Not a bad average rating, but doesn't look good enough for me to buy a system for... especially since PS4's now cost $450 in Canada. 1080p at 30 fps is not something to be impressed about with the current generation. With my CPU pushing almost everything at 60 fps/1080p+, I would expect this gen to do no less. People crapped on the Wii U for only putting out 720p/60 fps and 1080p/30 fps. Let's hope Destiny wows me, when it comes out.
What are other potential must-own games coming out for PS4? I want a justification for buying the system... there just is none at the time being.
This game is a prelude to another that will bring in $60+ per copy. This game should be released as a $10 release digitally and treated no differently than other high-quality, yet short, DLC. Many will argue its AAA status makes it deserve a higher cost, but I disagree. I am not stating this in an DLC or indie (based on my price recommendation), but there are many DLC for AAA games that have tons more content for a much lower cost. If this engine was built exclusively for this game, then I could understand their reasoning. This, concept, to me, feels like a parallel to all of those Early Access games on Steam with exclusive content if pre-purchased. Poor practice. If this sells well, we all might as well expect this to happen again... and again (again).
This game is pretty intense. With a few combinations for methods of control (D-pad, analog stick, R or L for thrust), I am finding the game is fairly tight on the Vita. Outside of what appear to be intentional slowdowns during collisions (they apparently also show up on the PS3 and I find them very helpful as you are usually being attacked by an ace or colliding with a battleship), the game runs very well. The length may be short, but the replayability lies in your desire to chase your high score and have fun trying to survive.
@shane1228 Thanks for the clarifications. I wonder why this was mentioned on the forums and being non-random. Also, I wonder why there are issues with replayability if this is the case.
If this game had randomly-generated underground, I would buy it. However, many people stated that the game has no replay value to not being random (except maybe for optional sections). Some reviews state that the underground is randomly-generated, while others say it is not. Many people on GameFAQs have stated the treasures and such are not randomly-located. So many partially random. A game like this needs to be Spelunky-random to keep its interest.
Good thing I raced over to PSN and picked up a copy. This really slows the issues with all-digital content. Maybe I'll checker out the new game before I wave the red flag on my PS3 and buy the faster machine.
@get2sammyb That's where I bought it. Set up a new account and use the current coupon code NEWTWITTER3 to save $3. I am waiting to receive mine still, but haven't had troubles with imports from there. I usually only ever import games that do not require much Japanese. If you get a Vita copy, add baconcow1812 for high score comparisons, if you want.
@get2sammyb You can get Puyo Puyo Tetris fairly cheap from online retailers. I paid $48.99 USD for my copy, shipped for free to Canada. Also, the language barrier on PPT is only a problem on some menus and the character dialog. Not a big deal, unless you're buying it for the story.
I am not sure why others cannot understand that this was just a publicity stunt. If they didn't want the breasts to be viewed, they would have left the front of her body without any textures. This is working in the favour of the developers and I am sure it will increase interest in this game and sales of this game.
Does this article consider the $115,000 from PayPal. That counts towards the stretch goals. Currently they are at $3,377,661 + $115,000 = $3,492,661. They are just under $8k away from their goal of $3.5 million.
Edit: The total is now $3,522,420 (including $135,000 PayPal). They have met the Vita + 3DS stretch goal! Two new stretch goals added for $3.8 and $4.0 million.
@TOMBOY25 IGN has been very inaccurate this generation. They speak high heavens of some games and mention only minor issues and then give it an 8.0 or 8.5, and then they have GTA 4/5 in which they speak of it in a similar fashion, only to write down similar issues and give it a 9.5 or 10.0. The only difference is that they use important-sounding phrases likely hoping to land in a post-release trailer or advertisement.
I am ALWAYS skeptical of GTA reviews since GTA IV ended up being great but not 96% great. GTA IV had weak and slapped together multiplayer that really hampered my experience. Hopefully GTA V improves upon this.
