After a barnstorming launch bursting with software, PSVR2 is experiencing something of a post-release lull. The games have largely dried up, and enthusiast discussions have transitioned to whether the hardware is looking like a flop or not. The only way to reverse that narrative is with major software releases, and Firewall Ultra from First Contact Entertainment is the sole currently announced first-party PSVR2 project under Sony’s publishing umbrella.
It’s no surprise the platform holder has recruited the services of the Californian studio for a second time, as the original Firewall Zero Hour was a surprise hit. Utilising the PSVR Aim Controller to excellent effect, this tactical Rainbow Six-style first-person shooter enjoyed a long lifespan, buoyed by a live service model that spawned several seasons. Returning to the release as recently as late last year, you’d find a vibrant and committed community all still playing the game.
We were lucky enough to be invited to PlayStation late last month to get a world-first demo of the sequel on PSVR2, where we played on demo stations in London against members of the team in Santa Monica – including the iconic YouTuber PSVR Frank, who some of you may know now has a role at the developer. All of the presentations and questions-and-answers took place within the game, in an interactive lobby area known as the safehouse, which made for an entertaining approach.
We also spoke to strategic communications manager David Jagneaux immediately after our demo, this time in real life, and we were eager to understand right off the bat whether Firewall Ultra is a sequel, remake, or remaster: “It’s a brand new game built from the ground up in Unreal Engine 5,” he said. “We consider Firewall Ultra to be the next evolution of the franchise. We have some of the same characters, but this is five years later in the universe’s lore.”
We were able to experience two maps, both of which will be familiar to fans of the original: Oil Rig and Social. The former is an industrial location at night, with towering scaffolding and alleyways between containers, while the latter takes place in the dilapidated office of a social media company, complete with rows of computer terminals and large staircases. The team was eager to make a big point of the fact that the level now has a working lift – and yes it plays chirpy music when you get inside it.
“As you saw, the Social map was in the first game, but it’s been totally redone and everything’s changed,” Jagneaux noted. “It’s been ransacked, raided – a lot of the lights don’t work anymore. And you’ll see a similar vibe in a lot of the maps, they’ve been totally redone. The same applies to the Contractors as well. Visually they’ve been redone, so some of them might have new tattoos or different hairstyles. Things have happened in their lives.”
PSVR2 doesn’t currently have an analogue to the PSVR Aim Controller – although some accessories manufacturers are plotting shells you can snap the PSVR2 Sense Controllers into – but we didn’t find this to be a problem. In fact, pantomiming holding an assault rifle feels great, and the gunplay is sharper than ever thanks to the addition of an aim down sights mechanic which allows you to further fine-tune your shots. Close one eye and the weapon will zoom in further, using eye-tracking to transformative effect.
It’s not the only unique mechanic that PSVR2’s cutting-edge tech has enabled: flash bangs will only impede your vision if you see them, meaning you can either cover your face with your hands or close your eyes entirely to avoid being affected by them. And you can change your weapon by simply looking at the other options in your inventory! “There’s a lot of stuff we can do on PSVR2 that we couldn’t do on previous hardware,” Jagneaux beamed. “So I think it really elevates everything and really makes it feel like a very robust game.”
Our biggest criticism of the original game was its single round format. You could spend several minutes trying to find a team and loading into the game, only for the action to be over in a flash, and that’s something the developer’s worked to rectify. But why was this obvious addition never added to Firewall Zero Hour? “I don’t know,” Jagneaux admitted. “I do know one of our other big changes is that Firewall Ultra is on dedicated servers now, so the original game was peer-to-peer and if one of the hosts left then the whole game would crash, and that’s not the case here.”
The actual gameplay is very familiar. Working in squads of four, you’ll be asked to either defend or hack a laptop in a key location within the map. Die and you’ll be out of the round, so firefights are high stakes affairs. You need to move in groups and cover each other, and use your abilities to gain a tactical advantage; defenders can install jammers, for example, to prevent the attacking team from hacking the laptop directly. This all leads to a tense dynamic that’s elevated by the presence enabled by virtual reality, but rounds are short and snappy enough to make them moreish.
It obviously looks incredible on PSVR2 as well, running in Unreal Engine 5. In the Social map specifically, there’s a gorgeous corridor where light is filtering through the tower block windows, and you can see the skyline off in the distance, populated with tall skyscraper buildings. There’s still a fair amount of jank – your teammates will contort in all kinds of unnatural ways when you look at them – but this doesn’t really impede the gameplay experience.
