Just over 13 months after its official unveiling, Sony's new PSVR2 headset has officially launched worldwide. Pre-orders weren't nearly as hard to come by as PS5, so the next-gen devices should be in plentiful supply should you decide to buy one today. However, the release still represents a big step in the right direction for the VR space, with Sony committing to supporting the peripheral in the coming years.
If you want to purchase one on launch day, PSVR2 costs £529.99/$549.99 for the base unit, or you can opt for a bundle with Horizon Call of the Mountain for an extra £40/$50. PlayStation Direct is where you'll want to order one from.
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Throughout much of February, we've been getting our hands on PSVR2 and a selection of titles releasing alongside the headset. We published our PSVR2 review, where we described it as a truly next-gen product. "PSVR2 improves on all of the flaws of its predecessor, while still retaining the positives, like how comfortable it is to wear. The Japanese giant’s done an outstanding job streamlining the setup procedure and overhauling its input methods, incorporating many of the headline features from the DualSense to provide an unprecedentedly visceral experience."
Horizon Call of the Mountain is the device's killer app at launch, which we awarded a 7/10 in our review and praised its enjoyable platforming and use of the tech powering PSVR2. "[The game] is not without its flaws, but it’s hard to imagine a better showcase of PSVR2’s potential than this. The core climbing gameplay is impressively executed, and it evolves just enough over the course of the campaign to remain fulfilling."
Since that embargo lifted, Star Wars: Tales from the Galaxy's Edge - Enhanced Edition and 2MD: VR Football Unleashed All-Star reviews have followed. We have only scratched the surface of the launch lineup, though, so much more PSVR2 coverage is on its way in the coming days and weeks. Below you'll find everything we've covered up until now.
PSVR2 Reviews
- PSVR2 Review - Is It Worth It?
- Horizon Call of the Mountain PSVR2 Review - Pretty Platformer Reaches New Heights
- Star Wars: Tales from the Galaxy's Edge - Enhanced Edition PSVR2 Review - An Inconsistent Adventure
- 2MD: VR Football Unleashed All-Star PSVR2 Review - Revamped Arcade Football Doesn't Fumble
PSVR2 Hardware/Software Guides
- PSVR2 Guide: Everything You Need to Know About PS5 Virtual Reality
- All PSVR2 Games
- All PSVR2 Launch Games
- PSVR to PSVR2: All Games with Free Upgrades
- New PSVR2 Game Release Dates in 2023
Did you buy PSVR2? (567 votes)
- Yes, I had it pre-ordered
- Yeah, I bought it
- Not yet, but I do plan on buying it soon
- I'm not sure if I'll buy one
- No, I'm waiting for a price drop
- Nope, I probably won't be buying it
- No, I don't care about PSVR2 at all
Did you buy the original PSVR? (516 votes)
- Yes, I got it at launch
- Yeah, I bought it later
- Nah, I was interested but never bought it
- No, I had zero interest in the original PSVR
Comments 132
I am very excited for this. It'll be an early birthday present for myself. I'm waiting until I can get it through Target, though. I can get 5% off there, which is a considerable chunk of change when spending almost $700 for the Horizon bundle and the docking station.
Good thing my missus was in because mine came today...I received the email saying it had been shipped AFTER I had already recieved it
Can't wait to get started!
I wouldn’t in any way call Horizon the killer app. resi8 or GT7, depending on genre preference, would be the killer app.
Sat in work waiting for it to be delivered, hopefully today, then booked off up until Tuesday to explore strange new worlds (really want a star trek game btw, Just don’t put me in red).
It's an extra £40 not £50 with the call of the mountain bundle......£569
Why is it only available on direct?
I was playing it last night.
Absolutely amazing experience playing GT7.
Moss and Horizon were amazing too.
That opening in Horizon is epic, and the sense of attachment I feel towards Quill is almost surreal to experience.
I'm installing the download for RE VIII now. Will jump in after work.
@StylesT I've had something similar. Emailed me yesterday that my charging cradle was dispatched with a delivery of 23rd. Nothing about the headset, so I'm slightly annoyed much to my wife's amusement! And then in the last hour I've had an email saying just dispatched and tracking shows coming today by dpd! Bless Sony!
So excited for this bit of kit, have 5 games downloaded and ready to go!
@Shepherd_Tallon mines coming today, I'm jealous you've played gt7 already, have my steering/ chair setup ready to go! Can i ask, how much charge did the controllers have out of the box?
Came today (YAY!). Playing Village while Horizon downloads. Great so far. Village looked and played fantastic ... for the 15 minutes I could play before I had to charge the controllers which came with >5% charge. Thrifty Sony saving on their energy bills.
Got mine today, played a bit of Kayak (which looks stunning) and RE Village for a few minutes bit have to charge the controllers as they come almost dead
@Serialsid Actually they were almost dead out of the box.
I had them docked in the charger too, but it seems that it wouldn't charge them until after I linked them to the PS5. The light didn't even come on to indicate that they were charging until after that step in the set-up process.
Basically the PS5 took me through the set-up process when I switched the headset on, and at the end of that it said the controllers didn't have enough charge to play the game.
But for GT7 I just used the regular controller anyway so no harm done.
@Shepherd_Tallon Thanks for the info. 👍Will be playing gt7 for a while then till they are charged up.
Pistol whip is not that much different but the graphics on resident evil, kayak, moss 2 are amazing. Massive difference
Really impressed
I’m hyped for you all! Hope it’s great.
I’m spending too much (time and cost) on my hobbies to justify this right now but Half Life Alyx would probably push me over the edge.
Enjoy!
It's brilliant.
If you've got the Horizon bundle ordered here's a tip: download the demo! It's a 46GB download and when you put your game code it just unlocks the entire game so you don't need to wait to play, I downloaded the demo this morning, the put my code in when my bundle arrived at 11.30 (I've only just come out 😂)
@Serialsid your controllers will need charging. Mine were practically without charge. But if you're playing GT7 you can do that as you won't need them.
@MagicalBarrie Thank you man!!!
@MagicalBarrie I was playing Horizon sitting down, but I feel like matbe the best way to play that one is standing up.
How did you find it?
@riceNpea many thanks, should be arriving any minute 😀
Had an hour with it, seems it doesn't play nice with varifocal glasses. Probably shouldn't be a surprise.
GT7 does not look right in the races, really noticeable screen door effect. Tunnels just look a bit foggy and anything beyond a few yards in front of the car just looks very low res and fuzzy. VR showroom is amazing, though.
Only had time for a quick go in Kayak, looks very sharp though still noticed the screen door effect.
Hoping it's just a glasses problem, have to try an old single focal pair later.
Ive got the day off and am waiting by my door for delivery.
Today was supposed to be my Christmas but it seems Sony Claus will not be delivering. After a day of checking my mail obsessively yesterday I got shipped notice but it was for the charging unit…that turned up this morning…no idea when the PSVR2 will arrive..awaiting shipping in my Sony account still and the payment pending notice in my bank has vanished with No money taken..an absolute shambles…Is it not a realistic expectation when you preorder something you should get on the release date? Turned down work today for nothing..maim in the UK btw an bloody fuming 😡
@Pedski your release date is 22-28th so it is totally okay from them. Sorry bro but you knew it.
“The wai-a-a-ting is the hardest part…”
Off to check if the doorbell works. Again.
Ummm…guess what? It just turned up! No emails or tracking data and nothing gone from my bank! Maybe it a freebie cos I am such a good customer! An monkeys may fly out my butt! Anyways it is Christmas after all…God bless Sony..never in doubt 😉
Waste of resources. Can you imagine what could have been done for the PS5 instead.
Hope it fails miserably. Money is the only language these people understand. A complete financial failure would be the lecture they need to understand to put more support into the PS5 and its community.
@JAMes-BroWWWn I'm getting the impression you're not a fan of VR then?
I'm part of the PS5 community and sincerely hope they invest a lot more in it. PSVR success will bring more people into PS5 ownership, which would be a good thing for all of us.
1000+ euro’s isn’t exactly something for the masses. Quest 2 is actually 500 euro’s cheaper.
Edit: No you do not need a pc for the Oculus Quest 2…. And quest 3 is coming at the end of this year with same specs as Sony’s psvr2 and for 400-500 euro. (No need for a ps5 or pc).
@fluggy this was my issue too. Played Drums Rock for 15 mins and the bloody low battery warnings came on, grumble grumble...
I would love to get a PSVR2, but I just can not afford it.
I'm on a fixed income, so unless something changes down the road, I just won't be in a position to afford the kit and the extra money for the games.
You all have fun though.
