The Joker is one of the playable characters in MultiVersus, the free-to-play platform fighter from Warner Bros. Games. This conniving villain has lots of tricksy moves at his disposal to deceive and fool his opponents. As part of our MultiVersus guide, we will be outlining all you need to know about The Joker in the game, including all costumes, how to unlock, and how to win.
MultiVersus: The Joker - All Costumes, How to Unlock, and How to Win
Below is everything you need to know about The Joker in MultiVersus, including all costumes, how to unlock, and how to win.
Who Is The Joker in MultiVersus?
Before we begin to learn about all unlockables, moves, and how to win with The Joker, we should get to know a little more about the character courtesy of his official biography and overview.
- Name
- The Joker
- First Appearance
- Batman #1 (1940)
- Character Class
- Mage
- Voiced By
- Mark Hamill
If Batman is one of the most iconic superheroes ever, his arch nemesis, The Joker, is absolutely among the most iconic supervillains. The character has been around almost as long as the Caped Crusader, and is the perfect foil to the hero's stoic persona. The Joker is a psychopath and criminal mastermind with a twisted sense of humour and expertise in crafting unorthodox weapons. He has been portrayed in countless ways across comics, movies, TV shows, video games, and more.
How Do You Unlock The Joker in MultiVersus?
You can unlock The Joker in MultiVersus in a handful of ways:
- Purchase with 3,000 Fighter Currency.
- Purchase with 1,000 Gleamium.
- Unlock the character using a Character Token.
What Are The Joker's Costumes in MultiVersus and How Do You Get Them?
As with all the characters in MultiVersus, The Joker has more than one look available in the game. In addition to the default costume, Variants can be unlocked or bought, allowing you to outfit the character with a different style. Here are all The Joker's costumes in MultiVersus and how to get them.
Clown Squad The Joker
- Rarity
- Uncommon
- How to Unlock
- Purchase with 500 Gleamium.
The Batman Who Laughs
- Rarity
- Legendary
- How to Unlock
- Purchase with 100,000 Prestige Currency.
The Dark Prince Charming
- Rarity
- Rare
- How to Unlock
- Purchase with 800 Gleamium.
The Killing Joke The Joker
- Rarity
- Epic
- How to Unlock
- Purchase with 1,500 Gleamium.
Tooniverse The Joker
- Rarity
- Uncommon
- How to Unlock
- Purchase with 500 Gleamium.
What Are The Joker's Signature Perks in MultiVersus?
In this section of the guide, we're focusing on The Joker's Signature Perks. Each character has two or three Signature Perks that are unique to them, and like all Perks, can be purchased with Perk Currency. Let's take a look at The Joker's Signature Perks.
Joker's Wild!
- Description
- When The Joker throws a card, he will occasionally throw an explosive Joker card instead of a normal playing card.
- How to Unlock
- Purchase with 1,500 Perk Currency.
Runaway Inflation
- Description
- The Joker's balloon grows in size the longer he charges the attack.
- How to Unlock
- Purchase with 1,500 Perk Currency.
What Are The Joker's Moves in MultiVersus?
In this section, we will go over The Joker's moves list. Inputs shown are using default controls.
Ground Attacks
Performed while stood on the ground.
Joker, Baby!
- Input
- Hold Right + Square OR Hold Left + Square
- Description
- The Joker slides forward, striking a pose in the process.
Dirty Dealer!
- Input
- Square
- Description
- Throw out a card PROJECTILE. Each throw cycles to a new card. Diamond card sticks to opponents before exploding. Heart card passes through opponents, but then hits while returning to The Joker. Spade card throws multiple cards.
Everything But the Kitchen Sink!
- Input
- Right + Square OR Left + Square
- Description
- The Joker swings various objects in a COMBO attack.
Crowbarred!
- Input
- Up + Square
- Description
- Swing a crowbar upward. The player can CHARGE this attack.
Brushed and Ready!
- Input
- Down + Square
- Description
- Wind up some mechanical teeth to bite your opponents and BREAK ARMOR. The longer this is CHARGED the more bites it will do. The charge can be saved for later if not fired initially. This saved charge is shared with his 'Take a Whiff!'.
Air Attacks
Performed while in mid-air.
Dirty Dealer!
- Input
- Square
- Description
- Same as ground.
Lemme at 'Em!
- Input
- Right + Square OR Left + Square
- Description
- Wind up a forward punch with your spring loaded boxing glove. This move can be CHARGED.
Flying Crowbar!
- Input
- Up + Square
- Description
- Upward swing with a crowbar.
Oh No Pogo!
- Input
- Down + Square
- Description
- Jump on a pogo stick. This move can be CHARGED to make your jump even higher after impact.
Ground Specials
Performed while stood on the ground.
Let's Shake on It!
- Input
- Triangle
- Description
- Offer a handshake. This move gives ARMOR and if the opponent is too close or hits you, they will be shocked and knocked back.
Blastoff!
- Input
- Right + Triangle OR Left + Triangle
- Description
- The Joker fires a rocket projectile from a rocket launcher. This rocket can be CHARGED.
Balloonatic!
- Input
- Up + Triangle
- Description
- The Joker launches himself skyward with a balloon. When off COOLDOWN The Joker will leave a balloon behind that he or his allies can ride to knock opponents back.
What's Behind the Curtain?
- Input
- Down + Triangle
- Description
- When starting this attack, The Joker has a choice between two outcomes: input special again to bring out a cannon to shoot forward, while inputting attack will bring out a jack in the box to spring upward instead.
Air Specials
Performed while in mid-air.
Take a Whiff!
- Input
- Triangle
- Description
- The Joker CHARGES and fires acid from his acid flower that breaks armor. The charge can be saved for later if not fired initially. This saved charge is shared with his 'Brushed and Ready!'.
Puttin' on a Blitz!
- Input
- Right + Triangle OR Left + Triangle
- Description
- The Joker dashes forward while twirling his cane in front of him.
Balloonatic!
- Input
- Up + Triangle
- Description
- Same as ground.
Fire in the Hole!
- Input
- Down + Triangle
- Description
- The Joker throws a grenade down, launching himself slightly upward.
How Do You Win as The Joker in MultiVersus?
The Joker at first may seem like quite a tricky, gimmicky character, but once you've played him for a few matches, you'll realise he's actually a pretty straightforward fighter to play. For the most part, you can treat him like a regular brawler, as despite being a Mage class character, most of his attacks are simple melee strikes.
He does have some slightly more complex moves, though. The Joker's neutral attack has him throw out playing cards in a set order, each of which behave differently. Unless you're good at remembering what card is coming next, this is difficult to utilise effectively. We found his neutral special to be far more useful, as it acts like a sort of counter move and is easy to pull off.
The Joker has some good opportunities to ring opponents out; his down attack, air side attack, side special, and up special are all good spikes/launchers you'll want to have at the ready in the right situations.
So, that's everything there is to know about The Joker in MultiVersus. Are you enjoying playing as the murderous clown in MultiVersus? Share your own tips and advice in the comments section below, and check out our MultiVersus guide for much more.
PlayStation Buttons based on work by VictorPines, CC BY-SA 4.0, via Wikimedia Commons
Comments 2
This is incorrect. The Joker costs 6000 fighter currency, not 3000.
Also 1250 gleamium, not 1000.
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