Sonic Frontiers didn't leave the strongest impression when SEGA first revealed it. Despite positive first previews, concerns were raised regarding combat and the game's visual design, amplified by the publisher's refusal to delay it further. However, thanks to a 30-minute hands-on preview at Gamescom 2022, we've finally had the chance to check it out for ourselves. Already, Sonic Frontiers feels like a step up from its predecessor, Sonic Forces — which isn't the highest bar, sure — but there's promise here, alongside a few rough edges.
For anyone who's been following Sonic Frontiers, you're probably aware it takes a different approach to past games. Mostly ditching linear stages for 'Open Zone' gameplay, Frontiers incorporates stage-like elements across the world map, taking us between five biomes on the Starfall Islands. While Gamescom's public demo takes place on the opening area, Kronos Island, our preview instead saw us exploring the harsh deserts of Ares Island, Frontiers' second location.
Trapped within a red sphere, our goal involved rescuing a certain knucklehead, and most locations seemingly have at least one of Sonic's friends trapped within. Freeing them requires memory tokens earned by exploring the island, so between unearthing token piles, completing small platforming challenges, and taking down enemies, you've got a few options. Admittedly, we didn't progress much in the main story; this token process requires repeating at least three times, so any judgments here would be premature.
Instead, we explored Ares Island with complete freedom, and while this biome doesn't feel lacking, it's not particularly packed, either. Between larger towers, grinding rails, and walls to run/climb up, some placements feel natural, like using bounce pads to speed through a narrow canyon, but others feel more random. Many events just seem to be, well, there. Even so, Frontiers rewards those who take the effort to explore, and running across these large open spaces is enjoyable.
It took time adjusting to Frontier's visuals, though. For a series filled with colourful anthropomorphic animals, aiming for realistic environments is a tonal clash that's hard to shake — Sonic didn't entirely feel like he belonged. Don't get us wrong, Ares boasts some pleasant and detailed environments, but we wish Frontiers felt more cohesive — 2D art aside. It'd probably help if there weren't considerable pop-in issues; platforms which aren't that far off would suddenly appear on-screen, and while we're hopeful this'll be fixed before launch, it's an issue that many noticed two months ago.
Still, even with this new visual style and open-ended structure, Frontiers crucially feels like you're playing a Sonic game. Much of that comes down to his moveset. Sonic's still packing classic abilities like his homing attack, spin jump, and double jump, and running utilises the familiar boost-based system most 3D titles feature. Further abilities like new attacks are unlockable through a skill tree, some being gated behind story progression, and you'll earn skill points to obtain the others.
What stood out most is Sonic's new Cyloop ability, as seen in the recent trailer, where he leaves a blue trail behind him. Once you've drawn a complete circle, this creates different effects depending on what you've drawn it around. If it's an empty area, you'll spawn rings, which helped us narrowly avoid death on several occasions. It can also be used to attack multiple enemies, alongside unearthing hidden items for puzzle solving. It's a clever addition that feels like a natural evolution, activated by holding down the Square button. Forgetting your standard Soldiers, some enemies require you hit them with a Cyloop to make them vulnerable, like the sturdier Shells. You can't spam homing attacks and hope for the best — some require further consideration, and it complements combat nicely.
We also encountered one mini boss and defeating them required grinding across three circular rails to turn them blue, making them vulnerable. We had minor frustrations, though, as while the D-pad moves Sonic between rails, the instinctive reaction is to jump — and that doesn't lock onto the next rail, causing Sonic to fall off. It disrupted combat's flow, but since there are many other mini bosses, we're not placing too much weight on this. Defeating them earns Portal Gears to unlock new portals into the linear Cyber Space stages. Unfortunately, we couldn't try these levels during the demo, but completing them rewards players with Vault Keys, used to obtain chaos emeralds. And sadly, we didn't fight Ares Island's main boss, unless you count an entertaining chase scene after helping Knuckles.
There's only so much you can gauge from a 30-minute demo, but while we have some criticisms with the art style and world design, what we've seen so far was certainly entertaining. For better or worse, Frontiers didn't feel like 3D Sonic with a Breath of the Wild skin as many comparisons suggested, Sonic's latest game is its own beast that's taking a big risk. Until we get more time with it, we can't make any definitive judgments, but we're coming away from Gamescom cautiously optimistic.
Sonic Frontiers is speeding to PS5 and PS4 on 8th November 2022. How are you feeling about Sonic Frontiers? Try not to go too fast in the comments section below.
Comments 45
Sounds really promising. I can't wait!
Sounds cool hopefully they release a demo so I can give it a try before I make up my mind about buying it
Well...
Still wait and see...
I’m calling a 6/10. Which isn’t actually bad.
Isn’t this game coming out near god of war Ragnarok release if so it’s already doa before it’s release.
@4kgk2 Unlike Ragnarok, Sonic is multiplatform, so it might not matter
People want to like Sonic way more than they’ll ever actually like Sonic. This game looks and sounds objectively bad, which is perfectly in line with an absolutely horrid track record of bottom of the barrel games. In its over 30 year history, I can count the actually fun Sonic the Hedgehog games on one hand, easy. I’ll never understand why people get excited, I’ll never understand the refusal to see a bad Sonic game for what it is. No other series elicits more “well maybe it won’t be THAT bad…” more than the blue blur, and it always IS bad. Sorry, end rant!
