"I pity you. You just don't get it at all...there's not a thing I don't cherish!"
"Now! This is it! Now is the time to choose! Die and be free of pain or live and fight your sorrow! Now is the time to shape your stories! Your fate is in your hands!
@Octane i played the demo of Star Fox Zero and knew that i wouldn't like playing it with that control scheme
i really wish Nintendo had patched in standard controls to that game
"I pity you. You just don't get it at all...there's not a thing I don't cherish!"
"Now! This is it! Now is the time to choose! Die and be free of pain or live and fight your sorrow! Now is the time to shape your stories! Your fate is in your hands!
The Witness, near the end in The Mountain. Earlier puzzles had relied on interesting gimmicks, which was fine, but at this point the game was making it physically difficult to see puzzles, making me squeeze through mounds of garbage to get to puzzles, etc. I just quit, as the game was actively trolling me at that point.
I quit playing The Legend of Zelda: Twilight Princess HD for THREE YEARS after the boring opening hours and the first monkey-powered dungeon. Picked it back up earlier this year and finished it. Still an inferior Zelda game, but it had its moments. Some of the later dungeons are pretty cool.
I stopped playing Enter the Gungeon after about ten hours, and Stardew Valley after 20 or so. They're not bad, but doing the same thing over and over gets old after a while.
I've probably tried playing Fallout 4 five or six times now, and I always quit about 15 hours in or so. I hate the terrible base-building, the bland overworld, the robotic-looking people, the weirdly unsatisfying combat, and they ruined the power armor by turning them into mechanized suits!
I completed Final Fantasy X once on PS2, but every time since I stop playing once the game starts making me play Blitzball.
I quit Final Fantasy XIII about 15 hours in when I got it on the 360 at launch and never went back. What a terrible game!
Ditto with Paper Mario: Sticker Star. Played for three hours, sat it down, and proceeded to gift it to a nephew the next day.
I kind of did that Yakuza 0 as well. I've barely played it for, like, half a year now. It's not a bad game, but just thinking about playing it tires me out for some reason.
I dropped Bloodborne halfway through. No regrets. I wasn't enjoying it.
I got thirty hours into Xenoblade Chronicles X before dropping it. Too many situations where I'd have to run past high level enemies and get killed (it's way worse about this than the other two Xenoblade games). The game systems are overly complex, to the point where it's no fun trying to manipulate them. The only reliable way to heal early game is using the soul voice system, which means I keep having to use arts I don't want to use just to prevent myself from dying. And the lack of a reliable way to easily restore TP was a constant annoyance. The game's environments are stunning, but that factor is not going to carry a game too far on its own.
Speaking of, I quit Xenoblade 3D about 45 hours in. I just didn't like anything about it. Bland music, forgettable characters, annoying combat, and a needlessly huge overworld with really pointless exploration and next to no interactivity.
I quit Tokyo Mirage Sessions after the second dungeon. It's like discount Persona with terrible music outside of the J-Pop songs, and I hate how far they took the censorship.
I'm sure there are others, but those come to mind immediately.
@Kidfried Heh. Apparently, if you get far enough in FFXIII, it opens up a bit and stops feeling like a hallway running simulator. But, even if that were the case, that wouldn't fix the terrible characters, weird combat system, or bizarre world-building.
I've never been that disappointed in a game before. That was the beginning of the end for that series, as far as I was concerned. Although I've owned FF Type-0 HD since launch and still have never booted it up.
Currently Playing: Fields of Mistria (PC); Cookie Clicker (PC); Metaphor: ReFantazio (PC); Overboard! (PC)
I'm kinda ashamed to say that the only game for me to do this so far is Metal Gear Solid V. It's mostly the fault of my playstyle, but open world stealth doesn't really jive with me so far. I play MGS being stealthy and non-lethal, but it's been difficult to pull this off with how the game is. I get spotted pretty easily, and Snake doesn't have the health to really handle a firefight. Missions wear me down too, as I spend up to an hour doing one. Again, this is a me thing. But it's not clicking that much with me, and it sucks because I'm such a fan of the franchise. I really want to like it.
I'm not totally finished with it, but I started it a year ago and I'm constantly hesitant to play it.
"We don't get to choose how we start in this life. Real 'greatness' is what you do with the hand you're dealt." -Victor Sullivan "Building the future and keeping the past alive are one and the same thing." -Solid Snake
Stardew Valley, a couple of hours in. I felt I was performing dull, repetitive tasks with little guidance or reason. Not to mention that the game forces you to revisit home every few minutes. I think I'll still to Animal Crossing as my life sim.
