There is all lot of blame go around but the reality is after 8 years Monolith still were nowhere ready to deliver their game , which is an unsustainable business.
You have to imagine that's a business that has made zero cash in a decade.
WB studios have made super long dev periods their calling card lately and would be really interesting to know how this came about .
The model of IP based high production value AAA titles seemed like a no brainer , but they picked the projects poorly and it seemed every one of their developers stumbled on execution and productivity.
And in a mad twist of fate the outsource they gave HP too... smashed it out the park with a huge selling high quality product in half the time .
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Re: Suicide Squad Bombed So Bad, It Basically Took Wonder Woman and Monolith Down with It
There is all lot of blame go around but the reality is after 8 years Monolith still were nowhere ready to deliver their game , which is an unsustainable business.
You have to imagine that's a business that has made zero cash in a decade.
WB studios have made super long dev periods their calling card lately and would be really interesting to know how this came about .
The model of IP based high production value AAA titles seemed like a no brainer , but they picked the projects poorly and it seemed every one of their developers stumbled on execution and productivity.
And in a mad twist of fate the outsource they gave HP too... smashed it out the park with a huge selling high quality product in half the time .
Game development is a mental business