PSVR2 launched just over three months ago at the time of writing this article. Sony's second foray into the potentially wonderful world of virtual reality, the headset itself has been praised as a great bit of kit, providing some impressive technical specs and being relatively easy to actually use — a common complaint in the current VR space.
However, now that the honeymoon period is more or less over, we wanted to take a minute to evaluate life as PSVR2 owners so far. With that goal in mind, we've gathered the Push Square editorial team for a review of sorts. You can read on to find our positives, negatives, and everything in between.
Aaron Bayne, Video Producer - "I'm left wanting more"
I think I’m going to be in a very similar boat to my colleagues when talking about the PSVR2. It’s a technical marvel and the must-have piece of tech for VR enthusiasts. However, after ravaging my way through the massive launch line-up, I’m left wanting more. With a very sparse looking 2023 release schedule it’s hard to imagine that Sony is going to convince anyone that’s sitting on the fence to shell out for this thing, and that’s a really worrying prospect.
I will say that personally I am far more inclined to chuck on the PSVR2 for a few rounds of minigolf with a pal than I ever was with the PSVR. With the simple single cable set-up, it’s a far better user experience and feels a lot more consumer friendly as a result. Not to mention that I’m continually impressed with the Sense controllers and the tech of the headset itself, which even make playing PSVR classics on the PSVR2 a dream.
That makes the last few months incredibly frustrating because Sony has what could be a bona fide hit on its hands, but it hasn’t done anything to sell it to anyone outside of the enthusiasts. And while I would love for the passionate few like myself to keep the PSVR2 afloat, it’ll need a lot more attention if it is to have a successful future. Or any future at all.
Liam Croft, Assistant Editor - "Almost dead in the water"
I've already voiced my thoughts on PSVR2 once before, and as a layer of dust begins to set in on the headset's packaging, I only feel more confident about what I said in March: this thing is one step away from being dead in the water. I can't remember the last time I hooked it up and played a PSVR2 game, and there's genuinely not a single title on the horizon that interests me. If I hadn't received the device for work purposes, I would have already traded this thing in.
The recent PlayStation Showcase really solidified it for me. A platform doesn't live or die based on its first-party output — the Nintendo Wii is proof of that — but boy does it help the enthusiast crowd get on board, which we are all a part of. Sony doesn't have a single game out of PlayStation Studios confirmed for PSVR2, and its only effort up until now was a slightly above-average Horizon Call of the Mountain. Sales of the headset around release might have been slightly better than expected, but I genuinely have no idea how Sony expects to sustain them. Without any announced software from bigger developers, you're relying on smaller studios and indies. They cannot support an entire platform. Half-Life: Alyx is never getting ported to PSVR2, and if Sony can't put any of its own VR games in its biggest livestream of the year, that might tell us it doesn't have any in development at all.
I really, really don't understand what Sony was thinking with PSVR2, because this thing is going absolutely nowhere.
Sammy Barker, Editor - "Largely successful so far"
I must admit, there’s a part of me that ponders exactly what people expected from PSVR2: an avalanche of first-party software was never happening this early – if at all – as it’s not like the more viable pancake PS5 has been subject to back-to-back exclusive bangers either. Sony was always going to rely heavily on ensuring the most popular third-party and indie titles were available for its headset, and with the recent release of Beat Saber and Walkabout Mini Golf, I’d argue it’s largely been successful in that regard.
The question – and it’s a legitimate one – is whether that’s enough to cultivate an audience for an admittedly expensive accessory. I certainly think it’s going to be an enormous challenge, but I can’t say I’m particularly disappointed with the experience thus far; as my esteemed colleagues have already noted, the hardware is exceptional and the more straightforward setup makes me more likely to plug in than the previous headset.
It’s the roadmap that concerns me the most: I think PSVR2 can coast off having the best versions of multiformat releases, but it’s still going to need a few tentpole exclusive titles to truly anchor itself, and we’re yet to see any kind of commitment on the scale of Astro Bot Rescue and Blood & Truth, two releases which made the original PSVR worth owning.
Stephen Tailby, Assistant Editor - "We just need more games"
To be completely honest, I kind of burned myself out on PSVR2. Without getting too inside baseball, the sheer number of launch games meant I ended up playing a lot of virtual reality games in a short span of time, and while I enjoyed all of it, I've had almost no drive to return to PSVR2 since. I've not played Horizon Call of the Mountain yet for this reason. That's not to say I dislike PSVR2 or think it's bad — quite the opposite — I've just been taking a breather from it. Actually, one game has convinced me to don the headset lately, and that's Beat Saber, which remains a real delight. I think, when the right games come along, I'll happily play PSVR2, and I'll remember that I very much enjoy virtual reality experiences.
Of course, that's what it ultimately comes down to: the games. I think most would agree that PSVR2 is technically very strong, and the PSVR2 Sense Controllers are immeasurably better than the PS Move wands, but it's the software that keeps people coming back. Sony banked on a huge launch lineup consisting of new titles and ports of old favourites, but in hindsight I think some of them should've been spread out. We had a tidal wave hit us in February, and since then it's been relatively calm waters; dispersing some of those launch games throughout 2023 would've given PSVR2 less at launch, but a better long-term push. New games are coming along slow and steady, but there's definitely a feeling among enthusiasts that the momentum has dropped, and it's hard to argue against that.
For me, I definitely still see the potential in the hardware, and, as with Beat Saber, all it takes is a great game to reel me back in. We just need more of them.
Well, we've had our say on PSVR2 so far — but we want to know your thoughts on Sony's current-gen headset as well. Be sure to vote in our poll, and then explain yourself in the comments section below.
Three months later, how would you rate PSVR2 as a whole? (1,675 votes)
- Excellent, no complaints
- Great, but always room for improvement
- Okay, it's been hit and miss
- Disappointing, it hasn't been good enough
- Bad, I regret buying one
- I don't own PSVR2
Comments 129
Waiting and seeing still but yeah the presentation sure was underwhelming for future vr games.
So I was a first time VR buyer with the PSVR2 and was horrified to find I got motion sick super bad.
So I had a plan of having a regular stream of games to play in small doses to get used to it.
