Tag: Dylan Cuthbert
News Future PixelJunk Releases Will Feature Easier To Obtain Trophies
In an interview with PSU
com</a>, Q-Games' gaffer Dylan Cuthbert explained the studio's trophy design process. “We start designing the trophies at around the 70% or 80% point, when we know what features the game is going to have," Cuthbert explained. "We do go out of our way to design the trophies so good players can collect...
E3 2011 Q-Games Set To Showcase Three Titles At E3
You read the headline correctly: Q-Games has confirmed it will showcase three titles at this year's E3
We know one of the titles will be PixelJunk Lifelike — the company's bizarre PlayStation Move collaboration with Baiyon — but the other two are still shrouded in secrecy as far as we're aware. How much do you want to bet on one of the games...
News Q-Games' Dylan Cuthbert Considering A Follow-Up To PixelJunk Monsters
There are plenty of tower-defense games available these days, but Q-Games' PixelJunk Monsters is still widely considered as one of the better ones
With the team currently working on a full-blown sequel to PixelJunk Shooter, the studio's head Dylan Cuthbert was questioned as to whether he'd consider a full sequel to another of PixelJunk's titles. And...
News PixelJunk Lifelike To Get Tokyo Game Show Debut
We're done with GamesCom
Next up is the Tokyo Game Show, taking place mid-September. And Q-Games' Dylan Cuthbert is excited, because he'll be showing off the latest PixelJunk project — PixelJunk Lifelike. The application (?) - which was revealed at GDC earlier in the year - will be a visualizer for the PlayStation 3 that features a collaboration...