I'll be going back to my backlog.
Didn't think mine was coming till later. Got a surprise email late last night saying it was coming today! I have horizon, kayak, moss double pack, tentacular.. and am considering What the bat as I loved what the golf. Wanted fantasizing too, but a bit pricey.
@SJBUK what's VR showroom?
I got PSVR 1 a few years ago as a bundle and really enjoyed it, especially Batman, Resi and the SW games. Due to house moves, it has been put away for some time and reading all about PSVR2 has got me excited about VR again ... although I think I'll rinse a bit more out of VR1 and uncompleted games before I take the plunge with the sequel.
Happy VR-ing, folks!
LET ME OUT OF WORK PLEAAAASE 😭
I just wasted like a bunch of euros on After the Fall, Pavlov, Tentacular, Moss 1 and 2, Kayak...and I even think I bought more that I can't remember lol
I am excited to try all of these
I just realized that if I buy all the rhythm games (and I'm not even a rhythm game person) on my "I might buy this list" including Pistol Whip, I'll have bought more games for PSVR2 in a week than I bought on PS4/5 since the PS5 released.
Granted, all my third party mulitplats I buy on XB, so it doesn't mean I haven't bought lots of games, but specifically on PS that's just amazing. And troubling.
No today for me too. My delivery is scheduled for friday unfortunately, but that's allright. Two days of more hype, lol
It's arrived just now (UK, Scotland)but I'm not home until next week😭
@JAMes-BroWWWn I can’t imagine what could’ve been done for the PS5 instead. It’s a powerful, well-designed console with a healthy library of exclusives, they’ve been selling all they could make, and the stock issues are being resolved. What are you lacking that they might have done for you by not having VR? Sony is providing an experience that competitors have no chance of matching anytime soon.
@JAMes-BroWWWn what a very strange take. PSVR 1 & 2 owners are very much part of the PlayStation Family. They are not mutually exclusive.
Sony emailed me it was shipped at 1:30pm and by 3pm the delivery man dropped it off! Was genuinely shocked it actually arrived on launch day! xD
Honestly didn't believe it was the headset at first too, as the box was so light!!
Now just downloading the Horizon code.
Moss 1&2, Kayak, Pistol Whip and Job Simulator all at the ready.
Bit confused with Synth Riders though! Thought there was going to be a PSVR2 upgrade but so far it still says PS4 only.
@Shepherd_Tallon I started sat down and immediately paused it and recalibrated to room scale and it worked wonderfully, I realised I was making all these grunts and effort noises whilst climbing which my wife enjoyed 😂
@MagicalBarrie 😂😂
Honestly I was doing something similar.
As I was reaching up I would kind of go, "Yep, there we go. Come on! gruuuunt And we're there."
My brain was convinced I was really climbing.
I'll switch to standing tonight.
Mine arrived this afternoon, was able to do set up and check a little GT7 (which is gorgeous) while controllers charge. Will truly dive in tonight, when the kids are asleep...cannot wait!
Back again. Omg it is literally above anything I expected. I cannot rate this enough. GT7 looks phenomenal and plays so well.
Xbox literally has nothing against PS5 this generation. Honestly. Buy it.
@Perryg92 had the same, coildnt believe it had arrived today and was so light. In connection to Synth Riders, id say check it later...similar to Swordsman VR, the upgrade was only paid until a few hrs ago, now its free for existing owners. I think devs are just working out the kinks...
@Shepherd_Tallon I think VR has the biggest contrast between how cool you feel vs how cool you look. Like I was climbing up a cliff, looking down on a gorgeous waterfall, seeing machines moving in the distance.. And in reality I was stood in my living room wiggling my arms and grunting 🤣😅
@ThorsHammer I seem to have figured it out for Synth Riders finally.
Went to the "Editions" on the PS App and realised the Standard Edition had "remastered" written in the key art icon. Tapped that and it says "Remastered for PSVR2". So selected that and then "download to console".
@MagicalBarrie 😂😂 I hadn't considered that.
MagicalBarrie - Dispelling the illusion since 2023 😌
@JAMes-BroWWWn it's a shame you feel that way. This headset adds so much to the PlayStation brand and ecosystem. I've just been playing gt7 and it just takes the game to a whole new level. The immersion is insane, and with this headset Sony now offer something their competitors can't compete with.
I'll also add that I've been following forums/ YouTube comments these last few weeks in the build up and the hype and gamers awareness about what this headset can do has gone through the roof. It's got every single gaming channel and website talking about PlayStation. I've even seen PC gamers in forums stating they've just ordered a ps5 + psvr2 after watching this thing in action.
I believe the success of this headset would benefit all ps5 users, whether you like VR or not!
@Sequel In GT7 you can select any car and select the 'VR Showroom' option to see it in glorious VRoVision. You can walk around the car, see it at any angle and get inside it. Looks beautiful.
@Friendly oh are pc’s free now ?
@SJBUK Your impressions is on point. I am not a fan at all.
You're being part of the PS5 community isn't much saying though, looking at the embarrassingly low sale numbers of the PSVR 1, there is no demand for this gimmick. Simple waste of resources. PSVR 2 will have the same fate as the first one. Both sales will end up beneath that other gimmick Sony put out years ago. PS Life or was is death? Don't really remember. That one that took the resources away from PS4.
@Hoodie718 You're right with the PS5 being a well designed console. But what is lacking is simply more games. Every single penny Sony wastes for this gimmick could have been used to invest in their first party lineup for the PS5.
@JAMes-BroWWWn Well they sold enough to think having another go was worthwhile. I'd say it was maybe a niche product rather than a gimmick but whatever floats your boat I guess.
I think VR gaming will be at least as popular as pancake gaming eventually, it's just that the tech isn't quite there yet.
For those in the US who ordered from Sony, were you required to sign for it? It does not say anything on the UPS details to say it is required, but not sure. I believe the PS5 was. I may not be home when it arrives and worried I will be chasing it between trucks if I miss it.
@JAMes-BroWWWn Seems like an odd complaint when Sony’s first-party lineup is so strong in the first place. And it’s hardware - it’s not like Santa Monica Studios stopped working on Ragnarok to get it out the door. It also seems weird to complain about allocation of resources while wishing financial hardship on a company. I would think that you’d hope VR would be a moneymaker so Sony will have more money and resources. Honestly I just get the impression you’re mad that people are enjoying something you don’t care for, and you hopped into these comments to rage about it.
Lets Go!
Wont be able to set up until Sunday. And I am 100% plugging it into my PC to see what happens 🤣😅
@Jettstyles I thought I would have to sign for it, but no, UPS just left it downstairs after I buzzed them in. I also wasn’t able to track the delivery truck for some reason. But it came early in the day, which was nice!
@Mikey856 you do not need a pc for oculus quest 2. It’s completely standalone.
Absolutely envious of everyone that has one but until my eyes are sorted I'll be holding off..and even then I will probably stick with my original PSVR for a while.
Hope you all have fun!
Yes, although I’m afraid I’ll get bored with it rather quickly, as was the case with PSVR which I also, ironically, bought at launch. So why do I even bother with the second iteration you ask? I don’t know. FOMO, probably.
@carlos82 Yes I was unimpressed with the default charge after connecting everything up. Kayak is pretty stunning agreed.
@Friendly While that is true, your comments imply that there is a equality of experience between the two which simply does not exist.
@thedevilsjester depends what you’re looking for. The library of games of psvr2 is not compelling enough for me yet to pay 500 euro’s. Most games are also on the oculus quest 2 library of games for less money. And Sony so easily ditched the psvr that I’m going to play the waiting game. Last time I bought the psvr together with a friend to share but it never felt worth it to both of us. Played mainly beat saber and GT Sport but not much else worth mentioning.
Also, apparently you could buy the Valve Index if you really want high end graphics and features. Psvr2 is in between the two. I’ve never played a Valve Index though, also I don’t own a gaming pc so I wouldn’t know.
Perhaps below comparison from gamexplain can help you out.
https://youtu.be/i3TxAnKHBvs
@NEStalgia VR can easily make you a Rhythm Game fan. Between Beat Saber and Audio Trip (my absolute favorites) I have at least 300 hours.
@thedevilsjester I've never (ever) (ever) been good at rhythm games. From the Persona Dancing games to Theatrhythm FF, to Thumper, I suck massively. But Thumper in VR is just trippy and wonderful. And having just come off HiFi Rush I'm kind of feeling.....in the rhythm of it (ba dum tss) a bit more. The virtual drum kit and virtual guitar just seem like too cool experience to miss, almost more for the controls than the goggles. And jpop and glow sticks just works for me, so it's kind of too fun to pass up...
