Until Dawn: Rush of Blood, a rails shooter with a rollercoaster theme, was one of the surprise highlights of PSVR’s catalogue, so there was understandable enthusiasm surrounding the announcement of Supermassive’s spiritual successor, The Dark Pictures: Switchback VR. Unfortunately, this is a dour shadow of a follow-up, let-down by overly long levels, boring combat encounters, and some pretty poor visuals.
The positives are few, but not entirely non-existent. The UK developer makes good use of the PSVR2 Sense Controllers, for example, arming each of your hands with a pistol that can be upgraded with weapon pick-ups at select moments in the game. The tracking throughout is flawless, and the handling is enhanced by delicate use of haptic feedback and the adaptive triggers; you can even feel the clatter of your minecart travelling over the rails, which is a lovely little touch.
The campaign has its moments, too: one sequence will see you pass through a tunnel filled with the animated flesh of corpses, and you’ll physically feel appendages brush against your face through the headset’s built-in rumble motor. Another uses the device’s eye-tracking to detect each time you blink, meaning that the scene changes every time you close your eyes. These are harrowing moments, for sure – but that’s part of the release’s intended appeal.
Unfortunately, these standout examples are flanked by four or so hours of lousy lightgun shooting. Inspired by locations from games like Man of Medan and Little Hope, you’ll find yourself blasting away at poorly animated enemies for much of your playthrough here, with minimal visual feedback. Sure, you’ll see the odd cranium collapse, but most foes will shrug off your bullets like nothing’s happening – it’s all quite anticlimactic in the worst possible way.
The lacklustre boss fights demonstrate this most disappointingly, as you unload hundreds of bullets into their bodies, without any sense you’re damaging them at all. To make matters worse, the encounters are samey and predictable: adversaries will approach from one of three angles and attack in the exact same way, killing a lot of the tension the title’s trying to create. And while we appreciate the attempt to extend the experience, levels go on for far too long, killing the incentive to replay.
That’s a shame, because there are different routes you can take to encourage multiple playthroughs, and there are some minor decisions you can make about whether you want to save, abandon, or murder supporting cast characters. It should be noted that the plot device tying the scruffy storyline together is barely worth mentioning, other than to say there are lengthy loading times each time it segues from gameplay to a cutscene and back again.
The 3D audio is fairly well leveraged, and Supermassive has done a good job taking advantage of the headset’s HDR panel, as the game can get extremely dark in some parts. But the visuals, by and large, are substandard; even compared to an original PSVR game, this would be fairly middling, and we’ve seen what developers are capable of in Horizon Call of the Mountain and Resident Evil Village. The fact that some sequences are obscenely blurry is, frankly, inexplicable.
The levels do improve ever so slightly as you progress to the sections inspired by House of Ashes and The Devil in Me, but even then we found the integration of puzzles to be pace sapping and at odds with what the developer’s trying to achieve. For example, one sequence sees you firing a flare gun at giant switches, while in another section you’ll need to shoot plant pots to pass by swinging blades. The fact that some of these ideas get repeated is unbelievable.
There are a few instances where the studio really leans into the rollercoaster aspect, and it’s quite fun moving at intense speeds while you’re chased down by enemies or as lightning crackles through the sky, but you’ll actually spend a lot of the game moving incredibly slowly – or even at a standstill while you shoot repetitively at unflinching foes. A rails shooter, in our eyes, should be a thrill ride from start to finish – but Switchback VR barely manages a whimper most of the time.
Conclusion
Until Dawn continues to elude Supermassive, and now even Rush of Blood appears out of reach. Switchback VR is a scruffy game that fails to match up to its well-liked PSVR predecessor, delivering low-budget visuals, lousy combat encounters, and some pretty low-energy level design. There are a handful of memorable moments, and some may find fun in the jump scares – but this should and could have been so much more.
