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Topic: The 'PS5 Pro is technically for me' Thread

Posts 21 to 40 of 61

Voltan

@breakneck I wouldn't expect more boosts to PS4 games - unless there are still some that struggle to maintain 60fps on the PS5 (while not capped to 30). I do agree that the choice of focus and examples was not good but on the other hand...
It would make a bigger impact to show games that kind of struggle on PS5 (either running at very low resolutions, exhibiting severe upscaling artifacts or not maintaining target frame rates - such as Jedi Survivor) and make it clear that they run much better on the Pro, instead of showing games that run perfectly fine - but that would be a bad look for the og PS5, so I understand why they decided not to do that.

[Edited by Voltan]

Voltan

NeonMullet

If PS5 Pro could get something like Resident Evil Village to run at 90fps on PSVR2, i'd be over the moon. That would get rid of that nasty motion duplication effect caused by 60fps 120 reprojection, while also making the motion smoother and more life-like, and it will cut down on motion persistence blur.

It will be about $1100 CAD after taxes. But for me, probably around $700 after i sell my launch PS5 and put that towards it.

[Edited by NeonMullet]

NeonMullet

Jimmer-jammer

I think the machine looks great. It’s obviously not the step forward the PS4 Pro was but as someone who regularly wrestles with which graphics option to commit to, I would of course welcome higher fidelity with faster performance.

I just so happen to be playing through Final Fantasy VII Rebirth. I’m not a graphics snob but the trade off between image quality and performance is plain to see. Jarring, even. The opportunity to eliminate this divide is, without touching on price, enticing enough to me to justify the upgrade.

As for the issue of the disk drive, I’m actually in favour of this approach, and I’m a big proponent of physical media. It just makes sense to me. I only have to buy a drive once, keeping the cost of future machines down and if it does fail, I’m not replacing an entire console. In a way, with the market skewing towards digital media, I see it as security for what is a growing niche market.

β€œReason is the natural order of truth; but imagination is the organ of meaning.” C.S. Lewis

Ravix

Everything I hear about it pleases me, no end. To be honest. (Except the price, which intially shocked me, but it is what it is and as it is for enthusiasts replacing 4 year old consoles, and its not actually sticking point)

I think they are masking it as "players want frames" but they know 100% that devs are going to use PSSR as a way to add more graphics without tanking the frame rate completely 😁 and I fully welcome a new era of 30/40/60 with higher settings piled on to the lower fps modes.

When I was thinking of getting a high end PC, I knew for a fact I'd slap everything on ultra and just lock it to a decent enough frame rate, as long as the fps is stable, I'm happy. Especially with a controller not mouse and keyboard. So this console will hopefully just be a nice middle ground of improved settings, and ease of use. And even though I'll still pine for going nuts with a PC I just don't have the workable space or patience, and spending a bunch to start with a catalogue of zero games and no pc gaming experience is just daunting πŸ˜…

Maybe when they make PC's that are basically just consoles with pre loaded gaming OS and no faffing about I will get round to reworking some space for one.

[Edited by Ravix]

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Yagami

@Ravix You ought to just do it and buy a prebuild system, if you donΒ΄t want to fiddle around yourself. Make sure to get one with an NVidia RTX card, they are by far the most compatible

I do exactly what you describe, getting the highest fidelity while still hitting a solid 60 or sometimes even 120 FPS. Anything below that is a no go though.

PC is definitely my preferred platform, because I can still add more layers of fidelity by using shader programs like ReShade, to enhance the brightness and saturation, or sharpen blurry textures with little to no performance cost. Even just adjusting the black and white point levels often time enhances the visuals so drastically, it feels like I just wiped a cm thick layer of dust from my screen

Yagami

Shepherd_Tallon

Ravix wrote:

And unfortunately I'm not familiar with PC gaming and have a lot invested into my PS library, I want to be able to just build a PC, but it doesn't really suit my set up right now, so brute forcing the best possible woth a console is going to have to do, I think πŸ˜…

I'm of a similar mind to this.
I want that high end quality but I don't want to invest in another ecosystem at this point. And honestly I think that's the target for this system anyway - If you have a PS5 currently and you're happy with it, you don't need the PRO. But if you're invested in the PlayStation platform and you want the best possible performance, this is the system to consider.

I'm also a console hardware enthusiast so all of the new systems excite me when they're announced anyway.

"It's been my lifelong dream to operate a drill a hundred times bigger than me!"