One thing that marked Firewall Zero Hour’s ongoing success was its continued content pipeline, and we were eager to understand how challenging it is to keep a live service game interesting and engaging over long periods of time: “With Firewall Zero Hour, the live service model was a pivot that happened after launch,” Jagneaux revealed. “But the pivot we have with Firewall Ultra is that it’s being designed from the very beginning to be a live service game.”
He added: “Something that you didn’t get to see in the demo today is the progression system we have. So you’ll earn reputation by completing missions with different traders and market dealers in the game, and then you’ll go to them to purchase upgrades for your weapons, like grips, magazines, and optics. All that is built into the game as a good progression system to give you things to do and unlock as you play. And then after launch we’ll add new Contractors, new maps, new cosmetics, so the game is built in a way that can scale.”
One other way the game’s scaling is with its safehouse. This lobby area serves as your starting destination in the game: it’s an interactive environment where you can test different loadouts at a firing range, meet friends, customise your character, or goof about with soccer balls on the ground. This location will also be getting some TLC over the course of the game’s lifespan: “[The safehouse] will see updates, like new decorations for seasonal things or themes for new content. So that will fit into the lore of these Contractors working out of the safehouse together.”
The ongoing popularity of Firewall Zero Hour, plus the huge breakout success of titles like Pavlov VR, proves there’s probably going to be a big built-in audience for Firewall Ultra at launch. The game is largely what we expected it to be: it’s got that same fraught, high-stakes dynamic as its predecessor. But the gunplay feels strong, despite the lack of the PSVR Aim Controller, and we really enjoyed all the ways the developer is using eye-tracking to meaningfully elevate the experience in a way that’s impossible outside of virtual reality.
If this is the kind of content we can expect to come in later phases of PSVR2’s lifespan, then the future is brighter than recent criticism may have led you to believe. First Contact Entertainment knows its way around the technology now, and while it’s not reinventing the wheel here, you get the sense it’s more confident in its vision for what Firewall can be. If you already enjoyed the original, then you’ll love what’s on offer in its successor – and even if you’re new to the franchise, we suspect you’re going to be pleasantly surprised by what you find.
Thanks to Sony for inviting us over to be among the first in the world to try out Firewall Ultra, and to the team at First Contact Entertainment – specifically PSVR Frank – for saving our ass on several occasions in-game. Are you excited for this upcoming tactical shooter? Hack the laptop in the comments section below.
Comments 33
It amuses me that, around 8 weeks after launch, after what is objectively speaking the best launch line up of any platform ever, people are trying to run with the narrative that games are drying up!
Anyway, I’ve got little interest in this due to its multiplayer nature, much more interested in Sierra Squad having heard from the devs that the single player is with bots, so you don’t need to find people to play with and can drop in and out as you need. Plus it will be much better balanced for solo players in the campaign.
There is still a big multiplayer element of course, it’s just a separate mode.
The first game was one of the best on the original PSVR, and it was the only game I played with free movement that never caused me motion sickness.
@thefourfoldroot1 yeah "contrary to what you've heard PSVR2 may not be dead" well I heard it on this site! This place is great, but good sometimes it's just a bit clickbaity. Long live PSVR2!
The Frank Show, what, the Frank Show, c’mon, the Frank Show, what, the Frank Show, c’mon
@Muttt We all love PSVR2 here and we want it to be a colossal success because that means more games to write about and unique experiences to share.
However, we can't bury our heads in the sand either. Also, to be clear, I think it's far too early to make any firm conclusions about PSVR2's future, but I agree that we need a better software roadmap.
Firewall Ultra is an awesome place to start, and I was impressed with the game. More like this and PSVR2 will have an excellent lifespan!
I'm not personally interested in this game even though it looks great because it seems like it would be very hard to play without voice chat squads, so I think I'll stick to Pavlov where voice chat is very much optional for my online FPS for now, perhaps until Crossfire releases (supposedly it has 60 single player missions, so that might be a great game, if it's better than Remedy's Crossfire campaign was.) But this sure does look slick!
Isn't Ghost Busters also 1st party in the pipeline. IDK if it's PS Studios, but it's Sony Pictures involvement....quasi-first-party?
@thefourfoldroot Pavlov also has bot matches. Shame Firewall doesn't seem to (that we know of.) I hadn't even heard about Sierra Square though, you have me intrigued. Though I think my next out of choice MP title will be that WWII fighter plane one whenever it releases. I don't love multiplayer but that looks incredible.
