When The DioField Chronicle was first announced, we must admit that its debut trailer didn't leave us impressed. Believe it or not, out-of-context dialogue slapped over janky-looking gameplay cuts isn't the best way to sell a project. Thankfully, Square Enix has made the right move in giving the game a lengthy playable demo ahead of its release on the 22nd September. Said demo is available now on PS5 and PS4, and having played through the whole thing, we're happy to report that we've done a complete 180 on the project.
This is a real-time strategy RPG, with a story that's driven by a cast of very English characters and plenty of political intrigue. The demo covers several key missions across the game's opening hours, and we're hoping that this is just the tip of the iceberg. There's a level of polish and confidence to The DioField Chronicle that you don't necessarily associate with Square Enix's AA output — it's clear that a lot of thought has been put into crafting this war-torn fantasy world.
As the headline of this article alludes, though, the game does feel a bit dull at times. Maybe it's the mostly emotionless dialogue — complete with incredibly calm and collected voicework — or maybe it's the title's colour palette, which is full of dark greys and moody blues. It's hard to say for sure, but it all feels very dry so far, to the point where some people might find themselves dozing off amidst talk of Lord William Hende's latest political conquest.
The names, by the way. It's got that recently revitalised Japanese RPG quality where every character has a name that somehow sounds more British or Northern European than actual British or Northern European names. Andrias Rhondarson, Fredret Lester, Izelair Wigan, Iscarion Colchester, and Waltaquin Redditch are your main party members across the demo. Bloody hell!
Snark aside, we do quite like these characters. The writing can be flowery — what else did you expect from a game called The DioField Chronicle? — but it does a good job of conveying each character's personality without having them drone on and on about their motivations. There's a nuance to the script that's fairly refreshing.
Okay, so what about the real-time strategy? Well, the demo doesn't go too in-depth — we imagine that the full release will be a rather slow burn — but we did enjoy our time on the battlefield. The user interface is thankfully straightforward, and battles move at a pace that doesn't overwhelm. It also helps that time is paused when you're picking a skill or item to use, which gives you a nice sense of overall control.
There are things like character classes and individual strengths to consider, but by and large, the demo looks to hammer the basics home; don't get surrounded, position your units to maximise their effectiveness, and make good use of your skills. We suppose that the combat system is actually quite straightforward — it reminds us of something like Fire Emblem in terms of accessibility — but the promise of additional depth is what has us excited for the full game.
The process of levelling up your characters and unlocking new abilities already has us hooked. It must be said that the game's got some well designed and lovely looking menus, which is great since you'll be spending a decent chunk of time looking at skill trees and weighing up each upgrade option. And, given the potency of the skills that you can unlock later on, we're all but convinced that the battle system will truly blossom when your characters are properly equipped.
It obviously all depends on how long the game is and how tactically engaging it can be over a full playthrough, but The DioField Chronicle has the potential to be a surprisingly special strategy RPG. Well worth keeping an eye on, and well worth trying the demo for yourself.
Have you tried The DioField Chronicle demo? Assemble your troops and march your thoughts to the comments section below.
Comments 20
I think the little vignettes (is that the word?) during moments of narration look pretty nice since they remind me of the Octopath visual style, but I found the character models and some of the environments between battles to be straight up ugly.
Bland voice acting, hilariously silly names and quite a few typos dampened my enthusiasm as well. Still looking forward to the full release but I'm not sure I'll be getting it at launch now.
I was a bit turned off by the real-time aspect as opposed to full turn-based, but it's interesting enough that I want to play more of the demo. I didn't get very far beyond the first combat mission. The game also has character comments for non-voiced lines that don't match the words being said which is extremely annoying.
@bozz Yeah, not a fan of the out-of-battle character models, they've got a weird doll-like look. What makes it worse is that the drawn character portraits look fantastic.
Oh man I really hope this turns out to be good! I'm dying to play the demo when I get home. After holding off on Digimon Survive because of the de-emphasis on gameplay and no word on a release date for One Piece Odessy I'm looking forward to this scratching my turn-based itch 😀
@ShogunRok Exactly, there's a weird disconnect between what the game presents itself as and what it seems to be. The character stills are so wildly different from the mission and environmental exploration models, I don't understand why this is the way it is but it's kind of a bummer. Like a cross between Octopath and Bravely.
@ShogunRok I think the doll aspect has something to do with the whole "diorama" aesthetic (maybe that's why it's called Diofield?... who knows). I do like when you pause the battle it turns into a full blown diorama, very cute. But yeah, the graphics are overall pretty underwhelming tbh.
