@Sergo yeah, devs are a funny one. I don't think it is just every single dev half arsing it, but then, there could definitely be better results across the board.
I think, games, as a whole are just absolutely massive now. So we are at a stage where something that runs in 1080p for performance is doing that because it is hitting some issues with everything else in their game.
There are 3 main things, would you agree? Physics, fidelity and performance. And I think every single dev is having to sacrifice one of these, minimum, to deliver a game that even works (I won't use TDU as an example as I believe that game just doesn't work because of online stuff as well, so it will probably need to go back into development haha)
But let's look at Final Fantasy 16. At times the game looks decent, but skin tones and some textures are not good, it can look like an early ps4 game at times, even in fidelity mode. It has maybe 0.4 ounces of physics. But it has a lot of lighting effects/particle effects, and the open world has a lot of stuff you can see on screen when you are not confined to the corridor progression areas. And very rarely does it feel next gen/current gen in any way other than some massive bosses with flashy effects every so often.
But I don't think it is just a lazy release, I don't think the PS5 had enough power to start with to be "next gen" I think everyone underestimated what third party devs would need to release games that aren't compromised beyond their personal thresholds.
So I believe they got the game to run near perfectly in the mode I played on. Fidelity 30fps. But they really struggled to get a performance mode on the console. And as we know the lower the res the worse FSR gets, so I imagine they refused to keep lowering it at some point and had to just say "that will have to do", as Fidelity mode works 😅
And overall, I believe the PS5 Pro is what the PS5 was either intended to be initially, or what it should have been and they completel6 misjudged what devs would need to make the leap to "4k 60" And it seems that the PS5 Pro is going to be the only thing that can run 95% of current gen games properly 😅
@Ravix Yes, I mostly agree with you but I do not get easy on devs
Lets remmeber what Horizon looked on PS4 pro. Not to mention Ghost of tsushima. On that crappy tech. And now we get for example Guardians of the Galaxy (super fun and crazy dialogs there) but in performance - 1080. Come on. It was not in any way better than the above mentioned.
Of course, it is up to prefferances. For example I would trade ray tracing for 60fps any day. I am being shot at from all sides and I will notice the reflections in the puddle .. yeah right . Of course, I do not say it is nonsense. Cool but visible in slow moving games.
Not sure if oyu played Nobody wants to die. Now there ray trasing would have been WOW. They made quite godo with lumen but RT would shine birght there.
As for if PS5 must have been the pro in the first place. I doubt it since we would have the pricing talks then. Also, RDNA4 will be the key now. Back then only RDNA2 was available.
We must be glad that Intel did not win the deal with Sony since then 800 EUR would have been 1 800
@Sergo I'm actually saving Nobody Wants to Die for this winter, planned to buy it some point when the weather turns worse. But hopefully things align and I'll be able to play it on the Pro anyway 😁
For me ray tracing = immersion, and I play games for immersion and don't struggle with FPS vision. A lot of games I try performance mode in, even though they respond better, of course, I just don't like the motion. Some games you can't notice 60fps and that is when I will use it as then it is much better and it works for me and my eyes no problem then, but if I notice it or if it is not running how I want, it really distracts me more than 30fps does. I'm grateful for that, tbh haha.
The Witcher 3 with Ray Tracing was like a new game, for example. I know it's not PC levels, nowhere near, but it makes the world feel so much more real, and I'm good enough at games to find combat works at 30fps anyway 😛
Now I have an excuse to share some screenshots from the PS5 update, where the world just became so much nore vibrant, and much less flat or less washed out. Whatever changed was gooooood.
Look at that leather reflecting different colour light 😊
The skin and eyes 😍
The light and shadow
What I'm now thinking is, I really just want to play TW3 on the PS5 Pro to see what else changes. Aaand if they patch that for PSSR too people can play it, at the very least, in fidelity RT mode at 60fps. Everyone is happy haha.
Im one of the 25% that play in fidelity mode frame rate doesnt bother me i just like a game to look its best. from what theyve shown so far its so performance mode looks alot better and closer to fidelity but still not quite as good.
so being a fidelity mode player will the pro be for me ?
@Ravix Then I wish you a bad weather The game is awesome.
