million ps vita owners there are 6 meeelllioon ps vita sold whoop!!
Day 1 purchased and satisfied
@N711 You're totally right that it probably should be obvious that the PS4 version would be better than the Vita version, but it isn't always clear in what ways.
That's especially true when it comes to a game like Child of Light, which I've seen people vastly underestimate because it's stylized and 2D. Even I thought that the visual changes would be mostly unnoticeable thanks to a basically standardized smaller screen. Not true.
These issues are even more important to bring up three months after the original release, when people who caved and bought it then might consider double-dipping. It must be very rare that people with a Vita have absolutely no other way of playing it, even if that includes a PC..
@SanderEvers
It's not. Doesn't support cross-save either.
@get2sammyb you keep mentioning the ps4. but not the ps3? Did those run exactly the same? How does the Vita version compare to the ps3? I've only ever seen the Wii U version in action up close.
Great review Mat!
@N711 I've personally chosen the vita version over the PS4 edition because I want to play it when I go on holiday. The better experience may be found at home, but having the choice is no bad thing
@CrissCross87 The PS3 version ran well, but didn't look as sharp as the PS4 version. The Vita outing is another step down again, if only because it lacks the smoothness of its console cousin.
@Confused_Dude Exactly: choice is always good.
I've been playing it on Wii U and have be loving it! Such a beautiful and emotional game! Definitely one of my favorite indie type games!
I played it on Vita via remote play and it looked like crap.
@CrissCross87 I think the PS3 version's the same as the PS4, but just at a lower resolution. Not 100 per cent sure, though.
@Confused_Dude that's what I mean. You chose to play on handheld games you know will be better on console because a handheld have different quality than a console haven't and that's the point. Of course its good to know what's different but I just got the feeling it. Sounds silly to tell to get the console version cos its better
@N711
I have to strongly agree with you.
I think Matt's review is great, but you have a very good point. The expectations from the psvita are much lower in terms of performance than the ps3 and of course the ps4 versions. That's why the wii version of games that were also available on ps3/xb360 did not automatically get terrible scores. Neither did the exclusives.
Take Xenoblade for example. Terrible looking game on the wii, but still the highest rated (J)RPG of the previous generation. Most reviewers knew that that was the best the wii could do and judged the game based on the limits of the wii hardware.
It should be the same with vita and 3ds games. Yes, games look great now as opposed to nds and psp games.Does that mean we should expect them to look or be as smooth as the home console versions? We didn't do that with psp nor ds (comparing nds games with ps3 games).
It's just not what people should expect. The technology is simply not there. If indies don't get any flack for not looking great, neither should games on psvita from bigger publishers.
@N711 I understand where you're coming from, but I'd still prefer a review to clarify which version provides the superior experience if the title is on multiple platforms and isn't cross-buy.
@naruball Also it doesnt reflect a score 8/10 for a Vita game that sounds good to me (9/!0 for PS4) and I maybe confused by Matt focus on people who already got the game on PS4
@naruball @N711
I get what you're both saying, but if we're talking pure score, it's important to note that it didn't get an 8 because it compared badly to the PS4 version, but because the animation isn't as smooth as it was supposed to be and it mucks with the design, frame rate drops and a lack of support for cross-save three months after the original release.
Comparisons to the original version is mostly frame of reference and, in the case of cross-buy/cross-save, an understandable warning.
@MatGrowcott absolutely, I usually dont read too much into scores but I just mean an 8/10 sounds like a great score and means : highly recommend or something like that.
@N711 It totally is recommended. Child of Light Vita has the same content as any other version and that content is absolutely stunning. I can't recommend it enough.
It's just that the Vita version comes with the caveat of there being issues that you don't get elsewhere. The PS4 version is the one to play if you can, but the important thing is that you play it at all.
Thanks for the review, after that slow motion doki universe i really need this review. Well if it is more than passable i ll get this someday when my backlog is being cleared. Too many vita backlog at the moment
@naruball Xenoblade still looks fantastic. Better rhan FFXIII-2 and 3.
@Matt, I think that you are right =). This game is heavy on beauty. And if beauty have been cut, then it's not so good =).
@SimonAdebisi Buy the PS4 version and if you just absolutely have to play it on your Vita use the PS4 link. I played a fair amount of the game via remote play and it was great.
@Gemuarto Sad to hear. I thought it looked fabulous via remote play. Perhaps some network issues?
@-CraZed- I just have a grudge against this game =)
@Gemuarto
Fantastic indeed https://cdn02.nintendo-europe.com/media/images/06_screenshots/games_5/wii_7/wii_xenoblade_chronicles_engb/Wii_Xenoblade_Chronicles_enGB_03_mediaplayer_large.png
So much better than FF for sure
Waited for this on Vita as I want to support the handheld as much as possible so glad to hear it's a decent port.
Now I just need to find the time to play it among my other big backlog of games!
@naruball um, just play it, man. It is really beautiful.
Is there a certain point I will feel like I "get" the game?. I have just got the first party member and apart from it's visuals I am less than impressed with it, I just have a niggling feeling like I haven't quite grasped the game yet & I would be missing out if I traded it in
@NamelessAndi You're only really 15 or so minutes into the actual plot and you've only just learnt to fly. There's plenty more to see. The story really gets going once you meet your sister.
If you're not getting into the dialogue or whatever though, it probably won't get "better" for you.
@NamelessAndi Give it an hour or 2 n if it doesn't click - it wont. I played it on PC and didn't get all the hype either. It's a by the numbers platforming turn-based Rpg with a weak story & artsy visuals. It's a 6/10 game. Decent but it never does anything great or fresh. To be honest there's been a distinct lack of fresh ideas & quirkiness to the 'artsy' scene for a year or two now & with the likes of Ubisoft making millions off it with CoL by pandering to the clique, it leaves one wondering when that spark will reappear
@SimonAdebisi Vita if you want the option to play it anywhere. PS4 if you want the best gaming experience. Our review (seen here: http://www.poweronpub.com/child-of-light-review/) doesn't compare the 2, but this is the overall impression I'm seeing from most other gamers. This is also a decent rule of thumb to live by with most other games, for that matter.
This game was one of the games I picked up in a stack of games I bought when I got my Vita on Black Friday. I didn't think I was going to like it much, but it turned out to be the best game I picked up out of the lot I grabbed. It takes a lot to keep me interested in a game enough to play it right to the end. This game accomplished just that. Awesomeness indeed.
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