Comments 57
Will have to go on a big sale in the future for me to pick this up then
Erm…I cancelled my preorder, and am glad I did, but as a reader of more than a few different sites of all persuasions, this is clearly a massive, massive, outlier.
I’ll definitely pick this up when it’s on sale for £20 and has had a few patches. Everyone says it’s fun, just really unpolished.
In the meantime there are so many great games to play. What fantastic value this headset has been, been more than worth the price of entry just with the launch games.
@TrickyDicky99
You bought 130 PSVR games? What’s the problem?
Not saying this review isn’t legit, but I would have guessed that you of all people know that following reviews for VR games doesn’t work.
@TrickyDicky99
130 PSVR1 games! You must have really loved that headset despite its relatively small user base. Especially since you also had 2 others!
I can assure you, PSVR2 is far, far, far superior in (almost) every way.
The price is nothing for the fun gained from just the launch games.
Do you mind telling me your PSN username? I’d like to see such a PSVR1 colossus’ collection!
@TrickyDicky99 I don't think one disappointing game really proves your point. There will be good PSVR2 games and bad PSVR2 games, as is the case with any console.
@StylesT To me I see PS Plus Extra written all over it 6 months from now… it’s pretty much true with every supermassive games even the better ones…
@get2sammyb
On a separate subject (and thank you for saving me money on this game), have you played the game that is embargoed, but seems to have everyone salivating?
@TrickyDicky99
Don’t have time for dozens of AAA games honestly, VR or flat. I’m more interested in unique experiences and games rather than 100hr long bloat that doesn’t suit VR.
I’m happy with the occasional flat AAA being converted to VR. Village and GT7 are incredible but time consuming.
And I take it it’s a no on the PSN name?
@TrickyDicky99
I’m just not into AAA games generally. I’ve stopped playing Hogwarts now despite how good it is. I think the last AAA I finished before that was GT7. Before that…maybe Witcher or Horizon. No interest in Horizon sequel, no interest in any Uncharted or God of War. Got bored of AC at Black Flag.
I’ve just been playing long enough to be bored of the same old stuff. That’s why VR is such a revelation.
Edit: you have a much more extensive collection of PSVR1 games than I have (88 on that account). Maybe that’s why you’ve got a bit bored of these types of games whereas they are more fresh to me. I’m just happy vr2 will be getting some exclusives, plus the vast majority of quest games plus PCVR games this gen, should make things much better. Maybe by the end I’ll also be desperate for huge AAA games, if my lifestyle starts allowing for that again.
By the way, not sure how you managed to platinum the sublime Astro Bot Rescue Mission yet not mention it on your truncated list of “best” games!
@TrickyDicky99
Yes, Horizon, Uncharted, TLoU and GoW are considered some of the best flat games. I don’t care, I don’t like them.
Yes I’ve had a lot of fun with Village, until I had to stop playing it, but I’ve had most fun with CotM (which I wouldn’t consider AAA despite the franchise), Pistol Whip, and Cave Digger 2.
We all have our preferences, no excuses necassary.
@TrickyDicky99 The Valve Index is over a thousand dollars, is critically acclaimed, is used by many PC VR users, still requires a beefy PC which could equate to about $1000 minimum, blah blah blah, I can go on.
Meanwhile the PSVR2 is $550, has superior specs, only needs a $400-500 console, doesn't need as much as a setup as the Index, isn't really that much expensive than a Quest 2 and likely Quest 3, and is like $950-1050 with the PS5, which is cheaper than most PCs.
At worst, the PSVR2 will have a bit of a slow start, and even then it'll probably initially sell better than most products VR enthusiasts like us would get.
It's not even that much more expensive than the starting price of a PSVR1, since for $150 more, you get better tracking, simpler setup, much better visuals, and controllers that don't suck. And if the PSVR1 went down in price, the PSVR2 will go down in price.
It's not dead on arrival, and it'll probably get the same quality titles as Quest and PC.
Also, really? What was with the knock on indie titles? Some of the best VR games are from smaller studios, and some of the worst are from big publishers.