Thanks so much for you passion about this game. I'm currently playing the Vita version and loving it. That said, I know some of you have questions about the Vita version, so here's what's going on: Due to a longer development time than expected, we couldn’t initially include the Invasion Mode – essentially, a second take on existing Rayman Legends maps — in the Vita version of the game. However, we can confirm that the Invasion Mode will be added via a free patch, at a later date. With more than 100 levels, online Coop and challenges, Kung-Foot mini-game, 5 exclusive touch challenges developed specifically for the VITA and 2 exclusive costumes, Rayman Legends already includes a lot for customers to love, and features the same outstanding graphics and gameplay design as the home console versions.
PS Vita: Super Meat Boy Braid FTL: Faster Than Light La Mulana Mark of the Ninja Journey Bastion Monaco: What's Yours Is Mine Shadow Complex Geometry Wars: Retro Evolved 2 GemCraft: Labyrinth
@ Sutorcen When I first played the game on Xbox 360, the ghost annoyed me, too. But, when you are going for high scores (which is one of the main purposes of the game), you will be happy it is there. If not, your score would depend more on what items you got (luck) than it does on your skill (ability to get through levels quicker). When you have a weapon in-hand, getting the golden idol and damsel back to the exit while retrieving your weapon is suddenly not as easy to do in 2.5 minutes. But, if you can, you will succeed better. It also forces you to play faster which, to an inexperienced player, will result in more mistakes and deaths. In the end, you will be glad you have a time limit. If you absolutely need to get something in the level, you can get around the ghost using ropes or a jetpack. I have run around the level which, opened up enough, offered me substantial areas to run away. The ghost is speed limited and must use its ability to go through walls and its size to kill you. In the end, treat it no differently than any other enemy... that cannot be killed.
@get2sammyb I think people are obsessed with Roguelikes like The Binding of Isaac and (if you want to call it one) Spelunky because they offer challenging but addictive gameplay. People like myself, who are not gaming gods can still plow through some games with ease (one example, NSMB on the DS). However, games like these offer randomized replayability to keep them fresh while you develop the skills and improve enough to master the game. I look at my Steam friends list and see people in excess of 200 hours on The Binding of Isaac. I do not, yet, but I expect to play the Vita version for many hours. Reason I barely played it on the PC... keyboard controls are poor and the 360 has a crappy D-pad. I tried with the PS3 controller, but the program I used for emulating the controller wasn't the best and I was too lazy to keep configuring and fighting with it to get a proper setup.
Love the upcoming indie titles. Bring me Super Meat Boy, Bastion, Don't Starve, Faster than Light, Braid, and the upcoming Gemcraft game! Then, I will be set for indies!
It was said by Shahid, and I think Tiy, that this was coming to Vita. Not sure why so many articles keep missing this. Makes me confused what is correct and what is not.
I completely read 9 days left at 140k. Now that I see it at 327k in 1 day, I will likely pledge. I just rewatched the video and my interest level has peaked.
@get2sammyb For me, this is the problem. I have been part of 1 Kickstarter project from 2011 and some people still have not yet received their products (I did much later). It is a Catch 22. If I support them now, with such a little amount of time left, I will end up getting not all that I desire (the stretch goals). I will have, thus, rather not supported them. However, if they were to put all of those stretch goal features in the game, then the game goes on my interest list. Most people know that ideas, features, and what developers say is not simply enough to make a game good. If we look back at previous video games made on Kickstarter with high expectations, none of them ended up that Amazing. I'd rather see something good come to fruition before I spend my money on it. There is enough other games to spend my hard earned coins on.
Looking at all of those unachieved stretch goals on Kickstarter shows what we're not getting with the game. They all look like great ideas. Without them being implemented, I'm not going to put my faith in this title.
Comments 84
Re: Here's What Borderlands 2 Will Look Like on Your PS Vita
Looks descent. Need to fix up those frame skips, screen tearing, and stuttering, first. Then, I might pick it up.