Edit: Light Brigade still remains my shooter of choice though when I feel like single player shooter action. It may be a rogue, but the gunplay keeps it from getting stale and the gun handling is just as excellent as Pavlov, though much less selection. They had a new patch, I think it added the foveated rendering (?), but also added some enemy types, raised the fog levels so it's even more intense than before (creepy-atmosphere, but mostly just intense because you can be shot at from the fog at any moment. Sort of unintentionally realistic soldiery. Ironsight aiming is really good now. Haven't even tried magic yet.)
Sheesh really looking forward to it!
I'm with @thefourfoldroot1 - the MP-only really kills my interest. But I love the sound of what they're doing with the tech - zooming in when you close one eye, or mitigating flashbangs if you cover your face or close your eyes, those are great ideas that I hope other games "borrow."
@RobN I was honestly playing the demo just closing my eye to zoom in and then opening it again and then closing it again.
Small things please small minds!
@KaijuKaiser I think we'll definitely see a new Astro Bot announced for PSVR2 this year.
This one interests me...if it reviews well around the board...I will be buying
@NEStalgia
Sierra squad looks really good. A bit of annoyance online because it wasn’t made clear that the single player wouldn’t be co-op (the multiplayer has loads of content, but some people don’t like bots). This immediately made me interested in it of course, lol.
I’m on the fence about Light Brigade. I like the concept, but it looks a little…dull(?). Not sure if I’m just being influenced by the graphics though.
@Muttt
Lol, I know , I had to take a week break and decided not to pay to be a member because of one ignorant, click bait article too many. Still the best community around though.
@RobN
Yeah, so many new things will become standard moving forwards. It’s like the beginning of the dual stick “3D” gaming era.
@thefourfoldroot1 Just because you disagree with an opinion, doesn't make it ignorant or clickbait pal
@get2sammyb I'm reporting you for the following reasons: user inducing maximum levels of hype without officially reporting on insider information
@thefourfoldroot1 No way to promise you'd like Light Brigade really. Visually....it is dull-ish. For me the game revolves around the minute to minute gunplay and general sense of tension. I grip my controllers harder than is comfortable with the tension that's for sure, lol. No horror, nothing scary, but it's a creepy environment with the tension of instant danger at any moment from every direction. Sound design contributes. Loud footsteps, sounds of twigs breaking all too loudly, the owls and howls in the background....you just feel like you're about to get killed from every direction at once even when nothing is there...very much an "alone in the woods and in danger" feeling. I don't play it hours on end like NMS or GT7, but I keep coming back to it when I want some solid gunplay, even over Pavlov which is great, and visually far better, but it's your standard "see the guy, shoot the guy" affair. LB keeps you on edge. I don't even like suspense...but the tension just works. BUT...that 2nd boss each rogue loop.....that part isn't my favorite.
@TrickyDicky99 VR is going to be fairly niche no matter what. It'll get MORE common, it'll become a bigger niche, but it's never not going to be a niche because one has to be pretty dedicated to the medium to be willing to buy a pricey piece of equipment you strap to your face and isolate yourself from everything around to enjoy, where different people will experience different levels of physical comfort, different ailments will present different degrees of usability for a wearable in general, and then the whole motion issue among population. True mainstreaming of VR, or any wearable tech for that matter, is a genuine impossibility. Which is fine. Video games was a niche for the longest time before it went "mainstream" and most of what is "mainstream" about it is precisely what most of the people in places like this expressly dislike.
For the niche, bigger, better games are always welcome, but budgets need to account for the real market size, and and the industry has to accept that what is considered a mainstream "big" game for general audiences isn't the same as what will work with the market and finances of the VR industry. Failing to account for that is how we've had a decade of every major Square-Enix game "underperforming expectations", and that's not even VR sized markets.
I played a good bit of Firewall on PSVR, and the game was fun, but the community was the best. Something about the VR environment, made people seemingly so much more patient and kind. A good chunk of my friends list is made of people I met in Firewall.
I look forward to returning.
@NEStalgia You make very good points there. Having realistic expectations is key to enjoying VR; or rather, to enjoy any form of entertainment to a degree.
Some people are delusional if they think Sony would invest a couple hundred million to fund one first-party VR game. That would actually be totally irresponsible.
And on top of that, it's not even necessary. I'm more than happy with the combination of hybrid AAA, third-party indies and the occasional second-party AA.
@LiamCroft
Obviously not. But not all opinions are equally valid when knowledge is lacking and the clicks come calling.
@get2sammyb fair enough, I just disagree with the tone of the previous doom and gloom article. It's not necessary, sure challenge Sony and PlayStation, they are far from perfect. But occasionally this great site goes from trusted resource into rabid fan baiting.