I remember when people derided flat screens in favour of the amazing-until-they-very-quickly-weren't flops that were 3D TV's and the even worse curved TV's. I bet a lot of the VR crowd were rocking those marvellous innovations of technology back in the day. 'you have a FLAT tv? reaaallllyyy? poor you lol come to mine and put these silly goggles on and watch a 3d movie, it's the future don't you know...' It would be a spoiler to tell the ending to that story.
Somehow I don't think 'pancake' gaming is going to become toilet paper anywhere near as quickly as VR will.
@TrickyDicky99 even if it’s a gen of Indie games, so what? Some of the best games come from Indie studios. Studios that can freely think outside the box.
We are 3 weeks into the life of the headset so it’s a bit early to say it will only be Indie games. How about reserving judgement for now.
Besides, Low-Fi, coming in a few months, is reason enough to buy the headset. You’ll call it an Indie, I’ll call it a passion project created by a solo dev in his spare time over the last few years. These are the kinda of devs and talent that need support anyway.
@TrickyDicky99 Congrats?
@thefourfoldroot1
What game are you referring to as embargoed but causing salivation??
@TrickyDicky99 I’d hardly say it’s on life support. 20 millions Quest lifetime sales and Quest 3 launching later this year, Vive Elite XR coming soon as well. That’s not factoring in people already working to mod the PSVR2 for PC use. Plenty happening in the VR space. Give PSVR2 a chance to get going before just writing it off 20 days into its lifecycle.
I’ve only played about 3 hours, but I’m really enjoying it. It could do with a visual patch, but the shooting gameplay is there for me, so I’m not too fussed. The only thing that disappointed me is the lack of big and fast rollercoaster moments.
Overall, I’m having a great time with it.
Yeah it’s ok but does need a visual patch
Fingers crossed
@TheCollector316
That’s what I asked! Lol I don’t know it’s embargoed, but two trustworthy sources with big VR YouTube channels, who get invited to try games early, have mentioned it now.
@Gamer_Guy
Remember when it was said that people wouldn’t want to stare at a box every night?
Remember when it was said there was a global market for 5 computers?
Remember when people said the internet would always be niche?
Remember when people considered videogames something suitable for only nerdy men / boys with no life?
It goes both ways you know.
With VR however, you aren’t asking people to do something unusual. In fact, you are asking them to view things in natural 3D at a natural scale.
Believe me, when people stop listening to the online naysayers who have usually never touched a headset, and realise they can be transported to amazing worlds by basically putting a hat on, things will blow up.
The only thing that can possibly hold back VR is motion sickness in my opinion. But that’s been greatly reduce in PSVR2. I was expected to have to get my legs again, but I’ve been able to play longer than I ever have with nary a sign.
To those at Supermassive, bravo team, you’ve done it again, or not, as the case may be.
It did seem mildly curious that they chose to debut on the next version of PlayStation’s headset with a game that, on the surface, looks exactly like Rush of Blood. Apart from the obvious tech/control upgrades, there is nothing here that shouts innovation. The possibilities in VR are endless, there are only so many jump scares that can be elicited from a rollercoaster ride.
First time around this was interesting, on a platform with so much potential, it doesn’t appear like it’s worth consideration.
@Gamer_Guy VR has been around since the late 80s and early 90s. VR rigs were being demoed before PlayStation existed at all and it's bigger and cheaper than it's ever been. Sure it's not mainstream, and it never will be, but it's a market that's been growing rather than shrinking for as long as consoles have existed. The big bottlenecks have just been the tech and the affordability of the tech as it's far more demanding than 2D games. We're just starting to cross the point where it's becoming practical rather than just extravagant.
