@RawShark: Gotta say I agree. This month is hardly that bad, we've had worse. Sure SMB has been available for ages, but it's still a truly exceptional platformer. Broken Age is fine for free, Unmechanical is good, Chariot is pretty good, and I've heard OK things about Kickbeat. I'd say the month we get Tower of Guns was worse.
But in terms of opinions, I'm fine with sharing your two cents in the article, but when the article is just news, it seems unnecessary to be so overly critical.
I don't get why this is so negative. The Prototype games were very good. Radical was the best at making you feel powerful and destructive. They also made Hulk: Ultimate Destruction.
Prototype always felt better to me than inFamous, because I felt more like I was a force to be reckoned with. I could rip through an army with my powers, whereas with inFamous, a small gang could be a real threat.
Plus, inFamous always felt like a third-person shooter with some added fun here and there, since your main method of attack was a simple hand-blast, where as the main method of combat in Prototype was slashing about with claws or a large blade.
Honestly, if the improvements are good enough, I'll probably pick it up.
Comments 2
Re: October's PlayStation Plus Lineup Is Going to P*** People Off
@RawShark: Gotta say I agree. This month is hardly that bad, we've had worse. Sure SMB has been available for ages, but it's still a truly exceptional platformer. Broken Age is fine for free, Unmechanical is good, Chariot is pretty good, and I've heard OK things about Kickbeat. I'd say the month we get Tower of Guns was worse.
But in terms of opinions, I'm fine with sharing your two cents in the article, but when the article is just news, it seems unnecessary to be so overly critical.
Re: Oh Great, Both Prototypes Are Coming to PS4
I don't get why this is so negative. The Prototype games were very good. Radical was the best at making you feel powerful and destructive. They also made Hulk: Ultimate Destruction.
Prototype always felt better to me than inFamous, because I felt more like I was a force to be reckoned with. I could rip through an army with my powers, whereas with inFamous, a small gang could be a real threat.
Plus, inFamous always felt like a third-person shooter with some added fun here and there, since your main method of attack was a simple hand-blast, where as the main method of combat in Prototype was slashing about with claws or a large blade.
Honestly, if the improvements are good enough, I'll probably pick it up.