Really looking forward to this. Harry Potter and sonic will get me through the winter 😁
@commentlife damn you wake up like that? Ppl like different stuff it's ok.
I had a brief go at Gamescom and found it a bit underwhelming, but I didn't get the chance to play for a longer stretch, as the Sega stand had a very long cue. Hope the final game is everything I hope for, as I really love the Sonic universe.
Sounds promising! Good to hear it sounds like it's on the right track. November is shaping up to be a really strong month with Sonic, GOW, and Evil West. I've been leaning towards Evil West but I really want Sonic if it reviews well. Tough decision!
@Korgon I've done a preview elsewhere for Evil West and honestly, that might be my favourite game from Gamescom
@Voltan I mean Xbox fans ain’t gonna really buy it or play it unless it’s gamepass. This game depending on Nintendo fans and PlayStation fans for it’s success.
@Terra
That's good to hear. It's looked really great from what has been shown off so far. I have high hopes for that one.
@4kgk2
It's also on PC. Also Sega games have done well on Xbox platforms outside of Game Pass in the past. Plus it's Sonic. Don't underestimate how loyal the Sonic fanbase is. I'd be shocked if Sonic isn't at least somewhere in the NPD Top 10 and if the previews are anything to go by it sounds like it will deserve it.
No, it's not. It's boost Sonic in more open zones. There are zero steps forward here. It looks like a fan game, such as Sonic World.
Preordered the game regardless of its a trailblazer or not. There’s so few games I’m interested in for the rest of the year that I’m just hoping for the best with Sonic, and if it flops for me… well, my son will play it aimlessly until he finally understands how to play open world games. He loves Sonic and Mario Odyssey, so I expect he’ll enjoy this one as any preschool age child will enjoy a game with a mascot he enjoys and that’s worth the investment for me.
Is there random dungeons in this open world where I can fight cat-like statues? No?...I'll give it a shot on a deep sale. I can see some zen moments zipping around this open world.
Ok, sounds promising.
I hope they delay it and get it right for once
@somnambulance I’m right there with you. I’ll pick it up and try it, but even if I hate it my son will love it, so its worth the cost.
@Odium I’ve hit that point where I’m just as excited to see my kids experience things as myself in these types of games. One of my favorite gaming experiences this year was playing through Shredder’s Revenge with the boy. He dropped out in the last level, but he made it there. First game I beat in my life was TMNT 2: the Arcade Game. Full circle. Lol. But yeah it’s great how games get a deeper value with the kids.
The recent footage of this looks great, this is comfortably one of my most anticipated games for the rest of the year
@somnambulance I couldn’t agree more. My son and I are just about done with TMNT together and I’ve adored every second of it. We’ve also played a ton of different games thanks to Game Pass. I’ve been introducing him to games I used to love and have been having a blast watching him play them, I don’t normally enjoy watching other people game, but it’s different with him.
@commentlife you don't need to understand, if you don't like them that's fine, there are plenty of games I don't like that others seem to. I do enjoy plenty of Sonic games, Mania is one of the best games I played in recent years, Sonic Racing Transformed as good as any Mario Kart and the Megadrive games were fantastic
I've only ever played Sonic 1 & 2 and I can live with that
@4kgk2 God of War isn’t likely to create much of a stir beyond those who have already played and liked the first game. It’s a sequel to a PS4 game that felt very much like a PS3 game besides the tremendous graphics.
God of war 🐐 👑 will surely get its lunch money from this game.word up son
Yea right , we’ll see
All I see is Game Freak quality effort on display ...and that is as far from a compliment as you can possibly get.
I think it's funny folks talking about the realistic vs cartoon look that have seemingly forgotten there are 2 live action Sonic movies with the same look 'issue'.
The game is just going for the same look as the movie. Do I like it? No, but I wasn't going to buy anyway.
Looks like they're trying to bury this under the colossus that is GoW.
@sword_9mm it’s also funny because up til now it was unanimously agreed that sonic unleashed was the best looking sonic game to date & that game has realism to it .
i’m all for more realism in games , cartoon takes minimal effort and is cheap in comparison imo
It sounds like it would have benefitted from a ‘Mobius’ imagining with the chequerboard blocks and all. They could have done an open world remake of Sonic 1 and it would have been glorious.
Pop in is kind of annoying. I hope they can work that out.
needs further work? there isn't any time left for that. what you see is what you get.
@OmegaStriver Yep. The more it's hyped the harder it falls. A 6 is okay but not Sonic greatness.
@Porco Really think that's aimed at any newer generations of Sonic open world games. Judging by the mundane feedback so far, not sure there will be a chance to get it right.
@commentlife I can only imagine that games keep going because of the old TV show and intense weird fandom. If it had been a game series alone it would have finally died a while ago. Many other far better series have disappeared.
im telling you all this gonna be good dont let this haters hate they game havent come out yet so saying its bad is just idiotic
@commentlife nah im telling this gonna be a good sonic game
@Nem my man learn not to hate this game im telling its good and i dont like sonic games that much my main sonic games are 1 and 2
@Vil what do want 8k sonic with 244 HZ with Dark Souls Mechanic and Dragon ball xenoverse combat my dood
@sword_9mm wait you people wanted a Side Scroller sonic thats boring let use there Imagination and evolve the game
@smallorc22 My man, i have played boost Sonic before and i don't like it. I am not gonna buy another boost Sonic game and send the wrong supporting message.
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