I don't think I can prevent myself from trying them all
Pistol whip is the outlier as kind of "the other rhythm game" without a lot of room to work with.
@Friendly While appreciated, I don't need a comparison, I have a Quest 2, I know its capabilities and what it can and cannot do. Its no more a replacement for a PS VR2 (or any PC VR headset for that matter) than a Switch is a replacement for a PS5/PC. They can co-exist, and sometimes have overlapping experiences, but unless mobility is your primary concern, those experiences will be generations ahead on the more powerful platform (and you will be able to play for longer than 2 hours at a time). Unfortunately unlike the Switch, which has an amazing lineup of first-party titles, the Quest 2 lacks any real first party exclusive system sellers. Oculus' own big budget VR titles (like Lone Echo and Lone Echo II) are not available on their Quest platform, and the ones that are (like Robo Recall), are a large visual downgrade.
@thedevilsjester which games would you say it’s currently worth it for you to pay 500 euros for a psvr2? Honest question.
It’s so much money, doesn’t seem for the masses at all (yet).
@Friendly Just to add my two cents, I'd say GT7 is a major draw specifically for PS's pricier system, as is possibly NMS, and Project Wingman (seemingly confirmed) just to name the "headliners" that previously would have cost a fortune for a PC rig in the case of the latter two. A lot of the smaller games you can get on Quest with reduced visuals, but some of those bigger games just aren't it. Horizon is in between. It's a tech demo as much as a short game, but (writing hours before I get to see it for myself of course), it's a darned NICE one.
Personally though the announcement that GT7 was the full game is what swung me from "wait a year and see if price drops" to "preorder now." I'm not a huge racing fan, but a big AAA racing simulator machine like a home arcade was enough to swing the needle for me, in combination with the many other things I'd like to play.
But I already have a PS5 and a VR1 and no Quest, so the equation will be different for someone with no PS5 or a Quest already.
We'll see what other 4 games they talk about tomorrow in the SoP, too. Wingman if that's one of them is big. If something like Hitman 3 or something ports (and why wouldn't it?) that could be big.
Edit: Oh and for MANY RE8 will be a massive one. I don't do horror so I tend to forget that one.
@neonpizza I ordered from PlayStation direct which was the only way to preorder it in the UK. I would have preferred buying from a retailer and being outside the store 8am this morning with all the excitement of picking up my new kit…but I guess Sony wanted to cut out the middleman..to be fair perhaps they wanted to stop a limited stock situation like with the PS5 by taking control of distribution. But hey guess what amigo?…It is freaking amazing and well worth the trouble 😍
@Friendly Thats a different question and has many different answers depending on your budget.
Today its just another VR headset that has a few exclusives and a lot of cross platform titles. No different than most platforms at launch. Its the possibilities that it brings. The PSVR released years before the Quest 2, and when it did it sold more than any other headset at the time (combined iirc); helping to push VR into the mainstream despite its many flaws. The PSVR2, not hobbled by dated tech like its predecessor, has the potential to be a device that truly brings VR to the masses, not just in mobile form.
If your budget doesn't allow you to support that yet, then by all means wait until it has that value for you; but don't settle on a Quest 2 thinking you will get the same or close-enough experience.
@thedevilsjester so yeah, about the headline of this news post we can ask two things:
I think it will remain at the same attachment rate as psvr at that price and especially with the current and announced line-up of games (and rumoured reveals tomorrow) which was about 4-5%. Profitable, but not mass appeal.
Also, the Quest 3 is apparently coming at the end of this year, replacing Meta Quest 2 and priced around 400-500 euros with the same specs or comparable to psvr2 and meta quest pro. And probably backwards compatible.
I think I’ll wait out on the psvr2, see where that story goes. Unless Sony can convince me with something new and great other than racing and rhythm games (again), which I loved, don’t get me wrong, but won’t make me buy into a new system all over again…
There's an option missing on the poll... I WANT to buy PSVR2 right NOW... but Sony is not selling it -yet- on my country (Argentina, although it's advertised on the local web page)... So even if I have the cash in hand and the will to skip sleeping in order to enjoy it, I can't. I did buy the PSVR on launch back in it's day and also have a Quest2, so I'm very excited now... I guess I can only wait.
Well the psvr2 did arrive today but have yet to figure out what is wrong with it.There is power going to the headset but I am not getting an update prompt when I turn it on to go through the setup and get it functioning so gonna give it a day or two and probably send it back
@thefourfoldroot1 Nice, I order the charger and they shipped it today and it looks like it should arrive tomorrow!
@Friendly Quest 3 will likely do some things better than VR2 in terms of the hardware itself, but what it won't do (without a PC) is have a better backend behind it for actual game quality than a PS5. They'll both have pros and cons I think.
Obviously Quest 3 will be great if you don't already have a PS5. If you do though that muddles the lines because you can have similar hardware with a better compute engine behind it with the PS version.
@JP80 have you tried the power button on the bottom?
Serious question as it took me a couple of mins to realise it didn't just turn on on it's own.
Anyone wondering if it's next-gen or not needs to try resident evil village in VR. The answer will become immediately apparent even in the opening menu screen.
@NEStalgia
That’s good, will be far more convenient. To anyone wondering, my sense controllers took about an hour to fully charge.
Horizon is amazing, but I’m taking a break as I sense motion sickness coming on lol. Love the archery, although I’d definitely turn eye gaze assist off. It’s easy enough without it, so using it just feels both cheap and unnecessary. One annoying thing is that the red ring keeps coming up to show I’m approaching a barrier, but I have plenty of space. Can’t see a way to adjust this when using the default seate setting. It’s like they expect us to have stumpy little arms. It would be fine if they just allowed you to remove the red ring. Might have to check system settings. It also keeps coming up with the lines when I tilt me head back too far. Suspect I need to try to set my whole play space again.
Kayak suffered from quite bad image doubling for me. Hope it’s not the headset, but suspect they’ve only been able to hit a native 60fps and are using reprojection, which I’m particularly sensitive to.
Pleasantly surprised by the cinema screen. Played a bit of Astro on s huge screen and the image clarity was so pleasant after what we had on PSVR1.
Any word on the Call of duty modern warfare 2 experience for PSVR2? I haven't heard any info on it in a while.
@maybemaybemaybe yes lol it powers on fine with a little rumble and has a solid white light but for some reason unknown to me im not getting any prompt to say please update the psvr2 etc so will have to go through a return process as I can't think of what else it could be
@Friendly well then that’s impressive does it have a steam library or something
@DukeeDukems I’m looking forward to Firewall, the last one was brilliant I thought
@Friendly first off, the valve index is a technically inferior headset to VR2 especially in the screen department now, the only spec it has over psvr2 is its FOV of 130, and technically higher refresh of 144hz both arguably minor especially if your considering the meta quest 2 which only has a FOV of 90. If you want graphically superior games from index you'll need a big PC due to the lack of optimisation in PCVR and I love index tbf but it is what it is.
Your opinion has many valid points tbf after all its what you want at the end of the day. But when viewed from a "I want to play VR as a startup" vs the quest certainly offers more value vs PS5 but I think that VR2 is more aimed at people who already own a PS5 mitigating the cost somewhat. I'll ask but do you already own a PS5 or are only interested due to VR2?
Lastly quest 2 or 3 it won't matter when using them standalone their games will most notably always be more limited in the graphics and scale department (at least for about another 10 years) just because its a mobile SoC. Make no mistake however meta is very important to VRs future offering affordable entry level VR to the Space.
I'm keen, but also cheap. I'm going to wait until the next days of play sale & hope for a discount😁
I got mine today. I’m underwhelmed with the hardware so far. Haven’t played a game yet, but spent 45 minutes or so doing the setup: the text and visuals were extremely blurry, at least for me (and yes, I read and followed all the setup guides I could find, on this site and elsewhere; and I tried with my glasses on and off). It was so bad that I figured there was no point even trying a game yet. The problem seems to be that the “sweet spot” for crisp visuals is incredibly small, and I can only really hit it by holding the headset in a very specific position using my hands; I can’t get it to stay in the sweet spot with the unit actually positioned on my head. (Judging from Reddit, it seems like lots of folks are having this issue. Maybe it’s just a problem for newbies to VR, because I don’t recall it being mentioned in the reviews as a significant issue.)
It also gave me a blinding tension headache during the setup phase. I didn’t have the strap on super-tight; just tight enough to hold the headset in position. (This latter issue might just be me: I also get headaches from most over-ear headphones.)
