Absolutely brilliant news and trailer. My dad loved the history of the monguls and wrote an unpublished book which covered bits of this so Im really interested to see how it plays. Well played sp.
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@Kidfried Yes I was the same with the Wild West and it only took Red Dead to make me love anything Western :') So I'll be there, giving it a go, trying to love it haha
@StArHaMa I think there's a chance we're getting gameplay at PSX. I mean, the game has been in development for quite a while. Late 2018 release? Let's hope so.
This looks like what would happen if way of the samurai took itself seriously (I need a 5th game by the way). I'm in.
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Really excited by this and agree with the idea of playing it in Japanese with English subs, feel it would benefit the atmosphere of the game greatly. Fingers crossed we see some gameplay at PSX and a 2018 release date!
I would prefer to hear the language I speak rather than subtitled. They are American Developers after all and see no reason why they should make the game in Japanese with subtitles - just because its set in Japan.
I really don't see spending my time reading subtitles as being 'immersive'. If anything its more detracting, taking you out of the game and less focused on the environment, the characters etc because you are 'reading'.
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@Kidfried Its very different in movies - especially as you can rewind if you missed 'something' - whether its something in the background or some subtle interchange between characters, even some dialogue that you miss because you are focusing on something else.
In an action game, it probably doesn't matter in a cut-scene dialogue - its after all just like a movie but you can still miss something. In a 'combat' situation - like a 'face off' between you and a character with dialogue, you could miss the 'tell' they are about to strike because you are reading or miss what is being said because you are engaged in combat, blocking and attacking etc. Its not like you can rewind to see it. The written word often misses a lot of the subtleties that the spoken word offers, the intonation and stress on specific words can change the whole meaning of a sentence, That coupled with body language and facial expression all helps with the communication between people. A lot of that is lost. Obviously its not quite as bad as just a page of text as you do get a sense of context more with the background images but you still miss more by subtitles than you would do with hearing the dialogue in your native tongue and able to watch everything on screen.
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Open world is the only thing that worries me. Second Son was a bit repetitive near the end, and there wasn't a lot of interaction with the NPCs, I hope they change that.
Not too big on the open world aspect because every game has the unique selling feature. Nevertheless being set in feudal Japan during the Mongol invasion, and being made by Sucker Punch has me very hyped.
@seanobi Its great that Sony appears to let devs have the freedom to move in the direction they want rather than lock them into a successful franchise and release sequel after sequel.
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Topic: Ghost of Tsushima - OT
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