PSN: Shepherd_Tallon

Ravix

@Yagami I know, but then there's the operating system, drivers and updates and all that. With a console I know for a fact I just turn it on and everything is good to go πŸ˜… I have seriously researched it a few times, including pre built and built by specialists from a store, and I am a lot more clued in on the technical side than I was. But still wary of actual potential to f*** it all up by not being very hands on technical haha. Another one of the factors is that I've built my gaming set up for consoles paired with a large tv, and there isn't really any workable area for a massive PC unit, unless I basically start again, or have it located at distance from the TV, which brings in problems with cable quality and length, and I just can't bring myself to do it πŸ˜… If I ever do switch to/get a PC, I will still have some form of console, and it will most likely be the best available version of that PlayStation because of my library anyway, and therefore I'd still have it as part of my gaming set up. And then of course I do quite like to have a spare console in the living room too πŸ˜…

I think there are rumours of more 'console like' PC's with easy to navigate OS etc. So I will keep my eye out. But if I do it it will be replacing the Xbox that I decided to try this year, right before they imploded their console strategy πŸ˜… and space wise a PC is, what, 6 times bigger than an Xbox, minimum.

Still in my mind I'm thinking "but what if there's a way to set up a ps5 pro AND a gaming PC" and if I could see an easy design solution to do that, maybe I'd be silly enough to go ahead and do it πŸ˜…

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There's just one man who gives a f*************ck
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Ravix

@Shepherd_Tallon it is always an endless cycle, much like PC upgrades for us, isn't it πŸ˜… but it is incredibly low maintenance and the library will continue to grow anyway.

But replacing a 4 year old digital PS5 seems a pretty rational decision anyway, and the upgrade is a nice bonus on top of that.

For me this latest cycle has gone: PS4 Pro to go in my gaming set up that I was making as I was waiting for a PS5... get a PS5 as soon as the scalpers had f***ed off and stock was available... a second PS5 to replace the pro that got moved out of gaming set up and into the living room, that probably gets used a little less than I expected... A switch (that was a silly idea) good intially, but now I don't even have the dock plugged in anywhere, and I didn't fall in love with handheld gaming. A series X to try out gamepass and see if they can finally win me over (they still can't) the console gets use, but they are doing everything possible to turn people away from their consoles since I got it πŸ˜… and the PS5 Pro will probably be what I want to play everything on anyway.

So the next stage is a PS5 Pro to replace my first PS5. It makes the most sense to me and my needs, as I'd have to buy a lot of PC games to make the initial outlay worth while.

[Edited by Ravix]

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Shepherd_Tallon

@Ravix That's the key for me - Low maintenance and the library just keeps growing every year. About half way through the PS4 gen I knew because of the monthly games being added to my library that I'd stay with the platform long term.

I've had a similar journey as you this gen actually.

  • Started out with the PS4 Pro and the Switch. (I play Switch docked. I'll buy every Nintendo for Zelda and Mario Kart. If they only released those two games each gen I'd still be happy.)
  • Then upgraded PS4 Pro to PS5.
  • I'll get PS5 Pro next and keep the base PS5 for 4K movie discs in the TV room. I'll probably play VR in there too actually because there's more space.

I was considering Steam Deck for playing outside in the garden during the summer, but with the Portal now giving me access to my PS library I don't need anything else.

"It's been my lifelong dream to operate a drill a hundred times bigger than me!"

PSN: Shepherd_Tallon

Ravix

@Shepherd_Tallon ah, I enjoyed TotK, but then was like "now what?" πŸ˜… so it was basically a failed experiment. I do wish I had the desire to use it handheld just to make it worthwhile, but I very rarely do.

It's got to all circle back to the games, and I know for certain KCDII, AC Shadows, Crimson Desert, GTA 6 etc are all going to benefit from a console with more power to handle them. I'd love to play KCDII on a PC, as that is where Warhorse are most comfortable developing games. They have explicitly panned the series S already, so you know any bit of help it can get on console will be handy. But to get a PC just so I can run one game absolutely perfectly, oh my no, I'd need to fully plan 2 years worth of games to make it worthwhile, especially since it would require a room refit πŸ˜…

[Edited by Ravix]

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There's just one man who gives a f*************ck
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Shepherd_Tallon

@Ravix KCDII, Crimson Desert, GTA 6, these are three games I've got an eye on for this too.
Plus I'll be saving my platinum run of FF VII Rebirth for the Pro now too.
I don't really like or have much time for digital foundry, but they seemed to have nice things to say about Rebirth running on Pro.

[Edited by Shepherd_Tallon]

"It's been my lifelong dream to operate a drill a hundred times bigger than me!"

PSN: Shepherd_Tallon

NeonMullet

Crossing my fingers Capcom gets Resident Evil Village VR Mode to clock in at 90fps. Which would eliminate that distracting ugly motion doubling effect, while making the motion smoother and more life-like, and also cutting down on ghosting. 90fps needs to be standard for VR because of the motion duplication 60fps reprojection BS.