Re: Review: inFAMOUS: Second Son (PlayStation 4)
Not a bad average rating, but doesn't look good enough for me to buy a system for... especially since PS4's now cost $450 in Canada. 1080p at 30 fps is not something to be impressed about with the current generation. With my CPU pushing almost everything at 60 fps/1080p+, I would expect this gen to do no less. People crapped on the Wii U for only putting out 720p/60 fps and 1080p/30 fps. Let's hope Destiny wows me, when it comes out.
What are other potential must-own games coming out for PS4? I want a justification for buying the system... there just is none at the time being.
Re: Review: Metal Gear Solid V: Ground Zeroes (PlayStation 4)
This game is a prelude to another that will bring in $60+ per copy. This game should be released as a $10 release digitally and treated no differently than other high-quality, yet short, DLC. Many will argue its AAA status makes it deserve a higher cost, but I disagree. I am not stating this in an DLC or indie (based on my price recommendation), but there are many DLC for AAA games that have tons more content for a much lower cost. If this engine was built exclusively for this game, then I could understand their reasoning. This, concept, to me, feels like a parallel to all of those Early Access games on Steam with exclusive content if pre-purchased. Poor practice. If this sells well, we all might as well expect this to happen again... and again (again).
Re: Review: Luftrausers (PlayStation Network)
This game is pretty intense. With a few combinations for methods of control (D-pad, analog stick, R or L for thrust), I am finding the game is fairly tight on the Vita. Outside of what appear to be intentional slowdowns during collisions (they apparently also show up on the PS3 and I find them very helpful as you are usually being attacked by an ace or colliding with a battleship), the game runs very well. The length may be short, but the replayability lies in your desire to chase your high score and have fun trying to survive.
Re: Review: Battlefield 4 (PlayStation 4)
@get2sammyb Why not? Don't you have a descent PC? If so, it is likely the superior version of Titanfall is there.
Re: Feature: How You Helped Shape PS4 Sequel inFAMOUS: Second Son
Watching this one closely, as it has the potential to be the first must-own exclusive PS4 game.
Re: Interview: Digging into SteamWorld Dig on PS4 and Vita with Image & Form
@shane1228 Thanks for the clarifications. I wonder why this was mentioned on the forums and being non-random. Also, I wonder why there are issues with replayability if this is the case.
Re: Interview: Digging into SteamWorld Dig on PS4 and Vita with Image & Form
If this game had randomly-generated underground, I would buy it. However, many people stated that the game has no replay value to not being random (except maybe for optional sections). Some reviews state that the underground is randomly-generated, while others say it is not. Many people on GameFAQs have stated the treasures and such are not randomly-located. So many partially random. A game like this needs to be Spelunky-random to keep its interest.
Re: This Sweeping Dragon Age: Inquisition Trailer will Make You Book a Trip to Thedas
The graphics look nice. But, i am sure once you get into the game world, it will look or play nothing like this trailer suggests. DA2 failed.
Re: Hurry, All of Gran Turismo 5's DLC Will Be Removed on 30th April
Good thing I raced over to PSN and picked up a copy. This really slows the issues with all-digital content. Maybe I'll checker out the new game before I wave the red flag on my PS3 and buy the faster machine.
Re: You'll Probably Want to Import Yakuza Ishin After You See These PS4 Screenshots
@get2sammyb That's where I bought it. Set up a new account and use the current coupon code NEWTWITTER3 to save $3. I am waiting to receive mine still, but haven't had troubles with imports from there. I usually only ever import games that do not require much Japanese. If you get a Vita copy, add baconcow1812 for high score comparisons, if you want.
Re: You'll Probably Want to Import Yakuza Ishin After You See These PS4 Screenshots
@get2sammyb You can get Puyo Puyo Tetris fairly cheap from online retailers. I paid $48.99 USD for my copy, shipped for free to Canada. Also, the language barrier on PPT is only a problem on some menus and the character dialog. Not a big deal, unless you're buying it for the story.