But I am really struggling with the outlook. I played horizon and Moss book 1. I will definitely get book 2 and beat sabre but not much else interests me, and if it does I definitely worry about the motion sickness!
Kinda wondering if it was a waste of my money...
It’s a lot of money. That purchase needs to be worth it. I didn’t see anything during that showcase which made me envious of owners.
One (of the presumably many), who don't own one. I don't have the largest interest in VR in the first place and the fact it's so expensive means it's something I'll just never end up likely getting. Same situation with the original PSVR for me. I'm just not into VR games.
Can't complain. I've got quite the backlog already.
There is so much potential for SIE to bring older PS4 titles with general improvements in resolution and framerate and VR mode to PS5 and PSVR2 for full prices, and people would buy it.
To be honest PSVR2 seemed like a PS Vita situation from the start, good hardware but not much first party content that will lead not selling good. I know that it has cutting edge hardware but it costs almost as much as a Steam Deck and a Series S combined. And if you don't already have a PS5 the cost in increases a lot. Therefore, I personally have no interest in one.
I would love to see the Resistance franchise brought back for VR or even the Killzone games, like Liam said, there's no first party game announced as of yet and considering the support they game the first VR, I thought they have anything planned. Shame.
While I am disappointed at Sonys lack of big announcements and overall support for PSVR2, to call it one step away from dead in the water is a bit sensationalist. There are some terrific titles already with many promising ones to come. It does frustrate me that Sony is being either tight lipped about titles it has in development from its own studios when it needs to give potential buyers a reason to go for PSVR2 over alternatives like Quest 3 for example. However, we can see what the device is really capable of in titles like GT7, RE8, Horizon and even more so in the recently released Red Matter 2 (still waiting for Push Squares review or even mention of this noteworthy addition to the library). I still think we’ve got plenty more to come, just wish Sony would have shown more commitment at the Showcase.
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Maybe one day I will want one but so far it's looking like I dodged a $550 bullet.
Bought PSVR on day 1: Loved it!. I did not buy PSVR 2 yet: lack of backward compatibility and waiting on first party support. Why? Because it is first party support that will push the potential of the hardware. Taking advantage of the processing power of the PS5, the eye tracking capabilities, etc. is something that first party software will do. Third party software will mostly target the lowest common denominator among several VR options.
Third party support is great, but Sony needs first party titles to make the case for PSVR2 over the newly announced Quest 3 for example (which is backward compatible with Quest 2!)
(I don't own a Quest by the way: not willing to create a FB account for it.)
Just needs more games agreed.
If the pricing could reduce to get more people on-board that'd be a plus too. I already have mine obviously, but the more users the better as with all platforms.
@LordAinsley
But it has more games than any platform ever at this stage in its life. I don’t know when I’ll get time to play them all fully. I do agree more exclusives would be useful for people who had a Quest previously though.
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Sadly it will be left in limbo. Most big publishers won’t touch it.
EA aren’t doing PSVR for f1 23, yet there is PCVR for it. Their just isn’t the money in it for them.
Sony should have had a release schedule of first party games (even at a loss) to get none enthusiasts interested. Until Sony do that. The big developers won’t touch it.
That’s without mentioning that Zenimax/ABK will now never develop anything for VR.
@thefourfoldroot1
by more games i mean HL: Alyx
@thefourfoldroot1
Don't you dare say anything about young Crofty, it's not his fault he's always a bit down.
Curious to see if they do a sale for Black Friday.
My bday is coming up and I’ve been thinking about getting one but man, I can’t in good conscience get one until there’s a big catalog of bigger games. I can’t believe they haven’t even ported some of their own first and second party VR games to VR2. I have a bunch of VR games I never got to play and I probably won’t ever get to play at this point.
Too much money for too small a catalog of games that interest me. I’ll wait. And by the time I’m ready grab one, PSVR3 will likely be close enough to wait for that. 😂
I was really hoping for a new Astrobot announcement during the last PS Showcase. At this point I doubt we'll see Half Life: Alyx at this point, unfortunately.
I highly recommend Red Matter 2 if anyone is looking for something new to play. By far the most impressive VR game I've played in some time.
So you've played everything? Good for you guys. But those of us that have jobs that don't revolve around playing games have plenty to keep us busy. There's a range of games, plenty to play and there's a slew drop feed of new games coming.
I'm very happy. It's a big step up and I can see me using it more and buying more games than PSVR1.
@Muttt I think its the perception of future games rather than current games.
I'm with you, I've still got 2 Walking Dead games to finish which will take me a while
When it comes to VR, nothing is more immersive than first-person games, but in that regard, they mainly have horror titles...RE7, RE4, Walking Dead, Dark Pictures Switchback, etc. I don't get this fascination for heart-attack-inducing horror games. Need more titles like Blood & Truth, London Heist, and of course, HL: Alyx.
In the end I got most of my moneys worth with RE8, GT7 and Synth Riders. I also play Les Mills Body Combat a couple of times a week. It's the only thing I still play, really.
I never even finished the Call of the Mountain.
Sometimes I think Liam is just Sammy's crazy drunk uncle that he keeps around because he feels bad, and also because changing the locks hasn't worked.
It's heartening to see most of the camp that has bought one is picking from the positive options. It seems to be the common case that it's hard getting people on board, but once they are, they're very happy with it.
I have an actual backlog of games I want to play, games that are coming that I'm interested in. Games that are coming that Sony still refuses to acknowledge are coming, yet are coming, that I'm super hyped for (Firmament!), and really the 100+ hours I've put into NMS without being anywhere even NEAR done since Feb that's cannibalized my ability to play or buy other PSVR2 games has eclipsed the amount of time I've spent with any other AAA game in recent memory, and I'm still extremely worried about what happens when the left stick or right trigger wears out because it's my "main" controller at the moment.
I pick it up, I put it on, it takes 5 seconds, it's actually faster than swiveling out my pole mounted monitor for pancake games...can't really ask for more!
