Companions and choices have always been at the heart of Dragon Age, and that looks to be no different in Dragon Age: The Veilguard. In fact, the game recently picked up its new subtitle in order to emphasise how important your party of pals will be during the adventure. From what we saw at Summer Game Fest Play Days — hosted in a strangely ominous back corner of the site — BioWare is leaning into these aspects of its RPG series even more.
We were shown the opening 40 minutes or so, alongside the game's robust character creator system. The theme of choice runs through this early part of the game, of course, allowing you to pick your avatar's lineage and class as well as adjust pronouns, skin tone, and body shape. Furthermore, backstories are in, allowing you to further customise your character with an origin story of sorts. Customising your difficulty is also part of this process; you can leave this alone or fine tune various aspects of the game to suit you.
With the demo proper now underway, we immediately hit a branching dialogue choice — do we get information about the Dread Wolf by talking it over with the barmaid, or fight the entire population of the pub to get what we need? Opting for the latter, the resulting cutscene led into gameplay, where we saw Minrathous, a massive city previously only mentioned in the series. BioWare teases that it's taking players to more locations than ever in The Veilguard.
Thus begins an intense opening sequence, in which a ritual to destroy the Veil is underway, resulting in demonic creatures from the Fade passing into the world. During this linear sequence, the game's visuals really show themselves — magical effects are all around and the bad guys invade the screen in chaotic fashion, resulting in a visually exciting set-piece. It leads into our first glimpse of combat, which is more action-orientated than we've seen in a Dragon Age game before.
Our demo character is a rogue, so attacks with fast strikes and evades with nimble dodges and parries. Interestingly, you can dodge mid-way through a combo, then pick up where you left off, so there's no wasted energy here. While the main thrust of combat is reminiscent of your typical action RPG, Dragon Age's roots return with the ability to pause the screen and select combat skills to use. From this "pause and play" menu, you'll be able to select your own set of abilities as well as those of your current companions. Alternatively, if you'd rather not slow things down, you'll also be able to fire off those special skills on the fly in active combat. BioWare really does want to offer you choice — not just in the narrative but the gameplay too.
However, what fans really like about this series are the bonds you're able to form with your companions, and that appears to be a major focus of The Veilguard. BioWare tells us companions will have deeper relationships, character arcs, and missions that mean they're more richly fleshed out. Oh, and your party won't just be good for offensive abilities; healing magic is now a thing in Dragon Age, meaning you can turn a companion into a supporter if you like.
As Rook — the player character — and companions Neve Gallus and Lace Harding approach the Dread Wolf's location, things kick up a notch. The location of the ritual is beneath a colossal statue, through some rocky caves away from the city. The art direction and lighting on show is great, especially as the intense effects ramp up even further. Our demo ends with a dramatic sequence we won't spoil here, but it's safe to say the game kicks things off with a bang.
Again, the main takeaway we had from the demo was that BioWare is putting a lot of importance on your companions and the choices you make. The combat is something we'll have to judge when we get our hands on it, but it looked like an interesting evolution that caters to modern action tastes without forgetting its slower-paced roots. With the game due in Fall 2024, it won't be long before fans can find out for themselves if the studio has its priorities straight, but from where we were sitting, there's potential here for another great entry in the long-dormant franchise.
Are you looking forward to Dragon Age: The Veilguard? Unveil your thoughts in the comments section below.
Comments 32
companions choices and consequences yes that sounds like a Bioware game to me
Okay yeah I can see why people are complaining about the look of these characters.
Romance and relationships were novel when Origins came out but I feel like too much emphasis has been put on them since then. Didn't want to romance anyone in 2 and Inquisition. What I need from Veilguard is a compelling story with well written dialog and choices that make you think before you make them. Relationships are very background for me.
@anoyonmus What’s wrong with them? It was more the weird Whedon tone of the trailer that was offputting.
Out of curiosity, @Quintumply, is the main campaign playable in co-op? Also, any word on whether Bioware are doing a PvE element to the game as they did with Inquisition (and Mass Effect 3)...?
as someone with zero expectations I actually think this looks really cool and well made so far
The combat looked ok, and the new art style is going to take some getting use too. Harding's new look is definitely going to take some getting use too. I do hope the combat doesn't get too repetitive.
Solas having a new VA was brutal to hear. His old voice actor was perfect at least in my opinion.