As for the other part - I agree. Some games will be trully different. Witcher is awesome. Btw i like the 60fps, as i said, but some times it gets too much and too strange. The problem was that my tv, sony, has some fluidity settings and helps in stutter and judder. So. When the game is trully 60fps this setting makes it kind of strange and must be off. But when there are frame drops or cant hit 60 at all, like test drive, this thing helps a lot. Just saying that for you such thing might overdo it for you. Just sharing experience.
As for what replay again on the pro...maybe Alan Wake 2 i will.
@trev666 see, I don't want to say, you have to go and spend £7-800, and not get much extra that you want, but I'm kind of thinking they only really focused on that because of the figures they got. If 75% of people like that, it makes sense to market it at them fir sales reasons. But honestly, as someone who loves fidelity and immersion more than fps, I genuinely think most devs are going to focus on that aspect, once they have a locked 60 fidelity mode to keep those people happier, until they have to downgrade graphics for performance again in the future.
But with PSSR they should be able to ramp up the graphics a good amount and not have to worry about meeting 60fps anyway, so 30/40fps locked modes will mean they can make the games look more like they want to. If they can make a fidelity mode of TLOU2 run at a perfect 60, think what they can add to third party and first party games in terms of purr graphics. This is my hope, anyway, and I think devs have hinted at it, like Remedy and even digital Foundry have hinted at what they can add.
It is a funny one though, it depends how much you value what you think it might offer, and to me, replacing a near launch edition Ps5 digital that may or may not last 3 or 4 years more, with the newest version is something I'd always look to do anyway, the fact I can get more fidelity out of it, have a good 60fps mode if I feel like it, and be a little more future proofed from games sacrificing even more, then I'm all in, if I can get one 😅
I suppose a good example would be, if you had a PC with a 4070 or similar, and only wanted 30fps. You are going to be able to have graphics settings set higher.
"Cyberpunk 2077 is a very demanding title at Ultra settings even for higher end RTX 40-series cards, and at 1440p with Ray Tracing on, the GeForce RTX™ 4070 posts 33 fps average" so if they aimed for something similar to that, you would definitely get much improved image quality in a lot of games with PSSR keeping the thing working nicely at a locked 30, with lower internal resolution.
@Ravix I know this is an unusually short comment from me in particular but I just felt I should add maybe gta 6 not being 60fps on pro isn’t really a huge deal if it winds up getting a ps6 port. Just my two Pennies.
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I honestly don't mind either way, as long as it works at a good fps like all their other games 😅 I never thought, oh RDR2 isn't a great game because it is 30fps. And I'll be playing GTA6 in as good a fidelity mode as possible anyway, even if they somehow randomly made it 60 for no reason 😛
I honeslty don't think Rockstar give a sh** (like a lot of devs) but they have the gusto to just do it without people whining or not buying it on masse haha.
It does seem like a mode they might add in 2030, though.
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@Ravix I’ll play the game either way… as I’ve played all their other games but if it ran at 60 on Pro but 30 on PS5 it’d be the biggest reason yet for me to get the Pro. Driving at 60 is far more of a big deal for me than walking/running/riding at 60… and I’ll be driving a lot.
I never said or implied that GTAVI or any other game let alone a R* game isn’t great for the reason that it’s only 30 fps. Let’s not pretend that 60 isnt a thing though right… y’kno like 75% of players purposely choose a lower resolution to play at 60 over 30.
I can see the differences, I don't think it's too expensive (inflation) and I am an avid PlayStation gamer (have exclusively only played on PS since PS1 days, bought all the handhelds)
I'm just concerned devs won't fully utilize the machines capabilities before PS6, since most devs haven't even unleashed the PS5s full potential.
Couple that with a lack of announcements and game plan for the final half of PS5, I'm just unsure currently.
@colonelkilgore oh, I know, my tone was teasing at most 😛 so no need for any defense.
It very much is a thing, and I will use it when it feels good to me, it's just that more often than not it seems overly smoothed and distracting. Some games it works a dream.
The reason I don't think R* give a shoyyyt is that they make cinematic games, and games heavily influenced by cinema, and unless the 60fps is flawless, it doesn't add a lot to that aspect, the style etc.
In terms of driving I very much agree, I don't think there'd be a way to ever get one aspect of gameplay different to another, but that would help. If I play an F1 game that's in 60 or 120fps, isn't it? And it doesn't make switching to 30fps games seem janky in comparison, yet if fps varies within one games elements it sticks out like a sore thumb (Far Cry 6)
As far as on foot gameplay goes in GTA, that is hardly responsive anyway so there's that, too 😅
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@Ravix they went all out with Red Dead 2 on One X to be fair, when they didn’t have to apply any elbow grease what-so-ever and the game would’ve still sold by the truck loads. But still, I ain’t saying it will (or is even likely to) be 60 on ps5 Pro but… if R* think it’s even remotely possible I think they’ll give it a try.