Anyone else having similar problems? Would love to hear some setup tips from this community. I’d love to get it working right so that I can keep it; but as it stands, I’m going to have to send it back if I can’t get the blurry-ness resolved.
@JP80 Damn that sucks mate, hope you get it all sorted sooner rather than later as must be super frustrating!
@Chibbie Try angling the headset more on your head, with the back of the strap lower than the top of your ears and the front of the strap very high on the forehead. I tweaked this further for myself today and found it massively helped with fining the sweet spot. If you're finding the headset digging into the bridge of your nose at all then you should raise the front of the strap even higher.
Also push the button on the back to loosen the strapto help getting it on, if you haven't already, as it would definitely be a squeeze trying to get it on as it comes out fo the box. Hope that helps a bit.
I was so excited to get my headset after work today. I was counting down the minutes until I could leave. Then I got home and agonizingly waited for my Sense controllers to charge. FINALLY I was ready to start it up and went through the set up process. I booted up Horizon and something felt off. It said to press X to continue but X did nothing. So I pressed square on the left controller and advanced to the next part where you must press and hold options to reorient the screed. I press and hold and nothing happens. I’m completely stuck at this point cannot progress to the actual game, so I launch Star Wars, once again X does nothing. I get into game and first thing I’m supposed to do is pick an item up and my right sense controller does nothing. The headset tracks it just fine but I soon realized I have a lemon. Controls in game just don’t work at all. In the ps5 menus they work but in games I get nothing at all. Spent an hour on hold to talk with Sony and another 40 minutes on the phone with the repair specialist. And now they suspect it is the controller and I have to go through a long process of emails and then send in the controller. The whole thing seems like it will take about two weeks… absolutely gutted right now. I even tried Kayak VR Mirage and all I can do is paddle around in the pool since you need use of the X buttons for navigating menus. The only two VR games I have that are playable to me are Tetris Effect and Rez Infinite. Both great games in their own rights but not the VR experiences I really want right now.
@thefourfoldroot1 I think the best thing that can be said to promote just how awesome vr is is to say "I played hours of psvr2 tonight and my take away is: Aloy is much shorter than I imagined."
😂. Sounds silly but that's how good vr is. I met a video game hero in person and found out she's this little gymnast munchkin . Which actually makes a lot of sense. But pancake games just don't portray her that way. Meanwhile grazers are way bigger than I pictured!
I actually had a problem at first with my horizon code, it wasn't redeeming. I ended up spending 45 min of my vr time on chat on my phone on hold tapping the screen so it didn't turn off with Sony support. When I finally got them they were good but seemed to be implying I had some gray market code, and were going to have me send photos and serials and get back to me in 2 days or so.... While they were handling the paperwork I realized the text printed off the bottom of the scratch off label and could barely make out an O was maybe supposed to be a Q. Tried it, and sure enough, it worked. Darn printing offset lost an hour of vr time. But at least I didn't have to wait 2 days, and I'm not sure I could have spent more time playing then I did. After a few hours the pressure of the headset on my face starts bothering me too much to play more, I get lazy, and start losing the sweet spot for focus (it's true about the fresnel lenses as the weakest link.)
I tried to try as much as I could. I got glued to horizon for a long time though. I didn't get any vr motion sickness or nausea at all across hours, but I agree, horizon could use some motion blur when spinning the camera. Fps drops for some reason and I found it disorienting to the point I started closing my eyes when turning by stick, or making sure to turn my head with it to focus on an object. Only when stick turning, not head turning, which is interesting.
I also got the red bounds boxes a lot when reaching. Especially down and forward. And don't get the bounds box when I'm about to hit my monitor pole to my side. I'm used to it, but it still catches me often.
After that I tried to play as much different things as I could. I didn't get to everything and played a few too little to get a handle on. Played moss1, so much clearer than vr1. Played kizuna ai. That says you can sit but I think it really needs standing, it has sweeps up from the ground and I keep losing tracking most of the time swesweeping low while sitting. Tired unplugged, and that's absolutely awesome, but I'm doing something wrong with the rhythm in the tutorial where I get the same result every time. Have to figure it out but it's really like holding a guitar. And drums rock is awesome, really feels like drumming, I'm surprised.
I didn't get too far into dischronia. It's different than I pictured, but feels bigger actually and it's visually better than I thought. It does fall back on reading text for some characters, which is just a vr nono. But I think I'm going to really like it.
And gt7 is just amazing. It does suffer from that classic "vr fog" over the image Imo sacrificing res for fps, so not perfect, but amazing enough to prevent my from caring about the otherwise superior Forza 8. Vr racing is still best. I only played one track tonight, basic oval us track, can't remember which it is.
@Chibbie head pressure sounds personal. I know what you mean, and I get it with high clamp headphones too (audeze lcd2 lol!). I'm using vr2 AND headphones on top of that! The pressure did get to be after hours but that was hours. Did you adjust both the headband clamp AND the visor depth? Even as a psvr1 vet I forgot about the visor release out of the box and thought it was too tight. Theres a release button for visor depth on the top right of the front, and the headband release in the center of the dial on back. Also did you adjust pupil distance wheel on top left? Too narrow can pinch your nose bridge.
The sweet spot COULD be personal. It does have a less than ideal sweet spot which is a shame but it's still a football field compared to vr1, it sounds to be like between the blur and pressure the headband and visor are not properly adjusted/positioned. Like it was for be before I remembered I hadn't released the visor (front right top button)
@KaijuKaiser moss is a fantastic start, no shame in that, it's still one of thre best vr games ever, and it's beautiful on vr2!
@Darthmoogle wait the buttons work in the system menus but not in games? That doesn't sound like it should be a controller issue. I'm not sure what it actually is, but if the buttons work, they work. That's sounds software more than hardware. I wonder if you unpair and re-pair it what happens?
Interested, but waiting for a price drop. Got the first PSVR in 2018 for nearly half the launch price and was pretty impressed with it. The Oculus Quest 2 blew it away for me though. Wireless and being standalone was huge for VR, and the idea of having wires again does dent my enthusiasm for PSVR2. You got the best of both worlds too as you could hook it up to a PC for for more demanding stuff like racing sims.
Got mine yesterday on my birthday so it was an amazing day. Played GT7, Ragnarock and Kayak so far. Got Runner, Thumper and Moss to try today. Star wars, Resi, Horizon and some jigsaw game demos downloaded. Ive even made a pole to attach the controllers to for Kayak and it makes it so much better although i can only muster 10 minutes at a time before i start feeling a little green around the gills🤢.
@NEStalgia
It’s been about 4 months since I was in VR, so I did get a little motion sick but know I’ll be up to speed again in no time. For the meantime I just switched snap turning on in Horizon so I’m fine. I was surprised she was a good foot smaller than me too, to the point I thought I had the floor height poorly configured but, no, she is on the short side isn’t she.
You got the drum game in the end? I know you were questioning how it would work without bounce back. Do the haptics give a suitable sense of contact to adjust?
@maybemaybemaybe yh super frustrating and if I wasn't invested in it I would have just asked for refund and forgot about it but definitely want to try it....found out I'm not only one with issue being stuck on home screen with no prompt for update when vr2 is turned on so at least I know it can be returned for replacement
@NEStalgia Yeah I know it’s the weirdest issue I’ve ever had with a game controller. I agree with you and felt the same way. Even told the guy I’m not sure that’s going to work but I’m out of options. I’ve done everything I can think of short of doing a factory reset of my console. I tried closing and reopening software, powering off the controller and restarting them, hard resetting the console, and unpairing and repairing the controller. The only button I get any response from is the PlayStation button and as soon as I hit it and get the sub menu I can use controls. And again as I said previously the tracking still functions. I’m honestly perplexed here. I know the hardware works, the ONLY thing I can possibly think of is maybe it has some sort of firmware issue in the controller. I did try seeing if I could possibly update it but couldn’t get that to happen either…
@NEStalgia Thanks! Yes, I did remember to release the visor.
@Darthmoogle That's so weird. The tracking probably doesn't have anything to do with it, IIRC the controller being "on" just has some IR lights inside the ring, it's the headset cameras doing the tracking, so that doesn't mean so much. But if the buttons work in the menus, they're certainly not actually broken. But I can't imagine what would make them just fail to work inside a game! It just seems so unlikely that it's actually broken if it physically works on the system and just doesn't respond in a game, and yet I don't even have any tin foil hat theories to offer on why it wouldn't respond in a game.
In the system, does the controller icon (if you press PS, and to to the controller icon next to the power icon and hit X to see all your controllers) do both successfully show the right icon and name of an L and R Sense controller? Or is one maybe showing up as a DualSense instead of a VR Sense, or two Left Senses or something? Maybe it's getting mis-recognized as the wrong controller type?