@NeonPizza Financing ultra expensive but disposable vr on credit? Are you an SVB customer perchance? 😂. I'm sure the headset will be a nice piece of tech, but no vr headset is worth financing, it'll still be obsolete or broken by the time it's paid off and at the end of the day it's still a lousy phone/tablet that probably can't even be used with pc. (Maybe Mac? Lol). It'll have an enterprise market though but what good is 8k on a device that can't render 4k at the need fps for gaming purposes? (Very different for productivity software, mind you.). It's still a weird limbo in the gaming part of vr. You get pc that does it right for god money but devs are fed up with the hardware assortment and demanding customers and leaving. You get mobile but wireless. And then in the middle, ps. Still the best middle ground really and very dev friendly.
And while the sweet spot is a nightmare to find, now that I have, I'm more than pleased with the IQ of this HMD as long as it's not max bright, and definitely don't need 4k per eye. What I do want is 4k90 actually sent to it though. Console not hmd limitation. The console remains the bigger limitation then the HMD right now. But even the apple vr can't outperform that.
@TrickyDicky99 It's not like VR has never has struggles before, and there are still plenty of upcoming games. Or you could look for smaller VR games if you really are desperate for content. Hell, with the PSVR2, all that means is more games.
And again with the indies. Like half of the best VR games are from indie developers and small development teams. Gaming is more than just Ubisoft, EA, and Meta.
Writing off PSVR2 one month in, and on the basis of a single game underperforming expectations sounds premature. The technology is great although is does look like Sony has under-invested in software development to support it. I think what is more likely is more games will have VR modes rather than big standalone titles. As for Supermassive, its a pity they seem to have struggled to repeat their form of years ago. Both Rush of Blood and Tumble VR were fun titles for PSVR at launch - and quite a bit cheaper.
One mediocre game and VR is doomed lol. Could say that about every system that's ever been made.
@TrickyDicky99 It must be great to be so optimistic about everything, maybe Sony should just call it a day with supporting such a niche and doomed product. What were they thinking without consulting you?
Thanks @get2sammyb you have saved me money and avoided disappointment. Was gonna get switchback but not now…may try it if it appears on PlayStation + … I have way to many more worthy vr games to buy anyway..super excited for walking dead
Someone in this thread is after attention?
Complaining that in his crystal ball he can only see indies and that's a problem, whilst simultaneously boasting he bought 130 titles which would be 95% indie, simply doesn't match up to me.
Despite my severe adverse reaction to playing on the PSVR1, I'm going to give PSVR2 a try next weekend with GT7. If I can play that without getting very sick I'll buy the unit for that alone, and I know many others that have done just that.
I'm not looking for 100's of AAA titles on the VR headset, I'm quite happy to continue playing games as I always have.
I suspect I'm not alone in seeing the VR2 as providing additional gaming experiences to supplement my PS5, not a unit that replaces it.
On that basis, 3 or 4 four great experiences a year would be all I want from it, and given the transformative effect on GT7, I'd be content with the outlay even if that's all I ever used it for.
tbh makes me wish Rush of Blood was available on PCVR or Quest.
Well one bad egg in the barn doesn't make it a bad launch. Crack on.
@Titntin Nice! Good luck with that! If we don't see you for a week we know what happened lol.
Pro tip if you've missed some of the conversation and since I know you're highly affected by VR, you may or may not want to consider turning down the brightness to minimum or near minimum for your attempt, even though it does take the "pop" from the picture and look fairly dark that way.
The TL;DR is the OLED display does have high brightness but achieves dimming through shorter on-cycles. The net effect is the default max brightness has high motion persistence which can be a blurring effect, while 0 brightness is effectively full black frame insertion like on OLED TVs yielding smoother motion.
Some people are highly sensitive to it like neonpizza, some don't notice at all, but since you had such a strong reaction to VR1 you may want to consider weening in with 0 brightness (but an admittedly dim, dull picture, especially in GT7) at least for starters and work up more from there that way you are less likely to be set off from the start by some avoidable motion issue.
I've been settling in at around one click above middle brightness, partly because it's improved motion over max and partly because max is just too darned bright once you get used to it not being so bright (but the daylight effect is so real! Except that means you should wear sunglasses, lol.)