I put a couple hours into the demo and, I dunno, I'm gonna give it a miss; it's all a bit dreary and dull, and the combat just isn't that thrilling. It's no Fire Emblem that's for sure!
Had to formulate an opinion based off a demo as its based on old code probably at least six months old
@JB_Whiting That's a good point, the 3D stuff is very diorama-like — even the battlefields are presented as little isolated arenas.
I'm still over here scratching my head over how this game is any more diorama-like than... pretty much any game since the invention of the 3-D overworld; meanwhile everything about it just exudes such excruciating ponderosity that it leaves me with absolutely zero desire to play it whatsoever.
I preordered it.
I love the demo
Izelair Wigan and Iscarion Colchester as party members? Looking forward to Billy Stoke-On-Trent and Geraldine Aberystwyth.
I'm sort of stuck waiting in the wings until Soul Hackers 2 comes out so I'll definitely play this demo. Thanks for the impressions, it def made me feel more interested in this game overall even though the genre of the game isn't normally my thing.
Enjoy everyone!
Definitely going to try this demo out this weekend. Does any of the demo progress carry over?!? I’ve been looking for something that’s semi-similar to Fire Emblem but that’s on the PS4/PS5 not exclusively Switch. This looks like it can definitely fill that role. I was debating Langrisser as well. Anyone know about that game?
@nessisonett Billy Stoke-On-Trent is the most powerful swordsman the empire has ever known.
@CWill97 Yeah, all of the progress you make in the demo carries over to the full game, which is appreciated since the demo is so long.
@johnny30 If this was like Octopath Traveller or Triangle Strategy where the demo came out a year prior to the full game I would agree, but this game comes out next month. Feedback for things like bad character models, voice acting, and writing has basically no chance of effecting the final product. At best the only things they could fix at this point would be bugs like a typo here or there.
I've played a couple of missions thus far from the demo, and while I intend to complete the demo, right now I have to say that I'm still on the fence. This game has the feel of a rushed project; the placeholder verbal phrases spoken EVERY TIME over written dialogue get downright nonsensical and don't take long to get old; if there's an actual, meaningful storyline to be found here, this approach will absolutely get in its way. The characters and other models look decidedly last-gen (if not PS3-level, regardless of the 4K capabilities); your character awkwardly lurches around your base as you explore it, with all the requisite collision detection issues of a third-rate project. As for the maps I've played on thus far, they're BLAND. Isolate one or two enemy soldiers, surround and attack them, finish them off with a special move or two, rinse, repeat. And I don't care for the inability to micromanage my units more effectively; they're tiny on the screen and can easily be badly damaged before you realize it.
I've mentioned this before, but another turn-off is definitely the overall DARKNESS in the presentation. Every screen, map, and environment is dominated by blacks and dark coloration, to the point of frankly being depressing to look at. I'm not a fan of the character designs (I'll leave the absurd names because they don't even deserve mention) for the same reasons that FE: Three Houses never really "clicked" with me (and I played over 150 hours of that one): those muted colors and dark "gothic" vibe simply become downers to look at.
I love SRPGs and generally try to support them when given a chance, but The DioField Chronicle just feels so ROUGH for a SquareEnix game, like a project that one of their "B" teams worked on because they felt it didn't merit a full effort. I know that I've listed a lot of complaints for a title that I still claim to be on the fence about, but I really do try to give games I'm intrigued by a fair chance. But as literary agents will tell you, don't come to them saying "the good part" of a book submission starts AFTER such-and-such; they want to be blown away from Page One. The same principle applies to selling full versions of videogames with demos; so far, The DioField Chronicle is really struggling to earn my investment.
I played a fair bit of the demo yesterday, and, honestly, reminds me a bit of that old rts energy with commanding units, but without the management or build aspect to the game. The gameplay is unique and I like it, but it seems all very middle of the road for Square on the narrative. The aesthetic is surprisingly unique in its steampunky medieval look, but jeez the whole thing is stuffy and drab. I appreciated Triangle Strategy’s pretension and wordy dialog, but I don’t know if Diofield is trying to one up the game or not, but it’s so dry. I loved Triangle Strategy, one of my favorite games this year, but I am not sure about this one yet at all. If anything, the demo put me more on the fence, oddly enough. I almost feel like Square was hiding the Tactics Ogre remake, so Diofield would get more preorders.
It seems interesting but they are re-releasing one of the best Japanese strategic game ever made with Tactics Ogre let us cling together, so why bother?
Not my cup of tea, but hope people have fun!
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