Re: Rumour: Sony Wants the 'Net to Put Jodie Holmes' Clothes Back On
I am not sure why others cannot understand that this was just a publicity stunt. If they didn't want the breasts to be viewed, they would have left the front of her body without any textures. This is working in the favour of the developers and I am sure it will increase interest in this game and sales of this game.
Re: First Impressions: Taking Gran Turismo 6 for a Test Drive on PS3
I hate it when all the game screenshots on websites are just highly stylized and likely photoshopped ones. Show some in-game screens, already.
Re: Mighty No. 9 Blasts Past PS4 Target, Aims for Vita
I am excited since the Vita is the console I wanted this for.
Re: Mighty No. 9 Blasts Past PS4 Target, Aims for Vita
@ferrers405, not quite $100,000... much less.
Does this article consider the $115,000 from PayPal. That counts towards the stretch goals. Currently they are at $3,377,661 + $115,000 = $3,492,661. They are just under $8k away from their goal of $3.5 million.
Edit: The total is now $3,522,420 (including $135,000 PayPal). They have met the Vita + 3DS stretch goal! Two new stretch goals added for $3.8 and $4.0 million.
Re: Don't Park Your Car in One of Grand Theft Auto V's Garages
Hopefully they use some of the billion dollars they made to squash these bugs.
Re: Round Up: Grand Theft Auto V Reviews Reach for the Stars
@TOMBOY25 IGN has been very inaccurate this generation. They speak high heavens of some games and mention only minor issues and then give it an 8.0 or 8.5, and then they have GTA 4/5 in which they speak of it in a similar fashion, only to write down similar issues and give it a 9.5 or 10.0. The only difference is that they use important-sounding phrases likely hoping to land in a post-release trailer or advertisement.
Re: Round Up: Grand Theft Auto V Reviews Reach for the Stars
I am ALWAYS skeptical of GTA reviews since GTA IV ended up being great but not 96% great. GTA IV had weak and slapped together multiplayer that really hampered my experience. Hopefully GTA V improves upon this.
Re: Rayman Legends on Vita Is Missing More Than Just Arms and Legs
Ubisoft Official Statement:
Thanks so much for you passion about this game. I'm currently playing the Vita version and loving it. That said, I know some of you have questions about the Vita version, so here's what's going on: Due to a longer development time than expected, we couldn’t initially include the Invasion Mode – essentially, a second take on existing Rayman Legends maps — in the Vita version of the game. However, we can confirm that the Invasion Mode will be added via a free patch, at a later date. With more than 100 levels, online Coop and challenges, Kung-Foot mini-game, 5 exclusive touch challenges developed specifically for the VITA and 2 exclusive costumes, Rayman Legends already includes a lot for customers to love, and features the same outstanding graphics and gameplay design as the home console versions.
http://blog.ubi.com/rayman-legends-out-now/
Re: What Third-Party Games Do You Want on PlayStation? Tell Sony's New Division
PS Vita:
Super Meat Boy
Braid
FTL: Faster Than Light
La Mulana
Mark of the Ninja
Journey
Bastion
Monaco: What's Yours Is Mine
Shadow Complex
Geometry Wars: Retro Evolved 2
GemCraft: Labyrinth
Re: Review: Spelunky (PlayStation Network - Vita)
@ Sutorcen When I first played the game on Xbox 360, the ghost annoyed me, too. But, when you are going for high scores (which is one of the main purposes of the game), you will be happy it is there. If not, your score would depend more on what items you got (luck) than it does on your skill (ability to get through levels quicker). When you have a weapon in-hand, getting the golden idol and damsel back to the exit while retrieving your weapon is suddenly not as easy to do in 2.5 minutes. But, if you can, you will succeed better. It also forces you to play faster which, to an inexperienced player, will result in more mistakes and deaths. In the end, you will be glad you have a time limit. If you absolutely need to get something in the level, you can get around the ghost using ropes or a jetpack. I have run around the level which, opened up enough, offered me substantial areas to run away. The ghost is speed limited and must use its ability to go through walls and its size to kill you. In the end, treat it no differently than any other enemy... that cannot be killed.
