Compare SPIDERMAN for example. As soon as your spotted there’s no breaking line of sight in that game. The enemy have a hive mind and KNOW where you are. The bane of any would be stealth experience — enemies with X Ray vision!
So Gotham Knights stealth is not like this. You can break line of sight. The stealth is still more simplistic than I would like but it’s functional.
The way crimes occur IMO is pretty varied, from petty crime to more elaborate crimes on a larger scale playout all over the city, and evolve as you play the game, including more varied enemy types some that you have encountered in the story. All of them I enjoy.
There’s a rogue like vibe as you get one shot to stop them. If you die or are not successful that’s a wrap. Lots of nice little touches can be observed like the cops arriving after a crime to secure the location. Or emergency services at the location helping survivors after the crime. Or a bank robbery where the enemy are having to physically fill the bags with money then run them out to the truck. You can stop them or not. Or take out their buddies patrolling first. But they will eventually get enough money and then want to escape. Crimes often are multi staged. You might get clues at a crime scene. Find out about a crime happening, but might play out on a future night. It adds this broader sense that crimes are occurring in the city more organically and you are detecting them. Crimes also evolve with the story as do the enemies you will face on the open city!
There’s 4 distinct characters with very different play-styles that are all fun to play and offer quite a bit of variation to gameplay. There’s loads of costumes and customisation also.
Generic ? Repetitive? I would say, no more than other open world superhero games. In fact I would say the random open world crimes are more varied and fun than other similar games. I found Spiderman really tedious. Find some enemies robbing a shop. You cannot use stealth. You just have to charge in most of the time. So it just got very samey and boring. Too many QTE BS.
Gotham Knights needed more polish, but it’s a real diamond in the rough. I cannot understand some of the crazy negativity.
Game clearly started out as a live service game, then did a U-Turn mid development due to several high profile live service games failing with significant consumer backlash.
Which is a real shame — if this game got the love it deserved, it could if been way more special as simply a great singleplayer + coop open world superhero game!
My Biggest gripes —
1) Performance. 2) Optimisation 3) Lack of overall Polish 4)Some clunkiness 5)Some superfluous RPG systems
I’m playing on PS5 on HARD. No HUD. Which is how it’s meant to be played. You listen for the sounds of evil and track it to its source…
For me performance is the primary issue. Badly needs 60fps (on consoles). If you are playing on Console, the experience 30fps — but is not a completely smooth experience.
BUT….. I’ve fallen in love with the game. Stayed up until 4am yesterday playing it. Haven’t done that in ages!
The stealth and combat are awesome fun. The story is surprisingly well done. Atmosphere of Gotham (whilst not on par with Arkham City) is there and it’s decent.
80% of the games open world missions and story missions allow for the player to CHOOSE to tackle using either stealth or combat.
This for me is the KEY DIFFERENCE.
Most superhero games are quite orchestrated…. Here’s a “stealth section”, here’s a “combat section” etc.
Don’t get me wrong there’s still times where this game forces combat. But there’s a wealth of content where you choose and can employ stealth! And shouldn’t that be the way with Batman — using his mind and stealth tactics to overcome the odds….
Comments 2
Re: Poll: What Review Score Would You Give Gotham Knights?
Pt2 —
Compare SPIDERMAN for example. As soon as your spotted there’s no breaking line of sight in that game. The enemy have a hive mind and KNOW where you are. The bane of any would be stealth experience — enemies with X Ray vision!
So Gotham Knights stealth is not like this. You can break line of sight. The stealth is still more simplistic than I would like but it’s functional.
The way crimes occur IMO is pretty varied, from petty crime to more elaborate crimes on a larger scale playout all over the city, and evolve as you play the game, including more varied enemy types some that you have encountered in the story. All of them I enjoy.
There’s a rogue like vibe as you get one shot to stop them. If you die or are not successful that’s a wrap. Lots of nice little touches can be observed like the cops arriving after a crime to secure the location. Or emergency services at the location helping survivors after the crime. Or a bank robbery where the enemy are having to physically fill the bags with money then run them out to the truck. You can stop them or not. Or take out their buddies patrolling first. But they will eventually get enough money and then want to escape.
Crimes often are multi staged. You might get clues at a crime scene. Find out about a crime happening, but might play out on a future night. It adds this broader sense that crimes are occurring in the city more organically and you are detecting them. Crimes also evolve with the story as do the enemies you will face on the open city!
There’s 4 distinct characters with very different play-styles that are all fun to play and offer quite a bit of variation to gameplay.
There’s loads of costumes and customisation also.
Generic ? Repetitive? I would say, no more than other open world superhero games. In fact I would say the random open world crimes are more varied and fun than other similar games. I found Spiderman really tedious. Find some enemies robbing a shop. You cannot use stealth. You just have to charge in most of the time. So it just got very samey and boring. Too many QTE BS.
Gotham Knights needed more polish, but it’s a real diamond in the rough.
I cannot understand some of the crazy negativity.
Re: Poll: What Review Score Would You Give Gotham Knights?
MY REVIEW — 8/10
Here’s my take.
Game clearly started out as a live service game, then did a U-Turn mid development due to several high profile live service games failing with significant consumer backlash.
Which is a real shame — if this game got the love it deserved, it could if been way more special as simply a great singleplayer + coop open world superhero game!
My Biggest gripes —
1) Performance.
2) Optimisation
3) Lack of overall Polish
4)Some clunkiness
5)Some superfluous RPG systems
I’m playing on PS5 on HARD. No HUD. Which is how it’s meant to be played. You listen for the sounds of evil and track it to its source…
For me performance is the primary issue. Badly needs 60fps (on consoles). If you are playing on Console, the experience 30fps — but is not a completely smooth experience.
BUT….. I’ve fallen in love with the game. Stayed up until 4am yesterday playing it. Haven’t done that in ages!
This is why.
https://youtu.be/md51ypBqdvs
The stealth and combat are awesome fun.
The story is surprisingly well done.
Atmosphere of Gotham (whilst not on par with Arkham City) is there and it’s decent.
80% of the games open world missions and story missions allow for the player to CHOOSE to tackle using either stealth or combat.
This for me is the KEY DIFFERENCE.
Most superhero games are quite orchestrated…. Here’s a “stealth section”, here’s a “combat section” etc.
Don’t get me wrong there’s still times where this game forces combat. But there’s a wealth of content where you choose and can employ stealth! And shouldn’t that be the way with Batman — using his mind and stealth tactics to overcome the odds….
I personally love that.