The voice acting besides Varric seemed a bit off. Harding sounded good but it just felt a bit off. Neve seemed cool and her design is interesting. The VA seemed interesting.
They should have shown this first instead of that bad trailer at the Xbox Showcase lol.
The only thing I am mad about is that I already have too much to play this fall and this is just more FOMO when I don't get to it right away.
It eased some of my concerns, but not all of them. Still not sold, but there’s time to change my mind.
I like me a good character creator and deep companion and squad management.
Was that a different Voice Actor for Solas? It's been a while since I last played Inquisition but it felt different. I haven't formed a solid opinion after watching the gameplay but curious to see/hear more.
@Quintumply hey, thanks for the material, Stephen!
Seems like you've seen slightly the same fragment from the today's gameplay showcase (only extended a bit and with characters of higher level), but I still have to ask — have you noticed some kind of not-that-narrow locations? Have no sense of exploration after watching 20 minutes of current gameplay, but that's probably because of quite a linear and story-driven footage.
The gameplay was really bland, they should have played a more advanced part of the story with a full party and stronger main character.
Love the saga so i'm gonna play anyway but still not convinced
The demo looked much better in terms of tone than that trailer did thankfully. I also thought the combat looked pretty good although I wish they would have picked a side quest a bit deeper into the game to show what it looks like with a more properly equipped party.
I'm more hopeful than I was after that terrible trailer so that's a positive in my book. Still rooting for you Bioware!
@Fiendish-Beaver This wasn’t mentioned during our preview time so I’m afraid I don’t have an answer for you, sorry!
@Tomato_Goose What we saw was essentially the same as the public gameplay that’s just gone up. It’s the prologue of the game, so it’s the first mission - I imagine the game may open up a little more but it was a pretty linear sequence for the intro to the game.
Hell yeah, pronouns baby
Looking more Dragon's Dogma meets Mass Effect than Dragon Age. 3 abilities doesn't seem very much to choose from at any one time, and unless there's a bit more depth, I can imagine it getting very samey after a while.
Does "avatar's lineage" mean choosing race or background?
Looked pretty strong to me. Though it was only a heavily scripted sequence.
@J2theEzzo In the gameplay demo they seemed to pull up another radial menu during fights so I think it might be more than 3.
Good read, excited for more Dragon Age!
@quintumply hi! can you tell me if it's possible to pick the state of the current world determined by your actions in the previous games through a questionaire of sorts (a la witcher 3 or something)? Thanks!
It looks really good - don't understand why it gets so much hate from the Internet Babies, but I don't really care either. These people have nothing better to do and are just angrily waiting for a thing to hate on - in this case it's Dragon Age..
Anyway, what a bold move to kill off Bianca! She was kind of a bitch to us in Inquisition and was WAY too reckless.. but she was also Varric's love interest. Yeah, wow.. I have a feeling her death will make Varric angry and reckless and that he will be in some serious peril down the line.. Can't wait for the full game to drop; will be purchasing it on both Playstation and Xbox!
@Solingo_Bill You don't get to call this ''bland'' when you have a Guardians of the Galaxy profile picture.. No offense, but.. yikes.
Looks interesting, a game to keep my eye on.
I'm liking it more the more I see of it which is a good sign! Looking like I'll go for the Harding romance, she a fine Dwarf 😏
Still looks awful. Bioware is like a rotting corpse. Mass Effect has no chance now if this is what they think is good gaming.
@Xaessya I believe that's the case, yeah
@themightyant I wonder if it's a selection of 3 skills for each companion and the player? Hard to say! I suppose if you change your group up and mix abilities, there's some variation, but maybe risks becoming a matter of just choosing the same "best" abilities in every fight.
@anoyonmus looks like if someone combined fortnite, redfall, saints row 2022 and overwatch, I plan on telling these companions i don't want them in my party or straight up zeroing them.
@Maubari If everyone was like you being an apologist consumer then none of these games would even get fixed and would stay trash i.e no man's sky and cyberpunk which only got fixed because people like me complained instead of licked the devs bungholes and tried to put down all criticism.
@Maubari never said the GotG gameplay isn't bland indeed. As a big DA fan i think they have just showed it badly
@J2theEzzo Could be. But I struggle to believe Bioware would ONLY have 3 abilities, i'm certain there will be more, or ways of comboing in different ways, perhaps with different characters, to keep it interesting, else it will get dull pretty quickly.
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