Re: Review: Spelunky (PlayStation Network - Vita)
@Sutorcen It would have been a joke, if you could take your time. I have died from the Ghost 1 time in my ~250 deaths.
Re: Review: Spelunky (PlayStation Network - Vita)
Loving the game so far. ~250 deaths and still have not beat Olmec. I hope they patch the slowdown in the fog and snow levels.
Re: Rayman Legends on Vita Is Missing More Than Just Arms and Legs
@ MadchesterManc It has 5 exclusive Murphy levels. But, it is missing 28 levels that were implied to have been in the game.
Re: Round Up: Here's Everything You Need to Know About PlayStation at GamesCom
Missed the BIG option: Vita Minecraft + Starbound + Bindings Of Isaac: Rebirth + Hotline Miami 2 + other awesome indie games.
Re: Feature: 15 Fresh PS4, PS3, and Vita Titles That Should Be on Your Wishlist
@get2sammyb I think people are obsessed with Roguelikes like The Binding of Isaac and (if you want to call it one) Spelunky because they offer challenging but addictive gameplay. People like myself, who are not gaming gods can still plow through some games with ease (one example, NSMB on the DS). However, games like these offer randomized replayability to keep them fresh while you develop the skills and improve enough to master the game. I look at my Steam friends list and see people in excess of 200 hours on The Binding of Isaac. I do not, yet, but I expect to play the Vita version for many hours. Reason I barely played it on the PC... keyboard controls are poor and the 360 has a crappy D-pad. I tried with the PS3 controller, but the program I used for emulating the controller wasn't the best and I was too lazy to keep configuring and fighting with it to get a proper setup.
Re: Reaction: There's Never Been a Better Time to Buy a PlayStation Vita
Love the upcoming indie titles. Bring me Super Meat Boy, Bastion, Don't Starve, Faster than Light, Braid, and the upcoming Gemcraft game! Then, I will be set for indies!
Re: GamesCom 2013: Starbound Crash Lands on PlayStation 4
It was said by Shahid, and I think Tiy, that this was coming to Vita. Not sure why so many articles keep missing this. Makes me confused what is correct and what is not.
Re: Interview: FuturLab on the Sweat and Tears Fuelling Velocity 2X on PS4 and Vita
Looks like I should turn the Vita demo into a purchase.
Re: Project Phoenix Developer Certain of PS4 and Vita Release
I completely read 9 days left at 140k. Now that I see it at 327k in 1 day, I will likely pledge. I just rewatched the video and my interest level has peaked.
Re: Project Phoenix Developer Certain of PS4 and Vita Release
@get2sammyb For me, this is the problem. I have been part of 1 Kickstarter project from 2011 and some people still have not yet received their products (I did much later). It is a Catch 22. If I support them now, with such a little amount of time left, I will end up getting not all that I desire (the stretch goals). I will have, thus, rather not supported them. However, if they were to put all of those stretch goal features in the game, then the game goes on my interest list. Most people know that ideas, features, and what developers say is not simply enough to make a game good. If we look back at previous video games made on Kickstarter with high expectations, none of them ended up that Amazing. I'd rather see something good come to fruition before I spend my money on it. There is enough other games to spend my hard earned coins on.
Re: Project Phoenix Developer Certain of PS4 and Vita Release
Looking at all of those unachieved stretch goals on Kickstarter shows what we're not getting with the game. They all look like great ideas. Without them being implemented, I'm not going to put my faith in this title.
Re: Check Your Inboxes, Killzone: Mercenary Beta Codes Are Go
I didn't get one.