GT7 is a game that I'm more prone to turn the brightness down to 1/4 though. It's less pretty looking, but in a real race car you'd be wearing a helmet with a mirrored visor to keep it dim anyway, so it's actually more realistic.
Edit: Also, mind the sweet spot, the one major design limitation of PSVR2 is it really CAN have a clear image but finding the right sweet spot is a challenge and even though it's actually very easy to find again once you find it, it's hard to find before you find it, and GT isn't the best way to "calibrate" the physical focus points IMO. If any part of the screen other than the far edges is blurry or distorted, you have not found the sweet spot, even if you think you have. Not being in the right spot could lead to barrel distortion etc, which could set off your motion issues more easily than others. The flat UI screen should be relatively suitable for calibrating it, though still not perfect, and for you I wouldn't suggest trying other games to dial it in, you want to keep it streamlined for just what you want to try as best you can. But I'd mostly try to do all you can to get it well dialed in BEFORE launching into a race since if you don't get it right you may already be in bad shape before you ever get to the races given your last attempt!
@TrickyDicky99 All the best games are not considered AAA. You have to intentionally make a bad faith argument there - you could give a list of your favorites because you enjoy a smaller subset of mainstream games, you not be any of community consensus or commons espoused opinoin.
Pistol Whip, Beat Saber, Job Simulator, Saint & Sinners, Sword & Sorcery, etc, are all considered some of the best VR games and aren't AAA.
No, there aren't as many AAA games. The indie games all feel more interesting and like bigger experiences than most console indie games to me. We already have a few AAA experiences on PSVR2, and it doesn't need to have as many. VR allows for a a lot of creativity and new experiences. They take what AAA games do, and make it feel new and interesting.
Shame. Was looking forward to this😔
@NEStalgia Thanks for your advice, I'll be digging out this post once my friend brings it round.
I actually bought it for my friend (he has a weird address so his release date ordered one ended up getting shipped back to Sony, my order arrived 22 hours after I placed it.). It was sitting next to my PS5 for a couple of days before he could get round and pick it up. It was so tempting to try it then..
I suspect I'll still have issues, but I'm so into the idea of enjoying it, I'm prepared to try again. I'm gonna start with 5 minutes on games with little motion and see if I can build it up. Fingers crossed I can use it
@TheCollector316 @thefourfoldroot1 Probably just The Walking Dead Chapter 2.
The blur and grit go away if you set your brightness to 40 or less! Try level 3 and also try to keep your flashlights hidden when not shooting or especially when heading down the tracks. I believe the higher brightness is lighting the fog/smoke/dust effects causing blur and covering the inky dark sections. This may need to be done with all dark games as DF's John Linneman suggests in his Res Vill VR breakdown to turn the brightness to it's lowest setting! Am I just getting use to the visuals or does this adjustment make the major difference I think I'm seeing?
@SoulChimera
More likely firewall. S&S2 is already out on quest and they’ve detailed the improvements for VR2. Good, but hardly jaw dropping as hinted at.
Sending my headset back is increasingly looking like a very good decision. Now I'm glad many are enjoying theirs and GT7 is amazing in it but it was games like this I was really looking forward to and it doesn't seem to be getting I Expect You To Die 3 or ports of the other 2 and we have no announced games fro Sony themselves.
If more comes to it then I'll definitely be in the market to jump back on board but for now I'm happy to leave it
@SoulChimera
@TheCollector316
No, you are correct. Very strange to me, but apparently it just looks so much better than it does even on a high end PC 🤷♂️
https://youtu.be/MksYLAPksHM
Helps that it’s native 90hz, so no reprojection blur.
@TrickyDicky99 "Looks like I dodged a bullet with PSVR2."
Me too. In Pistol Whip, and it was glorious.
Must resist urge to feed the troll.