@thefourfoldroot1 It's been a lot longer for me, I never got the VR1 adapter so I haven't played VR since PS5 launched, and hadn't really played it for at least half a year before that because the camera setup was just such a pain, so I've been waiting for this for quite a while. I just went full daredevil and turned on the "veteran" movement set for Horizon right out of the gate, and thankfully didn't have any issues other than the disorientation from stick turning Dischronia's the other game where stick turning can definitely be disorienting.
@Chibbie Ah well, it was worth a shot! Your experience reminded me what I saw when I first forgot to release it. It still sounds like it's just not positioned right on your head. It could be just a head anatomy that doesn't work with it, or could be something else, but it still sounds like it's just not quite placed right somehow.
Yeah, I couldn't resist the drum game after all, and I'm glad I got it, it may be the most fun of the rhythm games (not fair to compare though because I'm doing something wrong with the guitar one that I'm not sure what I'm doing wrong yet, the tutorial has 3 patterns of beats and I keep getting perfects on the third set and nothing on the first two, and can't figure out what I'm missing, but seems otherwise awesome.) I don't know HOW the air drumming works, but it somehow does. It SHOULDN'T feel so good without kickback but it really does somehow just work. If it had a bass/kickdrum foot pedal set it would feel real enough The only issue I have with it is I keep throwing my left stick if I don't grip the controller hard, but the right stick is fine.
I've still barely played some of those games or played them properly and still have to try Pistol Whip, Townsmen, Demeo, Garden, and NMS!
@NEStalgia
Yeah, it’s just the stick turning that did it for me too. Foolishly went into veteran also, but when I put snap on I was fine. Thankfully I’m over needing blinders and such.
Been playing quite a bit of pistol whip today. Also went to buy the Tetris upgrade, but found out you need you can’t upgrade from the ps4 version on plus, and it’s not worth the £33 asking price for better resolution and colours.
Looking for a little game to play between Horizon and Resi8. How is Garden of the Sea?
@thefourfoldroot1 Garden of the Sea is one of the games I didn't get to yesterday! I'm hoping to try it tonight.
I may end up trying snap with Horizon...but I still hate snap turning. I think I'll stick with finding a fixed focal point when turning. IDK why stick turning definitely seems to have a choppy frame rate vs turning with your head. Almost wonder if that will be patched, I'm guessing it has something to do with not being able to use foveated rendering while stick turning or something so fps tanks, because it's nothing but smooth when you just turn your head.
Ahh yeah, I have the paid Tetris Effect from the VR 1 days so it's a real $10 upgrade for me, but I'm not sure I even want to spend another $10 on it. I played it a lot in VR1 and then again in 2D on Game Pass when XSX launched, so that's $10 to put into games I've never played. Great as Tetris Effect is, there's just so much other stuff worth playing that I haven't downed so many hours into!
@NEStalgia oh yeah I’m aware that the tracking is done by the headset cameras and all that means is the leds on the controller are active, only reason I mention that is because it’s proof the controller itself is still active in some capacity. This at least tells us the controller doesn’t just switch off or lose connection with the console. It does appear as a Sense VR right controller in the system, and I tried another little experiment I attempted to run Demeo without using the VR headset but using the sense controllers. When you first boot the game it asks you if you are playing in VR or standard and I tried selecting standard and X still did nothing. The console definitely knows it’s a VR controller. I’m just hoping it’s bad firmware and they just replace it. Do you know if there’s any way I can force a firmware update to go through? I couldn’t find a way to do so.
@NEStalgia
I don’t just use snap turning to prevent motion sickness, it also stops motion blur when stick turning. Head turning is a bit better as you say. I’m particularly sensitive to it and I really don’t mind snap turning.
I never bought the original PSVR unit and I won't be buying this one either.
Still waiting until VR technology reaches Sword Art Online/dot hack levels, but without the threat/worry of dying or being seriously hurt. (also not trapped in the game or comas)
@NEStalgia
Just wanted to say that, although I know you aren’t really into the horror genre (I’m not either), I just got to RESI8, and wow! The most impressive VR2 game I’ve played so far. Horizon is pretty, but this is much more grounded in reality. Just moving through a standard domestic home at the beginning made me feel like I was intruding, having fun looking in wardrobe and opening draws (with realistic haptics btw, I slid draws in and out multiple times as I was impressed by how much it felt like sliding drawers in and out, lol) and there was a quite shocking and emotional point that just wouldn’t have been the same were you not looking into your wife’s eyes at the time.
The gunplay feels nice too, and I can already tell the reply value is crazy.
If you get the chance to try it out somewhere I’d highly recommend it. Haven’t tried NMS or GT7 yet, but this is my favourite VR2 experience so far.
@thefourfoldroot1 Haha, interesting! I definitely (definitely) won't touch horror with a thousand foot pole, let alone with $550 on my head and ready to destroy, but I can get the impression that's an amazing experience. I really hope we can get something else like that going outside the horror genre. I worry that the best experiences won't be for me and will come from horror since that's a known big niche of the niche.
Not that GT7 isn't that. The "fog" to it is a shame, but I also was playing after I was deep into headset fatigue so I might get a better sense of it another day (but I have too much new stuff to try to do it again today!) :
@NEStalgia
That’s exactly what I said to the wife to be fair. I hope we get something this high quality but that I can stay in for extended periods without inducing anxiety. The quality is so impressive though - very little motion blur (I literally had to put my head right up to a bottle to read small print, then move my head fast to make blur), very little screen door, very high quality textures (I actually though I’d like o sit on a sofa that was outside our bedroom because it looked so comfy); Just having a standard human point a gun at you is actually unsettling because they are life size, so solid, and looking you dead in the eye. Really shows what the headset and console can do when it’s not just running a quest port.
The only strange thing is that the UI text that comes up when examining certain things is very blurry, even when the environment is pin sharp. Hopefully that can be fixed in a patch.
Not that I don’t like the quest ports of course. They are all cheap, and the guarantee of all those games in the future is a great thing for PSVR2. But more games that can’t be even considered for the quest would be great Sony.
@thefourfoldroot1 I'd never try it but you have me darned jealous:)
Yeah I've noticed text in general seems to always be blurry. There has to be something to the tricks the system uses to look good that doesn't translate to text. Also in gt7 you view all the ui screens (map, Cafe, garage) as a normal big screen cinema mode 1080p in which never is easy to read. It's the only way to do it though so I wouldn't ding it for that
i wonder if there's any chance of spiderman vr. That would be the wrong game for casual vr players to get their legs but that would be huuuuuuuuge for pushing vr forward in adoption. (And I don't like spiderman but that's the only way I'll buy it 😂)
@thefourfoldroot1 I have to say NMS is gigantic as always, but the visuals really fail to impress compared to some other games.. I tried it right after demeo which really impressed me more than I thought it would save while the nms game is certainly pretty much meant for vr and sucks 2D, the visuals feel like a less blurry psvr game then like a vr2 game on PS5. I actually tried the song in smoke demo after and it was visually so much more crisp. I think overall I'm going to love nms but visually it's one of the least impressive games Imo.
Townsmen is actually really cool. But it also suffers from less crisp than ideal visuals, yet the diorama design is really cool. Slow though and after drumming to evanescence, my adrenaline charged brain couldn't handle the pacing.
Had basically a better vr night tonight than last though. I think it was maybe better positioned on my head, though full over the ear cans aren't easy to position that way. Might install the ear buds for convenience. I avoided returning to horizon to spend more quality time with things I skimmed yesterday. Liking dischronia a lot now. Loving drums rock. Nothing visually impressive but it uses the controllers so well. The guitar thing I figured out what I did wrong and yes awesome but it ramps up too fast. I'm #11 on the leaderboard for the first song! Alas, I'm 275 on the second. It's Jack Blacks Tenacious D band and a bit fast for the first vibrato song!
Kizuna is fun. I imagine I look like a cat on catnip freaking out catching the red dot while I play that. If I make a YouTube channel of me playing that I could afford to buy the rest of the launch games.
Tried pistol whip. That..... Is intense...... It's awesome but I didn't finish the first course. That isn't a game you play sitting if you don't want to break the couch... Wow. Feels like a bona fide arcade game though, I can practically feel the metal cable connecting the controller to the cabinet.
Kayak is also amazing! More than I thought. I can't believe it has hidden objectives that makes it more game than I thought. I spent an hour just on that. My arms were sore by the end though. 8 really felt like I was moving.
