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Topic: Death Stranding OT

Posts 481 to 493 of 493

Thrillho

@Jtheripper The online aspect really makes the game with the tips and structures set up by other players. You can use materials to build roads later in the game to make things way easier and other players contribute to the building costs.

Structures also degrade over time so the world isn’t littered with stuff either.

So the online part is a pretty massive part of the experience but is designed to not be obnoxiously overwhelming.

Thrillho

Jtheripper

@Thrillho i see, well usually i really dont like having any online part in games, but will see how it goes i guess.
Seems pretty well thought out though in this game, from replies here, just seems intrusive all the icons, and a little off on immersion of another world if silly names and comments in them.

Plus i dont want make the game easier, with short cuts etc.
Thanks.

Jtheripper

Thrillho

@Jtheripper The online help all ties into themes of the game though.

Also, items built by other people don’t turn up the first time you visit a new area but only after you connect to the network as part of the game so it doesn’t really offer shortcuts.

Plus you can’t free text anything so you won’t get stupid signs everywhere; there’s just a selection of things saying “good luck!” or the classic “keep on keeping on” so they’re also not that annoying either.

Thrillho

Jtheripper

@Thrillho i see yeah, well ill give it a try for sure and see how it goes, seems not too intrusive.
Intrigued to try it soon.
Thanks for the input.

[Edited by Jtheripper]

Jtheripper

colonelkilgore

@Jtheripper I’m not a fan of online functions in games myself buddy… but trust me that it definitely works to improve Death Stranding. You could enjoy it offline no doubt but as others have mentioned, the online asynchronous nature is inherent to the design.

currently residing in PS3 Purgatory

Jtheripper

@colonelkilgore yeah, will see, thanks all, but im so adverse to online stuff it makes me consider even waiting for a lower price hehe.
Lots of backlog too. I'll see, depends on new sales on next Wednesday too maybe.

Jtheripper

BlAcK_Sw0rDsMaN

I am thinking of picking up The Director's Cut version of this game after getting killed by BTs during the first long mission in the early game and having my cargo damaged beyond repair. Any tips for avoiding BTs when I have another go?

"(Music is) a purposeless play. This play, however, is an affirmation of life" (paraphrased) - John Cage

PSN: Draco_V_Ecliptic

colonelkilgore

@Bob_Salat yeah that is a surprise… wonder if the Xbox gamers will start giving the game some respect now 🤔

currently residing in PS3 Purgatory

Bob_Salat

@colonelkilgore Let’s hope so buddy, a truly excellent game and deserves to be enjoyed by as many as possible. I wonder what this means for the forthcoming sequel and platform exclusivity? 🤔

[Edited by Bob_Salat]

We’re playing The Plucky Squire this month, join us!

Push Square Game Club

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(AgentCooper)

PSN: thebeastisuponme

colonelkilgore

@Bob_Salat good question… afaik Sony own the IP and intend on it being developed into movies (also produced by Sony). Sony obviously allowed 505 to publish the game on PC (& now on Xbox)… I’d imagine a similar thing will happen with the sequel, only the Xbox version may release in tandem with the PC version.

[Edited by colonelkilgore]

currently residing in PS3 Purgatory

Bob_Salat

@colonelkilgore The article posted on Push Square gave more information and states that Kojima Productions now has full ownership of the IP. So I assume it’ll come to down whatever legal agreements Sony have in place with KP.

[Edited by Bob_Salat]

We’re playing The Plucky Squire this month, join us!

Push Square Game Club

Bob is looking after things… …for now

(AgentCooper)

PSN: thebeastisuponme

colonelkilgore

@Bob_Salat really, what a strange decision… it was only the other day the Sony boss was moaning about a lack of original ip and then they offload an awesome one. Go figure 😳

currently residing in PS3 Purgatory

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