PS5 Pro might just be the answer. $959.99 CAD, so just about $1100 after taxes. But i can alleviate the sting by just selling off my launch PS5 and shaving off $400. So $700 CAD in the end. Not too bad!

Village VR mode at a locked 2000x2040 per eye @90fps would be the dweam!

[Edited by NeonMullet]

NeonMullet

nitraM

I want a PS5 Pro.
My PS5 LAN port has failed.
My PS5 Wi-Fi card has recently started dropping out.
PS5 Pro improves PSVR2 games image quality.
It's just too damn expensive.

If you don't like it, don't play it, and shut yo damn mouth

Khwarezm89

Great topic. Well, I would say it's for me for various reasons. After a period of time of having all consoles and since I became a dad of two with less time to play I decided to invest only in 1 ecosystem and get the best out of it. So I'm playing like 2 hours per day nowadays and only on my PS5 and sold everything else. If PS5 Pro will mean that I'll play the best version of any game on PS ecosystem then I'll go for it as long as my budget (Personal one) can afford it. I'm having something like monthly personal expense out of my salary which I use to buy games, devices, subscribe to my favorite subscription services... etc. so I guess I can save some money in the next few weeks towards getting the PS5 Pro while trading in my Fat PS5.

I hope it makes sense. That being said I'm still waiting for more details and maybe a digital foundry video to demonstrate the device better.

Khwarezm89

PSN: Khwarezm_89 | Twitter:

Sergo

Awesome topic. There was something I saw today which is for here and also kind of justifies the pricing thing. Here is a quote:

How Sony achieved this is pretty simple: the RT hardware inside the PlayStation 5 Pro comes from AMD's next-generation Radeon graphics hardware, or RDNA 4

So, we will have the RDNA 4 in PS5 Pro first. It is not out yet from AMD on any new hardware. Even the latest great APUs are with RDNA3. So this makes the difference and makes PSSR so good. And it will be getting better. (just touching the other topic - well we want the latest hardware, even this is not released yet, and pay the same... )

I think that with real proper coding and optimization, some great visuals can be achieved. I am very excited to get RDNA4.

Sergo

Ravix

@Khwarezm89 well done on still being able to get a good 2 hours in then πŸ˜… sometimes that is the best way to play, anyway, especially in a really good game worth taking time over.

Oh yes, definitely want to see what PSSR means in action with third party games specifically. If it is something that is easy to implement and makes it easier for devs (or the console itself) to get the most out of the console version of games (FSR clearly hasn't been) then that can only be good for the future of gaming as a whole.

@Sergo yes, I agree. It is quite exciting to see what it can do for games. This will probably go a huge way to defining how the PS6 will be built too, if this works well then they can really start to push the tech forward into the future, and maybe bridge the gap, to some extent, between PC and PS, and the more demanding games that have struggled this generation on consoles.

We can't just accept a future where graphics settings on consoles have peaked to be playable on consoles, because otherwise devs designing for consoles will have to keep choosing between fidelity, physics and performance to make sure games actually function πŸ˜… this will hopefully salvage performance and allow graphics settings to be boosted.

I do wonder if by PS6 whether they will have games with graphics settings included in the game menus, so people can tailor the experience a little more. So anyone who wants 120fps in the future can lower a bunch of graphics settings, lower the resolution and enjoy their fast response times πŸ‘€ and others can tune the game to look superb in 30, 40, or 60fps depending on the game and their tastes.

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There's just one man who gives a f*************ck
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Sergo

@Ravix I , for one, will be happy to have this options for settings. For example, if no 60 fps struggles, what if I push it to 1440p, will that improve? It should as it does on PCs, but the games for PS are not built that way.
But the biggest issue here I think would be the whole idea. You buy a game, you install and play. Thats it. Now, things will get a bit more techy for the average player. To be honest, evben I, whi was a PC gamer for 15 years, enjoy that hassle free.

Sergo

Ravix

@Sergo yes, perhaps it would actually make the whole experience more frustrating as we try to tweak every little setting instead of just playing 😁

It'd still be nice for a few extra options moving forwards, maybe hidden away in a "pro settings" menu, as not everyone likes the same things, I, for one would sacrifice some things for better Ray Tracing because it adds to my immersion in the worlds, as long as it doesn't make the game run badly.

Excited to see the tech in person to see what can be achieved on our little game boxes 😁

When it seems you're out of luck.
There's just one man who gives a f*************ck
βš”οΈπŸ›‘πŸŽ

Sergo

@Ravix yes, yes , i totally agree. I was just thinking from their point of view.

Sergo

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