Ubisoft clearly has big plans for Assassin's Creed. The historically-focused franchise has arguably become the publisher's most important product, so it was no surprise to see the series headline Ubisoft's latest showcase. In fact, it felt like the entire presentation existed because of Assassin's Creed. The property had its own 20-minute event within the show, as if to emphasise its standing.
And that's where we heard all about the future of the franchise. Three (PlayStation relevant) games were unveiled: Assassin's Creed Mirage, Assassin's Creed Red, and Assassin's Creed Hexe. That's a lot of Assassin's Creed, even if Red and Hexe are at least a couple of years away.
The showing has made us wonder whether the series is moving in the right direction; longtime fans will know that the franchise has had its up and downs over the last 15 years. Assassin's Creed has always been a blockbuster property — truly cementing itself with Assassin's Creed II in 2009 — but is now the time to go all-in, or is Ubisoft in danger of oversaturating its own market?
Doubling Down on Assassin's Creed
There's no two ways about it: Ubisoft is doubling down on all things Assassin's Creed. And from a business perspective, this move has been coming. The series got a hugely successful second wind with Assassin's Creed Origins in 2017 — a game that reinvented the property's structural blueprint, adding RPG elements alongside a massive open world. 2018's Odyssey built on these aspects and it was an even bigger hit for the French publisher, quickly raking in more money than any of its predecessors.
But it's Assassin's Creed Valhalla that has no doubt played a key role in pushing Ubisoft towards investing in such expansive plans. Despite its messy 2020 release and the relative controversy that has surrounded its microtransaction store, Valhalla is the series' most commercially successful instalment, boasting close to two whole years of post-launch support and claiming the throne as the property's most profitable game.
As far as Ubisoft is concerned, the numbers don't lie: Valhalla is ongoing proof that Assassin's Creed is in the ascendency, and people want more. Codename Red, is, by the publisher's own words, going to follow in Valhalla's footsteps, offering up an "open world RPG" that's set in feudal Japan. But this is just one side of Ubisoft's two-pronged approach...
Assassin's Creed Is Being Split in Two
Maybe Ubisoft's plans for Assassin's Creed are overzealous, but at least it seems to be aware of the fact that not everyone has the time (or the patience) to play through a 120-hour RPG. This is where Assassin's Creed Mirage enters the equation — a smaller-scale project that harkens back to the series' more 'traditional' titles, both in terms of length and gameplay design. Not to mention a lower price tag.
Throughout the era of the open world RPG trilogy, some fans have found themselves pining for old-school Assassin's Creed. In terms of individual instalments, Odyssey and Valhalla are easily the most removed from what Assassin's Creed once was, heavily favouring action combat over stealth. To be fair, this change in direction has served Ubisoft especially well — again, the property is more profitable than it has ever been — but at the same time, why not try to please everyone if you have the resources and brand power to do so?
Assassin's Creed is essentially being split down two different paths. On one side, you've got the RPGs — the time-sink games that are going to try and emulate Valhalla's success. And on the other, you'll have the 'traditional' Creed titles — smaller in scope and offering a more focused experience.
On paper, it should work. In not having every new game be a colossal RPG, players are less likely to get burned out, and, at least in theory, the development cycle is given more room to breathe. However...
How Much Is Too Much?
Before Origins basically hit the reset button on the franchise in 2017, Assassin's Creed was in dire need of an overhaul. Its gameplay structure had become incredibly stale, and Assassin's Creed Unity in particular had left an unmistakable stain on the series' record thanks to a dreadfully buggy, borderline broken release. Its successor, Assassin's Creed Syndicate, wasn't a bad game, but it can be identified as the point where Ubisoft was left with little choice but to rethink its flagship IP. Sales numbers weren't what they used to be, and review scores were slipping.
You see a lot of chatter online with regards to the open world RPG trilogy, and how those games "aren't Assassin's Creed". But it's easy to forget that yearly releases had all but buried the series before Origins came along. People were sick of the old formula — and that's why it was reinvented in the first place. There's an argument to be made that Mirage is just repackaging those old ideas, now that everyone seems to have forgotten that the 'traditional' games had grown far too familiar for their own good.