Unfortunate read, I was really looking forward to this game. Then again I still haven't finished CotM and still have much to do on GT7 but VR just isn't VR if I can't be scared out of my mind. That's like the 2nd best reason to have a headset, and the number one reason is unavailable as well so definitely room for improvement this gen.
@TrickyDicky99 Yet VR is bigger and doing better than it was all those years ago. So I guess it’s been working. 😃
@Titntin That sounds like a good plan! And if you plan to try the kayak game, be sure to let us know to get our umbrellas ready 😂. Hope it works out!
I'm not here to call this a masterpiece, yes it's not the best looking game you'll ever see and the load times are inexcusable.
Outside of that I am having fun with it. It's definitely better than a 4/10. For some reason Push square has an axe to grind with Super Massive games.
@thefourfoldroot1 Me too. I don't want to play 80 hours of grand theft auto in VR.
To be honest I'm having more fun with a slew of 20 dollar games than I am with any of the so called AAA titles.
I don't want to be bogged down watching 20 minute cut scenes with a VR headset on.
Placed tricky dicky on ignore and watched 70 percent of the comments disappear.
@TrickyDicky99
“ The headsets was in development way before the new management took over, if it was up to Jim Ryan it wouldn't have even existed. Hence the lack of marketing and low profile launch”
And now you pass over into conspiracy theory.
Not to mention not understanding business. If those now in charge thought it would lose money, they would can it before release irrespective of what had already been invested in it’s R&D. Companies don’t throw good money after bad if they come to such a conclusion.
@TrickyDicky99
“ They've spend so much money developing it so they have to release it now, but that's why it's so expensive and only available via PS Direct, they know the sales are going to be poor to they need to make a High profit margin of the hardware ”
There is so much wrong with this I can guarantee that the majority of people are laughing at you now. This is not how business works first of all. A company will lose money on R&D and scrap if they feel manufacturing it will lose more money than it brings in.
The PSVR2 is heavily heavily subsidised as hardware, ask anyone who knows about the cost of VR headsets with this level of tech, so he obviously thought making and selling at a loss would be financially worthwhile because of the level of software sales they would make.
Supermassive have issued a response on Reddit:
https://www.reddit.com/r/DarkPicturesAnthology/comments/11u0bbp/17032023_an_update_about_switchback_vr/
@TheCotters1985
In other words, we didn’t think people would call us out on it but, now they have, I guess we’ll have to put a bit more effort in.
@thefourfoldroot1 Either way I have enjoyed what I have played so far. I'm a Dad of 3 kids so I don't get much game time lol. I just embrace the moment lol
@TrickyDicky99
Like others in this thread, I’ve decided you’re a troll and am now going to block you. If you are not a troll, then you really need to become better informed. Goodbye.
@thefourfoldroot1 I will say it's weird you can't find this thing in any stores.
@LeeHarveyOzgod
Yes. I thought it was a good idea at the preorder stage, but it is strange they’ve only sent them to stores in select countries. Especially as it’s a USP of the console itself. You’d think having them side by side would be a good thing. It does feel like more of a soft launch for enthusiasts before a bigger push perhaps around Christmas with a bundle / price cut for everyone else.
@TrickyDicky99 huh your basing it off 1 game? Are all games going to get an 8+? Sounds to me your just spewing negativity to make yourself feel better that you didn't get a PSVR2. Along with the other 7 haters that liked your nonsense comment. Those that have a PSVR2 are having a blast and don't expect every game to be a banger. Nothing but positivity from this awesome device and it's only been less than a month. Quit hating dude.
@TrickyDicky99 I think this guy needs a life. It's like this guy is wishing for the PSVR2 to fail so he can look himself in the mirror and make out with himself about it when it comes true.
There has been an update today
I am loving this game. I purchase after the big 8gig graphics patch that happen in July. I love the visual and the game. Super fun. I play 25min per day. Enough to complete a level sections. Perfect timing for me. I think if the game was review now. It would score much better.
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