I tried garden. It's... Different than I pictured. It's cute. It's chill. But I think it's more crafting heavy than nms. The whole thing is crafting. I think I like it but that's several survival type craft heavy games now. And might buy song in smoke. Or one of the new announcements.
Have to try more gt7, I've barely tried it so far. And finally got to use my charging cradle. Nice that is weighted, I have it on top of PS5 now but then don't know where to put my Edge case. Those controllers are just clunky to charge even in the dock though.
And I really need to clean the lenses!
Tagging @neonpizza for impressions too
@NEStalgia
Firstly, thank you for the impressions. I’m sure they’ll help a good few people.
I haven’t noticed the text be blurry at all in anything other than this in game UI Resi stuff. You do have to set the headset perfectly on your head and get the IPD correct, plus crank the thing quite tight to prevent slipping.
I must say I’m very impressed with the headset itself. Most issues I’ve had have been software related. For example, in Kayak, the first course I tried (I think Puerto Rico(?)), the palm trees in the distance had such a bad double image it really broke me out the game and means I haven’t gone back to it (largely because I have so much to play). Didn’t you have the same thing?
Pistol Whip is intense. I did the first few courses before getting totally engrossed in Resi.
You’ve pretty much sold me on Demeo. I was always considering it, but you and others have confirmed how well it plays.
Shame about the NMS graphical impressions. I thought that would be amazing, but I guess there is only so far you can polish a PS4 game that has procedurally generated assets.
Crafting I generally find dull in games if it’s a major mechanic so might avoid Garden right now then.
I think today I’ll be in Resi and continuing through horizon. I think I’ll try them both sitting if possible. Two days of standing and dodging around means it’s more than my arms that are sort.
Just FYI: after really struggling with the blurry-ness mentioned in my comments up-thread, I gave it another go last night. Although I had indeed followed all the setup instructions I could find, I didn’t quite realize how low on the neck the strap needed to be and how high on the forehead the visor needed to be in order for it to fit in a way to maximize the sweet spot. When I first tried angling it in this way as someone advised up-thread (and thanks again!), I thought “This can’t possibly be right - it’s now at way too extreme of an angle.” Well, it was right!
And now I see what the fuss is about. After getting it set up to hit the sweet spot, I loaded RE Village VR. Very impressive! I was blown away by the immersion.
I will say that I’m still noticing some ghosting/halo’ing around white text; and even though things are no longer blurry, they are still grainier/lower resolution than I would have expected (but it’s my first foray into VR).
@thefourfoldroot1 I think the blurry text thing is just the nature of the res. Like cards in Demo. The text is technically fine, but you're holding text at an angle, there's a material glare reflecting light in the game, so it just gets a little less sharp than you'd get in a 2D game. Plus the OS and things like GT7's menu/garage/upgrades etc all being 1080p because it uses the normal cinema mode for those things, then switches to VR mode on the track.
I don't get the double vision on the palm trees in the Kayak Costa Rica map. They fall outside the foveated FOV depending on where you're looking, and outside the lens's sweet spot, so they're not the sharpest things on the planet unless you're looking right at them, but I definitely didn't get that ghosted image. (I know what you're talking about, I got that in PSVR1 quite often, but definitely haven't seen it on VR2 yet, and not for the palm trees.) Kayak is super impressive throughout so far ( did Costa Rica beach and jungle, day and night ,and antarctica day. And the indoor training pool. Haven't done anything else because my arms were going to fall off after that...I was cruising pretty fast and doing a lot of sharp turns...it's pretty surreal. I really felt like I was moving and kept leaning to balance my weight in the boat which.....will not end well while sitting on the couch.
What amazes me is they managed to gamify it so it's not just a tourism app. I don't really do trophies but in that game trophies give actual objectives for sight seeing and you can find some objects you have to transport so it gives you activities to actually do rather than just explore. It's a surprise "real game" I bought mainly as a tech demo. I'm curious how you get on with the palm trees next time you try it though. Dual image usually means a reflection on the lens, or a rendering issue where the stereoscopy is wrong (game bug.)
I'm not sure the right time to try pistol whip. It's great, but it burns you out for doing other games fast. Seems like a standing-only game meant for when you're definitely NOT going to play long and just want to go full throttle for 20 min then stop like an arcade cab. And it seriously will break the chair with the ducking and weaving That and Kizuna AI are the only ones so far that I feel like you really have to stand, which I haven't tried yet, I set it up for sitting when I start.
Yeah NMS, I'll have to give it a try earlier today when I'm less fatigued from kayaking..... I don't think it's much of a visual wow, very "last gen VR" with very low res/blurry distance rendering, very bland textures, etc. But that's a game where the enhancement of VR still makes the game much better, and the controls are functionally much better, so I can't say I regret it in VR. It's a game that IMO the gameplay is INTENDED for VR first and foremost, and there's infinite amounts of things to do, It's just that visually.....it's pretty old school in VR. Maybe I'll change my opinion though once i'm off the first planet. That volcanic wasteland planet was never much of a looker, and is of course, the oldest map design in the game as the first one. It's necessary for getting your footing, but it also presents very poorly for newcomers. Kind of like an MMO where the first part you see is the oldest, ugliest, part the vets forgot about years prior. It may get better. But it'll never look great because it doesn't even look great in 4k.
Yeah Garden. I like it technically. And the crafting is DIFFERENT than NMS. But with NMS....and after the NMS graphical impressions I might pick up Song in the Smoke which is much sharper looking, that's a lot of crafting games. But Garden does have a ton of charm. It's one of those games I'd have a better impression if I weren't binging on a TON of games and several in a similar genre that are more major, like NMS, all at once. But I love the simple, clean aesthetic. Song in the Smoke is definitely a bit different feeling from NMS and in some ways feels more like a (not as pretty) Horizon continuation so I may have to cave to that. Maybe that Runner one too, which looked awful but I keep hearing how great it is and it's only $15.
@Chibbie Haha, that's awesome that you got it sorted out! I knew it sounded like positioning was to blame. Glad you finally get to see the real deal!
Yeah, text, to me, is always grainier/blurry in VR. Some of that ghosting is just refraction in the lens itself, and the fresnel type leses PSVR uses. It does create a bit of a glow, where it's only really an issue on text, though that "glow" also smooths over what could be more pronounced screen door effect otherwise. That kind of compromise will be needed until 8k VR I'm sure. Or beyond. Because we're basically putting an iPhone an inch away from our eyes with a magnifying glass between and hoping to not see the pixels...and usually don't!
There's definitely room for it to get better over a generation or several, but it's also a LOT better than what came before. After PSVR1 and fighting blur and haze and screendoor, awkward camera, and a waaay worse sweet spot this is nirvana, even if we can already picture what we want fixed in PSVR3
@NEStalgia
What you say about text may be true but that isn’t the case in Resi. That’s really some type of weird thing. I don’t know if it’s to do with that being the only game I know of to give you a “dominant eye” which I though was weird but it’s not just blurred, it’s doubled in some type of weird stereoscopic error. If I close my left eye only (and probably my right but I find that difficult) then it is pin sharp. It would be what you would expect if the IPD adjustment was WAY off, but it’s not as the rest of the game is so sharp. Must just be a bug which I’m sure they’ll fix, but as it only come up very very rarely in the game it’s not a big thing.
I was still getting the double image on the distant palm trees in Kayak today. It still looks good And doesn’t seem to happen on anything else in the game thankfully. At least not noticeably. There is some blur when moving, but no more than in flat games (in fact, much less thinking about it). went through the Norwegian storm and it looked incredible.
I haven’t notice any mura at all, and the screen door effect is incredibly hard to spot unless really trying to concentrate on it.
Finally sorted out my play space so I don’t get the red warnings in Horizon. Trick was to push the boundary past the sofa (I sit facing away from the TV and towards the sofa on a chair, so now I can get the 2m by 2m as long as it’s only my arms lol, otherwise I’m stuck with about 2m by 1 1/2m, which is annoying).
I’m really tempted to get Demeo, but I have so many games I’m flicking between and I’m also thinking I should just play them through properly before getting any more…still haven’t tried NMS. But I’ll have to look into Runner now, lol.
@thefourfoldroot1 Ohh, yeah that does sound different, that really does sound like some sort of rendering issue with the game. Maybe the kind of thing that could be patched, though it depends if the UI is rendered separately or not.