But we're willing to give Ubisoft the benefit of the doubt with Mirage. It's been seven years since Syndicate, and you would hope that the mistakes of the past will have little bearing on Basim's coming-of-age adventure.
The worry, then, is that Ubisoft is about to oversaturate its own franchise. Mirage is 2023, Red is — supposedly — either 2024 or 2025. Hexe is...well, with the way it's being described, it almost sounds like Hexe could share the spotlight with Red, especially since it's meant to be another smaller-scale project. We could be looking at three new console Assassin's Creed games releasing in the space of two years or so.
Needless to say, all eyes will be on Ubisoft's schedule.
Assassin's Creed Infinity Sounds Strange, But It Makes Sense
Assassin's Creed Infinity is perhaps the key to all of Ubisoft's upcoming plans. Although Mirage isn't part of it, it's clear that the publisher wants Infinity to be the glue that holds everything Assassin's Creed together for the foreseeable future.
For those who don't know, Infinity will essentially act as a hub for the series, starting with Red. It's where the property's ongoing modern day storyline will be housed, and it allows Ubisoft to frame Assassin's Creed as a kind of live service product.
At first glance, it all sounds a bit weird, but take a step back and it starts to make sense. Live service elements have been present in Assassin's Creed games for years now. In-game purchases on rotation, daily quests, seasonal events — the things that transform the likes of Valhalla into something more than just a single-player campaign.
Not everyone wants to see live service elements in their games, but Assassin's Creed — in line with the rest of Ubisoft's portfolio — has been leaning into them more and more with each new instalment. It seems as though Infinity will be an effective way to gather all of this stuff under one big Assassin's Creed umbrella.
Whether this turns out to be a good thing, we'll obviously have to wait and see.
So, how do you feel about the future of Assassin's Creed? You've read our thoughts, but be sure to have your own say by voting in our poll, and then explaining yourself in the comments section below.
Comments 46
Yes 200%. We were crying out for variety and choice, not just a 200 hour RPG snooze fest every other year.
seems to be a recent trend of sensationalizing(is that a word) journalism on here. personally i hope it doesnt continue.
mirage started as dlc. will be 3years after valhalla. with red 4years after. thats like most game cycles.
of course its good having both options, so long as they deliver.
but as there is little info, we have to wait and see
Looking forward to seeing what a “classic” AC feels like in the modern era. I started AC 2 over the weekend and good lord the combat is bad and the traversal is one of the most frustrating things in any game I’ve ever played. I much prefer the action RPG gameplay of the recent games, but I’m not opposed to the classic style if its done right. Traversal shouldnt be an issue going forward since they seem to have gotten that aspect down pretty well at this point.
Would be weird to not think it's moving in the right direction when they're appealing to both old school and new school fans now. It's literally better than if they continued to do only open world RPG games. Now we're getting different kinds of AC games, and not yearly either. Last AC game was Valhalla in 2020. When Mirage comes out, it'll have been 3 years since the last AC title, or 8 years if you're counting since Syndicate in terms of the traditional formula. On top of that, we're getting an AC game set in feudal Japan by the Odyssey team.
Couldn't be more excited for the future of this series.
The Japan game is an RPG like Odyssey and another Ancient China game is only for mobile and not starring Shao Jun Ubisoft has learned absolutely nothing
I would love something in the AC universe that felt more like hitman. Smaller areas that were more bespoke and dense, opportunity to unlock narrative by assuming different persona's/guises, just a genuine commitment to stealth and something that doesn't play like a single player checklist mmo that takes 120 hrs with poor writing. I only ever played the first game in the series (an amazing setting and premise at the time, gameplay wasn't that good, syndicate which I gave up on after a few hrs and odyssey, which I put about 20 hrs into as i thought the writing wasn't great and got fed up of same conquest battles or naval battles again and again, though initially they were pretty good). I don't think they will ever head down that route though. I love the idea of the historical settings they choose, I just don't normally dig what they put out.
