
Last year's Suicide Squad: Kill the Justice League was a flop of colossal proportions for publisher Warner Bros. Interactive — but we're only just now seeing the extent of the damage that its significant commercial shortcomings caused.
Earlier this week, news broke that Warner Bros. had effectively taken a sledgehammer to its gaming division. The company shut down multiple studios and cancelled several projects, but most of the headlines were about the demise of the long-awaited PS5 Wonder Woman game, and its developer Monolith (of Middle-earth: Shadow of War fame).
Here's the thing that many are overlooking, though: without Warner Bros. haemorrhaging money through titles like Suicide Squad and MultiVersus — which was recently confirmed to be going offline in May — over the last fiscal year or so, these blanket layoffs and cancellations may not have been so drastic.
So, although Wonder Woman was having to endure a rough development cycle, it was, to some degree, another victim of Warner Bros.' past failures.
"Last year Suicide Squad was a humungous flop — they wrote off $200 million because of that. MultiVersus and Quidditch Champions, also both flops, [they] wrote off another $100 million because of that," Jason Schreier explains on the latest Kinda Funny podcast (as per GamesRadar).
Indeed, there's a direct correlation here; no company — even one as huge as Warner Bros. — is going to eat those kinds of losses and not find ways to try and lessen the financial blow.
But of course, as outsiders looking in, it's hard not see this entire saga as gross mismanagement on the publisher's part.
What do you make of all this? Were you looking forward to Wonder Woman? Did you see these kinds of cancellations coming after Suicide Squad bombed? Shake your head in the comments section below.
[source youtube.com, via gamesradar.com]
Comments 78
I played it and for me it was really that bad...
Shame because Wonder Woman could have been great.
Insert Eric Andre ‘Who Killed Hannibal’ gif
WB killed WB, embarrassing really and a shame for some once great studios.
Man, a game so bad the ripple effect of it's failure is still being felt a year later.
Feel bad for Monolith and the other dev teams cause they're trying to do everything they can.
That episode of Gamescast is well worth a listen. There's a lot of interesting information about how WB Games has been mismanaged the past 8-10 years.
I would have been ok with Rock Steady shutting down over Monolith.
funny how their most successful game Hogwarts legacy they didnt even make.
maybe WBs future is licencing out their IP like Marvel and others do
I guess that WW had to be a fair amount of time away. If not it would be wild to cancel it so late.
But they do have form with the batgirl movie or whatever it was that got cancelled
@trev666 Avalanche Software is a subsidiary of WB Games.
Edit: I think I know where the confusion stemmed from here. Avalanche Software, a subsidiary of WB Games, developed Hogwarts Legacy. But there's also Avalanche Studios, the developers of Just Cause; they developed Mad Max, which was also published by WB Games.
Me and a few friends got the platinum recently… we all really enjoyed it tbh.
And all they had to do was make another Batman game.
I was looking more forward to Monolithic's game than whatever live service slop they presented to the world that's for sure.
I love myself a good mechanic and the nemesis system - if implemented could have made for some fun antics if they nailed the tone of the game, and made the opponents fun, diverse and multifaceted.
I didn't want a game about "evil men" and "righteous" women, but I certainly trusted the writers to make sure the balancing act was better than say what TLOU2 managed to conjure up. (My own opinion, move along, nothing to comment on here)
To be clear, there's no evidence that it ever was a story about "evil men and righteous women" but one can certainly imagine how a game with a 'wonder woman' with a 'truth lasso' could have erred on the side of virtue signaling. Also, if we take into account how America have shifted the tone of the game COULD have been marked as 'problematic' by idiot execs.
@trev666 Avalanche Software is owned by WB Games, so they did make it.
I didn't even bother to add suicide squad to my playstation plus monthly games 😂
And meanwhile over in Japan I forgot what company it was canceled 6 projects before releasing a game and was fine learned this on a livestream last night 😅
Absolutely gutted about the closure of Monolith. But then I've heard a lot of the team had changed since the LOTR games... for the worse, that is.
The fact that the Nemesis system patent was tied to this studio makes me wonder about future iterations 🤔🤞WB can't let that gem die out.
It was a bad year for WB. They also lost something like 150-200 million on Joker Folie a Deux. If Suicide Squad also lost them 200 then that is nearly half a billion loss on just two products.
