Republished on Wednesday 30th December, 2020: We're bringing this review back from the archives following the announcement of January 2021's PS Plus lineup. The original text follows.
Spiders has been busy this generation. The French developer has released two role-playing titles up to this point: Bound by Flame in 2014, and The Technomancer in 2016. Both games had some cool ideas and a unique feel, but ultimately, they were let down by wonky gameplay mechanics and stunted storytelling. There's a spark of something greater at the heart of Spiders' output — but until now, it's been smothered.
We say until now because GreedFall is without a doubt the studio's best title to date. Third time lucky, the developer has finally bolted its passion for somewhat strange fantasy onto a rock solid gameplay foundation. GreedFall is bigger than its predecessors but also much more consistent in tone and structure — it could well be Spiders' breakout release.
When it comes to Western action RPGs, it's surprisingly slim pickings on PlayStation 4, and GreedFall looks to fill that gap in a post-Witcher 3 world. It's got a lot in common with Dragon Age: Inquisition: party-based combat, choice-based dialogue, an emphasis on character classes, and equipment crafting. It also favours large, separated zones over one big open map. But unlike Inquisition, GreedFall isn't weighed down by countless fetch quests and miscellaneous objectives — it's a neatly packed experience from start to finish.
You play as De Sardet, a kind of diplomat who's tasked with establishing order on a mostly untamed island. Away from the troubles of the continent — which include a rather nasty plague — the island of Teer Fradee may seem like paradise at first glance, but it's not long before De Sardet and his or her pals come to realise that tensions between warring nations and the island natives are at an all-time high. Naturally, it's your job to try and make everyone get along.
As hinted, De Sardet can be male or female, and you get to tinker with some basic character customisation right at the beginning of the story. However, De Sardet never truly feels like your own character. Their personality is pretty much set in stone from the start, and there are no real opportunities to reshape it — you either do your diplomatic duty well or you bugger it up.
Indeed, meaningful dialogue choices are few and far between. Most of the time you'll find yourself simply selecting questions from a list when conversing, with De Sardet deciding the tone for themselves. For an RPG that's clearly trying to muscle in on BioWare's territory, it's disappointing that only a handful of key events present you with actual choice and consequence.
All that said, there is still role-playing to be found here, specifically in how you build De Sardet. Investing in traits like charisma or intuition, for example, allows for dialogue options that can alter the outcome of quests. But these don't really feel like choices when they represent the optimal conclusion. Numerous quests will either end in bloodshed (bad) or successful negotiation (good). It's black and white all too often, and it feels like GreedFall is selling itself short.
Now don't get us wrong, RPG fans will still find a lot to like here. There's satisfaction to be had in diffusing a standoff between religious zealots and incensed natives, but we just wish that there was a little more depth to it outside of pumping all of our skill points into the charisma stat.
The role-playing may fall a little short, but GreedFall does well with its world building. This is an intriguing fantasy inspired by European colonisation, complete with muskets, frilly clothes, and dashing facial hair. At its best it's a fascinating setting that oozes character — it's unique for all the right reasons.
The factions that inhabit this world do a great job of selling it, too. The scientifically-minded Bridge Alliance is butting heads with Theleme, a deeply pious (and violent) nation built on the teachings of a saint. Meanwhile, the natives of Teer Fradee worship nature, and as you can imagine, many of them aren't too happy to see their home be picked clean by outsiders. Although the dynamic between three main factions can be predictable, it's still a finely balanced triangle that makes you question where your loyalty lies.
Likewise, the game's main cast of characters is reasonably strong. They don't have a massive amount of depth to them, but your companions all have their quirks, and getting to know them is a highlight. Indeed, many of the title's side quests are issued by your buddies, giving you both insight into their character as well as the organisations or people that they're a part of.
With a decent cast and good world building, GreedFall's story has everything it needs to succeed, but whole chunks of the game are hampered by monotonous writing. It's not a deal breaker, but dialogue has a habit of becoming background noise. The thing is, there's hardly any humour to GreedFall. Everyone and everything is just a bit angry, a bit disgruntled, lacking any distinct flavour. Lesser characters drone on and on for minutes at a time about their problems, and although it's generally well acted, it's difficult to pay attention when it's all so consistently dull. To make matters worse, several side quests have you track back and forth listening to absolutely everything that every NPC has to say before you can progress. It can be mind-numbing, and it certainly isn't helped by the complete lack of background music or ambient noise during dialogue.