@stvevan Please can I ask what is being sensationalised here? As I see it, this is a really good overview of many of the announcements that were made over the weekend, which takes into account why Ubisoft may have made certain decisions and what they mean.
It's a mix. Mirage is great, but the RPS games still have to go. And the problem was that AC did get an overhaul, Unity. But they rushed it out the door due and it was just seen as buggy. The rest of the overhaul was there though. Then so they could still have the yearly release they rushed Syndicate out the door by gutting all the overhaul parts that made Unity special. They gutted Unity gameplay instead of improving on it and letting the ambition show without the bugs. That's something everyone forgets, AC already had an overhauled ambitious future that got thrown out for all the wrong reasons.
I still haven't seen any game replicate some of the wonderful ambitions (that are great when patched) that Unity had. The density of the city in particular, as well as the third person parkour, are still no where close to being matched.
I think it too soon to say. It actually sounds pretty great on paper.
Different experiences for different audiences.
It will depend on the details and the execution. For the former, we have no information yet. For the latter, we will have to wait and see.
Assassins Creed 1 was my first PS3 game, it was awful. I traded it in really quickly for Uncharted which was a lot better, should have gone with that to begin with. They can do what they want with this series but all my interaction with it has been terrible.
I’m torn on how I feel — on the one hand I’m appreciative of scaling things back to more manageable run times on the games; but on the other hand, the splintering of the franchise into all these different installments risks confusing the fanbase and having all these games cannibalize one another. I think I feel as if they should pick a direction and stick with it and then form another separate IP to do the live-service elements, rather than try to have one franchise be all things to all people.
I realize the Assassin’s Creed name is going to draw eyes onto whatever product they make, but it does feel a bit oversaturating and unnecessarily complex.
Also, feudal Japan has been done now, so I think it’s not as exciting. I do like the idea of Hexe, as the witch trials of the 1600’s is ripe for a game setting.
To be honest I have never played AC, even though I have the PSP game (I don't remember how it is called). I don't think I will ever care for this series TBH
I'm not that interested in Mirage but all the others have my attention.
I'll be honest, I know a lot of people hate the new trilogy but for me it was the most fun I had in the entire generation. Along with The Witcher 3.
Syndicate I also loved.
For me there is no such thing as too much Assassin's Creed. I love putting hundreds of hour there and I don't feel like the extra stuff it's there just to be there.
It's come a long way since collecting stupid feathers or flags for no good reason.
Keep'em coming and I'll keep buying them. I bought both the PS4 and now the Xbox Series S mainly to play whatever AC was gonna come next. And I'm hyped as hell with Japan as the setting.
I’m imagine I have an uncommon opinion on the subject of how I want a majority of games to go.
I want improvements to animation, small details, AI and general world improvement. That doesn’t mean I want bigger worlds. It feels like it’s to the point to where we are getting games now over and over that are very similar to each other. The biggest difference being a different protagonist and world.
Back in the day, games really felt like they were improvements over the previous edition. Now, they are less improved and just slightly different.
Impossible to sell off a CGI teaser, but they are saying the right things. Can they follow through?
AC has been stale for ALONG time. The lack of creativity for something new from Ubisoft is exhausting. I honestly cannot remember a game from this publisher since Watch Dogs was announced that I had any kind of excitement for.
In my opinion, absolutely not.
It seems like they're using this platform to try to turn out more games and we saw what happened before with the burn out. Plus relegating the modern day story to Optional inside content completely goes against the initial Concept of the series. I completely agree the series needs to change, And I'm glad to see stuff like Mirage going back to its roots but, Don't take away what made it unique
Most excited I’ve been for the series in a long time, honestly, since AC: Black Flag at least.
I'm pretty burned out on the franchise, i used to pick the entries up on release but hit an end point with Odyessy, despite it being a strong entry, the Ubisoft formula is so played out. In my opinion the best thing to do is to put this on hiatus for a good while...but this is the publishers cash cow, so we're getting 10 different variations to see what sticks instead.
As long as Codename Red keeps up the game like the last 3 I am Happy.
I'll try Mirage as a side game, but Origin's world was what brought me back and Kass made me a fan again. Keep the main as an epic game I loose myself exploring.