I do not know how many times this needs to be said but clearly it still does: Give your customers what they want. ''Subverting our expectations'' is for mugs. All you needed to do was to give us one ''Bonnie and Clyde'' style movie and one ''Justice League vs Suicide Squad'' game and you would have printed money. There is no secret formula to success and there never was.
SS failed for all the reasons already gone over. Quidditch failed because it's a ridiculously poorly designed game (the creator, not the devs). So how the hell does that translate to "Let's cancel the game that actually fits what our customers want?" Executives who aren't familiar with their own industry are a plague.
I would suggest that the quicker these movie companies get removed from gaming the better. Truth is gamers will always follow the good games and abandon the hollowed out soulless studios.
This isn’t the movie business where western audiences mostly only watch western movies. Gaming is much more adaptable! The East is currently taking over and I don’t see that changing anytime soon.
@Boxmonkey I for one welcome our new asian overlords
I did wonder how bad Suicide Squad could be. Tried it on Plus.
Can confirm, Suicide Squad was that bad.
WB really are inept morons.
@LifeGirl if it were that simple, everyone would do it. Clearly it's more complicated than that.
It’s a shame Quidditch failed as I actually enjoyed that one. The only problem with it is that it’s a hollow game for content. It’s fun to play, as fun as the PS2 game or better, but it’s basically fully designed for online play, as if they were hoping it’d snatch some of that FIFA audience or something. If the Quidditch game would’ve been a portion in Hogwarts Legacy, I suspect people would’ve gushed over how great it was to play. It would’ve made them a lot more money as DLC to an already wonderful game.
It’s a shame for Multiversus too, as it was a fine game, better than the Nickelodeon Smash clone at least. It was just packaged foolishly. It never should’ve been a F2P barebones multiplayer experience. I think they found that out in the beta, which was successful at first, and they just chose not to course correct for some reason… or well… for the reason of being greedy, perhaps?
Both of these titles, I do believe, could’ve been successes for them if they would’ve looked at what actually works in the industry instead of chasing the Fortnite/Fifa/CoD/etc market. I understand that one of those hits can be massive, but modest growth is more sustainable and achievable.
WB needs a complete cleansing of all the people on top, they don't know what the hell they're doing. That goes to every single one of their divisions, mismanagement every where you look.
Yet they probably won’t learn and still try to push for live service.
They messed up HBO max, the Batman studio, shadow at war studio, and even multiverse studio that they previously bought. MK1 is no where near as good as MK 11 was. Definitely do not have high hopes for the next Hogwarts game or even the next Batman game 🙄🤑👀
This is what happens when people don't support smaller titles and studios
How did ROCKSTEADY not get killed as a studio, but all these others did?
Rocksteady served up the dreck. But they took no hits from their failure. WB can’t even aim right.
@naruball Maybe. And yet... isn't it funny how often products that nobody asked for turn out to be monumental failures?
It's funny how everyone except WB and parts of Rocksteady knew Suicide Squad was going to bomb.
Well at least suicide squad didn’t do as bad as concord 🤭
@pyrrhic_victory Worse games have succeeded.
Batgirl says hi.
Astro Bot is so much fun. Honestly the best non-Mario 3d platformer I've ever played. If you like video games you should definitely play it. Supporting real video games is extremely important. Voting with our wallets is the only way we can make companies learn.
Here's an idea. Take your IP's and create the type of games that console gamers buy with actual money and put them on sale for those console gamers to buy, maybe slap on some PC compatability too and sell the games there as well. And, oh look, money.
Or try and make mobile style free crap and pretend it's a full priced console game and fail over and over again. Either works for me, as I couldn't give two shiny's about their CEO's making any money.
TNT even lost the NBA for next season, so now they will lose out on all that advertising and sponsorship money that they have had since (despite frequent reports to the contrary) ... 1989 😅
Superman movie also looks like ass 😂
When is the WB folds article? 😬
I couldn’t even be bothered to play it when it was free on PS+ 😂
As much as I'd hate to see Rocksteady get shut down, I think it'd be more fair if they were the ones to go. Suicide Squad was their game after all, even if outside meddling hurt it they deserve to be punished more than Monolith did.
It's easy to put the blame on Suicide Squad and Multiversus, but this was around a decade of bad management and poor decision making. Even when they had hits like Shadow of War they limited their success by stuffing them full of microtransactions and loot boxes initially. The failure is far more than one or two games.
