You've always been able to tell when Square Enix has decided not to give one of its upcoming RPGs a suitable budget, but the Star Ocean series feels like an IP devoted entirely to the lower echelons of its monetary commitments. Not since the PS2 generation has the franchise had a quality instalment, and The Divine Force looks set to continue that unwanted hot streak. Its visuals are awful. Its combat is rubbish. This space epic must go back to the drawing board.
The story may sink its hooks into you, giving you some semblance of a reason to keep playing, but the combat is by far the game's biggest issue. It's a free-form system where you can engage and run away from fights as and when you please, all controlled by an AP Gauge. Our demo featured two different areas of the RPG and neither allowed us to chain more than maybe three or four hits together before we were forced to take a break.
In order to attack, you need a pip in your AP Gauge present. With the bar full, you can get a couple of blows in and perhaps wipe out an enemy's entire health bar. However, the AP Gauge depletes so quickly that it's impossible to get into any sort of rhythm. You'll have to retreat over and over again, simply running around the battlefield and avoiding damage while the meter refills. It's a rubbish system that leaves an awful first impression. The bar will likely grow as you push further into the game, but we can only judge what's put in front of us. The early hours of The Divine Force appear to be a chore in simply attacking and running away. That's not the sort of impression you want to give players when they're starting out.
A second combat bar, named the VA Gauge, is at least a little bit cooler. Once it's full, your character can take to the skies and crash land on top of enemies to deal massive damage across a wider area. It fills up fairly quickly, and we suppose the idea is to switch between the two meters when one's run out. There's just not enough variety to build an entire combat system around those two mechanics, though.
Our roughly half an hour session with the RPG was, unfortunately, just a bit naff because the systems of engagement put in front of us simply don't make a whole lot of sense in practice. You spend just as much time not attacking as you do slicing and dicing. Of course, these mechanics will surely become more complex as your playtime reaches double digits, but managing your AP Gauge appears to be a core component of the combat system. This notion of attacking and then waiting appears baked into the experience.
Outside of combat, two areas were explorable: one was a linear, story-focused mission and the other an open landscape with a town to visit. The latter brightened our opinion of The Divine Force somewhat; the freedom to go where we liked was a welcome distraction and the vistas in the background were fairly eye-catching.
It was inside the town where the title highlighted it doesn't have the budgetary chops to bring its world to life, though. With very little to do besides reading text boxes, going to sleep at the inn, and wandering about the place, the main objective is the only thing to the settlement. Some scenes are voiced, and others aren't. Having said that, voiced dialogue isn't exactly commendable when the main protagonist pronounces the name Laeticia two different ways within minutes of one another.
And then many of the characters littered about the village look comfortably last-gen — some could even claim to be from the PS3 generation. It really does look that bad sometimes. While some of the scenes off in the distance paint a pretty picture of the environment you're exploring, textures don't look anywhere near as hot up close and personal.
Could Star Ocean: The Divine Force still turn out just fine? Absolutely: we don't want to write the RPG off entirely at this stage. However, we can't ignore just how unenjoyable its combat system proves to be in the early stages. How it makes you approach fights appears baked into the gameplay loop no matter your level or stats, so we're concerned these issues won't be rectified by simply getting better at the game. We would take these systems back to the drawing board if the game were in our hands. The problem is Square Enix plans to put Star Ocean: The Divine Force on store shelves in just over a month.
Do you still hold out hope Star Ocean: The Divine Force will be any good? Reignite everyone's excitement in the comments below.
Comments 29
I love Square Enix, but they've really been hit or miss these last few years. Some very strange decision making happening over there.
graphics don't make the game, the gameplay doesn't seem that different from past star oceans ,. a lot was hit and run xd
Well good thing the are giving a Demo on the 20th.
I feared this after watching everything of this game. I hoped this one would be back to at least be a fun game. They've been struggling with this series since the last hope. Hopefully Square -enix get there quality back with the next Final Fantasy's, it's a shame they can't get these franchises back to the golden days.
Nothing I have seen of the game looks anything more than terrible. Which is a great shame as the older games were brilliant.
I look forward to playing the demo and seeing if it's any better, I've got this down for day 1 but I'm close to cancelling and getting something else, it's a shame because I really was looking forward to this but let's see how the demo goes first. I have to say thank god for demos though cause I had Valkarie Elysium down as a day 1 too and after playing the demo, I'm not sure now. That game clearly doesn't know what type of game it wants to be, it's all over the place imo.
No good Star Ocean game since the PS2? The Last Hope says hi!
@Bentleyma I thought the same thing when I read that!
Edit : though it's more remembered for having a beast of a platinum trophy, the game itself is a decent rpg.
@Bentleyma That was the last one I played although I heard the first one is pretty good.
I swear if they just remade The Second Story with a graphics budget similar to Tales Of Arise the game would sell like crazy and they'd have a ton more interest in the series.
I'd have to play it for myself to be sure, but it might be that it's like previous games but you've just forgotten how odd the combat was. I played SO3 a few years ago again (after originally playing it when it was new and loving it) and the combat was weird as hell. Utterly unintuitive and nothing like anything you'd get nowadays. In fact, it may also have featured a lot of running in for an attack, running out of some resource or another, then legging it to avoid counterattacks.
