RDR2. I stopped advancing the story in chapter 2 and only visited to mess around, but even that stopped. First is that I was playing the online almost daily for hours, and second I found the story mode controls very annoying. Maybe some of the controls and game mechanics have been fixed but at this point I am done with RDR2 off and online. With GTAV I played the story through twice before settling into daily hours of online, and even then I did more playthroughs. That was on PS3 when dlc cars became available in the characters garages in story mode. Franklin cruising in a T-20 as soon as his garage became available was fun.
Days Gone: I liked the beginning, the characters, and the challenge of fuel management, but then I disliked the fast travel system, the slow upgrading grind, and the combat where I never felt like I was improving in melee combat either through leveling up, perks, or experience. It came down to where I would rather replay Dying Light + dlc then play Days Gone. My last save file for DG is probably from 2021.
Those are a couple of games that come to mind of games I started, played a substantial portion, and have yet to resume playing.
Both games I took a break from (the former game was a much shorter break than the latter), and both games I struggled to get back into.
Dave the Diver I thought there were too many systems introduced, and when I tried to get back into it felt a chore doing some tasks. The story sections, diving and restaurant part of the game I did enjoy though.
Animal Well I got fed up with progressing and immediately getting stuck in the next screen, when I went back to it after a few days break from it. There is a fast travel of sorts and you can put markers on your map, which does help with progression. But I was playing and it felt like there was too much trial and error linked to progressing any further, so I have ditched it.
Life is more fun when you help people succeed, instead of wishing them to fail.
Better to remain silent and be thought a fool than to speak and remove all doubt.
I usually try and finish most games I start, but I've given up on Black Myth: Wukong. I might go back to it at some point, but for a game that the developer said wasn't a Soulslike, it's too much like a Soulslike for me. I want to like it, but there's only so many times I can die on a boss before I've had enough!
Doki Doki Literature Club Plus! My first and most likely last visual novel game. I appreciate there is supposed to massive twist in the game at some point, but if all you are doing is reading text with minimal intereaction (choosing words for a poem as an example), then I'm out. I need the gameplay to be more enanging to keep me interested. Plus the music did my head in. On a positve note, the characters seem to be written, if a little cliched.
Life is more fun when you help people succeed, instead of wishing them to fail.
Better to remain silent and be thought a fool than to speak and remove all doubt.
@JohnnyShoulder first negative thing I’ve ever heard about it tbh… though I get it and would most likely feel the same. I have quite a few visual-novels knocking around the backlog and have my doubts if I’ll ever get to them tbh.
@PorkChopExpress I am continuing my play through of Little Nightmares 2. I started it a couple weeks back. It has been good far and it nerve tangling in places.
Life is more fun when you help people succeed, instead of wishing them to fail.
Better to remain silent and be thought a fool than to speak and remove all doubt.
I just gave up on Until Then. Visual novel games have yet to draw me in, which is strange, as I'm a sucker for a good story. I bought this because I read a review that claimed this had a really solid story, but it failed to hook me. Maybe it picks up later on, but what I played was dull and forced. My main problem with the game was the language, though. Made in the Philippines, the translation is at times terrible. It also attempts to employ the vernacular of teens today and I can't speak to whether it succeeds or not, but I do know that way to often the characters would spout something utterly nonsensical and I was left to wonder whether kids actually speak like that today or if it was another poor translation. Others may get more from this than I did (I've seen some glowing reviews), but this was not for me.
I'm also on the verge of giving up on Banishers: Ghosts of New Eden. I absolutely love the characters and voice work, and the story they find themselves in is compelling as well. It's just that I'm struggling with the mechanics here. The exploration feels meaningless, as does the equipment upgrade system. Worst of all, though, is that I'm finding the combat to be a chore. It goes from boring to frustrating and back to boring quite frequently, but that is most likely my own fault for not approaching it correctly. I will give it some more time and try to get more into the various combat options and also maybe lowering the difficulty to see if I can just breeze through the story. As I said, I really, really love these characters and I really want to see their story to the end.
@FuriousMachine not that I’ve played it yet but I’m a little surprised about the issues you’re having with Banishers… as everything I’d heard previously was pretty glowing. Reading your comment made me realise that I don’t really have any context on the games combat system, is it similar to that of any other games?
@FuriousMachine Shame you're not getting along with Banishers! I'm kind of dangling on it with a view to deep sale. Same with Unknown 9 Awakening. Hopefully it opens up for you!
@JohnnyShoulder well it never hurts to have my expectations reset. I was (& still am tbh) looking forward to playing it but at least I’ll be going into it aware that it might not hit the way I was initially hoping.
@colonelkilgore@PorkChopExpress You should both definitely check it out, the combat thing is likely highly subjective and, as I mentioned, I may not have approached it "properly".
The combat is your standard "light attack, heavy attack, block, dodge" system (though the dodge and blocks doesn't "feel" right to me, so I wind up attempting to rush attack enemies instead). You also get a ranged attack after a bit, and there's also two "stances" (for lack of a better term) that you switch between that has different abilities.
In addition, there is a set of buffs, laid out in a skill tree type thing, that you can spend points on. You can freely respec any of these at any time, which is cool.
I played another few hours yesterday, and I might power through to the end. Dropped the difficulty all the way to the bottom and that leaves most encounters thankfully short, so i can just focus on the story, the excellent characters and the great side-quests ("hauntings"). It cannot be said enough how much I enjoy these aspects of the game, so that is a huge motivator to power through.
@FuriousMachine It’s not just you. My feelings regarding Banishers thus far are very similar to yours. The world, story, characters, writing and performances are all extremely compelling. Combat just isn’t. I’m finding the enemies and scenarios in which you face them are uninteresting. The skill tree is annoyingly designed. I’ve consistently struggled with the lock on…Getting through an encounter has felt less like effectively utilizing adequate tools to best formidable adversaries and more like fumbling through a bag of half-baked tricks to eventually stumble over the finish line of victory. As you implied, it’s hardly a game killer due to the rest of the game’s impressive strengths, yet it’s hard not to dream of what could have been had the combat been as well realized as the rest of it. I’ll also finish it but in the way one finishes a good pizza with a bad crust.
Edit: Out of curiosity, where did you land with your oath? My commitment would definitely fall under the description of ‘conflict of interest’ within the banisher profession.
[...] Getting through an encounter has felt less like effectively utilizing adequate tools to best formidable adversaries and more like fumbling through a bag of half-baked tricks to eventually stumble over the finish line of victory. [...]
That is such an incredibly fitting description of how the combat feels!
As for my oath, I felt that Red was a gentle and selfless soul that would feel the price for their happily-ever-after was too steep (although my own instincts were to go the other route )
@FuriousMachine I think that’s a good read on Red. The framework is really quite brilliant! I’ll be curious to hear how things play out for you in contrast. Though I’ve been swayed by enough cases that I may not fulfill my oath.
“Reason is the natural order of truth; but imagination is the organ of meaning.” C.S. Lewis
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Topic: Games you've recently give up on
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