Not very often I admit, but it mars what is a professional site with a sense of community.
Others may disagree 😁
@NEStalgia
Interesting. Honestly I don’t like tension in my games usually, I play to chill after work, but VR is a whole new world and things that never appealed before just click now. I’m sure I’ll get around to it at some point, but still knackering myself out with Creed currently, lol.
And your last column of text to Tricky is bang on by the way.
@thefourfoldroot1 Yeah, I'm not a tension fan myself, in general, and I might be describing it wrong with tension. You know I won't touch horror and I don't do jump scares. This isn't quite that. It's the level of tension you'd expect to feel while holding a 1939 Gwher rifle in a foggy forest filled with jury rigged traps and enemy soldiers patrolling/fortified in the fog that want to shoot you, along with their police dogs.... Plus some occasional supernatural surprise encounters that, ok, are more intense..... While I don't like tension, it's the appropriate kind of tension you'd expect to feel for virtual reality when you're alone with a gun and depleting ammo in enemy territory. Which is to say a lot of tension. But...the correct tension? If you're virtually really in danger of getting shot in poor visibility conditions and don't feel tension, someone did VR wrong lol
Instant purchase
@LiamCroft I respect your opinion but you guys do come across as overly critical considering its only been out a short time. Negativity breeds negativity and I wouldn't be expecting a playstation site to be feeding into it so much at this early stage. Give it a while then call it out. Hopefully this is the start over more great games for the headset. Yes I am slightly bias as I have PSVR2. 😄
Yeah all the games are drying up except for all the games still coming. Where are all the big games except for the five we already have?
In fairness to the critics, the PS Store's own handling of PSVR2 always makes it look like it has nothing. At first it was missing half the games, then it listed half of the other half of the games but without dates and just "announced" even when release date was 3 days away, then they flooded the listing with all DLC listed separately so more than half of all the "games" listed are just DLC packs for Synth Riders and Puzzling Places, and the other half of the other half of games still isn't actually listed. And then they moved PSVR2 below PSVR in the filters at the bottom so in the mobile app you actually have to click the "see more" down arrow to even see the PSVR2 category, and if you click on the first PSVR icon you just get PSVR1. They're not doing appearances any favors. We know of at least 10 games that are confirmed that are nowhere to be found on the store! Then again, they didn't even list the HFW BS DLC until a few weeks before launch, so it's not just VR2, it's just that the PS Store massively sucks in general 😁
@NEStalgia on that note Walkabout Mini Golf is available to wish list but isn't yet listed under PSVR2 FYI
I love psvr2. I would like to know what’s in the pipeline though. I’m currently working. Towards cities VR platinum, however it’s currently unobtainable due to the unlock all services trophy being glitched 🤷♂️
Thanks for this write up, which done a good job of explaining what makes this a good title to look forward to.
I hope it doesn't remain the only 1st part title announced for VR2, but its certainly a good start.
If only I could play VR without being sick for so long
I really feel I'm missing out!
VR games like this have revived my interest for what I feel is a stagnant genre (online FPS). If you haven't yet had a chance to try VR, it feels more like playing a blend of Laser Tag and Counter-Strike.
This sequel seems to be shaping up nicely, but I would have preferred to forego the contractors and just be able to create my own character instead. The Contractors were just dull lifeless avatars without a personality anyway - let me create my own!
@LiamCroft
Your point of view does come off as a construct in order to maximize engagement and fuel your own interests. You wantsomething to write about - hence your stance is logical. I suppose in-depth articles about gaming moments are less fun than announcing new games, but maybe you should try that?
I have bought into VR2 and I currently have RE8, Thumber, GT7, Walking Dead: Saint and Sinners. Do you think I have scratched the surface of these games? No, I have not. I am standing at the precipice, looking into the maw of these beasts. Many have already given me super experiences that felt more immersive than flat screen gaming.
Furthermore, to add to the list I have wishlisted about 16 titles including Demeo, Star Wars: Galaxy, Zenith, Moss I+II, Pistol Whip, Pavlov, No Man's Sky, Before your Eyes. The list goes on.
On MY horizon (only announced games to come) are Behemoth, Green Hell, Firewall Ultra, and my last mention is Foundation from the State of Play.
So, in conclusion: I feel like PSVR2 is thriving in terms of available software and I feel like it needs to be supported by game journalists.
@Titntin good luck in building up your VR legs, hope you're trying a few techniques such as having a fan blowing on you etc.
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...