I've found it really depends on the game. Screendoor is VERY visible in any 1080p UI screens. Totally invisible in real high res games like Horizon or Kayak. Other games like Moss I can see some screendoor and occasional mura, and GT7 I see a lot of mura. Technically the game shouldn't matter for screen door since its the hardware that's a factor, but there's some factor with how things are drawn that just makes what's there "pop" more, or maybe more to the point, blends it out more. Though I'm very near-sighted, so I can see super-macro-details in things (I can see screendoor on an iphone if I look carefully enough), and most of the time do NOT see it on VR2, so it's all good. But despite that I still have not seen double image on the palm trees! I'm wondering if that's an anatomical factor.
I haven't figured out how to adjust the movement space yet lol. I probably should. Horizon and moss give me warnings every time I reach forward (and don't give me warnings every time I smack my monitor pole.....ouch!) I don't have a lot of space without hitting other stuff, and it's very jarring to swing your arm and hit something I'm going to try pistol whip standing over the weekend sometime. But even for that, space is a premium just from furniture and the like.
Haha, I think I'm flicking through even more games than you and still keep looking at more I definitely think I'm going to get Song in the Smoke. The demo grabbed me well enough, and you told me about that one even before launch so I should have known better And Runner's only $15....I can't....resist.... Or as I like to call it "pistol whip for sitting" Demeo's definitely just a neat VR gimmick all the way around though. It sounds like it should be simple, but the act of moving pieces on the table, rolling dice, and checking your card hand is just a gimmick that works so well (and it's pretty.)
I'm curious your thoughts on NMS visuals when you try it. I mean the game is solid, no complaints there, it's time tested, and VR makes the game radically better than 2D where it's clunky and awkward. No question VR is worth it to play the game in a more sensible way. But the visuals are not very wow-ing to me for sure.
Now.......who do we have to threaten to get a Yakuza VR mode?? I don't need a full version of the game, just a mode to wander around Kamurocho at night. Maybe play some mahjong or dine at restaurants....
@NEStalgia
OMG, now you’ve made me imagine something I never knew I needed but now desperately want. Thanks! Yakuza VR would be incredible, even in what I am now officially dubbing “tourist mode”.
Pistol whip doesn’t actually require much room strangely. The “path” is very narrow in what I have play, so as long as you can take one half step right or left you should be good (disclaimer that I’ve only done the training and 4 tracks)
As for screen door, it was quite bad in VR1, but VR2!I can barely see it at all. The spacing between pixels is just too small. If I concentrate in lighter scenes I can see a very thin haze is all. But my eyes aren’t the best.
As for those now infamous palm trees in the distance…we’ll, they are darkish silhouettes on a very bright background or I might not notice, but it seems my experience of that game is not as sharp as that of others. I’m getting some larger glasses soon as I mine make effective additional blur at the edges of my vision as I can see past them (I’ve been working with a small FOV even out of VR!), I don’t think it would impact this though. Very strange. Not seeing it online in videoes but figured that was because it’s coming from a social screen. Nobody else has even mentioned it though, so maybe it’s a me thing. I was sure it would be a reprojection issue though. Oh well.
@thefourfoldroot1 LOL, it's the timing, I've been in the middle of a Horizon + Yakuza marathon in the run up to VR2, and all I could think of after I played Call of the Mountain and went back to Yakuza for a spell was "I need this in VR and I NEED THIS RIGHT NOW" Nothing is so ripe for just taking a VR stroll through it as Kamurocho! Especially the Dragon Engine versions of it where you can go into most of the lobbies and the restaurant interiors are fully modeled. It would be amazing!
Plus, if they add Jewel and Shine, they'll really accelerate VR sales, lol
@NEStalgia
I had my Yakuza bing in 2021. Got the plats for all mainline Yakuza games plus Judgment. Lost Judgment was the Jan of 2022 before I took a break for North Star. Probably the best gaming year I’ve ever had.
Yakuza in VR really would be a dream. A good few cities that would look great, and pool, darts etc would be great.
@thefourfoldroot1 I'll be dreaming for that day for the rest of my life.... And it will never happen... Lol
Speaking of Sega,I tried runner. It's intense. Almost as intense as pistol whip but with more complicated controls. But the feel of it is basically that of one of those 90s Sega sit down ride arcade cabinets. It's a pure coin op type game through and through. I couldn't beat the first boss, and got worn out fast so I gave up, but for $15 it's cool pick up and play arcade machine at home. Really complicated controls though that messes with my head like a rhythm game.
I also finally did stand up pistol whip. That.... Is also super intense. More like workout. I don't imagine I look like Keanu dodging bullets.... At all.... . But really feels like a light gun cabinet.
NMS..... I'm really hoping they patch that. Honestly it's just visually bad. I realized it doesn't actually use foveated rendering at all, and it appears to be rendering far below native resolution. It may easily be the worst looking psvr2 game. The actual vr gameplay is great but the visuals...
Now I did some reading and apparently pcvr is bad too but they added dlss which saved it. That obviously can't happen on PS5, but from what I'm reading, apparently the psvr2 version looks better than base PS4 psvr1, but actually looks WORSE that PS4 pro psvr1 or a psvr1 used on a good PC.
It's playable, and it's a good vr game in general, but it feels like it's just a psvr1 backward compatible game rather than a psvr2 game. Idk is they'll patch it since it's a free update but I paid $60 just for vr2 so definitely feel kinda misled there. I'd like to play the game in vr but I'd rather spend time playing good looking vr2 games... Curious what you'll think, but I'm hoping there's a patch coming.
@NEStalgia
Have been out all day and haven’t managed to play NMS yet (you kind of put me off anyway, lol) but I’ll try it tomorrow and let you know if I experience the same graphical disappointments.
I did get pissed after learning trophies are disabled in Resi Village and decided to get Demeo, so just downloading that now. Thinking it’ll be good to also be able to play flat if my sense controllers run low on battery.
@thefourfoldroot1 lol yeah nms. I'm just hoping this was a rush job to get it out launch day and they'll fix it. It's seriously just bad looking. The ship looks amazing, space looks good, but the world is a blurry low res mess reminiscent of psvr1. If they fix it in a patch it'll be great, but if they don't I can't see playing it much at all looking like that despite the game being good otherwise. I mean gt7 is visually soft but not THAT bad...
Nms could be a bug. I asked Liam in the forum if they'll be asking Hello about planned patches, or sounds like a no but he did mention something about hearing it might be defaulting to PS4 settings. If that's all it is maybe they'll be able to easily fix it.
It'll make me play garden more though so that's a perk!
Demeo is definitely great though! I tried the demo for puzzling places. I thought I'd hate it, just tried it because it was there. I actually got kinda hooked. It's very Zen.....I think I'll need to buy it eventually!
@NEStalgia
I tried that demo too. Was OK at the 25 piece level, but once it gets to 100, 400 etc, I feel it would get quite a bit more tedious. Plus it doesn’t look like there’s many puzzles in the game and they instead make you buy them as DLC…
@thefourfoldroot1 Yeah it looks like 20 in the base game so $1 each. And that's a LOT of dlc...eugh.... Feels like a aaa game lol.
It's sooo zen though.... I read something on their site about the demo puzzles having up to 200 pieces for mt st Michael and 100 for kushiyaki, so apparently there's a difficulty slider somewhere I missed. Maybe you don't need more than 20 puzzles. One of them is psvr2 exclusive at up to 1000 pieces. And they seem to give small free ones out now and then. We just missed a lunar new year one last month that looked nice.. still... That $60 worth of dlc is a terrible look for an indie puzzle game. But.... Its so Zen....
I'm hearing good things about last clockwinder. No demo though. It kind of flew under the radar but looks like Cyan was involved! I've seen some videos, it's an interesting puzzler.
I did try that Humans demo finally.... It's really cool and unique but I feel like it would infinitely frustrate me.
I wish zenith had a demo. A vr RPG sounds great, but I'd probably try to play solo or maybe 2 player, I don't really do social lol
I honestly have to say star wars is cool....I caved and bought it. I really disagree with the review. All the annoying parts are true, but it's a really quality vr experience with surprisingly solid shooting for star wars guns. Visually it's probably the second or third best looking and most immersive vr experience next to horizon and demeo (and re8,I wouldn't know lol ). Scratches that vr shooter itch if Pavlov online squad shooting isn't your thing. There's annoying flaws I'm just overlooking but the visual experience for vr is really nice, and the guns feel good to handle even if they have Star Wars Aim (TM). It feels less like being inside star wars and more like being inside a Disney attraction thats meant to feel like you're in star wars. Which technically is what it's supposed to be.
@NEStalgia
Yes, I keep resisting Star Wars. I just feel like I should finish Horizon, play more of kayak and pistol whip, try NMS and I just got Demeo. The price of Star Wars seems to be a little high for what it is and I’d probably get the Moss bundle first at that price.
