Suicide Squad Wonder Woman Flop

Last year's Suicide Squad: Kill the Justice League was a flop of colossal proportions for publisher Warner Bros. Interactive — but we're only just now seeing the extent of the damage that its significant commercial shortcomings caused.

Earlier this week, news broke that Warner Bros. had effectively taken a sledgehammer to its gaming division. The company shut down multiple studios and cancelled several projects, but most of the headlines were about the demise of the long-awaited PS5 Wonder Woman game, and its developer Monolith (of Middle-earth: Shadow of War fame).

Here's the thing that many are overlooking, though: without Warner Bros. haemorrhaging money through titles like Suicide Squad and MultiVersus — which was recently confirmed to be going offline in May — over the last fiscal year or so, these blanket layoffs and cancellations may not have been so drastic.

So, although Wonder Woman was having to endure a rough development cycle, it was, to some degree, another victim of Warner Bros.' past failures.

"Last year Suicide Squad was a humungous flop — they wrote off $200 million because of that. MultiVersus and Quidditch Champions, also both flops, [they] wrote off another $100 million because of that," Jason Schreier explains on the latest Kinda Funny podcast (as per GamesRadar).

Indeed, there's a direct correlation here; no company — even one as huge as Warner Bros. — is going to eat those kinds of losses and not find ways to try and lessen the financial blow.

But of course, as outsiders looking in, it's hard not see this entire saga as gross mismanagement on the publisher's part.

What do you make of all this? Were you looking forward to Wonder Woman? Did you see these kinds of cancellations coming after Suicide Squad bombed? Shake your head in the comments section below.

[source youtube.com, via gamesradar.com]