@kyleforrester87 I only did one in the beta but enjoyed it. I will do some more but I like that it's optional. I don't care one bit about PVP tho. I haven't even tried it yet but I doubt it will be for me.
@Splat There will be a wall you'll hit in D2, hopefully it isn't as hard as D1's but if it's anything like the first game the strikes will be a good way to get some of the best gear to keep levelling your power. Does seem like we have more options this time to get that kind of gear, though. The new reputation systems seem good - everything you do works you toward legendary gear. Even scrapping greens get you parts for gunsmith rep so junk loot is even useful and nice to find.
I like the lost sectors. D1 had some little cave systems that were ultimately pointless so it's a great new feature. I don't really love how they are all highlighted on the map for you though, you should have to find them the first time yourself.
@Splat Max Level is relatively easy to attain but reaching Max Power is what you really want to do. In year 1, you couldn't reach Max level unless you played the Raids or the 'highest' level PvP so people complained that they couldn't level up. They changed it then to 'Light; level (similar to the 'power' level in D2) where gear had a 'Light' value. People then could reach max level - although only certain activities could help them reach Max light but Max Light was above the 'hardest' content - like the Raid.
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@Splat as I can tell they are one time. Once you get toward end game you'll stop changing gear as often and when you do find more powerful gear you'll more often infuse that into your main gear thus raising its power and keeping the mods that are installed
There maybe some new tweaks and considerations in D2 though.
Finished the campaign last night, thought it was decent but not anything to shout about, The music in this game though is incredible, some of the best music I've heard in a game
@Hego The thing about the Campaigns though - certainly in Destiny - is that they are an 'introduction', some scene setting, introduction to the worlds and the enemies, all tied together with a story. Its not like Halo, or the multitude of FPS games where the Campaign is 'everything' and all that's left is a separate MP/Co-op that may have some 'connection' to the SP - like a similar setting, similar weapons etc.
The 'meat' of Destiny is what comes after the campaign. The MP is linked far more closely than others in that all XP and rewards earned are universal - regardless of where you earn them. That cool Legendary/Exotic weapon/gear you got can be used with the same 'basic' perks/stats in any content - whether its in PvE and the multitude of different options (solo, co-op, free roam or specific activity) or the PvP. Your 'Guardian' is the same throughout. Most of the PvP area is 'balanced' in that your level has no impact and maybe 'ranges' of weapons are reduced but things like handling and fire rate stay the same. Occasionally they do have PvP activities where 'power' levels will matter. You don't have to finish the Story though to reach max level or do any of the other activities but its a good idea to get a feel for the concept and it may be needed to unlock certain worlds or activities.
The Story is a little more 'fleshed' out here than the first but its still principally the same. An introduction to the 'content' - whether main game or Expansion. The music of the first game was good too - if you forget that Paul McCartney track LOL. I can't think of any Bungie Game in years that has had a 'poor' soundtrack. May have to go back before Halo for that.
A pessimist is just an optimist with experience!
Why can't life be like gaming? Why can't I restart from an earlier checkpoint??
Feel free to add me but please send a message so I know where you know me from...
@BAMozzy True enough I suppose, still think there's enough good lord there to make a more interesting story though :/ but I get what your saying that it's simply an introduction
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Topic: Destiny 2 - Guardians Unite
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