Of course for some motion sickness is a major factor, and will continue to be. I'm fortunate with that, I just stick it on, fly upside-down over planets, dog fight, do a barrel roll, and keep on trucking. Fussiness of IPD, mura, whatnot I had at launch, my brain has simply adapted to (100-200 hours in a headset will train the brain over time I guess!), I don't notice any of it at all anymore. I wasn't that bothered with it at launch either but it's still amazing how different I see "through" it now vs back in Feb even, even if it was good to me back then as well.
I was thrilled that the Showcase mentioned VR2 as a headliner. Horrified when it showed like 3 games we already saw in the last showcase, and then nothing. But then....PS5 had the exact same degree of abandonment in that showcase, so it's probably all good.
@NEStalgia You’re free to disagree with me, but do you really think this is an okay comment to make to another person? Like, seriously? You know I’m going to see it, really poor form.
Think about how your posts make someone just trying to do their job feel. I’ve shared my thoughts on a VR headset. You’ve said I’m a drunk uncle people want to get rid of.
Absolutely love it. Already got a huge backlog for it. Still, where the hell is Astro Bot? The first was one of my favourite games of the PS4 generation. We need a sequel!
Just playing GT7 makes PSVR2 worth it for me. I wouldn’t mind some new announcements, but until then there’s plenty to keep me busy.
Bought it 2 weeks after release after much deliberation.
Thought it was really cool for the first 2-3 weeks.
Haven’t touched it since.
Don’t know why. Just prefer relaxing when playing games not standing up jumping around (or whatever) after a long days work
I’ll give it a few months but if there’s no astrobot or Aleyx announced by October/ November I’ll most likely sell it tbh.
Those are the games I really like wanted
The basic problem is there's no hype for psvr or even vr anymore, and most of gaming company already know the market for vr is small compared to normal tv gaming. I remember even psvita sold more compared to psvr 1.
@LiamCroft I do apologize if you took it as an actual offensive post, it was intended as a whimsical "go" at you for your string of....controversial(?) takes at times (the cat game story, the Forspoken take, etc.) Often starkly in contrast with the rest of the editorial staff. I don't actually have a negative opinion of you!
I returned mine after about 2 weeks. Don’t miss it. At all. In my case, it wasn’t due to a lack of games: I just found that it fell far short of the hype in terms of image quality and useability (constant struggle to find and stay in the “sweet spot;” low-resolution image quality; etc). Playing Resi Village in VR was a bit of fun, though.
@Hurblyburbly FWIW, I don't really do "stand up" VR. I've maybe played 3 or 4 hours standing up out of 150+ hours in VR2. Obviously some games still are more movement based than others, though, but even Horizon I was seated for virtually all of it except one or two parts that I could not reach the darned hand-hold without standing. And some games do require it (Pavlov, Startender....really does though I've tried to work out a system of kind of sitting and it's iffy.)
Dont regret selling mine. It was a good for a few weeks then the novelty wore off and i couldn't get over some of the motion sickness so decided to sell a few weeks before it was released is stores. Ive seen nothing since that has made me regret my decision. VR just isnt for me.
@belmont
I actually picked up both a Steam Deck and Series S around this time last year. I think I’ve had more usage out of both of them than I would have with VR2.
@NEStalgia What Forspoken take do you mean, sorry?
Let's give it more than 4 months before calling it dead 🙃, I would assume they will be having a dedicated state of play for the VR later in the year. And if they showed a lot more VR games at their showcase then people would of moaned even more.
Just watching the Meta showcase, now that is how you do a showcase.
Pull your socks up Sony.
@CaptD Been having a little watch myself and theres some good games on show, I'd definitely reccomend people on here to give it a watch as well as the majority of games will also be coming to the PSVR2.
Such as the Attack on Titan and Bulletstorm VR games that just got announced.
I'm still loving mine and I'm eager to hear more from Behemoth, but I wouldn't mind seeing what else is lined up.
With PS5 it's fine. There's a massive amount of games there already and more on the way, but currently Behemoth is the only new game on my radar for VR2.
I'm sure they'll deliver of course. It's still brand new hardware. I'm not convinced by the doom and gloom/what have you done for me lately approach that's been surrounding the PS community since E3 2016.
There's plenty to come from PSVR2.
Expect a lot of it to be third party btw. Like Sammy notes, there's never going to be an avalanche of first party titles.
It's never really going to take off and will always be niche. I'm OK with the purchase but it's been months since we've touched it. At least the box makes it was to store!
I?m very happy with it, I've got no motion sickness at all and I also use the cinema mode quite often, mainly to check how they "should" look, since the glasses are 120hz mode capable, I like to see it in action and it does feel better than a 120hz capable telly. I hope that more VR games are coming since I think is the best VR set currently. And yes, it is a niche market but for me worth the money, specially when I've purchased it instead of a newer telly.
It needs more games, but I'm having a blast. I spend a lot of time in VR. I don't recommend it for my friends, as it doesn't fit their budget or gaming needs. But for me and my tastes, I love it, and have hopes for future content.
Bring on Firewall, so I can start that addiction all over again. (And give me Diner Duo...PLEASE!!!)
Wow, Liam Croft sounds like he's one step away from wandering the streets with a "The End is Near" sign in hand.
@cassiel Same for me, I use it in Cinema mode at least two times per week, when our TV is occupied by my wife. 120 fps with great HDR is a good combination!
It seems to be suffering from the same fate as PS5: it costs quite a few pennies, has a lackluster exclusive games portfolio at launch and for a good while after that... and in-between releases it spends too much time playing "catch-the-dust".
I fear that by the time Sony gets around to do something about it, it'll be time to replace it... they didn't even build enough confidence in it's future at their flopped PS showcase.
I saw so many people say 'if re4 remake comes out for it I'm buying one straight away',well now it's coming out all them people have gone quiet and are saying when some other game comes out they'll buy it.Its great tech with loads of good games already but until sony starts showing it some love it'll not get mainstream support.....sad but true
@LiamCroft I can't recall the article, I tried quickly going back to find it, but that's a bit time consuming, might have been a news article. Regardless it was a negative take (I agree with) that stood out in contrast to the rest of the staff and people were grumbling at you for it. I remember defending you a bit in that one!
Anyway, yeah, definitely not intended as an actual voicing of dislike for you. I've defended you against the mob here now and then and both you and Sammy on the greener side of the console wars from time to time!