Looking forward to AC Dinosaur City, AC Babel, and AC Iceage.
As I'm in a recent intense passion with the series, and with many games to play yet of it (Rogue, unity, Syndicate, Origins and Valhalla), I'm super excited!! I like long action-RPGs like The Witcher, Dragon Age and so on, and Odyssey was a pleasure to play. And I'm loving the classics ACs to, seeing the series evolve with each instalment and the story progressing is a great experience. The lore is amazing. So, bring all of it in!!
Valhalla may have made most money but doesn’t mean it’s any good. Valhalla is the worst assassins creed game ever made. Mirage looks good , with stealth back and wearing hidden blade the proper way. Infinity is a big question mark ? What will the games be like , I don’t have high hopes for this😉😉
I think the "fatigue" came more from the yearly releases of the same formula, not the formula itself. Unity is much more respected now that its fixed up. Syndicate primarily suffered in sales because folks didn't trust Ubisoft to release a polished product one year after Unity's rough launch. Yes many people wanted a formula change, but I'd argue an equally large group of fans just wanted Ubisoft to take their time a bit more but I digress.
I haven't been this excited for the future of AC since Syndicate! The idea of mixing and matching old and new will not only keep it from getting stale, but keep the WHOLE community invested. You like the RPGs? You get your RPGs. You like the original style? You get the original style. You like both? Your in AC heaven!
They need to hit the ground running though and make sure Mirage is excellent out of the gate. Remind the masses what it means to be an assassin!
We haven’t seen any gameplay so it’s difficult to judge, but even though it’s not my thing the new Mirage classic style seems like a win for fans.
I'm happy they are going to be going back to some smaller-scale AC games. After finishing Odyssey, I got really tired of the huge, overwhelming AC RPG style games. I tried multiple times to get into AC Valhalla but I just couldn't get into it, I'm burnt out on the huge AC games.
No, I want the series to go even further back in history, back to the time when all life was just single-cell organisms bobbing around in a primordial soup. Imagine the size of the map.
it’s milked to death . Crazy people still get excited about this ***** . the only direction is away from this dead horse imo
"People were sick of the old formula — and that's why it was reinvented in the first place."
I cannot agree with above statement. People were sick of abandoning old formula after AC3 (Desmond's story). AC BL started some strange first person story in Abstergo, but it was abandoned too and rest installments up to Syndicate were just stand-alone games without greater purpose. That is why sales dropped. Because of lack of some connections between these games. You just played random character in random historical era and didn't know why.
I've always played AC because I wanted to know where modern Creed moves, and what do they need to uncover in "this character and its part of life". ...and it becomes harder and harder, because present day story is more and more cuted away and almost unconnected.
i can't wait to see where the series will go , but out of every single series out there , i would have to say this is my favorite franchise.
Unity was actually a great entry once the bugs were ironed out.
I miss the old style games. The new games are fun but soulless.
I'm looking forward to it and I always want more Assassin's Creed. The biggest issue I had with the earlier games was that they kept launching every year that it was feeling like CoD. That was dangerous because it caused a lot of burnout that was putting me off and sending me into the 'fed up with the series' direction.
But skipping a year helped a lot. It made me miss the game so that when they launched the next, I was able to appreciate it more. Take too long and it's a downer like waiting for a GTA 6 to happen. They need to keep the game very much the same while trying new things to freshen it up.
The worry I have with Infinity and going all out on AC, is that it could cause that same burnout problem again. It could also lead to having fear of missing out. Like having to buy the dlc/expansions or having to play whatever free missions they add to follow the story properly in the next game to avoid spoilers or missing out on things. We all have other games to play too so may not always be in the mood for that. That can lead to getting fed up with the game. A problem Pokemon Go has these days, it pushes people to take parts in events or complete tasks before certain dates or miss out. It became more of a job than fun.
I mean they should just fix the damn horses!
Right now it seems like too much. It wasn't that long ago people were complaining about the annual release of AC. We hoped Ubisoft would slow down a little but they are rolling ahead with Infinity. I don't really get it.