But it's not all mouth-flapping — this is an action RPG for a reason. GreedFall has the best combat of any Spiders game — that much is immediately clear. It's surprisingly tight and responsive, with a focus on basic combos, special abilities, and evasive techniques. Parrying attacks is also an important feature, and really comes in handy when you have to open up a particularly aggressive enemy. Battles tend to be fast and engaging, and not just because a few heavy hits can have you guzzling healing potions like no one's business.
Yep, GreedFall can be challenging at times, but aside from some noticeably dodgy hitboxes, it rarely frustrates (and it's worth noting that there is an easy mode). Our only gripe is that your companions, as competent as they usually are, seem to have a hard time against certain beefy bosses. Some attacks appear to stun your allies into submission — either that or they're suddenly too stupid to run away. On the harder difficulties this is especially noticeable, and foes can be so deadly that not having your pals back you up is almost guaranteed to result in a game over. It's an annoyance, but we're hoping that the AI is tweaked post-launch.
Combat is largely a good time, then, and it's bolstered by the different fighting styles that you can switch between on the fly. One-handed weapons, two-handed weapons, guns, traps, and magic are all options, and you can mix and match however you like through De Sardet's skill tree. It's not the deepest progression system out there, but it's nicely balanced; smashing a heavily armoured opponent with a hulking axe feels satisfying, while zipping about the battlefield firing off magical blasts is enjoyably fluid. It's no Dragon's Dogma or Monster Hunter or Dark Souls, but it's infinitely better than what Spiders has managed before.
You know what else sets the bar for the developer? GreedFall's performance. Unlike The Technomancer, GreedFall runs very, very well on PS4 Pro. Load times are fast and it barely drops a frame, resulting in an impressively smooth experience. Granted, it's not an amazing looking release (even if its art direction is really nice), but it's flawless where it counts, minor graphical bugs aside.
Conclusion
GreedFall is Spiders' best game by some distance, and it's impressive how far the developer has come in just a few short years. It successfully scratches that BioWare itch with an intriguing world, likeable characters, and rock solid gameplay. However, aside from its unique setting, nothing about GreedFall truly stands out. Its combat is good but not great, its role-playing is largely fine but ultimately stunted, and its writing is competent but sometimes boring. GreedFall is right on the cusp of being something special. RPG fans will find a lot to like, but don't go in expecting the genre's next masterpiece.
Comments 57
I know a lot of you reading this will be interested in GreedFall but still on the fence. I'll try to answer any questions about the game, just @ me.
@ShogunRok
About How long is the game.
@KnightWolf It'll probably take most people between 30 and 40 hours. Around there. Maybe a bit longer if you explore absolutely everything.
@ShogunRok Do eniemes always spawn in the same place like they did in The Technomancer?
@Splat Yes. The open environments aren't very dynamic.
@ShogunRok Are the themes of colonisation dealt with in an adult manner or does it also come off as black and white as the moral decisions? There really aren’t enough games set in that sorta time period or an aesthetically similar feel.
A lot of places didn't finish there review because they didn't have enough time to thoroughly play it it seems, but the most agree and are saying that so far it is good but not perfect.
Read elsewhere that the difficulty level doesn't just change the hardness but also effect if mission are more diplomatic or fighty. I don't like that. Just because I'm not highly skilled doesn't mean I don't want to fight as much.
@nessisonett It's all pretty mature, really. Obviously it's not quite as serious as colonisation in history since it's ultimately a fantasy world with magic and big monsters, but it does touch on some thought-provoking themes. The colonisation aspect of the game definitely isn't as black and white as some of the dialogue choices.
@ShogunRok You say it can be challenging but is it a consistent challenge? Bound by Flame and The Technomancer had some awful difficulty spikes.
@ShogunRok are there new game plus?
