There will be no dry PSVR2 headsets among those who choose to try Before Your Eyes. This truly unique 90 minute narrative experience asks you to set aside your DualSense, and relies on the headset’s eye tracking as its primary form of engagement. Rather than using the controller, you’ll instead blink to interact with objects and progress through scenes, with your head enabling you to look around. You can turn off the eye tracking for a more traditional experience if you like, although we’d argue this strips the release of its USP.
The story is divided into a collection of different memories, each presented in a rudimentary, block colour art style. While its presentation is basic, the developer does more than enough to communicate information in each brief scene, whether it’s a birthday party or a first day at school. Therefore, it rewards you for drinking in your surroundings and piecing unspoken parts of the plot together yourself.
The voice acting is outstanding, and the 3D audio mix is among the best we’ve experienced on PS5 to date. This is perhaps aided by the fact that there are moments where you’ll be asked to close your eyes and keep them shut, allowing you to hone in on a single conversation or sound, which is used to poignant effect.
You play as a character called Benjamin, who’s brought aboard a boat by a wolf in an anorak. While it all seems quite fantastical at first, once you begin to relive your memories, it settles into the rhythm of a much more human tale. The story definitely plays for heavy emotional impact, and thus leans into some pretty upsetting themes, but it never feels particularly overwrought or preachy.
In fact, we were impressed with the brief sequences of levity interspersed between the truly heart-breaking moments: it’s all quite real, in a devastating kind of way. We also really enjoyed how the main mechanic, blinking, is a force of nature, meaning there are moments where you’ll try to cling onto memories – only to inevitably bat your eyes and be hurried into the next scene.
While the setup can be quite slow going, where you’re recounting your earliest years with your parents, it picks up briskly in the second half, and the pay-off feels earned as a result of the connections you form. The game also enables you to leave your own personal mark on the plot, with a selection of small decisions that help to make you feel involved in the story.
Not every mechanic works: there are moments where you’ll need to play the piano by looking backwards and forwards at illuminated keys, but we found this a little messy. And it’s only really using eye-tracking when you blink, which is mostly accurate but has the odd foible here and there. But it’s still a wholly original example of interactive storytelling, realised to a very high standard.
Conclusion
Before Your Eyes left a lump in our throat, which we weren’t expecting at all. The game starts fantastical, but eventually matures into a relatably human tale, which we imagine will touch the majority of people who play it. Strong writing, fantastic voice acting, and an outstanding 3D audio mix all contribute to an impressively poignant campaign, which helps showcase how impactful interactive media can be.
Comments 11
Ultimately it’s an interactive story with limited replay value so…a bit of an interesting palette cleanser between games, but not one I’d spend the £10 current asking price on. I’ll maybe trying in on sale for around £3.99
This is one concept as a whole that I don't see how it works in vr, even if it's really well done. Gaming has adopted this whole "emotional narrative" (read also: depressing) obsession..... But that can't really work in vr. A "tear jerker" is the last thing you want inside the goggles!
Very helpful though if the fan gets some particle in your eye that keeps irritating your eye for days though, maybe like happened to me last week 😂
@thefourfoldroot1 I get that, and with so many titles to choose from folk will want to choose how to spend their money wisely. Then think I pay a similar amount for a visit to the cinema (plus the rest of the family!) and I'm not as immersed in it or can't interact like you can with a game. Plus there are not many other titles like this around so I'm sure will appeal to some. Going to give it a go later.
@NEStalgia Well apart from the risk of getting the headset wet, I think it's exactly the sort of game that can suit VR, and it's good to see that there's something different like this out there in the PSVR2 library.
The immersion of VR can only enhance a story experience if done right as it's easy to lose yourself in virtual worlds (GT7 & RE Village are beckoning to me now!)
I do appreciate it's not going to be everyone's cup of tea though.
@Gooseman42
Fair point. But cinema, and lots of other things, being bad value for money doesn’t make me think it’s OK to not get what I consider sufficient value from other things. Not saying this isn’t sufficient value or at a fair price objectively, just for me personally. When I think I could get this or Moss 1&2 for 3 times as much, yet get 10 times as much content and game time…
@Toypop
Maybe, but if it’s a sale price rather than a standard price then I think it’s OK, especially for those who generally know the game or developer.
@thefourfoldroot1 sometimes you have to stop equating dollar amount to time played. I get the logic but it hurts gaming. But if you choose to wait for a sale, it's your money and that's a fair play. I'll just say I'm glad a took a chance on journey when it first released during the ps3 era. One of the greatest games of all time. Barely 2 hours. I think it was like 14 bucks.
@Gooseman42 "Well apart from the risk of getting the headset wet" That's kind of a big asterisk, isn't it. Water, salt, electronics...let alone the impulse to rub eyes....all things that you probably don't want to mix with a headset!
I mean I get that the type of experience, creatively is cool, but practically it seems like one that doesn't fit the reality of using it.
@NEStalgia Fortunately I'm hoping my glasses will shield me a bit and when I cry it's not usually projectile-style bawling and it just trickles down my face. Except when I have to do housework when I just want to game!
It's appealing to me anyways, and getting excellent reviews elsewhere too, so will let you know if my PSVR2 is in for repair after playing it with tear damage!
I played this on PC last year. Was excellent. I just got the mobile version as that is released by Netflix.I can see it working really well in VR and is easily worth a tenner for a an experience that lingers long in the memory.
For me, £10 on a game like this that I will remember, probably forever and still talk about in years to come is definitely worth it...I understand how people will want more 'value' by 'time played' sort of thing but I think 90 mins that stays with you is more valuable than 10 hours forgotten!! Each to their own, I wouldn't have been keen on this 10 years ago but now I am so happy (sad) to have experienced it...
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