Republished on Wednesday 27th April 2022: We're bringing this review back from the archives following the announcement of May's PlayStation Plus lineup. The original text follows.
In Curse of the Dead Gods, you explore randomly generated maps in a cursed dungeon. Light is your best friend, as you take more damage in the dark and traps are only revealed when illuminated. With a trusty torch, you can set braziers (and enemies) alight in each dangerous room. A variety of primary, secondary, and two-handed weapons will keep each run fresh; not only do they all handle differently, they can have all sorts of additional effects.
Each time you pass through a door, you'll gain corruption. When the meter fills, you'll be cursed — these have positive and negative effects that can make or break a run. They can be very beneficial, and you can have four of them before the fifth and final curse arrives to really test you. The aspects of light and corruption feed into the gameplay very nicely; some relics (passive buffs) and weapons will increase your power in the light — or the dark — and you can exchange items from shops with corruption if you can't afford the gold price.
Using skulls and rings earned during play, you'll unlock some permanent benefits. Equipped blessings will aid you in the dungeon, and there are weapon altars that'll give you randomised sets from your unlocked collection. This can make things a little easier, but you'll still be at the mercy of the randomised dungeon and enemies.
This is a challenging game. Despite enemies telegraphing attacks, their numbers can get the better of you. Combined with arena traps, hazards, and a lack of light sources, it can be rather difficult. However, with a parry, dodge roll, and your set of weapons, you're given plenty of opportunity to defend yourself. Combat really keeps you on your toes, and gives the game a quick pace that makes runs that much more addictive. If you want a dungeon crawler with satisfying gameplay and some unique ideas, this is far from a curse.
Comments 10
This looks interesting, I really like this art style.
I obviously don’t believe the story would be as good - but how does the gameplay compare to say, Hades?
Does this have any kind of couch co-op?
This game draws heavy inspiration from Hades. It may be unfair towards the devs, but still, the similarities are very apparent.
In my mind, I would say closer to Dead Cells than Hades. The big thing in Hades is getting lots of boons that synergize well together and give you more/better powers/abilities.
This is more like Dead Cells in that the main focus during runs is on weapons. You find stronger weapons with better perks along the way. There are some relics but there is much less reliance on synergies in this than in Hades.
@Oscarjpc Single player only
I avoided comparisons to Hades because I've yet to play Hades. From what I understand, though, the similarities don't run too deep, even if they do look a bit alike. This is a really good rogue-lite in its own right, worth a shot!
Single player only?? Gah, another missed opportunity!
What a surprise, pushsquare gets another review wrong imo! On the low end of reviews. Most have given this an 8 or a 9. And after playing quite a bit myself, it is clearly better than a 7. Same with the Y's monstrum nox review. Definitely not a 7. But I guess to pushsquare it's hard for games to match up to the quality of Metal Gear survive! Lol!
@Exlee300p
You don't know the pushsquare review rule?
give a game one point either way on this site.
Bought it a while back, to tide the gap before Hades... it's alright, but the problem is, it's no Hades, and it pales a little in comparison, which feels like it does everything this does, and more.
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