@Gumbopudding it's change diplomatic? That sounds interesting! Like a replay value feature
@Gatatog The difficulty can jump a bit here and there, but I never found it to be a huge leap. I actually thought some of the bosses were a lot easier than some of the fights against groups of wild monsters out in the world. Maybe it was just my playstyle, but it was a little jarring at times.
How do you think it would be for someone who isn't used to party mechanics in RPG's?
@Ridwaano I... Don't think so? Unless I missed something. I've actually gone back to an old save so that I can try different things, but I'll let you know if I find out for sure.
@ThroughTheIris56 I think you'd be fine. The companion AI is good in battle and you don't need to micromanage much, at least not on easy or normal difficulties. Just make sure you equip them with better stuff as you get it and you'll be okay.
@ShogunRok Good to know, thanks!
@Ridwaano They didn't go into detail as not full review yet, just impressions. But the easier it is it sound like mission goals are more diplomatic. But I can't say for sure on how much.
I don't like that idea as replay because I may want less diplomatic action, just not difficult. And high skills players may not want to give up challenge for more diplomatic goals since combat doesn't vanish.
We'll get more details as more people have time for more play throughs.
@ShogunRok is there anything overly glaring that detracts? You hit on a few annoyances but seemed overall to have a good time. If i missed it sorry but would you say combat is deep enough to not get stale throughout? Btw you guys/gals here rock at community in general. Even if my questions dont get answered.
Skill Up reckons it's a "5-10 hour game wrapped in a 30 hour one". Seems a pity that so many developers feel they need to just chuck more and more into a game for the sake of a longer run time.
Consumers who demand long games very often don't help either sadly.
I think we have our expectations too high for this game. It's a smaller team but improvements have definitely been made since their last 2 games. Getting mixed reviews but I'm hearing the quests and story are top notch. Glad I preordered. I want to support a smaller studio. I also saw that it was #1 on steam, but I can't verify that. I'm hoping it does well.
I was on the fence for this game but I'll get it next pay check for sure now.
Nice review!
if a good game got a lower score just add 1 point
if a bad game got a higher score deduct 1 point
@Nyne11Tyme Nah, I don't think GreedFall has any glaring problems, which does make it a bit difficult to review. A lot of the stuff it does isn't amazing, but it certainly isn't bad either. Much of what makes up the game is above average.
The combat does get a bit samey by the end. It's not a massively in-depth system but it gets the job done, and switching between fighting styles is cool.
@ShogunRok how does party combat work? Can u switch who u control or give orders to them?
Nice i knew this game was gonna be good.vive la 🇫🇷 france 🕷 spiders.word ☝ up son
Was disappointed in Bound By Flame but this just looked better and better the more I saw of it.Thanks to your review I shall definitely be buying this.It looks ace!
I actually enjoyed Bound By Flame in parts but the writing was truly awful. I reckon I'll pick this up at a later date.
Been looking forward to this, will be picking it up shortly
Was so glad when I read this "But unlike Inquisition, GreedFall isn't weighed down by countless fetch quests and miscellaneous objectives". Thank goodness, as that what killed that game for me.
not here, but seen some complain a bit about the action (too simple)..
like the previous Spider games, their action is best on "hard" (!).., well balanced und fun
Looks good but, silly as it sounds, I'm having a problem with the face fungus. Why bother creating your own character when they look like they're starting to be assimilated by the Borg?
It sounds to me like ME Andromeda in a pirate costume.
I finished that game just few days ago and I enjoyed the space opera but my hunger for an "RPG-with-2-companions-in-a-universe-divided-into-factions-you-fight-or-deal-with" have been satiated.
See you next year, GreedFall.
Kotaku are too triggered to even play this game, no joke.
previous Spider Games were great on hard mode (well balanced and great action)
how is GF on hard?
@ellsworth004 Nope, you can't control them and you can't give them orders, they just do their own thing. You're free to change their equipment and that's about it.
@Rai_TheNoblesse Combat can be brutal on hard, just a few hits will kill you. My only gripe with hard (and very hard) is that the companion AI can be too stupid, refusing to move away from enemy attacks and getting themselves killed. Doesn't happen all the time, but you start to realise how useless they can be on the harder difficulties.
