@Th3solution good shout, I completely forgot about Stellar Blade and Granblue Fantasy Relink… I also reckon we will see Silent Hill 2 Remake in 2024 also… and maybe even Lost Soul Aside. And I’m inclined to agree that Sony are actively remaining schtum about their first party slate, be it for the reason you’ve stated or otherwise.
Some folk seem to be misunderstanding (or just plain misrepresenting for their own agendas which we’re all aware of 😎) Sony’s statements since GaaS has become a priority but they have actively and categorically stated that regardless of their intention to produce a number of GaaS moving forwards, that this in no way will negatively impact the number of single player first party blockbusters to be released. Essentially the GaaS will be in addition to their usual first party out put not instead of.
@MaulTsir If I didn't make it a point a while back to not watch anything else for Spider-Man 2, I would have probably had a similar reaction as you about the new trailer. It was good to read about the character switching and the map after the show though.
I am 99% sure that their developers haven't actually just sat there doing nothing. In the end, I'm not actually concerned about the future like some people are. I know their usual 1st party single player masters will still put out the usual greatness. Like I said already, it's just frustration aimed at Sony themselves. I know the PS3 days of PlayStation are long dead unless something catastrophic happens and sales tank, but they were better about things even last gen with the PS4. This will likely all be moot looking back at this several years later, but I can still vent from time to time in the meantime.
PSN ID/Xbox Live Gamertag: KilloWertz
Switch Friend Code: SW-6448-2688-7386
@Grumblevolcano To be honest, if you're still got a PS4 (Pro even better) and you don't need to play Baldur's Gate 3 on a console, I'd hang fire for now.
While the 4 is still being supported by most devs, the PS5 has barely anything truly next gen on it, even after 3 years. I assumed 2023 would be the year to make the leap but I'm still not seeing much in the way of benefits.
Yes, the load times are shorter (though Pro + SSD isn't as far behind as many may think!) and the PS5's UI is the most depressing and confusing cock up Sony has ever inflicted on it's loyal customers.
Like you, I find myself similarly unsure of where Sony are going with this generation and so far, I'm not impressed.
Pertinent to the front page article about the DualSense — Do you all like the new feature added on this last update where you can enable haptic feedback whilst navigating the menus?
I’ve enabled the feature and can’t decide if I like it. In general, I’m a fan of DualSense’s haptics and have its features fully activated to the max — strong haptics and strong adaptive triggers. I enjoy the nuanced feeling that many games include. And navigating the menus and feeling a different rumble depending what you click is also a cool sensation, but it does seem a little over-the-top. It probably shortens the time between charges too by using more power. Wondering what others think. Have you enabled the feature?
“We cannot solve our problems with the same thinking we used when we created them.”
@Th3solution I never turned on the new feature as I don't see the point in having haptic feedback while using the UI, but to each their own of course. I have the haptic feedback and adaptive triggers on (I believe "medium") for games though. I love the haptic feedback, but there have been several games I've turned the triggers off for. A neat feature for some games, but I think the triggers can make certain games more difficult to play than they need to be with them on. Using Control as an example, I shouldn't have to struggle to press down the trigger in the middle of an extremely hectic battle with several enemies coming from all around.
I veered off a bit, but anyways, I doubt I'll ever try the new feature. The DualSense's battery life is already short enough.
PSN ID/Xbox Live Gamertag: KilloWertz
Switch Friend Code: SW-6448-2688-7386
@KilloWertz I suspect a lot of people will choose not to use the haptics for navigating the UI. And I might turn it off after the novelty wears off.
I do seem to recall that the Switch has haptics when clicking around the UI. Maybe I’m imagining that since my use of the Switch is very limited.
“We cannot solve our problems with the same thinking we used when we created them.”
@Th3solution It's fine that they added it, but if I ever used it, it would be just to try it once and then turn it back off. Nothing wrong with using it though. It's just something I don't need.
Yes, the Switch has rumble when using the UI at times, like when you use the controller to turn on the system. I haven't used mine in a long time, and honestly would have probably sold it by now if Amazon bought them or it wasn't out of my way to go to Gamestop, but I do remember rumble at certain times.
PSN ID/Xbox Live Gamertag: KilloWertz
Switch Friend Code: SW-6448-2688-7386
I have discovered that muting the beep is a blessing and a curse. A blessing because, well, there's no beep. A curse because every time I turn on the PS5 via the controller (which is 99% of the time), I do a double take to see if the console actually turned on. I guess that's why the light is there.
"A corpse... should be left well alone. Oh, I know very well. How the secrets beckon so sweetly. Only an honest death will cure you now. Liberate you, from your wild curiosity." - Lady Maria of the Astral Clocktower.
@KAIRU I chose to go ahead and leave the beep but turned it down to the lowest volume. I think it’s a nice compromise, because like you say, it’s good to have confirmation that your machine is booting, but then it also doesn’t alert the whole neighborhood.
“We cannot solve our problems with the same thinking we used when we created them.”
I think its great to have customisable options to suit a wider variety of peoples preferences. Personally I don't really want Haptic feedback in menus, but maybe another finds it incredibly useful for whatever reason. I don't like Adaptive Triggers in general either as I don't want to be fighting the tension over hours of gaming which I find gets tiring and/or distracting and absolutely hate Gyro so I appreciate the 'options' to turn these off. Even the option to turn down the intensity of the Haptic Feedback gives users the option to tailor it to their own preference.
I don't mind the beep, but I also like the option to turn it off or reduce its volume. I much prefer having 'options', even if I myself will opt to turn features off as my 'preference', I appreciate the fact that people are different and being able to tweak things to suit their needs, situation, preference etc is more important than the features themselves in my mind.
A pessimist is just an optimist with experience!
Why can't life be like gaming? Why can't I restart from an earlier checkpoint??
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@JohnnyShoulder Same here, and I can't understand why people would say it's so loud it alerts the whole neighborhood. Sorry to use you as the example, @Th3solution.
It's fine that they give the option for people. That's a lot better than when they forced the activity cards onto everybody, taking away the game art as the background for games on the Home screen, and not giving people the option to change back. Unless I have gotten lucky, it seems to finally be reverted back in one of the last updates as Horizon Forbidden West no longer has stupid screenshots that were clearly made for the smaller cards and not as a background.
PSN ID/Xbox Live Gamertag: KilloWertz
Switch Friend Code: SW-6448-2688-7386
MY SUMMER EXAMS ARE OVER THANK THE LORD
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@CaptD yeah I’d be happy with Shuhei for sure… or anyone that would be gamer-centric. Jim’s obviously been effective as far as the balance sheets go but there’s no denying that PlayStation (as a brand at least) has seemed a little sterile these past few years.
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