I’m happy with my PSVR2. Mainly just play GT7 admittedly but disappointed with the lack of future games.
As a minimum I’d have thought it possible to port some ps3 or ps4 games and convert for VR rather than writing them from scratch.
Not saying it’s easy but probably cost half the price of new IP.
I really wanted PSVR2 to do well — I wonder if a lack of backwards compatibility might have hurt it a little - I mean, could you imagine if the PS5 had launched without BC? I've been waiting for various words-of-mouth to gush about an absolute system seller that's going to change my overall indifference towards it, but we're months after launch and I'm still waiting.
Also, to echo a few sentiments here, the few times I've tried VR I've definitely experienced some level of motion sickness. Not consistently, but certainly enough times to seriously question dropping over half a grand on one.
Man, I was really hoping that F1 23 would have supported PSVR2. That was a big let down. But I am still really enjoying GT7 VR. R7 Village is awesome title in VR as well.
@NEStalgia Okay no worries, thanks for clarifying, appreciated 👍
Loads of people won't ever use VR because of the motion sickness.
And it doesn't matter how many people who don't get motion sickness try to claim you can 'train' yourself out of it or, even worse, imply that because they don't get it, it isn't even a real thing.
If you get badly sea sick, would you go out on a boat for pleasure? If you get dizzy from spinning around, would you pay money to go on a Waltzer for fun, just because other people say that they don't throw up and that eventually you might get used to it?
Nah. Even if it had a clear software roadmap, I prefer that lovely clear headed feeling.
Until big-budget must-play games begin releasing for this, it's just not going to be worth the investment for a lot of people. Especially when Sony doesn't really seem to really be investing in software support for it.
I don’t have one, and with a kid on the way I can’t drop 550 on something like that, but I think what’s hurting it is the lack of that “it” game.
It needs something like the original Halo for OG Xbox. Something that defines the platform and is a must have.
Half Life Alyx seems like it could have been that game. If Sony could have gotten it ported I think that would made a ton of people get super excited for it.
Zero mentions of GT7? Pretty odd, that's the killer app thus far. I've never been into racing games until it and now I find myself reading car magazines and becoming a bit of a gearhead. Sony should have made GT7 a big part of the marketing push — a missed opportunity.
@TrickyDicky99 Strongly disagree. Meta blew its wad with the cheap, low-res Quest, which sold a ton but is now collecting dust in living rooms across the world. Subsequent Meta headsets like Quest 3 are going to flop, while the PS5 is a big hit despite recent disappointments.
With PS5's install base, PSVR2 should muddle along fine with 3rd party support. That said, I'm glad Liam gave it to them with both barrels here — the total lack of exciting VR titles during the May blow-case was unacceptable.
@Gooseman42 100% agree. Sensationalist statement and doesn't review one of its best games. It's just needs a bit more love😉
@UltimateOtaku91 Attack on Titan is Quest exclusive and so are other massive VR Games like Powerwash Simulator and Assassin's Creed. Sony should maybe try spending some money to get some Games onto VR2 lol
I like playing my PSVR2, but can't see myself regularly dropping $40 on new games for it. Hopefully they'll keep bringing new PSVR2 games to PS Plus. Humanity has turned out to be one of my favorite games for the headset, and the fact that I didn't buy it makes it all the sweeter.
@Magnus_Selene AC isn't a quest exclusive, it's just only currently being developed for Quest. Where does it say AoT is a quest exclusive? (genuine question)
@Jaz007 All the multiplatform Games were announced as such. The Games I mentioned have exclusivity with Quest VR. Meta always had a lot of exclusive Games because they actually spend money so Its not surprising
It’s only been out just over 3 months. It was a soft launch to enthusiasts. I think it’s going to plan. Sony want to test the hardware with a smaller group before ramping up this holiday season. We will soon hear about Astro Bot and other games. I play my PSVR2 everyday. In fact I haven’t played a flat screen game on my PS5 since I turned on my PSVR2. GT7 in VR and a racing wheel is just so much fun. I also started out with motion sickness but I took it slowly. I now fly around tracks in the fastest cars in the game. Love it!
I have to disagree with most of the takes in the article. PSVR2 is just getting started. We did have some amazing launch/close-to-launch titles including Horizon: COTM, RE Village and GT7. And I don’t care if those latter two are considered “modes” or “ports,” they’re two of the best VR experiences ever put to a headset. There also happen to be some awesome games on the horizon. Behemoth looks absolutely next level. Then there’s Hubris, Undead Citadel and a full-game VR mode of RE4, which nobody seems to give a damn about. Before, everyone was bitching about how RE4 was just going to have “VR content” and probably wouldn’t be the full game or anything like the full game. But now that they’ve announced that it in fact WILL be the full remastered game, it’s suddenly as if nobody’s wishes were fulfilled. Give me a break. And give a Sony a break. They’ve released an amazing piece of hardware with plenty of content on the way. We just need to be patient. Give it at least until the end of the year to see what’s out and what’s been announced. Quality takes time. Look how damned long it’s taken for certain PS5 games to finally launch (and some STILL haven’t that were announced three years ago). Sometimes it takes years. Development kits for PSVR2 went out nine months ago, and we’re complaining about the lack of original content?
I was pumped for this but mine went back. Head to head with oculus wired to PC swung massively in oculus favour with night and day clarity (granted I have a super pc and was maxing supersampling). Had issues with sweet spot, motion blur, when I moved took a moment to focus, just felt off. Then software: horizon was ok, not enough to sell me the system, no astrobot or joyous games in general (at least exclusive), mostly serious stuff. No demos like astro or worlds (loved shark cage previously), nothing on the Horizon, no marketing, no future games outside of shooty ports. So yeah sent back, might buy again if astro is ever released but underwhelmed visually mainly.
I'm interested in the device and I don't even mind the price is just there isn't at least one must play game yet, there a few pretty good games and a bunch of shovelware but nothing that's worth running out and getting one.