Great review, but it looks like the writer spent a lot of time having to defend or excuse the game's flaws. All in all it looks like a very average game, which is understandably the toughest kind to review because one wrongly worded paragraph could easily scare off potential buyers or give the wrong impression. I think this would go well with Divinity 2 and Outerworlds when I decide to scoop up some PS4 RPGs.
Poor character creation and dialogue options I will give this one a miss
@Onion Not really, I'm confident in the 7/10 and my criticisms of it. With a bit more bite, I'd be happy to give it an 8/10, even. I can see where you're coming from, but GreedFall's a good game — it's just not great.
The criticisms in the review aren't about deep flaws, it's just stuff that could be better. To say it's defensive brushes aside all the good things that I liked and wrote about.
Hopefully that clears it up a bit.
Hmm...not exactly inspiring. It amazes me, especially after Witcher 3, that it is so hard to get it right, and get all the necessary pieces in place for a good RPG? Just take a the elements of a good, succesful RPG and build on it from there, surely?
Good but flawed. Figured as much. Keep honing your craft. Perhaps the next game will be the big one. You're on the right track though Spiders.
At the top of the page it says “System: PlayStation 4.” One would assume you tested the game on the base PS4. Later in the review “GreedFall runs very, very well on PS4 Pro.” This creates confusion, did you then review the game on both consoles? In future can you please indicate on which console you reviewed the game on?
@EWolf To the right of the tagline:
Version Reviewed: PS4 Pro / European
Maybe we could make it more noticeable?
@Eternallover21 I could do — it's just a matter of finding the time. I'll definitely think about it.
@Eternallover21 A tip that immediately comes to mind is if you're not using magic rings as your main weapon, get the dodge roll perk on the skill tree. It lets you dodge twice in a row, which makes you waaaaay harder to kill if you use it right.
Man, I’m really on the fence about this one. But I think I’m going to hold off. Wait for a drop in price before I take the plunge.
@ShogunRok thanks for answering my question, ill probably pick this up soon.
@ShogunRok
Sorry my bad. I read your articles on my phone, I see it’s actually one page down, must’ve missed it. Thx
Nino Kuni gets 8/10 (beautiful grafix, but clishe dialogues, boring quests and super simple action..)
but Greefall only gets 7/10??..wtf?
Looks like I'll pick this up soon.
@Rai_TheNoblesse. I hear that. The only real gripe I have on Greedfall is the lack of character progression after level 46. That and at times textures and such will pop in and pop out. Though if it were like magna Carta 2 with the FoV blur to simulate actual vision I could get behind it. But I'll be like 5 foot from a tree when the textures decide to finally render. As for Nino Kuni....no idea. But cliche is all anime does anymore and people eat it up... no meaningful stories. It's either shock or anger to get a response. I miss an anime that could do it all...like berserk. Anymore its SAO or Goblinslayer that gets top marks...which makes me cringe into a morphball. But anyway , I agree Greedfall is pretty good.
Just finished this a few days ago. Really fills the void for me looking for a ME:1/DA:O type experience. It is lacking in some ways that a bigger budget would have fixed, but the core game is solid and the factions surprising. I would love them to do a director’s cut later.
I’ve always wanted to try this game seeing as how I plan platinum’d both Bound By Flame and Technomancer. Thoroughly enjoyed both games and don’t know a single person who shares that notion. This one’s different in that regard.
@AhmadSumadi Bound by Flame was a fun little janky old school rpg
Going to give it a go at some point as it’s on Plus. Never got around to it on Now. I think I was put off as a JRPG guy by just how bland, brown, and depressing it all looks. Still, if the combat is fun and story interesting...one for the backlog.
"The scientifically-minded Bridge Alliance is butting heads with Theleme". They could have tried harder not to make it look like Crowley's religion/spiritual teachings. Lol
I started this, but i couldn't really get past the sluggish combat within the training arena. I didn't get past that!
Does it get better?
For a small developer with a small budget. (compared to AAA) I thought what they achieved was pretty good.
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