Comments 2

Re: Mini Review: Frogun (PS5) - PS1 Era Platformer Doesn't Have Much Bounce

RetroOutcast

5/6 out of 10 sounds right for me so far. This game left a REALLY good first impression, but the deeper I got in...the more it seems like the devs just didn't care from a design perspective. By the time you get to the final world, the game expects you to chain together attacks to cross gaps. The issue is that it's so god damned inconsistent- you basically need to be frame perfect. I also don't see this as a game I'll ever bother fully completing because it's got the same issue as Crash 4- too much to collect and it expects you to be perfect when it isn't perfect in how it handles.

I'm sure some people are going to be able to forgive this or just gaslight everyone else into thinking they're bad...as is the case with a LOT of these difficult indie platformers...but I think this just needed more time in development. The overall premise is nice and I love the Ape Escape aesthetic at the very least.

Re: God of War PS4 Director Says Accessibility Will Never Compromise His Vision

RetroOutcast

I'm no expert on the God of War franchise (only ever played the first two) but they do have difficulty options and are therefore accessible enough in that regard. It's not like an NES game or, of course, a FromSoftware game where there's only one base difficulty and that's hard.I don't think he really has to worry about accessibility that much given that there are options if the normal setting is too much for a player.