Honestly I don't even see Sony in the future making such a title. A big budget AAA game made by a first party Sony studio with a high marketing budget? I will eat my words if I'm wrong but I just don't see Sony giving a game like that the greenlight. 🤷
@OmniHawk you don't need a Facebook account anymore bud. That's what put me off the quest 2 but I eventually gave in and created the most basic account possible but they stopped that last year 👍
@Muttt they've had years to play them though, the vast majority of games at launch were just re-releases. Not a problem if your new to vr but if you've been playing for a while there's not much new there
@TrickyDicky99 Okay... but Quest 2 has about 45% the processing power of a PS5 (after converting apples to oranges). With the exception of a few notable games, you're only ever playing in cartoon land. Quest 3 will certainly be better, but even it's not going to have quite the power of regular PS5 (never mind the inevitable PS5 Pro).
RIPSVR2
With the Q2 at £299 when PSVR2 was announced and the Q3 on its way in 3 months at £499 the PSVR2 just makes no sense at >£500
Surely Sony and its spreadsheet management team can see that.
Games at x2 price and number of games at 1/100th of PCVR its a no brainer to get a Q2.
Yes a PC is itself 2x price of a PS5 but anyone with enough cash to be thinking of forking £530 on a VR headset surely already has a PC.
Games sell hardware, not hardware and there's nothing of note for many on PCVR2.
I've been buying day 1 tech for 30+ years but there's nothing that attracts me to PSVR2.
I think we need more games as well but its still early days so hopefully its going to improve. We really need PSVR games made playable on the PSVR 2 for a start.
That said, Im enjoying it a lot. GT 7 will give me hundreds of awesome hours before Im done, if one ever gets done with that game. So for me that one game makes it worth it. There are also more awesome games on it already, Moss 1 & 2, Horizon, Kayak, Red Matter 2 etc.
But yeah, a roadmap for more games would be nice!
@NeonPizza i did indeed put the alider sown to zero and also tried 1 and 2 clicks from the bottom. Only games i didnt still feel sick on were GT7 and pistol whip. I may look in to another when the eventual V2 drops or a reduction in price. By then there ahould also be alot more content to chose from. Its a ahame that GT7 cant be wiped as i had already done and unlocked most stuff way before the VR dropped and imo that was the most impressive game. I just wanted to be able to start from scratch again.
@TrickyDicky99 there’s loads of justification.. it’s cheap for what you get, really. You’re just used to consoles, produced in higher numbers, being sold at or close to a loss.
Wouldn’t buy one anytime soon myself, mind you. No games 😉
Lmao at the doom posting. We just had the best month since launch and it's never going to be enough is it? Who cares that great games keep coming with more on the way? We need AAAAA+ games once a week or else it's worrying.
@TrickyDicky99 No, I'm aware that PS5 is doing all of the processing. But that comes with all sorts of advantages. You don't have to worry about a battery or any sort of overheating. PSVR2 has OLED lenses. The eye tracking alone for foveated rendering makes it five times better than the Quest 2. You also have 20 more degrees in your field of view (another huge difference). Other than the one-cable tethering and built-in audio, PSVR2 rains all over Quest 2 in every category. Just out of curiosity, do you own a PSVR2? If not, have you spent a good amount of time with one? The experience speaks for itself IMO. I own both, and I now have trouble going back to my Quest 2. In fact, I now only use it for workout games like Thrill of the Fight and if I want to do some VR golf. Otherwise, PSVR2 is the only sort of high-end VR I want right now. Quest 3 might come closer to changing that, but I'll probably own both, anyway.
Geez, can we just enjoy PSVR2 for what it is? Yes, it is expensive. Yes, it is hard for Sony to justify funding AAA titles for the platform. Yes, it is niche. Yes, there are tens of flat-screen game releases for every VR release. So, does it make PSVR2 a failure?
Maybe it is, for those who have "no interest" on it and yet waste their time reading and commenting articles about it. But for me, PSVR2 is a massive success because it solves the two main problems I have with games these days: time investment and lack of innovation.
Sure, GOW Ragnarock was awesome, but it was more GOW. Forbidden West was also great, but it was more Horizon. Same goes for Spider Man 2 by the looks of it. I've been gaming for 35 years, and I felt like I had seen it all until VR came along.
Not to mention the time investment. I'm a 44 year old with adult responsibilities. I'm lucky if I can get 1 hour of playtime on a given day. So these games take me months to complete, which in turn adds to the feeling of sameyness.
Now, VR turn games like Resident Evil, Horizon or GT7 into completely new experiences. Also, AA or indie games suddenly become super interesting because they're not the average side scroller or whatever that I've seen and played a million times on the flat-screen. And they're much cheaper and only take a few hours to complete. Jackpot.
So, not enough games? Well, I'm new to VR so I already have a backlog that will take me a couple years to go through. And new games are coming out slowly but surely; more than I will ever be able to handle. Plus, I have an endless source of gaming fun in GT7 alone with my racing rig and headset.
But, you know… it's 2023 and people's main hobby is to complain online.
@TrickyDicky99 Quest 2 is sold at a loss though 🤷♂️
@TrickyDicky99 Meta makes all of its money off of ad revenue... they don't make a dime off of those headsets. They just recorded operating losses of $4 billion in their R&D for virtual reality, which doesn't come close to offsetting what they've taken in. Sony is an asset-based business that makes real profit/revenue off of every unit they sell. So, yes, they upcharge as a matter of business model and branding. Meta runs on emotions and expectations while a company like Sony tempers them. Companies like Nintendo and Apple operate the same way. And their longevity has nothing to do with stock prices. It's about diversification and tangible assets.
@TrickyDicky99 But, for what it's worth, I am looking forward to what Quest 3 will bring to the table. Also, I appreciate the fact that Meta has spent so much on virtual reality as they're a big reason why it's being pioneered as more than a novelty. So I definitely give credit where credit is due.
Could use a few more AAA full games.
But overall there’s only so much time in the day and it’s basically like playing another console. So not expecting it to replace the regular platform games.