@Loamy Yes, the entire leadership team from Monolith Productions left to start their own studio funded by EA and are reportedly working on a Black Panther game. Allegedly lots of other Monolith staff followed them.
@graymamba you and your friends are wrounguns. Do better
@rjejr hi batgirl. How you doing?
Oh suicide squad, set off to kill the justice league and end up going meta and killing wb games, wonder woman, monolith, the list goes on...
I look at Suicide Squad as a scam not much different than the Day Before, just with a prettier coat of paint. I bought it at launch knowing the issues it had. My main one was that the campaign could be completed in 8 hours, which is completely ridiculous for a $70 USD game. However, the developers stated that each season there would be more story added, ultimately becoming a fully fledged title. That was a complete lie. Then top it off with the laziest game design I have ever seen - you fought the same 5 enemies doing the same 5 missions over and over ad infinitun. Even the boss fights were shamelessly recycled several times each. Think of all the epic missions they could have made with this premise....instead you were just doing the same missions protecting plants and escorting a bus across the city. Really? It's a shame Monolith got caught in this travesty. Also don't expect anything different in the future, as the same people that greenlit this have stated they will continue to do things the same way. I'm not buying it.
@Deljo I saw this comment and was like "oooh what did I miss? What's the tea?". Looked for the comment you were replying to, couldn't find it. Turns out that user is on my ignored users list. Guess I made the right decision 🤣
@themightyant A Black Panther game in addition to the Skydance game by Amy Hennig? Seems like a dubious proposition to me. These companies are really flooding the zone with AAA super hero games and no one seems to learn anything from repeated failures.
Sony was only lucky they have tje platform and 30% rips to support them, otherwise likely would have seen way more cuts and studio closures
@Contimaloris especially since monolith did nothing wrong yet and game was atleast in progress. Will Rocksteady take 10 years fpt the next product
Exactly what I predicted. They provided a game that players absolutely did not want and then the suits went "Well I guess nobody wants to play DC games anymore." Instead of taking the time to really look at WHY people aren't playing them.
So, The Suicide Squad really DID snuff out Wonder Woman, huh? I guess their mission to kill The Justice League wasn’t a total failure……
All joking aside, that bums me out as I was really looking forward to that game.
Well that's stupid, because I would've gone out of my way to play Wonder Woman if it was any good (and it probably would've been under Monolith). Instead of realizing Hogwarts was successful because it was a good single player game without microtransaction bull**** utilizing a generally liked IP, instead WB just focused on the IP part. Nevermind that Fantastic Beasts flop, nor the success of the first Gadot Wonder Woman movie; the trend apparently isn't good product + notable IP = profit.
This is nonsense. Hogwarts made enough money to finance all these projects. It's just greed.
Other than a few Lego games I haven't played a DC game since Arkham Knight, it's just not the same without Batman. I thought Suicide Squad wasn't for me because it was a generational thing, it turns out no one else liked it either. There's a goldmine of Batman novels and stories that could have been made into games, not to mention the Gotham by Gaslight game they cancelled. Knightfall and Killing Joke would have made amazing games too. They need to fire/hire the right people who green-light projects over there.
@Markatron84 I was only taking the p1ss. He'd said him and his friends platinumed the game...😀
@Deljo still sounds like I made the right decision, to be honest 🤣
This keeps up and in the next 5 years or so it’s going to be Microsoft, Sony, Rockstar and EA, Capcom left standing it feels like. I mean there are others doing well too obviously. But i don’t think Ubisoft as we once knew them will be left standing. WB is about to be really small and i wouldn’t be surprised to see them bought out at some point. Loads of others are hanging on barely as they continue to bleed money into projects that lose hundreds of millions. Plus that report a few weeks ago showed only around 12% of the player base is buying games with the rest living in an online service game for years, spending money in that ecosystem. It’s darned if you do and darned if you don’t for some of these teams.
So last month Sony quickly put SSKJL to PS Plus for what? Now Dragon Age Veilsomething... do we get DOA crap on Essential constantly?
@dskatter Because Rocksteady is still surviving off the legacy they created with the Arkham series… The Arkham universe continues to print WB money be it tie in books, animated movie, or VR titles. Killing off Rocksteady could mean killing off that universe.
Got it for 3.49 € for my Steam Deck (and now it's actually working), so how bad can be? I can get 6 hours or more out of it, I think (as I think as long as I don't take it all to seriously).
