I’m incredibly excited for this one. Made by a core team of about 20 people with ample development time to realize their vision, it’s shaping up quite nicely. Seeing as there is still a fair amount of mystery surrounding it, along with in depth weapon crafting, character customization and a world where player choice appears to be fundamental, it feels like a game ripe for a dedicated thread to share our thoughts and experiences.
@Voltan I’m not expecting a gigantic AAA level experience but small, cohesive, driven teams with a focused vision can accomplish an awful lot and what’s been revealed thus far sounds promising. From what I understand, even the music was created in-house.
“Reason is the natural order of truth; but imagination is the organ of meaning.” C.S. Lewis
Performance:
PS4 - 1080p , 30fps
PS4 Pro - 1080p , 60fps
PS5 - backwards compatibility, native next-gen version confirmed for “near-ish“ future
Classes:
Dead Eye - all around balanced build
Commando - ranged and gun focused combat
Psi Freak - psionic powers focused build
Saboteur - stealth build with dual wielding melee
Sentinel - tank build
Mercenary - pre order bonus (no other micro transactions in the game)
Starting genetic resistances:
Heat, Cold, Biohazard, or Radioactivity
There are 6 factions and 7 biomes within the world, along with an underground sewer network. There is also a karma system (called aura) that I imagine somehow ties into your interactions with the different tribes.
Dust an Elysian Tail was made by a small Team and I love that game. I am confident this game will be something special as well. I have it purchased so it's just a matter of downloading it as soon as it launches.
@RubyCarbuncle nice! The entire design philosophy around every idea here feels like, “how can we take this one step further?” It appears to me that a lot of heart has been poured into this.
“Reason is the natural order of truth; but imagination is the organ of meaning.” C.S. Lewis
I've not only been looking forward to this game for a LONG time, I actually bought it back in October of 2019, when Target included it as a preorder for a Buy 2 Get 1 free sale. At that point, it had a release date of January 2020. Obviously, that proved to be false, and after many months of back and forth, I got my money back. Having something that you've already paid for "cancelled" is always a pain in the rear end.
As it stands, I plan to drive to the store and buy it for real on release day next Tuesday, which is something I haven't done for any game in years now, even before Covid.
@Unlucky13 I phoned the store to make sure my pre-order was still in place (it was) and will also be making a trip to the store on Tuesday. I would really like that Atomic Edition but in no reality can I justify a $400 video game. We’re so close now, I think it’s gonna have been worth the wait!!
“Reason is the natural order of truth; but imagination is the organ of meaning.” C.S. Lewis
@Jimmer-jammer There was a point at the end of the PS3 era and start of the PS4 that I would sometimes by the deluxe edition of games I was really excited for to get a little bit of bonus content. But ten bucks more is one thing, I am never spending a HUGE amount of cash on any game, no matter how special it is. I'm not a collector of anything but the games themselves.
@Bentleyma- The transparency is welcome and feels like an especially tasteful move after CDPR’s clumsy mishandling of this very same issue. From my understanding, X101 is comprised of some former Avalanche employees, with THQ Nordic taking a very hands-off approach with development. Hopefully that creative freedom comes together and signals a brighter future for both developers and players!
“Reason is the natural order of truth; but imagination is the organ of meaning.” C.S. Lewis
Been following this one for years. It was supposed to come out all the way back in 2019, but got massively delayed. So far everything looks good. No microtransactions. The game looks complete on release. No Denuvo. So long as reviews are good I'll buy it next month and dive right in.
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