Also, SO3 - as much as I love it and as many fond memories I have of it - really hasn't aged well. You can play FFX, DQVIII or FFXII nowadays and they hold up surprisingly well. SO3 feels archaic. It was fascinating how alien and weird it felt. Not to mention how all the characters look like humans with big fake plastic anime heads on. But I do remember it feeling like a polished, high quality, slick game at the time.
I had bought Integrity and Faithlessness a good while back and gave it a shot only to hit a difficult spike I couldn't get past and wound up dropping the game. Recently picked it up again in my bid to finish all the games in my backlog and I actually managed to beat it. It was a real slog throughout and you could definitely tell they were on a tight budget. Best part about the game were the space battles...and you don't even get to partake in or see them. They're just described to you...and yet I still found that little bit more interesting than anything else the game had to offer.
I'm not surprised the combat is awful. I've been done with Star Ocean since 4 or 5. Can't remember which, the one where every other blow launches the enemy a mile into the air, totally disrupting the flow.
I definitely wanna give this game a shot. But probably not gonna jump in on day one until I see more of the final product.
Looking forward to the demo next week. JRPG are weird games sometimes. This certainly doesn't sound good but I've always like the SO games, except the last 1 which I skipped, even on sale for $15, b/c the reviews were consistently horrible across the board. Don't recall it getting a demo though. We'll see next week.
@ATaco One Thing I Liked About That Game Is That Your Whole Party Took Part In The Fighting No More Having Characters That Were Like level 25 while your main party was Maxed Out lol .
Its typical turn base rpg with a twist of action , that's the new trend now days just like Xenoblade series , tales of arise , so on.. Encourage frequent character switches during combat and less button mashing ..?
Sounds like it's a janky game that I would enjoy. I am a glutton for jank.
That's depressing. I'm betting it's still better than the last game, but that may not be saying much. IDK what happened to this series. It used to be amazing and how it seems like a budget indie trying to make a big game. I'll still play it...but on a deep sale.
star ocean is a bad franchise. outside of the seocnd entry on the ps1, it continues to disappoint with each sequel. i would argue that the IP has not proven itself worthy to exist, especially when there are a dozen others under the s-e umbrella that are far more deserving of their attention. i mean, who are these games for? nobody seems to have enjoyed the previous game either heh... very strange.
@Royalblues I was on the same boat. I was leaning more towards SO:TDF but with this hands on impressions, I'm a lil bit more hesitant.
Guess I'll play the Valkyrie Elysium demo and see for myself.
I gotta see and feel the game for myself when the demo comes out. Gotta say though, that this franchise needs a re-imagining/revamp asap. Maybe Tri-Ace just needs to work with a new engine, maybe they need more creatives...something. to get this IP moving forward and more modern. The concept of Star Ocean is quite cool, just needs to be, freshened up.
Star Ocean? More like BAR LOTION! Am I right?
Boy when I booted up that demo I was expecting a real stinker.
...Only to find out that whoever wrote this article suffers from some serious reading difficulties.
"The Bar will likely grow as you progress the game". Fella, the second you use the D.U.M.A, land a first attack, or ace an enemy with a combo you get a pip. It's actually harder to avoid full pips because you get all the tools to max out your bar within the first 15 minutes of the game.
How do I know this? Because of the very very very basic but highly informative brief tutorials that they ease you into in the first 15 minutes of the game. "land first hits to raise pips" and "perform blindsides to raise pips" which even work on the bosses. What's more, AP regenerates so fast that the literal half a second you spend waiting for it to max out is literally barely enough time to reposition to attack weakpoints. That's how quick it is.
I'll admit. With the last Star Ocean being a stinker I was willing to write it off based on this review . I'm glad they released a demo so I could see for myself that whoever played for this hands on puts the cup head reviewer to shame!
A bit harsh, I feel. I actually thought the combat worked fine. Really not any different than the system in Tales of Berseria. Also, no love for the soundtrack?! Was the strongest aspect of the demo for me. As stated, not enough story to get a solid read on. Almost felt like a reimagining of SO1.
English dub was what I'd expect (I swear the same 10 VAs do almost everything) but has a Japanese language option. I'll give you that it's pretty rough to look at sometimes. The environments seem quite nice, but coming from the animations in TLoU to this is almost comically jarring. Like trying to compare Avatar to a puppet show.
Literally nothing wrong with the combat. The bar fills so damn fast it's a mute point and thats before you can do anything in your talent tree. My only gripe, and a gripe I've had with every game in this series, is that they have no clue how to animate character faces.
This preview made me worry, but after trying it out I wonder if this reviewer actually read any of the battle tips the demo gives you. The AP gauge is never a problem, really loving the demo so far, still have a bit further to go before I'm finished with it
I would disregard anything written in this article. I played all the demos on 4 different consoles: Ps4/5and Xbox one x/series x. There was nothing in this demo that made me feel like the game was going to be unenjoyable at release. If the gentleman who wrote this article spent a little time getting to know the gameplay mechanics I think he would fimd he doesn't need to run around like a child waiting for his AP to accrue. The elusive rhythm the author can't find is in fact attainable, but, you have to play the game to get the rhythm. Don't worry though, I think I seen an Earth mode for those that want everything handed to them with little effort. Xoxo, love you.
@Yupyupyup We did get a remake of Second Story for modern consoles, but sadly it's Japanese exclusive.
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...