I think sometimes people are comparing it to how much they play regular games like It’s supposed to take over that entirely or something
@Deljo lol yeah no Facebook acccout. Instead they just changed the name to meta and voila fixes everything. [sarcasm font]
@TrickyDicky99 Well, technically all new consoles are sold at losses due to the R&D it takes to develop them. But they usually catch up after a year or two. Honestly, PSVR2 sales are great right now, so Sony's strategy on the upsell is so far prevailing. They will eventually lower the price, especially to compete with Quest 3. But why lower the price now when they really don't have to? Gaming has always been an expensive hobby. You either have the cash or you don't.
Playing that Horizon trial for the first time and I was pretty disappointed in it. It struck me as something very much in keeping with The Persistence in that the surroundings all were stiff and 2d. It worked in The Persistence because the atmosphere was dark and tense but in a daylight setting it really didn’t impress me. Felt like something akin to Paper Mario
I think they need to open the hardware up to PCVR.
I’m almost using my PSVR2 for GT7 (I’ve got a sim rig setup), but also have the Quest 2 with its much bigger library & PC VR library as well.
I’d love a SOCOM game or Rainbow 6 & Splinter Cell VR versions to come out (Ubisoft cancelled a great opportunity there).
@pukana I agree with everyone on that point, but I don't see Sony doing it. They're not going to offer something that doesn't directly make them money. I mean, in theory that would sell a lot more headsets, but that's not a factor they would have any sort of control over. Sony isn't big on fanservice (as we've seen from they way they hold every card to their chest until the very last minute), and they historically don't play nicely with anybody (except maybe Disney with Spider-Man only because there was a fortune to be made on both sides). Sony, like Apple, have always been very financially insular. They would never rely on somebody else's tech (in this case, whatever PC) to make them money (or not make them money) that they don't have full control over. Nintendo is the same way. It all comes from within and never from without. Very different from how Microsoft and Meta do business (not that I like either of those companies).
I have a PSVR2 and am having a blast with it. I'm about 95% sure that Sony will have at least a couple of AAA games (one of which would be astro) in development. Like most I found the Sony showcase a disappointment but it was disappointing all round with nothing new from the Sony 1st party studios being announced for PS5 or PSVR2, that said it doesn't take being a fly on Jim Ryan's wall to know that some serious stuff is cooking.
@Art_Vandelay Nail it mate! I'm also a "seasoned gamer", 51 y.o., I've been playing games since I was 5 and the first ever video game was a console, the Pong... the matches last 1 hour because the "ball" took 5 minutes from one side to the other, haha; perhaps that's why I don't care for less than 60 fps mode. And we want innovation, experience new things: the haptics, VR, more games, etc... back in the day, things were quite simple, you do not like the game, you do not play it or buy it but mainly, you never whine about it, never try to bring it down, specially when there are people working and putting their effort and passion. Variety is the best, not only the games that most people love... to hate a game is stupid, it is just a game. It is better to let them be, stop all that crap... it's the best for all.
VR gaming is crap! My friends bought Oculus and all they do now is play games they’d otherwise not care about. They’re basically playing crap in order to justify the purchase. PSVR isn’t much better. People pretending VR gaming is more free but it’s actually far more limiting.
These were my comments exactly on the last article and I got flamed. Niche product but I love the concept. One day someone is going to break that barrier but I don't see it happening soon. Too connected and too isolated. I really do want it to be successful and approachable but it just isn't there yet. It's caught in a loop, needs to be more successful to see more games, and needs more games to be successful. Let's see what happens with Apple. Not expecting much, either, there due to price point.
I just want to voice my support for @LiamCroft . It is vital that fansites like these have a true critical voice and don't just pander to everything Sony does. It is voices like his that give this site legitimacy and stop it from being just an advertising branch of PlayStation. Keep it going Liam, you are appreciated.
PSVR2 also helps ps5 to sell more..just knowing that is there more people will invest to sony's ecosystem.
village, gt7, call of the mountain, red matter2 are all awesome in my book, and e.g. resi4, synapse, journey to foundation, behemoth look quite promising. I am also looking forward to hubris besides the moderate reviews. Then there are saints' and sinners, firewall, crossfire, bullet storm, ghost of tabor, song in the smoke, green hell, moss, before your eyes. beat saber.I would say there is quite a variety of good games already released and announced.
psvr2 is selling ok up to now. The beloved jim ryan reiterated that there is a long plan for psvr2 (what ever that means), so at the current point in time I would call psvr2 anything but dead in the water ( btw. why are all the gaming media so negative in regards of vr and playstation's vr in particular? One gets the impression the gaming media would prefer if vr was failing).
But, yes it is surprising that EA is not even thinking about a psvr2 port of F1 and that there is no last of us vr, far cry vr or something alike on the horizon. I still hope that the small number of high profile titles is partially caused by delays due to covid on the sides of the developers and the delays of the dev kit distribution (and maybe also because there is this highly praised trillion dollar underdog which removed many developers from the free market which might have produced some vr modes for their games).
I'm curious if Assassin's Creed Nexus VR is coming to PSVR2 or does meta have some sort of exclusive deal on that game?
Other than that, I 100% agree with gaston above, couldn't have written a better post myself!
The Vita looked good to start with - sold a lot of units. But then Sony actively dried up the first party software and it limped on for some time, coughing up blood, before all bar some indies gave up too.
Looks like PSVR2 might go the same way?
@Ooccoo_Jr Thank you, it was nice to read this! 🙂
Ideally I would have loved to have purchased PSVR2 on release, but for the price, it just wasn’t justifiable. Considering I have a backlog to last a lifetime, the handful of games I would have been playing on the device were not worth the outlay.
I still have so many PSVR games I’ve not played, buying the new headset would just not make sense. I’d have liked to have seen more in the way of updates to older titles for VR2 at launch. Could Sony not have invested in supporting some studios to update some of their titles where it has not been financially feasible for them to do so independently?
There are lots of games that may remain locked to original PSVR, so I’m not going to dispose of that headset. I’ve actually only just set up the CUH-ZVR2 I got as a replacement for the launch model, I’m happy with that for now. It really was a folly for Sony to release that unit without HDR passthrough. VR2 has a very simple one-cable setup, but the streamlined refinements of the CUH-ZRV2 are notable. The thinner cable is absolutely noticeable when using the headset and not having to fiddle around to find the in-line controls makes it far easier to use. Having the earphones plug directly to the headset means far less tangling.