Here’s a peek into my closing thoughts while playing a few games, right before I quit them forever :
Undertale - “Where is this charming and interesting game that has garnered so much praise? This game is boring and so confusing about what it wants me to do. I don’t even understand it.” Dragon Age Inquisition - “I’ve been playing this game for eons and there is no end in sight and I seem to spend my whole play session in my inventory obsessing about maxing out all the armor and equipment for my entire party. Screw this, I’m going to play a game where I feel like I’m making progress toward some sort of end.” Batman Arkham Knight - “Ooh, this Batmobile is fun.... [five hours later]... ah man, not another Batmobile centered mission.” Assassin’s Creed Black Flag - “Ooh, this ship sailing is fun.... [five hours later]... ah man, not another ship battle.” Dishonored - “Hmmm, this game is kinda interesting, but I wish I were playing it in third person view.” Rocket League - “So why was this supposed to be so fun? This is boring and I can barely make contact with the ball.” Guacamelee - “Hmmm, this game is quirky and should be fun .... [three hours later]... where the heck am I supposed to go next and what in the world is going on?” Muramasa Rebirth - “Wow, this game is so colorful and pretty. The combat is fun too... [three hours later]... where am I supposed to go and why have I had to retread through this same area again for the umteenth time and I still can’t find the right path to progress?” No Man’s Sky - .... ok, I’ll just not even pile on anymore to this poor game. 😛
“We cannot solve our problems with the same thinking we used when we created them.”
Final Fantasy VII — The game was bland dull.and the characters had no personality compared to VI. The hero was a whiney emo kid and the main villian was your typical I am evil so I want to rule the world villain. Plus it didn't need to be 4 discs long.
Fallout 4 — OMG The turn base VAT system just made combat tedious and annoying. Would have preferred the comabt like in Borderlands. Plus add the building parts, yeah I am done.
Any WWE 2K game — It just felt like they wanted to concentrate way too much on the technical side of wrestling more so then the fun factor. I don't want to have to time reversals and chain together submissions.
RetiredPush Square Moderator and all around retro gamer.
Watch Dogs - I bought it on release and after a few hours of not really digging it, I sold it to a mate.
Dark Souls - I've tried so many times to get into this series because of all the praise it gets but I just don't like it.
MGS TPP - I gave this another try just last month and was getting into it until I got to Africa where it was just another checklist of missions and side ops. The MGS games have always been about the story but this one seems far too stretched out with monotonous missions to follow coherently.
Mafia 3 - I really wanted to like this. The cutscenes, setting, music and voice acting is all top notch but the gameplay just got very repetitive and wore me down to a point where I couldn't slog through it just to see even how the story unfolded.
Final Fantasy VII — The game was bland dull.and the characters had no personality compared to VI. The hero was a whiney emo kid and the main villian was your typical I am evil so I want to rule the world villain. Plus it didn't need to be 4 discs long.
it wasn't it was 3
anyway looking at some of the games people have said and i'm glad i'm not the only one who did it to games like Metal Gear Solid 5, The Last of Us and Fallout 4
"I pity you. You just don't get it at all...there's not a thing I don't cherish!"
"Now! This is it! Now is the time to choose! Die and be free of pain or live and fight your sorrow! Now is the time to shape your stories! Your fate is in your hands!
Bloodborne - I just cannot be bothered with games of this difficulty anymore. I love Dark Souls but only played the first game, didn't bother with the other two.
It's a shame because I love these games for their style and theme, the nature of the story etc. I just can't deal with this difficulty nowadays - maybe I'm getting old, or this is my inner-noob coming out!
Actually, yeah add Fallout 4 to that list. Gave up in under 6 or 7 hours. I felt it didn't explain the mechanics to me very well and I had a few crashes and was just like, nope.
Now I may be an idiot, but there's one thing I am not sir, and that sir, is an idiot
@Kidfried I can see where they were going with the VAT system but honestly to me anyway it just felt too slow for combat. I guess I was expecting something more like Skyrim.
RetiredPush Square Moderator and all around retro gamer.
@Th3solution@Kidfried I'm actually quite intrigued regarding both of your thoughts on Dishonored. Personally, I never felt like the first person view was a problem at all and I can't imagine playing it in third person, or preffering that if it were to be an option. How and when did you feel the first person view let the experience down?
@Tjuz It’s not necessarily an issue of the game not being first person compatible, it’s just my own personal preference and what I’m accustomed to. When given an option I prefer third person, just for ease of seeing the environment and judging distance and surroundings. It was one of the main issues that turned me off to Dishonored. I might go back someday and try the series again; the concept and the world-building in the game seemed reasonable. I don’t know ... it was just mainly a case of not “clicking” with me.
“We cannot solve our problems with the same thinking we used when we created them.”
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