What are the best weapons in Armored Core 6? What should you equip on your Unit, including the Arms and Back? You will want to kit your mech out with the best weapons available to you to ensure the greatest chance of success, so this guide is designed to highlight the best ones as you progress through the game. As part of our Armored Core 6 guide, we're going to reveal the best weapons. We've also covered the best Armor in a separate guide.
Armored Core 6: Best Weapons - What to Equip on Your Unit
Below you'll find our picks for the best Weapons across all the slots on your mech Unit. We will highlight some of the better guns in the early game, before progressing to the more advanced weaponry that'll help you take down some of the toughest bosses on offer.
Best R-Arm Unit Weapons
Below you will find our recommendations for the best R-Arm Unit weapons as you progress through the game. We have started with a few weapons you can pick as you work your way through the early Chapters, and then others you can pick up later on.
RF-024 Turner (Assault Rifle)
Standard assault rifle developed by Balam. Balances rapid-fire performance and firepower, making it easy to use on full auto. A long-selling classic popular with anyone from new corporate recruits to veteran mercenaries.
Attack Power | Impact | Total Rounds | Weight | EN Load |
---|---|---|---|---|
87 | 65 | 540 | 3560 | 102 |
Source: Given to you automatically at the start of the game
MA-J-201 Ransetsu-AR (Burst Assault Rifle)
Burst assault rifle developed by BAWS. This weapon offers high accuracy and spontaneous firepower thanks to its burst-oriented design, leading to its mass production for use by new recruits to the Rubicon Liberation Front.
Attack Power | Impact | Total Rounds | Weight | EN Load |
---|---|---|---|---|
62x3 | 64x3 | 450 | 3620 | 132 |
Source: Available at the Parts Shop after completing Chapter 1 for 111,000 COAM
RF-025 Scudder (Assault Rifle)
High-firepower assault rifle developed by Balam. This variation has been adjusted to focus on the offensive performance of individual shots. However, the longer firing cycle demands more precise aiming.
Attack Power | Impact | Total Rounds | Weight | EN Load |
---|---|---|---|---|
110 | 82 | 450 | 3830 | 153 |
Source: Available at the Parts Shop after completing Chapter 2 for 205,000 COAM
WR-0777 Sweet Sixteen (Shotgun)
Special shotgun developed by RaD. Strictly speaking, this unique weapon is not a true shotgun, as its area attacks are enabled by firing individual projectiles from multiple barrels simultaneously.
Attack Power | Impact | Total Rounds | Weight | EN Load |
---|---|---|---|---|
85x13 | 61x13 | 546 | 1640 | 268 |
Source: Available at the Parts Shop for 49,000 COAM
Best L-Arm Unit Weapons
Below you will find our recommendations for the best L-Arm Unit weapons as you progress through the game. We have started with a few weapons you can pick as you work your way through the early Chapters, and then others you can pick up later on.
HI-32: BU-TT/A (Pulse Blade)
Pulse blade developed by Takigawa Harmonics. Delivers slashing attacks with high-frequency ocsillation that are ideal for canceling out pulse defenses. Charge to increase output and pound targets with more powerful oscillation.
Attack Power | Impact | Consecutive Hits | Weight | EN Load |
---|---|---|---|---|
963 | 710 | 2 | 1800 | 213 |
Source: Automatically given to you at the start of the game
WR-0777 Sweet Sixteen (Shotgun)
Special shotgun developed by RaD. Strictly speaking, this unique weapon is not a true shotgun, as its area attacks are enabled by firing individual projectiles from multiple barrels simultaneously.
Attack Power | Impact | Total Rounds | Weight | EN Load |
---|---|---|---|---|
85x13 | 61x13 | 546 | 1640 | 268 |
Source: Available at the Parts Shop for 49,000 COAM
VP-67LD (Laser Dagger)
Laser dagger developed by Arquebus. Designed for close-range combat using lightweight craft, this energy weapon is built to deliver agile slashing attacks. Charge to blitz the area with an instantaneous sweep attack.
Attack Power | Impact | Consecutive Hits | Weight | EN Load |
---|---|---|---|---|
752 | 310 | 3 | 1350 | 150 |
Source: Available at the Parts Shop from the start of Chapter 5 for 135,000 COAM
Best R-Back Unit Weapons
Below you will find our recommendations for the best R-Back Unit weapons as you progress through the game. We have started with a few weapons you can pick as you work your way through the early Chapters, and then others you can pick up later on.
Vvc-70VPM (Plasma Missile Launcher)
Vertical plasma missile launcher developed by VCPL. Overhead plasma explosions help to circumvent cover or similar defenses. The vertical trajectory of the missiles further hinders enemy evasion. Capable of multi-lock.
Attack Power | Impact | Total Rounds | Weight | EN Load |
---|---|---|---|---|
760 | 384 | 240 | 3760 | 268 |
Source: Available at the Parts Shop towards the end of Chapter 1 for 96,000 COAM
Songbirds (Grenade Cannon)
Compact double-barreled grenade cannon developed by Melinite. Commissioned for medium-weight ACs, its compact size reduces its explosive power, but the double-barreled format makes strides toward resolving the issue.
Attack Power | Impact | Total Rounds | Weight | EN Load |
---|---|---|---|---|
754x2 | 745x2 | 42 | 5500 | 285 |
Source: Available at the Parts Shop during Chapter 2 for 182,000 COAM
VE-60SNA (Stun Needle Launcher)
Anti-Ice Worm weapon designed by Arquebus ADD. Neautralizes Coral shielding with electrical inteference, by firing a massive electrified needle to create a powerful discharge at the point of impact.
Attack Power | Impact | Total Rounds | Weight | EN Load |
---|---|---|---|---|
1088 | 907 | 30 | 6150 | 825 |
Source: Available at the Parts Shop at the end of Chapter 3 for 283,000 COAM
Best L-Back Unit Weapons
Below you will find our recommendations for the best L-Back Unit weapons as you progress through the game. We have started with a few weapons you can pick as you work your way through the early Chapters, and then others you can pick up later on.
BML-G1/P03VTC-08 (Vertical Missile Launcher)
Eight-cell vertical missile launcer developed by Furlong Dynamics. High vertical trajectory allows missiles to deny enemies cover and circumvent such defenses. This is the medium-weight AC model, and is also capable of multi-lock.
Attack Power | Impact | Total Rounds | Weight | EN Load |
---|---|---|---|---|
124x8 | 89x8 | 224 | 3920 | 380 |
Source: Available for purchase from the Parts Shop midway through Chapter 1 for 112,000 COAM
Songbirds (Grenade Cannon)
Compact double-barreled grenade cannon developed by Melinite. Commissioned for medium-weight ACs, its compact size reduces its explosive power, but the double-barreled format makes strides toward resolving the issue.
Attack Power | Impact | Total Rounds | Weight | EN Load |
---|---|---|---|---|
754x2 | 745x2 | 42 | 5500 | 285 |
Source: Available at the Parts Shop during Chapter 2 for 182,000 COAM
VE-60SNA (Stun Needle Launcher)
Anti-Ice Worm weapon designed by Arquebus ADD. Neautralizes Coral shielding with electrical inteference, by firing a massive electrified needle to create a powerful discharge at the point of impact.
Attack Power | Impact | Total Rounds | Weight | EN Load |
---|---|---|---|---|
1088 | 907 | 30 | 6150 | 825 |
Source: Available at the Parts Shop at the end of Chapter 3 for 283,000 COAM
Did you find our guide covering the best Weapons in Armored Core 6 helpful? Check out our Armored Core 6 guide, which includes best Armor, through the link.
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