It’s fascinating to study all Sony’s console iterations over the years, but equally as interesting to look at the slightly bizarre decisions they made. A PSP with a mono speaker and no WiFi? It’s cost-cutting if nothing else.
@sanderson72
The prohibitively expensive proprietary memory and those missing controls which made remote play a little less appealing didn’t help matters either.
It could be argued that PSVR2 has served its job.
Sony wants the PS5 synonymous with forward thinking Gaming and just having it as a capability makes it look better hardware than the Xbox.
It doesn’t need to sell: it just needs to exist.
That’s not much comfort is you bought one and there are no games but still. I’d imagine more than a few titles will be arriving after the Apple headset reveal on Monday.
I got mine on launch and love that I no longer get motion sickness like I did with PSVR1 and some of the games are superb (Demio is a definite standout for me) bit but cannot believe we never got an Astro Bot game at launch, I genuinely thought that was a Mario beater and the future of platform games and we got nothing on it. It hasn't had a true killer app.
Great to hear the views of all the Pushsquare team rather than one individual 👍
Aaron - how on earth have you found time to finish all the current VR games??? I’ve already got a backlog. Please could you share your negotiation tactics with other half / wife as I clearly have a lot to learn! 😜
Liam - Dead in the water after 3 months? Really? (Cue Monty Python singing Always Look On The Bright Side of Life…..😜) No offence but I think that’s an incredibly negative take - but hey, good to have a range of views I guess.
Sammy / Stephen - Spot on in my opinion! Couldn’t agree more. Am reasonably optimistic about the PSVR2 launch to date (some people expecting waaayyyy too much).
But also agree there are definitely some worries:-
1) No roadmap / lack of Sony first party announcements
2) Fewer PSVR1 conversions than expected (this has got to be an easy win???)
3) Couple of recent disappointments haven’t helped - showcase and F1 23 specifically
There will always be PSVR2 haters or Quest is Better proposers but if we get a few big announcements in next few months then all will be good with the world and hopefully we can stop having this debate 😊
It just seems with a lot of Sony things at the moment it has been done in a half hearted way. Take the showcase, PS Plus premium and PSVR 2 it feels they are not really commiting to any of it. PS plus extra is the only thing Sony seem to be putting any effort into recently.
I loved my PSVR but at the moment have no interest in 2 due to cost, lack of backwards compatabilty and lack of games.
I’m part of the presumably huge group of people waiting to see how it goes. I want to buy it, I want it be successful, and I think it will. The added bonus of waiting is that there might be a price drop. But I loved the PSVR and when done well VR is an experience like no other. I’ve had friends come round that I literally couldn’t get off Beat Sabre! I just can’t see Sony putting this much money into such a fantastic technical device and then letting it die. Fingers crossed from me 🤞
For me personally I want to see more 3rd person VR games. Astrobot, Moss, are absolutely brilliant. The immersion, sense of scale, combined with the stereoscopic 3D. Just amazing, sick of the same party games, cartoons game, fps games.
I'm still convinced Sony isn't into VR fully. They have put out a great product but where is the support? I genuinely think they just want to keep a toe in the water in case VR takes off they already have a small head start.
This hobby always comes back to games and I don't see those coming with any sort of frequency, either first or third party.
EDIT: The more worrying thing is third parties don't seem to be supporting it. F1 2023 is VR on just about every PC headset but not PSVR2. If you can't attract the new AAA VR titles what hope do they have? It's a vicious circle. They HAVE to sell more units to do so they have to create some games themselves. (Yet realistically I don't want first party studios busy on VR... unless they take them off the live services...)
All of that makes it a no buy for me.
Have had PSVR2 since launch and so far it's been pretty good from my perspective.
Granted some are simply upgrades from PSVR1, but got a nice selection of titles currently (Horizon, Moss 1&2, Kayak, Another Fisherman's Tale, Walkabout Mini Golf, Beat Saber, Pistol Whip, Synth Riders, Red Matter 2, GT7 & Garden of the Sea).
I'm quite nitpicky, but overall definitely feels a big step up visually and tracking wise compared to PSVR1.
Have had friends try it out too and they're very impressed by the clarity n whatnot. But the asking price is a total turn off for them.
My only concern is that I feel PSVR2 might go the way of the Vita with Sony first party themselves not making any titles for it, but just relying on 3rd party/indies.
They own Insomniac now and yet none of their VR titles have made its way to PSVR2 for example, which is a shame.
The lack of 1st party titles at the PS Showcase was very disconcerting. And no word if any studios that worked on PSVR1 games (London Soho Studios, Team Asobi etc) are doing anything related to PSVR2 either.
My other concern is just the other day the seam/groove of the plastic of the ring going around the right sense controller popped out. No clue if it will negatively affect tracking (so far not seen any changes) and too nervous to try and pop it back in, as it feels so fragile!
But I still really like my PSVR2! Was cool to see the likes of Bulletstorm announced.
If they are making PS3 era games possible in VR.... gimme Puppeteer! xD... or the HD Sly Collection from a 1st person perspective!
I want Time Crisis and Point Blank to make big comebacks on VR. Other than that, more third person games, like Moss. Couch co-op games too.
I really enjoy PSVR2, but not so much the walking around games, which is a total surprise to me. I don't really get motion sickness (except when I had a cold), they just don't feel as magical as some of the more quirky games.
@gaston "why are all the gaming media so negative in regards of vr and playstation's vr in particular?"
That's a bloody good question. The only reasonable explanation I can come up with is the good old resistance to change. People feel threatened when something so radically new comes about. It seemingly jeopardizes their very identity in a rather subconcious level.
I know it may sound like a bit of a stretch, but what else?
What would probably get me to buy one is if they made a revision that had 7 LED lights added and a switch on it to allow me to play my psvr 1 games that aren't getting updated. While I still want to get one, backwards compatibility was the thing that would have had me get it at the ridiculous price of over five hundred. I still chuckle that they try to say the 2nd one is too advanced when the same hardware that is running all the vr2 games can run the vr1 games.