Btw, you say Demeo look great, but when I played it things looked a little blurry. Mainly the models. The room and all the text and UI and such looked sharp, but if I picked up the pieces the edges and the stamp underneath was not sharp no matter how much I adjusted the IPD. But I could get it sharper if I squinted, which is really weird as I was wearing my glasses. So I’m wondering if having two sets of lenses creates a bit of distortion. Can’t recall if you wear glasses, but you said the graphics are great, so are the pieces sharp for you?
SW isn't perfect and all the annoyances the review mentioned are true, though I don't think the early shooting levels are bad at all, so if the late game is even better I'll be very pleased. but imo it's a great "vr experience" which makes up for some of the annoyances. The supply crates get old fast, but they're just ignorable if they annoy.
I still look like an idiot playing it I'm sure, but drums rock has become one of my top 3 vr games. Visually it's as bland a PS2 game as you can find, but the gameplay is something only vr or a plastic accessories drum kit could achieve. If it had pedals for kick and bass drums I think it could have been edutainment for learning drumming.
And at least it looks better than NMS 😂
I don't actually wear glasses in vr. I do have glasses irl,. I'm nearsighted, but I rarely ever wear them irl except for watching tv (which is why I game on a monitor so I don't need to) and in cars and the like, so vr is just as sharp as anything in real life. It's fine as long as I'm not reading fast food menu boards it'll. Smile Burger would be trouble in that kamurocho vr experience lol.
I wouldn't doubt the double lens creates a lot of issues in VR, but you're not wrong about the pieces. The board is sharp for me, the text on cards has blur (could be me) but the pieces are pretty soft and the stamp is blurry (I didn't even know they had stamps until you said it, I never even looked underneath! It's sharp if I put it right up to my face though. To me it looks like excessive anti aliasing. That's going to be a running theme in VR I think. The classic AA from 2d games is even more important to avoid shimmers and jaggies in complex models, yet it also makes things blurry which in vr is worse than 2d... The board though is sharp.
@NEStalgia
Finally got to NMS. I see what you mean about the graphics. The quality of textures and lighting is awful and the jaggies are from the PS3 era.
Saying that, I did feel a sense of wonder when setting foot on a planet for the first time. Huge scarab beetles, flying fish. Dropping underwater and swimming amongst purple seaweed. I will also add that everything looked solid with no ghosting and limited blurring.
I have a problem though. Downloaded Drums Rock and now kind of want it. If only to play black Betty.
@thefourfoldroot1 Hah, yeah, I'm really really really hoping Hello patches NMS. They can't possibly be happy with what that looks like. I know it's a free update to an ancient game. I know they're not making much money from it, and I know they moved most of their small team to their next game and only have a skeleton crew updating NMS, but.....it's just. so. bad. I've seen some PC players say that's how it is on PC, too, and some say that's how it was on PC until they added DLSS on nVidia cards, so you can bump the AA off and just DLSS it to look good, and we can't do that on PS5. But I've seen enough people that compared to PSVR1 that said it's better than base PS4 but worse than PS4 Pro.....something's very wrong, I almost wonder if it's just running in back compat base PS4 mode?
I actually powered through the opening planet and fixing my ship and it was ugly as sin, but doable. But the next planet, the desert one, gets so astoundingly blurry it almost hurts my eyes to play it. It's like smearing vaseline on your glasses. 3 feet in front of you is blurry and anything past that is so blurry it's like PS2 gaming. I'm sure some planets are better, but you have to make it through copper mining in a blur field to get there
I really love the gameplay itself on PSVR2, it's fantastic.....but.... the graphics make it borderline unplayable in spots. Hard to navigate if you can't see what you're navigating.
It sounds like you're much farther in the game from a past save, though? No water at all on either of the first planets. IDK about the desert planet always being the second planet. The first is always that volcanic one, everybody starts there, but I got the blurriest ever desert for planet 2.
Actually.....how did you get jaggies? I have no jaggies and extreme blurring. Was there a patch since Friday? My problem with it isn't the bad textures and lighting it's the fact that everything is one giant blur.
Drums rock....just do it. I can't believe I am saying it, but it really may be THE best VR game. It's not visually immersive or amazing, but it's gameplay that can literally only exist on VR.... I played a little yesterday and am in higher levels now where they finally introduced use of the orange and purple drums, and it's started introducing 16th notes where you have to bring both sticks to one side to roll fast from a snare to a cymbal crash, and it seriously emulates real drum sessions (minus some drums and foot pedals).... Truly the best rhythm game I've seen in that it doesn't significantly have to dumb down the real deal like guitar games do (Ubisoft's Rocksmith is a different, and much better thing, but that's not a rhythm game but an edutainment learn-to-play software kit for a real guitar.) It'll never wow, but wow what a fun experience that you can't get without VR. I need a drummers chair now.
@NEStalgia
Yes, I had already “completed” the game and just loaded up a save. Started in a space station, flew down to a planet (mostly ocean, some greenery with giant mushrooms) I didn’t actually play anything. I was just interested in what you said about the visuals to be honest. But yes, the jaggies on the leaves were pretty much Ps1 levels.
I do understand that all of this is procedurally generated and has to load in super fast because the pop in was awful when first released, but if they had designed this for the PS5 and it’s super fast I/O I know it would have been a very different looking game.
I must say it wasn’t blurry as such. In fact the motion blur was less than Horizon. I tested with quick head movements and smooth turning turned on. The main thing making it look bad to me were the awful textures.
The one thing putting me off Drum Rocks is it tried the demo on Hard and it really wasn’t possible for me. Sounds like you’re a musician of sorts, but I’m majorly rhythmically challenged!
@thefourfoldroot1 Weird about jaggies, it seems like it's running differently for you in the location you're in instead of blur so extreme there's no jaggies but just a smear.
The thing is, when running in 2D on PS5 the game is stunning. I mean sure low poly and cheap textures, but it's pin sharp, great draw distance and relatively beautiful. And this latest patch added fractal textures for 2D (doesn't seem like VR uses that either?) So it's not like the game CAN'T look decent, it's that in VR it doesn't. PS5 has the power, and the game can use it in 2D. I don't think the procedural generation is the issue since it's fine in 2D. This is all about VR rendering.
But it's definitely different for you. By blur, I don't mean motion blur. I mean just blurry, veeeery low res rendering. It looks like it's rendering 540p at best, blowing it up to "4k VR", and then applying gaussian FSAA to smear it all out. I'd take the jaggies vs the blurry AA. I wonder if either some patch post-Friday fixed something? Or if different theme sets render differently (desert vs water or something.) Space renders fine for me. But the volcanic world was blurry and the desert world is ultra blurry. Maybe I'll have to try it more enough to get off the desert world. If the whole game isn't like that maybe it's bearable. If it is' it's borderline unplayable. Nobody pays $550 for PS2-but-in-3D graphics!
Haha, I'm not much of a musician. I've spent a lifetime floating between instruments without ever being able to really get anywhere on any of them. The music is in me. I just can't get it out of me is the problem Though I've heard enough drummers say "I wish I'd learned a real instrument" lol. I technically suck at rhythm games much of the time, (I have to try Unplugged again, I was doing better the last time, but the difficulty ramps up fast), but Drums Rock just clicks for me. I haven't tried hard mode though. In the full game there's a nice progression as you go up level brackets every few songs in normal, I think jumping into hard right away might be a lot to bite off as even higher rank songs on normal start getting a lot of 16ths thrown in, and in later acts the progressions will get more complicated. It also re-uses some songs, like the first one is Joan Jett as an "easy" intro, but then it shows up again in the forth or fifth rank with a much more intricate arrangement. I imagine "hard" throws in something more like the real drummer's notation for the song, if not worse, because you lack the foot pedals for some of the other drums, where in real drum kits you'd be doing part with your feet.
@thefourfoldroot1 I tried nms again and it's so weird. Not one single jaggy anywhere. Not one. Instead the whole thing is smeared in an overdose of TAA FSAA... It's like yours and mine are running under a different settings profile, yours with no AA and mine with max low quality AA. On PC those settings exist. On PS5 they don't. But maybe your save is from an old build that used a different default profile on playstation so its stays sat at no FSAA while new files get nasty smeary messes.
Hello has a trailer for psvr2 supposedly.... And it looks much better than either of us are seeing.
@NEStalgia
Maybe, I’d have to start a new save to find out. It could also just be that different biomes are treated differently according to what the dev feels looks best on each.
The game would have had to be brilliant fun for me to play through the whole thing again, considering I have the platinum, and it honestly feels like more effort than it’s worth at this point. Should be great for those who never played it much before though
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