Quidditch flopping doesn't get talked about enough. Warner Bros were talking about needing to focus more on the core-st of core IPs, and focusing on live service over single player.
But their live service game with their most valuable IP still flopped.
People want very specific things from franchises. People want to go to Hogwarts, not play a sport game that was never meant to be a workable sport. You can't just slap an IP on something, and force a particular type of games and expect it to work.
@Deljo “How you doing?”
@AverageGamer As far as I and a significant number of gamers are concerned…Suicide Squad ended the Arkhamverse beyond saving. So it’ll be interesting to see what happens if they’re allowed to do more damage.
Just another way WB doesn’t comprehend the damage they’ve done to what was (and still is, if you ignore SS) the best comic game series of all time.
@djlard They’re desperate to wring as much out of these failures as they can, and apparently whatever Sony gives them to include it in PS Plus is worth it. Which says a LOT about how “well” Veilguard sold, since SS took a year to hit Essential and Failguard took a whopping four months. I so want to see the actual sales numbers instead of the “engagement” numbers EA touts.
@wildcat_kickz I’m just repeating what Jason Schreier said on the Kinda Funny podcast the other day. Amy Hennigs game is reportedly Marvel 1943: Rise of Hydra
@Ravix i definitely agree about multiversus. that crap was an insult to 9th gen gaming and i’m glad it flopped. i’ll never understand how it actually had some traction
Surprised they didn't kill WB Montréal instead. Monolith has been a very solid studio for them
Didnt play it, but two movies failed commercially, so why did they think a game would work?
(Side note, i personally liked the will smith suicide squad movie, but the second one was meh. Didnt bother with the game)
@dskatter "Suicide Squad ended the Arkhamverse beyond saving. So it’ll be interesting to see what happens if they’re allowed to do more damage."
Arkham Shadow came out and is high rated, so no... Suicide Squad did not kill the Arkhamverse. That game Rocksteady helped with, and it lays the ground work for a sequel-prequel
Time to stop blaming it on suicide squad and identify the real culprits here, the suits who instructed rocksteady to make the suicide squad. That needs to be distinguished.
And still did better than Concord
This is what happens when the gaming community decide they hate a game without seeing it.
@heavyartillery56 Yes, but usually not games from developers that traditionally make single player games, are part of a single player series but release as a co-op multiplayer shooter with battle passes and microtransactions.
@LifeGirl “nobody asked for” is very relative. Did anyone ask for Minecraft before it came out? Did anyone ask for Among us? Roblox? The list goes on.
@Runex2121 the first movie was incredibly successful.
@ThomasHL then why did so many people complain that it wasn’t part of Hogwarts? I think people liked the idea, but perhaps not as a multiplayer?
@AverageGamer A high rated VR game.
Pardon me if I don’t cheer.
@stefan771 Plenty of us saw Suicide Squad. That was enough to know we hated it. That doesn’t apply here, WB shot themselves in the foot quite egregiously.
@themightyant
I believe in Amy. She's going to show the world something truly amazing with Marvel 1943: Rise of Hydra. Only a massive amount of dickshovels with an exec title cramping her style can prevent that😉
@EfYI I think Amy's amazing, but it takes a million small things going right for a good game to release, it's not about one person, or an army of dickshovels. But at this rate i'd just like to see her get a game out it's been almost 15 years since Uncharted 3.
There is all lot of blame go around but the reality is after 8 years Monolith still were nowhere ready to deliver their game , which is an unsustainable business.
You have to imagine that's a business that has made zero cash in a decade.
WB studios have made super long dev periods their calling card lately and would be really interesting to know how this came about .
The model of IP based high production value AAA titles seemed like a no brainer , but they picked the projects poorly and it seemed every one of their developers stumbled on execution and productivity.
And in a mad twist of fate the outsource they gave HP too... smashed it out the park with a huge selling high quality product in half the time .
Game development is a mental business
Wonder Woman wouldn’t have done good numbers.
Only the likes of Batman and Spider-Man have the mass market appeal. The most recent WW film bombing was a wake up call.
They were right to ditch it, but it shouldn’t have been in development in the first place. They should have been working on another Middle Earth title.
Senior managers need firing for the bungling decision to green light WW.
They shouldn’t shutter a good studio that could make a profitable game without any corporate interference like Shadow of Wars mtx.
Hopefully Star Wars Outlaws, too, doesn't bomb that bad, that it takes Ubisoft and the whole franchise with it.
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