@TheShrunkenHeadsman You can wire it to PC which is quite literally a game changer
@Alexface I found the motion sickness disappeared for me after a couple of weeks but it was never that strong for me in the first place. I just spewed up a bit in my mouth after the first go. But nothing that bad after that.
@NeonPizza "I mean, why take teams when you can get the best of both worlds?"
Totally agree with this. Why pick teams? For those of us who love VR, we're living in exciting times. By the end of the year, we'll have all sorts of choices. I, too, will probably get a Q3 once I see what it brings to the table. Wireless is awesome, no matter how you cut it. Five years down the road when wireless meets processing power, we're all in for a treat!
@Sequel "You can wire it to PC which is quite literally a game changer"
Yes, I get it. That's huge for those of us with high-end PC gaming rigs. I just don't think it's something Sony will ever do. They didn't even allow script-based modding on Skyrim and Fallout 4. Unfortunately, that's what you get with them. They're all about insulation and proprietary function, and that model comes straight from the top. So even if they feel differently at the Playstation division, they're not going to change that company's culture. 'Tis what it is.
I love PSVR2. I only really love RE8. RE4 is coming soon. Some of the competitive shooters for PSVR2 look great.
Quest 3 looks amazing: pancake lenses with the super slim form factor, full augmented reality pass through, controllers without tracking rings, double GPU power, and the same fully self-contained portable nature of the Quest. I imagine my kids will get more use out of Quest 3. I would rather play RE4 on PSVR2 than the Quest version.
Maybe Sony can hire top VR talent and make a console-free standalone VR to out-Quest the Quest?
@NeonPizza Good post, you obviously know what you're talking about. I'd like to rent/borrow a PC VR headset to try Alyx (and maybe Boneworks) on my 3080ti but I have no interest in supporting Meta as a games platform. I think that Q2 was purchased by millions of normies who saw it as a fun toy, but its attach rate has been crap and the Q3 will flop very hard. We shall see.
@Gamer_Guy the difference between getting sea sick on a boat and VR is that some games cause motion sickness, whereas others don't. I can't even play fps games, but I have the time of my life with PSVR2. Not all games, but plenty.
@Art_Vandelay I think they love a hate bandwagon. We've seen that with games, consoles, peripherals, etc. It attracts a lot of traffic, so it's an easy target and easy money. That's why companies need to act fast before negative PR gets out of hand.
@sanderson72 I wonder why people keep using the vita as an example of what Sony will do with PSVR2 instead of, you know, PSVR(1), which Sony supported for many years both with first party releases and several third party deals they made. I see no reason to believe this will be any different.
Nock on March, Hubris on May, Cave Digger 1 June... they do not meet the dates. And what about PlayStation Showcase? very few VR2 games featured.
In a broader view i think with every generation vr will get better. We can't expect psvr2 to be the best version yet with no flawes and full support from developpers, and a wide audience. It has to grow. F.e. the ps4 and ps5 are the most popular consoles, gta 5 is probably the best in the series. The best vr experience has yet to come. But it takes 3 generations to get there, and to perfection the tech.
@Art_Vandelay Yes, I also can only think of the fear to try something new, the fear to not be good enough (e.g. in physical games like beat saber) and the fear to miss out on something. There is of course also the reduced accessibility: the problem of nausea; you have to be more agile in most games; the eventual discomfort wearing that thing.
On the conspiracy side, there could also be negativity spread (or bought) by the competition or major players who are currently not represented in this domain or are unwilling to invest. Just recently there was this negative comment by Tim Sweeny concerning fortnite being too fast paced for VR (ignoring that there are games like hellsweeper, sairento, windlands, population one, etc.). Also CDPR comes into mind. And then there is MS completely abandoning the market after advertising the xbox one x as the best place to play VR games. Clearly they have no interest in VR being successful, since it is not part of their business plan.
@NeonPizza I think psvr2 provides a solid base which can easily improved upon in the future:
A future revision once e.g. pancake lenses are cheap enough and oled displays are bright enough would improve the visual fidelity of the games without any significant change to the game code
q3 costs about the same and has nothing of the above. It will have a clearer picture but not the blacks and no hdr. If in the future they release a headset with eye tracking, hdr and advanced haptics the software is not ready for any of those features.
In that sense I think sonys option is more future proof than a q3 which only improves the clarity of the picture (and the gpu/cpu bump)
@NeonPizza Yes, but if in the future micro oleds get cheap and bright enough, a new revision of psvr2 can be made and the software already supports all the features eye tracking, hdr, haptics.
@NeonPizza In the end content is king and no matter the specs the platform with the most compelling software lineup will lead (e.g. switch). And sony still has to build up confidence that content is actually coming. So far it looks like the PSVR1 era a handful of big hitters as the icing on the cake, but the meat is provided by a few small studios.
Concerning alyx, I am wondering how disappointed people actually would get if they get hands on alyx on psvr2 (if it comes to psvr2), I have the impression that it is completely over-hyped.
Just spent several hours with RE Village VR Mode over the weekend and it just blows me away. It's the ONLY way to play that awesome game. Capcom, once again, did an incredible job with the mode. Quest 3 isn't going to have anything close to that sort of experience. It just won't have the power. Hell, even Quest 4 won't have that sort of power. Like Quest 2, Quest 3 will be great for golf games and the like.
@NeonPizza Agreed. Me, too
There's no reason not to have both. I'm sure many of the best backwards compatible Q2 games will have enhanced visual upgrades to sweeten the pot. As I said before, I really love the golf games and several of the "workout" type games where wireless is an absolute must. Q3 will be perfect for those.
But when I want some high-end, AAA VR, I'll go to my PSVR2!
@NeonPizza "I also have to wait just over 20 minutes after powering on the PSVR2 to properly use it since it needs to warm up to by pass lens fogging."
So, this is interesting... for some reason that doesn't happen to me. Now, granted, my setup is in a garage and I usually have fans running. I also always keep my digital PS5 (dedicated to the VR... my disc console is indoors) in low power mode. Not sure if either of those factors contribute. With PSVR1, like you, I definitely had a major fogging issue every time I put on the headset. I honestly didn't realize that's been an issue with the PSVR2. But I'm glad to hear that warming up the system prevents it. Twenty minutes though? That's a bit of a drag.
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