I think the most dissapointing thing about that overhyped showcase is that in terms of their biggest franchise, we saw nothing more than titles, a cinematic trailer, and cringeworthy bantor between nervous PR employees. Not a lick of gameplay, or really details on anything.
Oh, and man Heartland looked bad. I can't believe they aren't going to update the visuals and systems at all for it. It's just division 2 in a new setting. Actually, I guess that makes snese when you think about warframe, destiny 2, etc. They are all dated but still remain largely unchanged, and milked .
I'm certainly much more interested now, their recent trend of just making the game bigger and longer for the sake of it just made them boring frankly. There was just stuff for the sake of stuff and the parts which were interesting just get lost or dropped for no reason. The war mechanic for example introduced in Odyssey seemed interesting and then it makes no difference to the rest of the game and just sort of exists. To be fair Ubisoft aren't the only ones guilty of just thinking bigger is better.
Give me a smaller more focused adventure any day of the week
I'm looking forward to Mirage. Red and Hexe looks like a RPG like the past 3 games if I'm right? And I dont care for the Japanese setting so I will probably skip that one.
It's the right direction, from understand they are going to produce both long and short games to suit most, the last 3 games were really good, generally only complaints you hear is " they were too long"...ugh OK? So probably now mirage will come, ugh it was so short and no open world...(add in some bull about ubisoft been worse developer ever etc)
Regardless of the direction ubisoft takes it, it won't matter
Old style or new style, I just like the AC series in general.
I have hopes for a proper Assassins Creed game which goes back to focusing on stealth, parkour, a proper combat system & of course assassinations.
I feel like the Japan scenario is going to be wasted on the RPG, looting, hack n slash gameplay where that would be the prime location for parkour & stealth gameplay (that we wanted since completing the 1st game).
In saying that, I still think Ubisoft have no idea what everyone wants (maybe they’re learning?), when they’re offering us mobile games & forgetting about their other franchises.
Is Tennent behind the push for mobile maybe?
Where’s the next Rainbow Six game? (That’s not mobile or a hero shooter like the current state of their aging game)
All I know is that for any big game (Odyssey/Valhalla/Code Red) I’ll be waiting for it’s successor to release before purchasing. The smaller “traditional games” (Mirage/Hexe) will be day ones for me.
I feel Ubisoft is using the shotgun method with the AC series. It's going every direction... not just a single direction.
I’m really excited by this. The modern world stuff completely didn’t work for me in the recent games - it shattered the illusion, was poorly scripted, and frankly all rather silly.
The new games all look potentially very promising. If Ubisoft think they can make the modern stuff work by hiving it off to some online meta portal thing - and indeed it has a certain storytelling logic to it - that’s fine by me as long as (a) I never have to use it and (b) I never have to pay for it.
What I think all the Ubisoft games have in common is the ability to create beautiful open worlds set in a range of different eras and places.
However, what they also have in common is mediocre plots and scripts and forgettable characters (a few notable exceptions aside - e.g. Bayek) and uninspiring quests and side-quests. The bloating of the worlds via copy/pasting of forts etc. is in some ways just a manifestation of the deeper problem of shallow storytelling at the heart of their games. Whatever Ubi does now I hope they finally grasp that nettle and hire some better storytellers to give deeper meaning to their characters and worlds.
I voted very excited about the future of Assassin's Creed! I like the RPG style better! I think Ubisoft realized they have a fan base that is partially split between the More narrative based and the RPG Looter based gaming.
@Shstrick you have to play the newer ones in the series, the more refined ones. AC2 is a clunky game because it is old as hell. Play AC3, Black Flag and Unity. Compare them to the new trilogy.
As for combat and traversal, the new trilogy had a really spongy feel to it. Not satisfying and smooth like the aforementioned AC games. Traversal wise, you may be able to 'climb anything' but boy did they make it boring as hell. Play them games I mentioned and you'll see what I mean. Unity is my favourite in the series followed by AC3 (not due to the story).
I'd say YES, very excited to play thru Mirage, Red, Hexe, and maybe even Jade too if it can be played on PC eventually.
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