@Ravix I have to agree with you about ray tracing, and how I really just like it for some reason. Whether it’s the immersion aspect, as you say, or just the subtle beauty and spectacle it can show, I don’t know what it is. When I play a game in fidelity that has RT and then try to switch it over to performance I usually switch it back because it feels ‘flat’, like you worded it.
And again, this coming from someone currently playing (still!) and thoroughly enjoying Dark Souls 2 on my PS5, which has some absolutely horrible lighting. So I’m not a RT snob in the way there’s some 60 fps elitists out there who absolutely feel it a crime to play anything under 60. I don’t think games without RT are bad or unplayable.
There are several games that come to mind for me that had good performance modes but for me felt better in fidelity — the aforementioned FFXVI. Also Guardians of the Galaxy I played about a third of in performance, but ultimately went back to fidelity for the RT and better graphics. Control was a major one for me, with the high quality reflections from all the glass and flooring in the Oldest House, I just loved that visually so much I felt cheated of it when trying to play in performance mode.
The best use of 60 Fps for me has been in older PS4 games that get a 60 fps patch on PS5. It’s a clearly better experience because they don’t add RT or visual fidelity usually, and the boost in performance makes the same graphics look and feel better. So TLoU2 (the original PS4 before the new remake) played much nicer at 60 fps versus when I tried it on my PS4. Same with Mass Effect LE, A Plague Tale Innocence. I think this would have applied to GoW 2018 but I unfortunately played and completed it on PS4 just a few months ahead of procuring a PS5. I hear the same applies to several other PS4 games that got a PS5 patch, which I’ve yet to get to like Days Gone, AC Odyssey, Borderlands 3, etc. where the upgrade to 60 fps has nothing that you have to simultaneously sacrifice graphically. In these instances, I definitely don’t like playing the hamstring 30 fps version, as I’ve tried going back and forth from my PS4 to my PS5 and I have trouble tolerating playing those cross gen games on the older console.
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It really is quite interesting. They have obviously been told to make sure to prioritise 60fps for the release of Pro. But the more you see devs talk, the more they hint that they have a lot more to add in a fidelity mode.
In the DF video alone, it is quite clear they are being told to market it as one thing for previous releases, but you can sense their excitement to make better looking games in the future with the help of PSSR.
Insomniac, for example, describe themselves as a fidelity first developer, but for Pro they focused on getting the locked 60fps in as good a fidelity as possible for launch. But they are already excited about and working on pushing the GPU and RT capabilities further.
Guerilla said that if the Pro had released earlier they might have really pushed the limits of what HFW could have been as a game. I.e 30/40fps but with more fidelity, physics, RT, and all that good stuff without sacrificing a performance mode that still felt next gen.
So it pretty much confirms that even though this is the "60fps console" that should have been, really it's going to be the graphics console soon enough, and by PS6 they will all know the possibilities of what they can achieve with PSSR.
I logged on to Smyths last night and saw that they were in stock there.
Nabbed one right away.
I didn't think I'd be able to order until October because Direct is not available here yet, but I guess regular retailers get them now for countries without Direct?
@Shepherd_Tallon yeeeeah, I think it was announced somewhere that any region that doesn't have direct then certain retail partners will have it early.
It feels like a decent release where everyone who wanted one is able to get one. The original ps5 release left a bad taste in my mouth, but now we can relax knowing we secured it before anything has a chance of going wrong in the supply chain. Now we just have to hope the ship doesn't sink or get stuck sideways, or get taken over by pirates on the way hahaha
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Just pre-ordered a PS5 Pro. I was on the fence about if I was going to get one, but you know what, gaming is my passion, so why not? When I'm not working I'm gaming, so I figured I might as well have the best PS5 I can have. Actually quite looking forward to getting it.
Also going to grab a 4K monitor from Argos tomorrow after work. Be a nice upgrade from my 32" 1080p TV.
This is the monitor I went with. Anyone know if it'll be good for the PS5 Pro?
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Topic: The 'PS5 Pro is technically for me' Thread
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