The original Tails of Iron was quietly a big success for developer Odd Bug Studio. The action RPG about a kingdom of rats has drawn in a lot of fans thanks to its sketch-like art style, deliberate combat, and explorable world. We suppose the fact it's narrated by Doug Cockle — voice of Geralt in The Witcher series — may have something to do with it too, but whatever the case, the team isn't resting on its laurels for Tails of Iron 2: Whiskers of Winter. After watching the sequel in action in a hands-off preview, it's clear there's plenty here to stop it from growing stail — sorry, stale.
Though it's a numbered sequel, Tails of Iron 2 follows a whole new story with fresh characters. Set after the events of the first game, you play as Arlo, a rat of the frosty northern region who's on a quest for revenge. His home, Winter's Edge, has been ravaged by the forgotten Dark Wing bats, who have suddenly emerged and are wreaking havoc on the land. Game of Thrones has been a large influence on the game, informing the icy setting and Day Walker-like enemies.
Another clear inspiration is Monster Hunter; one of the major new additions to the sequel is, well, monster hunting. As you explore the game's large map, you'll encounter big, nasty beasts to vanquish. Doing so will not only reward you with valuable resources, but it'll also alter the enemy types you come up against. These creatures will roam around, may escape, and will sleep to recover, so aren't as straightforward as typical boss fights.
Hunting these beasts is part of the sequel's more meaningful side missions, though a new day/night cycle means you could come up against them whether you choose to or not. Another new feature, the time of day will affect which enemies you see and, as mentioned, you'll discover new foes as you slay more monsters.
Other nods to Capcom's series include the ability to break parts off of bosses to prevent certain attacks, and a weapon sharpness mechanic that adds some tension to fights. This isn't the only way combat has been overhauled; the sequel adds invincibility frames to the dodge, colour-coded attack warnings (dodge red, parry yellow, block white), and elemental damage. While combat will be fundamentally similar to the first game, Odd Bug has imbued it with various new mechanics to master.
The improvements don't stop there, either. Traversal has been given various boosts to make getting around much faster in Tails of Iron 2. Arlo is able to use grapple points to get around each biome more quickly, and he can also sprint while exploring, meaning backtracking won't cause as many headaches. What's more, you'll also be able to fast travel around the map, which will help when searching for the sequel's increased number of secrets and hidden areas.
Overall, Tails of Iron 2 just seems far more fleshed out. As well as bumper new features like monster hunting, we've yet to mention that Winter's Edge becomes a customisable hub as Arlo rebuilds his home, unlocking better equipment from all its vendors. Simple skill trees have also been added for your weapons and armour, and you can also lay down elemental traps to catch foes off-guard. It's a sequel packed with fresh ideas, then, and it's all delivered with that familiar, hand-drawn style and, of course, Doug Cockle's dulcet tones as you play through the story.
It's arriving on PS5, PS4, and basically everything else later this year. Are you excited for Tails of Iron 2: Whiskers of Winter? Tell us in the comments section below.
Comments 15
The first Tails of Iron should have been right up my street but for some reason I couldn’t get into it. I might give it another go before the sequel comes out because I really want to love it!
@GeeEssEff
I’m not really a soul likes fan but I absolutely loved Tails of Iron.
It’s easily one of my favourite games
@Dragoon1994 This is why I thought I would love it…I’m a massive soulslike fanboy so this should have been a slam dunk for me. I did try it last year during a busy period so I should probably give it another go when I can give it the attention it deserves. Glad you enjoyed it though, has it tempted you into trying some other soulslikes?
Tails of Iron is an excellent game which got two lots of free DLC with trophies. I got the Platinum 100% on the PS5, and going to play it again for the Platinum 100% on PS4 at some point. Likely before the end of year now. Definitely will be picking up Tails of Iron 2.
I liked the first game but not enough to jump back in when they released the free update.
I want to say the MonHun inspiration sounds great but its the exact reason why I still played salt and sacrifice.
Dont get me wrong Im a big fan of MonHun since FU. But the MonHun inspiration is also the same reason people cite salt and sacrifice isnt as good as salt and sanctury.
So Ill watch from the side line at launch....and probably end up picking salt and sacrifice in a sale instead lol
The first game was great, but I never finished it. The sequel sounds like it’s improving in every aspect. I’ll have to try and go back to the first game and complete it. The platinum trophy doesn’t seem to be too difficult either.
@GeeEssEff
Ah I see. I’m really looking to the forward to the second game, I still have the new story content to go through for the first one though.
The only one I’m particularly interested in other than Tails of Iron 2 is Lies of P, maybe the Nioh games as well
@Kraven
Expect the optional bosses, a lot boss fights are very difficult till you get used to the attack patterns.
I loved Tails of Iron a lot though and still want to go for the platinum as well as getting the story content done
@Dragoon1994 both excellent choices. Outside of FromSoftware games Nioh 2 is probably my fav so would absolutely recommend that (the first one is anlso exceptional but the sequel improves on it in every possible way). Lies of P is alot of fun as well although I hit a wall and never completed it.
First game was a really fun and rewarding Platinum. Really looking forward to the sequel - and it's coming pretty soon! Sounds like some interesting additions.
@GeeEssEff I felt the same; expected and really wanted to love it, but it just didn’t click. Everything felt a bit stiff to me, and I just wasn’t having fun playing it. The world was great though. It sounds like they’ve made some big improvements for the sequel, but I’m hesitant… Hopefully they release a demo.
Played the first after it was included in one month on PS+ and it really took me by surprise. Absolutely loved it! Can’t wait for a sequel.
I loved the first game and thought it was a fun platinum. Hearing that it has monster hunter elements reminds me of Salt & Sacrifice where the series left behind it's Souls-like approach for a Monster Hunter flavour. I'll wait and see how this turns out. I wasn't a fan of Salt & Sacrifice
ToI was a nice surprise. I didn't want to play anything else until finishing, it's absolutely fantastic and must play. Story, audio and visuals are well crafted. Game length was perfect. It's not easy but not too hard. Learn the enemies and bosses maneuvers takes practice, timing, dodges and strikes, and defeating them is very satisfying.
Oh boy, last time a sequel went MonHun was Salt and Sacrifice and I disliked that game a lot so here's hoping this isn't that
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